#platformer
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witchmarsh 1 year ago
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Romance option?? (no)
Wishlist Witchmarsh on Steam now!
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mcr-games-wiki 5 months ago
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Danger Days: Angels Made From Neon
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Danger Days: Angels Made From Neon is a shoot 'em up platformer set in the vibrant world of Danger Days. Take control of Party Poison as they blast their way through the Zones, and don't get ghosted!
By: Arvatica, Ikarus, Lunaria
You can play it here.
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vanwulfen 5 months ago
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jamesreads 2 months ago
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I'm making a video game with my brother!
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bryce-bucher 1 year ago
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500 caliber contractz demo out!!!1
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snewdraws 4 months ago
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egg
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phiafwright 4 months ago
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caev storye
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billielhindle 3 months ago
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Finally started playing The Trans Game鈩笍
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bison2winquote 11 months ago
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The noise Glover makes when he loses the ball, Glover [N64] (Interactive Studios)
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calam1typann3 8 months ago
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THE GLOWUP IS INSANE
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rightstickdev 1 year ago
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Let's take a relaxing ride down the river!
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witchmarsh 9 months ago
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We are always saying that.
馃 Wishlist on Steam now 馃
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bdragon1727 9 months ago
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Platform Asset All
Download More and Free:
https://bdragon1727.itch.io/
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the-arcade-doctor 1 month ago
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which sprites were ur favorite in the atomic series? Ngl, i'm more partial to Atomic 2: it's a classic look for the radon rat and i've grown accustomed to it for a while :] I hope more people see the good in the older sprites, for me, it's truly what made this series great! :D
((Bit aside: Atomic: REINTOXICATED sprite design by a friend of mine known as Cris))
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snakepixel 11 months ago
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I'm back!
This concept happened somewhat by accident. I was in the process of updating some old mockups. While looking at my original pitch mockups for Ducktales Remastered, I came across an old revamp of Chip & Dale on the NES back in 2014. Given that I had to isolate all the elements to apply the changes, I suddenly had workable game assets and some extra time on my hands. Things just snowballed from there.
One thing I did want to address from the original was to properly show the scale of things. The NES game was all over the place (mouse sized rhinos for example.) So making sure the big robot dogs from the first level where actually appropriately imposing was important. The game also implied you travel to locations by plane, but you never got to see it.
While the mockup is scaled for modern systems, I've composed the music and sound effects using SNES limitations to give it that old Capcom home-console flair.
This video is not endorsed or licensed by CAPCOM CO., LTD or THE WALT DISNEY COMPANY and is not a game under development. This is made only for fun.
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