gitgudgames
gitgudgames
Doki Doki Suru
71 posts
@AdelGitGud
Don't wanna be here? Send us removal request.
gitgudgames · 10 years ago
Link
demo demo demo
Tumblr media
Web version:
the preferred one, since I’m mainly too lazy to upload a new .exe for every small edit. There’s one known browser bug that rounds imagedata values and I’m working on a fix to just load the maps from text but meanwhile, if the game does not start when it should the reason is...
8 notes · View notes
gitgudgames · 11 years ago
Link
Exile Online will be a cyberpunk MMO set in the far future as mankind stuggles to survive political and social strife in a never ending world of plot and subterfuge. Our game will take lead...
This is the reason, I havent posted progress for a while. I'm currently working with Exile Gaming Studio to deliver this game.
Tengu Tensei is still in the works but i'm currently very busy.
I'm also doing a fun project with ymir, i look forward to tell you more about this too.
PS: Im sorry for failling to read all those posts but im very very busy.
9 notes · View notes
gitgudgames · 11 years ago
Link
This is the script that makes tumblr good.
20 notes · View notes
gitgudgames · 11 years ago
Photo
Tumblr media
Beautiful fanart from Adel www.gitgudgames.tumblr.com 
7 notes · View notes
gitgudgames · 11 years ago
Text
Tumblr media
yuijegnan said: Damn it for a second I thought it said Tengu SENSEI
I reserve that name for the up and coming spin-off, Tengu-Sensei will teach children how to count.
2 notes · View notes
gitgudgames · 11 years ago
Photo
Tumblr media
I have been pretty busy with a few small clients during these last few weeks but I had a little bit of time to work on my game and I added moving platforms. The code to have moveable objects was already in the game (Some of you might remember a crate that was eventually moveable at some point) but it was quite old and didnt have some of the new core features that I have added to the engine (like sub pixel movement or the new rendering code). I have also been sharpening my UE4 skills, I currently have a rts (kind of) and a fps but I only use those projects to test things in UE4 so I might release their source code once im done with these.
Ps: Thanks Michael for the xhair texture. (and whoever actually made the xhair)
15 notes · View notes
gitgudgames · 11 years ago
Link
Probably horribly.
Tumblr media
Story/setting:
It is loosely based on finnish lore. And by that I mean it will feature some of the locations and creatures from there, and I’ll try my best to explain some of the mechanics with it, but ultimately the story will be a result of my own imagination so not...
16 notes · View notes
gitgudgames · 11 years ago
Text
Tumblr media
hexun6 said : RIP gitgud engine­­™
Never
5 notes · View notes
gitgudgames · 11 years ago
Text
Progress will be a bit slow for some time as I started to do some programming work for clients to finance this game (life aint cheap ;~;). Not dead tho, Ill still work on Tengu Tensei (aka GGP1) when I have time and I'll go full time once I have enough monies (rinse and repeat).
12 notes · View notes
gitgudgames · 11 years ago
Photo
Tumblr media Tumblr media Tumblr media
To celebrate getting past 100 followers on tumblr, I decided to post some fan art. First picture is from, my friend, ymir and the other two are from anons.
7 notes · View notes
gitgudgames · 11 years ago
Photo
Tumblr media
I started coding a spawn system that makes enemies spawn around the player, I kinda want to experiment with the game never leaving you a time to breath and constantly harassing the player (like the fucking medusa coming at you while you platform in castlevania or anything in contra), dont know if ill keep this system in the final game tho.
Also I started to post less, but im still working on the game.Ymir made the cool clouds you can see in the background.
9 notes · View notes
gitgudgames · 11 years ago
Text
BASED
wherein progress is cultural appropriation
19 notes · View notes
gitgudgames · 11 years ago
Photo
Tumblr media
I am putting code related work on hold to work on my pixel art skills because my art guy left the project. So my days currently consist of trying things, find how ugly my things are and read about pixel art. Im still in good terms with ashot so I can still use his work but I cant really expand on it until I actually understand pixel art so I am trying things vaguely based on the original art style. Ill balance between art and code once ill feel like I actually have an idea of what im doing (at least enough to make things that make sense). I might also look for another art guy at a later date, but I want to get better at pixel art myself before that. I'll link below some of my past tries because why not.
http://puu.sh/8Mogq/1864cfd54f.png
http://puu.sh/8MQI3/19807a4a56.png
http://puu.sh/8MRpm/c8615eb507.png
http://puu.sh/8NqCo/e5bc80f406.png
On an other note, earlier this week I started to implement a dodge prototype, and the ugliest jump animation you can imagine.
11 notes · View notes
gitgudgames · 11 years ago
Text
kawaii
Qt Cop v Bandit Bunny
Tumblr media
15 notes · View notes
gitgudgames · 11 years ago
Photo
Tumblr media
Ill make a public demo once Im done doing all this. (I think)
7 notes · View notes
gitgudgames · 11 years ago
Note
That's too vague. I mean how do I git good at mak games??
Theres no recipe, you either know where you are going or you dont.
1 note · View note
gitgudgames · 11 years ago
Note
how do I git gud?
By working hard, even when you made it past your objectives.
10 notes · View notes