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never ask a Skyrim Nord stormcloak about their spouse…
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harrow beloved <3 based on ref from trueref for their april challenge
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Mass Effect Andromeda official concept art babies
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This stupid Turian doesn't even understand what would have happened if they hadn't been disturbed
#art#artists on tumblr#digital art#oc#mass effect#mass effect fanart#drawing#my art#oc art#original character#turian me#mass effect turian#turian oc#art on tumblr
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#art#digital art#oc#mass effect#mass effect fanart#artists on tumblr#mass effect oc#mass effect turian#turian#art on tumblr
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IT IS FINALLY DONE... (Thx to my dearest friend @vzosh for little edit)
#art#artists on tumblr#digital art#oc#drawing#mass effect#mass effect fanart#my art#oc art#original character#turian me#turian#mass effect art#digital drawing#digital painting#homosexual#gays#interspecific
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This morning I had like the lesbian equivalent of that part from the Brian David Gilbert cooking video about getting called Boss haha
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This is from 2021 I'm just surprised I never posted it here
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for my bro @gliktomal
#animation#3d render#3d#unreal engine#landscape#art on tumblr#nature#artists on tumblr#digital art#art
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This joke doesn't work if you use the default tumblr theme, sorry.
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I was asked by a friend yesterday if I could offer basic tips about comic paneling. As it turns out, I have a lot to say on the matter! I tried breaking down the art of paneling using the principles of art and design, and I hope it helps you out!
EDIT: uh uh there are a lot of people reblogging this, so i figure i may as well append this now while i can lol
This whole thing was very much cranked out in a few hours so I had a visual to talk about with a friend! If this gives you a base understanding of paneling, that's awesome! Continue to pull in studies from the comics you see and what other artists do well and don't do well! You can tell paneling is doing well when the action is flowing around in its intended reading format.
Here's the link to the globalcomix article from which I pulled the images about panel staggering! Someone sent in a reblog that it wasn't totally clear that the 7th slide mostly covers what NOT to do in regards to staggering, and that is my mistake!
I saw in a tag that someone was surprised I used MamaYuyu too, and I don't blame them lol. If I had given myself more than a couple hours maybe I would have added something else on, I just really admire MamaYuyu's paneling personally.
uh uh, final append: I am by no means a renowned master of paneling, so if you find anything off base here, by all means, counter it with your own knowledge and ways you can build upon from here! Art is always a sum knowledge of everything we find. 💪
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They have feelings for each other...
#art#oc#artists on tumblr#digital art#drawing#mass effect#mass effect fanart#my art#oc art#original character#turian me#mass effect turian#turian oc#turian#sketch#doodle
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How I Animate
The Technique:
I draw the frames and then I use the liquify tool to push the lines into the next frame and redraw them where I need to. This allows me to keep the lines consistent, but gives me the control of frame by frame animation bc I am still making each frame manually! I also use 3d models as reference to help me with the angles! Super important to use reference while you animate (and with art in general), if youre no good handling 3d models then act it out and record yourself!
The Theory:
i think most people are at least loosely familiar with the 12 principles of animation (if youre not, heres a 2.5 minute video showcasing them!), but may not necessarily know how to employ them. the main 3 i tend to focus on when I animate is rhythm, telegraphing, and inertia so ill cover those there 👍
1. Timing & Rhythm
Timing is how you space out your frames both in how long an individual frame is held for, and also when you drawn an inbetween of two frames you can favour one frame slightly more than the other instead of drawing the exact average of the cels, giving the favoured cel more timing weight.
Left line has the cels evenly spaced out on the timeline, right holds the first cel for longer and the second cel slightly favours the last frame. It creates a more interesting rhythm to the animation! Rhythm is how I think of animation timing. Theres a beat like a song to every animation I make, and creating an interesting beat is what makes an animation fun to watch (for me, anyway):
2. Anticipation / Telegraphing
Before I animate a big change in movement, I like to telegraph that its coming. Usually this is doing a little counter movement in the opposite direction, but thats not the only way to telegraph a motion, e.g. eye movement can telegraph a head turn!
3. Follow-through / Overshoot / Inertia
Unless the movement is mechanical, it wont come to a hard stop and will have some level of bounce or easing out to it. How much "bounce" you add will have a big impact on how the animation feels, but a very subtle bounce will add a natural feeling to the end of a motion.
Secondary animations will use a lot of this, note that the head and the hand have a small amount of continuous motion (primary animation), and then the hair has a lot of bounce and inertia (secondary animation which reacts to the primary animation). Note the different amounts applied to the braid vs the sideburn vs the bangs
anyway! I hope this was insightful ❤️ if you like my art you can commission me by the by :)
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Turian Tyrus (@vzosh OC) and Human Jett (My OC)
#art#artists on tumblr#oc#digital art#drawing#mass effect#mass effect fanart#my art#oc art#original character#Turian ME#turian oc#request#sketch
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