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HoO Update - 06.03.25
Good evening! Today I worked on my throne room scene some more and decided to import my new assets into the game to test things out. I realized that my aspect ratio for the throne room was off, and after some tinkering realized that there was no need to resize the throne room to be 1920x1080 since my camera would be zoomed in to be able to see the pixels in the art anyway, and scaling everything up would be a hassle regarding load and blurriness.
In any case, I learned to import the throne as a separate asset so that I can apply y-sort and collision to it, and now my characters can "go behind" the throne and run into it as if it were a wall :)
I have not yet created any animation sprites for Yuxiel's new look yet, which is why he switches to his old sprite animation when he moves. Seeing the little guy walk around makes me miss him honestly. Maybe I'll find a way to use this "chibi" sprite in the game somehow. Since I decided to draw 8 direction sprites instead of the original 4 directions, I will have to implement diagonal movement sometime so that I can use them.
Unsure if i will be posting "daily" updates as I have other priorities like work and studying for my certifications, but I figure I can probably squeeze in a quick recording or screenshot post whenever I work on something, as I want to follow my "no zero days" rule. I will title these "daily" updates as just "update - today's date" and i will try to compile small changes into large updates for "devlog" posts. Stay tuned!
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HoO Devlog #1
Hello! This account will be for posting updates on my attempt at creating an rpg game using me and my friends' original characters. The game is tenatively named Heroes of Odyria and will be created using the Godot game engine.
I begin the development of this game with zero experience in any department of game development, and I aim to learn and become better at every single aspect of the process on my own.
Since beginning this development journey on May 3, 2025, I have since learned how to set up the basic game and movement in Godot, using some quick sprites I made from the art references my friends gave me of their OCs. I meddled with the 3D game aspect of Godot in hopes of creating this game in a "HD-2D" style similar to Octopath Traveler or Dragon Quest III Remake, before determining that the art involved with pixel-style 3D models is currently out of reach for me, skill-wise, who has zero artistic experience. I then refactored what little code I had from 3D to 2D and began taking heavy inspiration from games like Sea of Stars and Stardew Valley.
Currently, I am taking pause on the actual coding and game-dev aspect in order to work on pixel art and drawing some assets to use in the game. Once I have some basic assets for my first scene, I want to storyboard and figure out how to work my own dialogue manager into Godot.
I will do my best to have a "no zero days" approach to this journey, meaning everyday I do something related to the game instead of zero things, even if its something small like changing a few pixels in the art.
This week I decided to redesign my character sprites to better fit the artstyle I want to see in my game. This blueish character is my personal OC, Yuxiel. I am constantly changing his lore as I go, but hopefully I can finalize some of the lore details as I work through this game. Today I worked on what I intend to be my first scene: a throne room. It is very barebones but it will let me have something to look at while I continue development. I also created a basic map to help me with the storyboarding of my game plot, and created some song snippets to brainstorm the game soundtrack.



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