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Have you played AFTER THE ACCIDENT ?
By Nicolas "Gulix" Ronvel

A solo journaling game. You play as a lone survivor somewhere after an accident. The accident can be anything and in any period of History.
Pick a card and read the corresponding prompt
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Have you played Ech0 ?
By Kai Poh
Peace. Kids playing in mech wreckage. A ghost.
One last journey across an ancient battleground to find a pilot's final resting place.
A GM-less storytelling and map-drawing game for 3 or more players. About how we remember war, how we forget, and all that remains when the echoes fade. 1-3 hours to play (usually 2+ hours if more than 4 players). 4 pages (excluding cover and hex map). 3 random tables for creating an advanced or low-tech landscape littered with destroyed mechs from the last great war.
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Have you played The Goose of Grillner Grove ?
By Jenn Martin

Swap stories about the dread Goose of Grillner Grove, a menace that terrorizes the people of its village. HONK!
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QUick Arsene, takes note before the game idea leaves
Inspired by games like Sonja & Conan versus the ninjas where it is X GMs and 1 PC, Everyone is John, Cabinet des murmures where all Players are in the same body together, and DIE RPG, Mazes, where PCs each get a special dice to them A sort of gmless game where the GM is the body, the "Hero" of this story and the PCs are the spirit advisors inside the Hero, guiding them, shaping their abilities. Each spirit would be define by 1 type of dice, with each type having different options. And together they form the whole character
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Have you played Bunnies & Burrows ?
By B. Dennis Sustare, Scott Robinson

Bunnies & Burrows (B&B) is an RPG inspired by the 1972 novel Watership Down. It introduced several innovations to RPG design, being the first game to encourage players to have non-humanoid roles, and the first to have detailed martial arts and skill systems. Player characters are rabbits faced with dangers mirroring those in the real world. The only true "monsters" in the game are humans, but there are many predators and natural hazards. The characters' position in the food chain promotes an emphasis on role-playing and problem solving over combat.
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Have you play SHADOWDARK RPG ?
By Kelsey Dionne/The Arcane Library

Shadowdark is an "old school renaissance" game with modernized mechanics, that's primarily about exploring dungeons and finding treasure while contending with monsters. It's designed to be familiar to players of modern RPGs like 5e, with streamlined mechanics that focus on its core themes, including dungeon-crawling that's tracked in rounds, fast & low HP combat with monster morale rolls, treasure-based XP with randomized character progression, and torches that burn out in 1 hour of real time.
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Have you played The Sailor Moon Role Playing Game ?
By Mark C. MacKinnon

Yes, this is an officially released Sailor Moon RPG you could buy and play. It uses the Tri-Stat system from Big Eyes, Small Mouth. However, among the Sailor Moon fandom this game is less known for its qualities as an RPG and more for being an absolute treasure trove of information and lore about many characters (not just the main Sailor Scouts), a timeline, song lyrics, and some info about the rest of Naoko Takeuchi's work.
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Have you played EUREKA : Investigative Urban Fantasy ?
By A.N.I.M @anim-ttrpgs

Eureka: Investigative Urban Fantasy is a neo-noir investigation-focused RPG with (as you can probably guess from the title) a paranormal twist. Eureka fills several voids we have noticed in the TTRPG space. Leave behind the days of "We walk into the room and roll Investigate." Eureka supports investigation to a degree we haven’t seen before, ensuring that searching for clues is a granular and player-driven process, but also ensuring that the whole story doesn’t grind to a halt after one single failed investigation check, without the GM having to drop any extra hints.
Though most PCs will be mundane humans—or perhaps because most PCs will be mundane humans—Eureka also supports playing monstrous PCs, such as a vampire, in a way we have never seen before. This isn’t just a watered-down stat bonus, it’s like playing an almost entirely different game, with all the monster’s strengths and weaknesses to account for while solving the mystery, plus the added incentive to keep it a secret from the other PCs as well as their players.
If you like or are interested in Call of Cthulhu, Monster of the Week, Dresden Files, Delta Green, X-Files, Kolchak: The Night Stalker, Apocalypse Keys, or Gumshoe, you’ll probably find something in Eureka to really enjoy.
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have you played Hellwhalers ?
By Brewist Tabletop Games
HELLWHALERS is a game of damned whalers hunting a monstrous whale across the seas of hell in a bid for salvation. They'll gamble, fish, sin, and suffer on their journey to defeat hell's most vile sea beast, and should they taste its flesh, discover the rewards of hell's promise.
Expanded content is currently crowdfunding till July 9 on Backerkit here :
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Have you played ASTRATERRA ?
By Miska Fredman

Astraterra is a science fantasy adventure RPG aimed at kids of all ages. While at its heart a very traditional adventure game the game focuses on exploration, a sense of wonder, and open-ended problem solving. Combat is a possibility, but in a nod towards Pokemon creatures and explorers only faint instead of dying when reduced to zero. Most creatures on the game's bestiary can also be tamed, which is very cool and cute.
The setting is a whimsical and colorful science fantasy setting consisting of floating islands, with lots of ancient ruins and giant robot husks and and and to explore.
The game also comes with an introductory module which is a literal non-lethal obstacle course for neophyte explorers as part of their graduating as explorers! More games should have diegetic tutorial scenarios like this!
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Have you played The Warren ?
By Marshall Miller

The Warren is a game about intelligent rabbits, survival and community. When played as a campaign, it is a generational game that tracks the community of rabbits over the course of generations.
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Have you played SIGNAL TO NOISE ?
By Craig Duffy

Signal to Noise is a bittersweet interstellar epistolary game for 2 players, played out one message at a time over email.
One player takes on the role of the Explorer, one of the lucky few chosen to join the generation ship while the other takes on the role of the Earther, forced to stay behind as their companion departs the solar system. Play each round is driven by a series of prompts, a combination of mundane everyday occurrences and life-changing events that develop over time. Sending messages back and forth to one another the players must try to maintain a connection in the face of an ever-increasing time lag and the creeping distortion of the messages as the signal becomes distorted during its transmission over interstellar distances. Eventually, the unfolding events or slow loss of connection will force one to break contact, forever severing the bond between the characters that they have struggled to maintain for so long.
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Have you played Devil Devil Devil ?
By Sibylla

You play as devils who offer wishes to mortals in exchange for their souls. Souls fuel a devil's special powers. Each devil is trying to achieve something within mortal society, such as creating a cult, producing cambion offspring, or sacrificing a lot of humans.
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Have you played COWBOY WITH BIG HEARTS ?
By Jason Morningstar

Cowboys With Big Hearts is a roleplaying game for 2-6 players and about 2-3 hours about the myth of the west, and in true spaghetti western fashion there will be sun-bleached suffering and stroboscopic carnage.
But there's a twist— instead of a playing tough, competent character, you play a chuckaboo on death's doorstep. This will be their last ride, no matter what, and all you can hope for is to make it count. The stakes are high and justice calls—do they have what it takes to right an outrageous wrong? No, they do not…
but they are going to fight like hell to make it right just the same.
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Have you played Microscope ?
By Ben Robbins

Microscope is a GMless fractal world building game where players collectively create a timeline in non-chronological order, via creating periods, events within periods, and scenes within events.
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Have you played BLOOD FEUD ?
By Alf Peter Malmberg, Amos Johan Persson

Blood Feud is a game about toxic masculinity: certain common attitudes and behaviors among men, that cause great harm to them and to others around them. This is a game about people being nasty to each other and about figuring out why.
It’s also a game about vikings of pre-christian Scandinavia; about honor and blood feuds, courage and brutality, corruption and consequences. Above all it is a game about what it means to be a man in such a world—and what consequences that has on the communities they live in
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Have you played Where the magic never ends? (700th poll)
By Arsene Inc
What if "Dysneyland is the most magical place on Earth" was true ? Litterally true ?
Theme parks are magic. It is fact. Magic is terrible. It is fact.
What happens when places of great power are abandoned ? No more laughter in the alleys ? When no one is there to shape what is to come ? The power, the Spark, is still there and it's your job to get it.
Where the magic never ends? is a diceless LUMEN game created for the 2023 NaGaDeMon jam. In this game, the players are Coaster Mages, magicians whose power comes from their love of a particular attraction. Will you be a Prophet of the Roller Coaster, a Seer of the Ferris Wheel or a Captain of the Rafting ?
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