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fun fact: in the default wolfrpg base game engine, there’s no easy way to get a cool scripted thing to happen after a skill hits a targeted enemy,
to work around this i first had the unique animation for the steal luck skill activate the script,
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then, added in this weird specific edge case because *that’s not what this is supposed to be used for*
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and since the script that calls the animation effects, is only told the battle slot it’s *targeting* and not who *activated the skill*
to figure out *which specific battle slot* has the user of the skill in it, i ended up just
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looping through each and every party member and seeing *who has the skill*
so if multiple party members have the steal luck skiil for some reason, (which should thankfully never happen)
the stats all get sent to the first party member who has it,
i’m a good game dev
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Vriska’s entire purpose as a gimmick character who starts off with kinda awful stats but get’s incredibly broken if you stick with her long enough FINALLY works!!!! endless random crits if you have the patience to steal them >:)
(waffle cones have a 100% crit chance even though they never attack you, so you could max out her crit rate in like 7 encounters with those guys if you *really* wanted to run around in one spot waiting for their absurdly low encounter rate to trigger)
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woo i can now set the death sound for each enemy individually!
kinda a small silly thing that most rpgs of this kind wouldn’t really need? except maybe i guess to differentiate enemy deaths and boss deaths if you really wanna get fancy with it, but for a humour based game like this it’ll add a lot to certain encounters :3
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hey do you feel like downloading random code off of someone’s Google Drive??? does that seem like a safe and productive use of your time?
https://drive.google.com/file/d/1722RIGvFWHzRv_yS82IknMgQhV3NLIHf/view?usp=sharing
here have my unfinished shitpost video game then!
it’s made in “wolf rpg”, an RPG-Maker-like game engine no one has used since 2010, and even then they only used it for RPG Maker-esque horror games and not actual rpgs! (Misao and Mad Father are two games made with it if you’re curious)
I made a shitty joke comic in a bout of hyperfixation on an actually funny sprite comic by Samanthuel Splendidland, and the spinoff game, also by Samanthuel splendidland, and in that poorly thought out daze I made a Not Very Funny comic based off of that without splendidland’s permission!
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and in my hubris, having decided i hadn’t gone far enough, i was possessed to make a not very funny *game* as well! and it’s finally in a somewhat presentable state! battles animate, the story exists somewhat! there’s a bus! there are *several* items!  and maybe even “jokes.”
 here are some screenshots i guess!
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it has like, about 30 minutes of content if you aren’t particularly thorough?
it’s also incredibly unpolished and only really goes up to the second world.
ok have fun with this i guess
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feature update! there’s a menu for swapping party members now, that isn’t (completely) broken!
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this is not (entirely) a joke! games need to have cute manuals again so i’m making one for this
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remember game manuals when they had to be printed in mostly black and white to save on ink
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remember game manuals when they had to be printed in mostly black and white to save on ink
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Like *all* good video games, (animal crossing, sonic adventure 1, desert bus, superman for the nes)
 home stuck sprite game now features Robust Public Transportation
well i mean it already had that, it had a bus, but now it also has trains! and the more the merrier :)
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showcase of most of the animations i’ve coded in thus far!!
(excuse the waiting around trying to wait for june to get hit because i hadn’t actually drawn hurt sprites for any other character yet lmao)
since allowing myself to just hackily insert animation cases into my Script For Displaying character sprites, and just making the battle system call them from *roughly* where i think they’d be relevant, rather than doing all of this the “correct” way, i’ve made RAPID progress on this stuff!!!
so moral of the story is if it’s worth doing it’s worth doing poorly rather than not at all
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Not a question but a suggestion. Maybe replace Abilities in the battle screen with Aptitudes? It feels like that's more of a Homestuck word.
oogh that's a good idea, ty!
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they shuffle now :)
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game progress update!!!
you’;l be happy to hear that not only have i overhauled the battle screen’s ui completely! but i’ve done it in the hackiest stupidest way possible, wrestling this engine tooth and nail to do it all in the laziest way i could <3
unfortunately the characters don’t animate yet, but atleast they all look horrifying
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holy fucking shit
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holy shit
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monthly reminder that i haven’t died and that video games are still happening
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