doodles of male feyre archeron. Weird there isn't more genderswap fanart
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my erisweek masterlist
day one • bonds | mother
day two • legacy | high lord
day three • betrayal / healing | new dawn
day four • hounds | pawdre
day five • war | coup
day six • au / retellings | counterparts + widower
day seven • free day | fire + kismet
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Hey, don’t cry. Free online database of Japanese folk lore
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The eldritch horror potential of ACOTAR:
Where I share all of my favourite mythical/ horror-esque aspects of the fae world that went sadly unexplored in ACOTAR.
1. Horns!!!
Picture it, The Lady of Autumn, dressed in heavy, medieval style robes in shades of autumn gold and red, with embroidered veils draped over her horns, just SIKWRFNJVFJKNVFGJKWFJWEF. The fashion would be SO fucking cool, with delicate chains and hanging trinkets and-
2. Weird eyes
Give me all of the creepy eyes! PLEASE.
Elain is a seer, by law, seers should have creepy eyes that scare the shit outta you while also being strangely beautiful??
THESE. ARE. FAE. WE. ARE. TALKING. ABOUT. PLEASE SJM
3. MERMAID TAILS. GILLS. SCALY SKIN.
The Summer court should have been completely under the water for some spice, variety, etc, but alas. mERMAIDS. Why wouldn't you want them in your fantasy world???!
4. CENTAURS AND SATYRS.
THE SPRING. COURT. I MEAN COME ONNNNN
5. Sphynxes!
they absolutely fly around the day court spouting the dumbest riddles and knock knock jokes you've ever heard, i mean come on.
ALSO, IMAGINE A HIGH LORD/ LADY SPHYNX OR SOME SHIT?!?! THAT'S COOL
6. Creepy crawlies
tell me that the first pic isn't amarantha's final form. tell me.
THE SKITTERING FEET, THE SCRITCHING ON THE STONE WALLS AND FLOORS UTM, CRAWLING UP THE WALLS AND DANGLING FROM THE CEILING, YOU EHAR HER VOICE TAUNTING YOU AND HER BODY MOVING ALL AROUND YOU, BUT WHERE THE FUCK IS SHE? YOU DONT KNOW. THAT IS HORRIFYING AS SHITTT
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Cernunnos, sculpture en bronze de Christophe CHARBONNEL
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tricky words I always see misspelled in fics: a guide
Viscous/vicious – Viscous is generally used to describe the consistency of blood or other thick liquids. Vicious is used to describe something or someone who is violent.
Piqued/Peaked/Peeked – To pique someone’s interest is to catch or tease their attention. When something peaks, it reaches its total height or intensity. To peek (at) something is to look briefly, or glance.
Discrete/Discreet – this is a tough one. Discrete means to be separate, or distinct, i.e., two discrete theories. Conversely, when someone is discreet, they are being secretive or cautious to avoid attention.
Segue/Segway – one is a transition between things, the other is a thing you can ride at the park and definitely fall off of.
Conscious/Conscience/Conscientious – to be conscious is to be awake, i.e., not unconscious, or to be aware of something. Your conscience is the little voice in your head telling you not to eat the entire pint of ice cream. Finally, to be conscientious is to be good, to do things thoroughly, to be ruled by an inner moral code.
Hope this helped! Please add more if you think of them!
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Random linguistic worldbuilding: A language with six sets of pronouns, which are set by one's current state of existence. There's a separate pronoun for people who are alive, people who are dead, and potential future people who are yet to be born, and the ambiguous ones of "may or may not be alive or aleady dead", "may or may not have even been born yet", and the ultimate general/ambiguous all-covering one that covers all ambiguous states.
The culture has a specific defined term for that tragic span of time when a widow keeps accidentally referring to their spouse with living pronouns. New parents-to-be dropping the happy surprise news of a pregnancy by referring to their future child with the "is yet to be born" pronoun instead of a more ambiguous one and waiting for the "wait what did you just say?" reactions.
Someone jokingly referring to themselves with the dead person pronouns just to highlight how horrible their current hangover is. A notorious aspiring ladies' man who keeps trying to pursue women in their 20s despite of approaching middle age fails to notice the insult when someone asks him when he's planning to get married, and uses the pronoun that implies that his ideal future bride may not even be born yet.
A mother whose young adult child just moved away from home for the first time, who continues to dramatically refer to their child with "may or may not be already dead" until the aforementioned child replies to her on facebook like "ma stop telling people I'm dead" and having her respond with "well how could I possibly know that when you don't even write to us? >:,C"
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hopping on the miku in different cultures trend with anishinaabe (ojibwe) miku
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I've been reading Iron Flame by Rebecca Yarros, and it's gotten me thinking about how worldbuilding is multilayered, and about how a failure of one layer of the worldbuilding can negatively impact the book, even if the other layers of the worldbuilding work.
I don't want to spoil the book for anyone, so I'm going to talk about it more broadly instead. In my day job, one of the things I do is planning/plan development, and we talk about plans broadly as strategic, operational, and tactical. I think, in many ways, worldbuilding functions the same way.
Strategic worldbuilding, as I think of it, is how the world as a whole works. It's that vampires exist and broadly how vampires exist and interact with the world, unrelated to the characters or (sometimes) to the organizations that the characters are part of. It's the ongoing war between Earth and Mars; it's the fact that every left-handed person woke up with magic 35 years ago; it's Victorian-era London except every twelfth day it rains frogs. It's the world, in the broadest sense.
Operational worldbuilding is the organizations--the stuff that people as a whole are doing/have made within the context of that strategic-level world. For The Hunger Games, I'd probably put the post-apocalyptic nature of the world and even the existence/structure of the districts as the strategic level and the construct of the Hunger Games as the operational level: the post-apocalyptic nature of the world and the districts are the overall world that they live in, and the Hunger Games are the construct that were created as a response.
Tactical worldbuilding is, in my mind, character building--and, specifically, how the characters (especially but not exclusively the main characters) exist within the context of the world. In The Hunger Games, Katniss has experience in hunting, foraging, wilderness survival, etc. because of the context of the world that she grew up in (post-apocalyptic, district structure, Hunger Games, etc.). This sort of worldbuilding, to me, isn't about the personality part of the characterization but about the context of the character.
Each one of these layers can fail independently, even if the other ones succeed. When I think of an operational worldbuilding failure, I think of Divergent, where they took a post-apocalyptic world and set up an orgnaizational structure that didn't make any sense, where people are prescribed to like 6 jobs that don't in any way cover what's required to run a modern civilization--or even to run the society that they're shown as running. The society that they present can't exist as written in the world that they're presented as existing in--or if they can, I never could figure out how when reading the book (or watching the film).
So operational worldbuilding failures can happen when the organizations or societies that are presented don't seem like they could function in the context that they are presented in or when they just don't make any sense for what they are trying to accomplish. If the story can't reasonably answer why is this organization built this way or why do they do what they do then I see it as an organizational worldbuilding failure.
For tactical worldbuilding failures, I think of stories where characters have skillsets that conveniently match up with what they need to solve the problems of the plot but don't actually match their background or experience. If Katniss had been from an urban area and never set foot in a forest, it wouldn't have worked to have her as she was.
In this way (as in planning), the tactical level should align with the operational level which should align with the strategic level--you should be able to trace from one to the next and understand how things exist in the context of each other.
For that reason, strategic worldbuilding failures are the vaguest to explain, but I think of them like this: if it either 1) is so internally inconsistent that it starts to fall apart or 2) leaves the reader going this doesn't make any sense at all then it's probably failed.
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a list of 100+ buildings to put in your fantasy town
academy
adventurer's guild
alchemist
apiary
apothecary
aquarium
armory
art gallery
bakery
bank
barber
barracks
bathhouse
blacksmith
boathouse
book store
bookbinder
botanical garden
brothel
butcher
carpenter
cartographer
casino
castle
cobbler
coffee shop
council chamber
court house
crypt for the noble family
dentist
distillery
docks
dovecot
dyer
embassy
farmer's market
fighting pit
fishmonger
fortune teller
gallows
gatehouse
general store
graveyard
greenhouses
guard post
guildhall
gymnasium
haberdashery
haunted house
hedge maze
herbalist
hospice
hospital
house for sale
inn
jail
jeweller
kindergarten
leatherworker
library
locksmith
mail courier
manor house
market
mayor's house
monastery
morgue
museum
music shop
observatory
orchard
orphanage
outhouse
paper maker
pawnshop
pet shop
potion shop
potter
printmaker
quest board
residence
restricted zone
sawmill
school
scribe
sewer entrance
sheriff's office
shrine
silversmith
spa
speakeasy
spice merchant
sports stadium
stables
street market
tailor
tannery
tavern
tax collector
tea house
temple
textile shop
theatre
thieves guild
thrift store
tinker's workshop
town crier post
town square
townhall
toy store
trinket shop
warehouse
watchtower
water mill
weaver
well
windmill
wishing well
wizard tower
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Bailey Galindo
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Artbook collection Master-post
Dorohedoro MUD AND SLUDGE + Dorohedoro Sketch Book
'Day Dream Hour' Artbooks 1-5 by Ryōko Kui (Dungeon Meshi)
Delicious in Dungeon Adventurer's Bible world guide
Witch Hat Atelier Special Edition Volume 02 + 06 Artbooks
Yokohama Kaidashi Kikou - Book of Paintings + Postcard Book
"BLAME! and so on" Artbook
The Art of Ponyo
The Art of The Wind Rises
The Art of Kiki's Delivery Service
The Art of Nausicaä of the Valley of the Wind
Miyazaki Moebius exhibition catalog
The Art of Moebius
"Der Mond" Neon Genesis Evangelion Artbook
"EYES ONLY" SPY×FAMILY Official Fanbook
The Art of Fullmetal Alchemist 1 + 2
Elden Ring Art Book Volume 1 + 2
Dark Souls 1-3 Design Works
Bloodborne Official Artworks
SEKIRO - SHADOWS DIE TWICE Official Artworks
Grimoire Nier + NieR Art – Kazuma Koda Art Collection
The art of Alice Madness Returns
SCORN The art of the Game
The FLCL Archives
The Art of Metal Gear Solid I - IV - Gallery Works and Studio Works
Spider-Man Into the Spider-Verse -The Art of the Movie
Spider-Man Across the Spider-Verse The Art of the Movie
The Artwork of Berserk
Alphonse Mucha's "Figures Decoratives"
AKIRA Club
The art of Nimona
Here's a link to the entire collection, in case any of the individual links are broken.
This post will also be edited as more Artbooks are added, check this link for the up-to-date version.
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Some examples of challenging obstacles for characters to face
Personal Tragedy: The sudden loss of a loved one throws the protagonist into a state of grief and despair, forcing them to navigate the complex emotions of mourning while still grappling with their responsibilities and goals.
Betrayal: A trusted friend or ally betrays the protagonist, revealing hidden agendas or turning against them at a critical moment, leaving the protagonist feeling betrayed and alone, and forcing them to reevaluate their relationships and alliances.
Physical Limitations: The protagonist suffers a debilitating injury or illness that threatens to derail their plans and ambitions, leaving them physically weakened and vulnerable, and forcing them to find new ways to adapt and overcome their limitations.
Social Prejudice: The protagonist faces discrimination or prejudice based on their race, gender, sexuality, or social class, making it difficult for them to achieve their goals and forcing them to confront systemic injustice and inequality.
Impossible Choices: The protagonist is faced with a series of impossible choices, each with its own moral or ethical consequences, forcing them to weigh the lesser of two evils and grapple with the fallout of their decisions.
Internal Conflict: The protagonist battles with their own inner demons, such as addiction, trauma, or mental illness, which threaten to sabotage their efforts and undermine their sense of self-worth and purpose.
Rivalry: The protagonist finds themselves locked in a bitter rivalry with a formidable adversary, such as a rival athlete, business competitor, or romantic rival, pushing them to their limits as they strive to outmaneuver and outwit their opponent.
Existential Crisis: The protagonist wrestles with profound existential questions about the meaning of life, the nature of reality, and their place in the universe, confronting their own mortality and searching for purpose and meaning amidst the chaos and uncertainty of existence.
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anyone want a twilight meadow scene coloring book page
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