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Jana Winderen is an artist who currently lives and works in Norway. Her practice pays particular attention to audio environments and to creatures which are hard for humans to access, both physically and aurally – deep under water, inside ice or in frequency ranges inaudible to the human ear.
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JAKOB KUDSK STEENSEN
Jakob Kudsk Steensen is an artist working with environmental storytelling through 3d animation, sound and immersive installations. He creates poetic interpretations about overlooked natural phenomena through collaborations with field biologists, composers and writers. Projects are based on extensive fieldwork of several months duration.
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Born in 1956 in Folkestone (United Kingdom), ANN VERONICA JANSSENS lives and works in Brussels (Belgium). Since the late 1970s Ann Veronica Janssens develops an experimental work that emphasizes in situ installations and the use of very simple or intangible materials, such as light, sound or artificial fog. The observer is confronted with the perception of the “elusive” and a fleeting experience where it crosses the threshold of clear and controlled vision, it is an experience of loss of control, instability, fragility whether visual, physical, temporal or psychological.
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We’re a team of nonconformists making larger-than-life inflatable sculptures, event props, and thought-provoking production concepts under the artist name "Cool Shit". Cool Shit creates inflatable art installations for the world’s biggest acts and niche brands.
It started with Lionel Richie’s head. Since then, we’ve been to Coachella, Art Basel (a few times), popped-up in East London and even exhibited in Australia. Our creations are quickly reaching as far as the Internet.
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Miwa Matreyek is an animator, director, designer, and performer based in Los Angeles.
She has been an internationally touring independent artist since 2010.
Coming from a background in animation by way of collage, Miwa Matreyek creates live, staged performances where she interacts with her animations as a shadow silhouette, at the cross-section of cinematic and theatrical, fantastical and tangible, illusionistic and physical. Her work exists in a dreamlike visual space that makes invisible worlds visible, often weaving surreal and poetic narratives of conflict between man and nature. Her work exists both at the realm of the hand-made and tech. She travels as a one-woman show, often incorporating artist talks and workshops.
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Fifty Nine Productions is an award-winning team of creative people that makes imaginative work for audiences of all kinds. From architectural projection mapping to exhibition design; from VR experiences to events; from theatrical design to technical consultancy, 59’s team combines technology and art to tell amazing stories.
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Shohei Fujimoto is a digital media and installation artist who worked at interdisciplinary technology collective teamLab before striking out as an independent creator. His works explore the relationship between light and geometric patterns and have been exhibited both domestically and internationally at pioneering events, including Berlin Atonal and MUTEK.
From cathedrals of light to the most fleeting of flickers, Japanese artist Shohei Fujimoto’s luminescent installations dramatise the opposition of chaos and order with startling results. Abstract in nature and minimalist in form they reveal to the viewer the elaborate and invisible systems that underlie our reality, making visible the powerful forces that shape our every moment.
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As a pioneer of the so-called “Light and Space” movement that flourished in Southern California in the 1960s and 1970s, Doug Wheeler’s prolific and ground-breaking body of work encompasses drawing, painting, and installations that are characterized by a singular experimentation with the perception and experience of space, volume, and light. Raised in the high desert of Arizona, Wheeler began his career as a painter in the early 1960s while studying at the Chouinard Art Institute (now the California Institute of the Arts) in Los Angeles. According to critic and curator John Coplans, Wheeler’s “primary aim as [an artist] is to reshape or change the spectator’s perception of the seen world. In short, [his] medium is not light or new materials or technology, but perception.”1
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ATELIER BRÜCKNER conceives and designs narrative architecture and spaces for brands, exhibitions, trade fairs and museums. From content and messages, we develop surprising ideas and create memorable concepts that set international standards. “form follows content”, whereby design is no longer to be defined solely according to functional points of view but is to be derived from content, is a consistent further development of Sullivan’s “form follows function” and has become the guiding principle of the scenographic enterprise.
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CREATING AWARENESS ART INSTALLATIONS ON THE MOST URGENT TOPICS OF THE NOW.
His work seamlessly combines scientific research and new technologies to deliver an empowering experience that is accessible both intellectually and technologically.
His immersive art installations, often described as eco- or awareness art, turn the impact of topics like climate change, air pollution, ocean plastic and data misuse into a tangible experience. Using a fluid mixture of data, nature, kinetic motion, digital visualisations and analog elements, the virtual and real worlds.
Currently Biersteker holds a teaching position at the Delft University of Technology (NL).
He has won awards like the prestigious Lumen Prize for digital art, got nominated for the Stars Prize from Ars Electronica, and the New Technology Art Award.
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Since 2012, I've created a series of simulations that explore an agent’s capacity to deal with an ever-changing environment. These works culminated in the Emissaries trilogy, which introduced a narrative agent - the emissary - whose motivation to enact a story was set into conflict with the open-ended chaos of the simulation. Most recently, I've been developing BOB (Bag of Beliefs), an AI creature whose personality, body, and life script evolve across exhibitions.
In 2015, I founded Metis Suns, a production company dedicated to worlding and worlding literacy.
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With a background in fine art, visual effects, puppetry and animation, LA-based filmmaker Andrew Thomas Huang crafts hybrid worlds rooted in Sinofuturist folklore, mysticism and spiritual realism. His list of collaborators include Icelandic artist Bjork, among others including Radiohead's Thom Yorke and FKA Twigs for whom Huang is Grammy-nominated for his fantasy epic "Cellophane." Huang served as creative director for Bjork's VR exhibition Bjork Digital, creating multiple immersive experiences within the pioneering traveling installation. His films and videos have been commissioned by and exhibited at The Museum of Modern Art, NYC; MoMA PS1; The Sydney Opera House, Sydney; and the Museum of Contemporary Art, Los Angeles.
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Patricia Piccinini (born 1965 in Freetown, Sierra Leone) is an Australian artist who works in a variety of media, including painting, video, sound, installation, digital prints, and sculpture. Her works focus on "unexpected consequences",conveying concerns surrounding bio-ethics and help visualize future dystopias. In 2003, Piccinini represented Australia at the 50th Venice Biennale with a hyperrealist sculpture of her distinctive anthropomorphic animals. In 2016 The Art Newspaper named Piccinini with her "grotesque-cum-cute, hyper-real genetics fantasies in silicone" the most popular contemporary artist in the world after a show in Rio de Janeiro attracted over 444,000 visitors.
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Coney are interactive theatre-makers.
We create games, adventures and play where people can choose to take a meaningful part. Our work takes place anywhere that people gather: in theatres, schools, museums, on the streets and online and always follows the principles of adventure, curiosity and loveliness.
We make play with ideas that resonate in the world around us: from the everyday to the extraordinary. Our work is inspired by the belief that the world can be magical place where ordinary people can do extraordinary things. Collaboration and dialogue are at the heart of how we make work: with audiences, peers, partners, and a network of makers
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The activities of Territorial Agency are grounded in extensive territorial analysis. Focus is on complex representations of the transformations of the physical structures of contemporary inhabited territories.An independent organisation that combines architecture, advocacy and action for integrated spatial transformations of contemporary territories. Founded by John Palmesino and Ann-Sofi Rönnskog.
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Edoardo Tresoldi is an Italian artist, sculptor and set designer , known internationally for his monumental sculptures made of wire mesh
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