Come on down & hang out. I post my SFW artwork here.while you look at my dupe-ass skills & I'll continue my desent into my own madness & other confusing & weird emotion that inhabit my think-pan.
Don't wanna be here? Send us removal request.
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uhh... welcome to the SCP-foundation?
yup, definitly not suspicious, 100% legit credentials & totally human.
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Hollow knight - Hornet
& here we have our favorite & lovely Hornet
#fanart#hollow knight#hornet#you know she dosen't look like a hornet#great game tho#release date for silksong pls#banana
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Corrupted Shadow Mage Allura
uhhh... I think Allura read the wrong books on magic.
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Neato
Interesting, A very interesting concept.
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Thank you for your patience with me. I'm happy to be posting again! This is something that's been rattling around in my head for quite some time, and with my recent return coinciding, more or less, with the reveal of Chapters 3 and 4's release date, I think that it is time I unveiled this idea I've been pouring over. I've always enjoyed making OC's for the things I like, and really trying to make them 'fit' into the setting without disrupting the flow, usually in the form of a continuation of whatever world or story I'm obsessing over. This is such a thing. I hope you enjoy the images, concepts, and characters to come.
Imagine if you will, a DELTARUNE completed, a world SAVED, and a Vessel that was never remembered. Just something thrown away, right at the start, all so YOU could find... someone else.
A Vessel, who can only feel the absence of what was stolen from them. A Doctor, driven mad by the prophetic whispers of his own reflection. An experiment, left to run out of control.
The Dark Worlds are closed, peace is restored, and the heroes go back to their small town life... until a new student is enrolled in their class by an eccentric scientist who just moved to town.
And the balance begins to shift once more...
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Wonder where this is going?
Your answers
Your wonderful creation...
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hmmm... interesting.
Another Him
The time to begin
is fast approaching.
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Sneaky Peaky
"It still counts as "stealth" if everyone's D3AD" -Jode
that isn't very stealthy...
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How I Animate
The Technique:
I draw the frames and then I use the liquify tool to push the lines into the next frame and redraw them where I need to. This allows me to keep the lines consistent, but gives me the control of frame by frame animation bc I am still making each frame manually! I also use 3d models as reference to help me with the angles! Super important to use reference while you animate (and with art in general), if youre no good handling 3d models then act it out and record yourself!
The Theory:
i think most people are at least loosely familiar with the 12 principles of animation (if youre not, heres a 2.5 minute video showcasing them!), but may not necessarily know how to employ them. the main 3 i tend to focus on when I animate is rhythm, telegraphing, and inertia so ill cover those there 👍
1. Timing & Rhythm
Timing is how you space out your frames both in how long an individual frame is held for, and also when you drawn an inbetween of two frames you can favour one frame slightly more than the other instead of drawing the exact average of the cels, giving the favoured cel more timing weight.
Left line has the cels evenly spaced out on the timeline, right holds the first cel for longer and the second cel slightly favours the last frame. It creates a more interesting rhythm to the animation! Rhythm is how I think of animation timing. Theres a beat like a song to every animation I make, and creating an interesting beat is what makes an animation fun to watch (for me, anyway):
2. Anticipation / Telegraphing
Before I animate a big change in movement, I like to telegraph that its coming. Usually this is doing a little counter movement in the opposite direction, but thats not the only way to telegraph a motion, e.g. eye movement can telegraph a head turn!
3. Follow-through / Overshoot / Inertia
Unless the movement is mechanical, it wont come to a hard stop and will have some level of bounce or easing out to it. How much "bounce" you add will have a big impact on how the animation feels, but a very subtle bounce will add a natural feeling to the end of a motion.
Secondary animations will use a lot of this, note that the head and the hand have a small amount of continuous motion (primary animation), and then the hair has a lot of bounce and inertia (secondary animation which reacts to the primary animation). Note the different amounts applied to the braid vs the sideburn vs the bangs
anyway! I hope this was insightful ❤️ if you like my art you can commission me by the by :)
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Pitiful Damage
Welp… that granade launcher(attachment) did NOT work at all… (O_O') !!! sh!t.
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Lou T. Erick
Felt like drawing Lou.
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Martha, Mayberry & uhh... nameless teacher...
no idea what her name is but she does appear in the first episode.
#helluva boss#helluva boss martha#mrs mayberry#helluva boss mayberry#martha#mayberry#nameless teacher#fanart
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Photo
this is cursed to look at... & so I will proceed to show everyone.
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See something you like?
anyone see a netherite block anywhere?
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JADE BOUGHT WHAT!!?!
QUICK GO STO. . . . oh. . . oh-no.
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Shannon
Both Robot n Humanized Versons
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I feel like you would be able to draw a very cool spider character
I mean, yeah I drew a couple spider themed girls in the past. though I could full on draw a monster spider girl.
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