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Teaser!
I got a basic TCP server running able to withstand ~10/20 players with ease. This is how the multiplayer connect screen is going to look like!
#game development#programming#lwjgl#opengl#indie#game#taplixic#youtube#libgdx#survival#multiplayer#tcp#network
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Taplixic graphics overhall video example
youtube
I just prototyped something that fits my vision on how I think the game should look... It's extremely different from what we had, so I hope you like it!
Anyways, the trees are from Stardew Valley, it's not an official version, so for now, I'm using them for testing purposes. Of course, after release I will be drawing my own trees and etc.
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Next update
Hello everybody!
It has been some time, I got burned out of the project and focused on other things to clear my mind. Anyways, since August I have been thinking about some launcher I could have for my game, and I've done exactly that. Here's the download link, inside my itch.io.
I'm planning to release this new version by early June, since it contains several new features that will make the game immersive and fun.
Thank you for reading =D
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0.0.17a released
Added some cool new features such as... just kidding, just some basic bug fixes and added the workbench (you can call it the crafting table)
Only things left are: Infinite worlds, beds, new mobs, day/night cycle and even more, it's almost done! In all seriousness, it's nowhere near done. Anyways, gotta go back to development.
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Taplixic cave, entity & light
youtube
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Finally added saving
Oops! Forgot to say this, yesterday I finally finished adding the final touches and I can say it's finished. It's not perfect, there are some issues but I can deal with them for now...
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0.0.14a_06 released!
Well, today I poured some hours into the game, added nice features and fixed several issues.
Here's the itch.io page.
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Forgot to tell some news
Well, i've been programming a lot recently and I forgot to mention the game now has an itch io page!
Anyways here's the page: https://arthur-lumertz.itch.io/taplixic
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0.014_01 out now!
New items, blocks and several bug fixes. Level saving coming soon!
Full changelog:
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New experimental build
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I’m not well at all.
My entire body hurts, my throat is killing me, programming hurts my head, and I can't sleep.
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Back to work!
Well, I just finished the "final" version of the 48 hour challenge game, now I'll go back to development of Taplixic.
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Update on the game
Well after coding for about 8 hours, I can say it's done. I have finished it under 48 hours. For who wants to test the game here's the link: https://arthurlumertz.github.io/tree-simulator/
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Remaking old game
The title says it all, I am trying to remake one of my old games in 48 hours so development on Taplixic is paused for now.
It's a cookie clicker copy I made a while back to learn JavaScript, keep in mind, this game will not be updated frequently and may contain bugs.
Here's the link =D
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Game rewrite
Yeah, the title says it all, after noticing how badly the game performed in 0.014 I have decided that 0.015 is going to be rewritten for performance and compatibility issues.
I'm pretty sure this isn't going to take much time.. At least I hope
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Thinking about creating a website
Ok, after putting some thought into it I am deciding that I am going to be creating a website sometime this month.
It's going to be useful for downloading new versions of the game. =)
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