kilshade
kilshade
ssshhhh.. I'm lurking
9K posts
I play WoW, SWTOR, Overwatch, and FFXIV. For the Horde! Sith Activist, and Healer main madly in love with Reaper.
Don't wanna be here? Send us removal request.
kilshade · 8 hours ago
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They are a single organism. To me.
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kilshade · 9 hours ago
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kilshade · 1 day ago
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You should get an AO3 account
With the rise of AI and the well known epidemic of AI companies scraping Ao3 for training data most authors on Ao3 have locked down their fics to logged in users only. This is unfortunate for authors and readers. As an author I've noticed a steep drop in readership on fics restricted to logged in users and when recommending fics to my friends I've noticed that the folks without an account can't find the fics. The logged in users only toggle, not only keeps people without an account from reading a fic, but also from seeing its listing at all. More than 50% of fics I come across have this setting turned on. So, you should get an AO3 account. I know this seems daunting and unfair because it's an invite only system but, you can invite yourself through the homepage if you don't already have one, and in the past few years I've never heard of someone who requested an invitation through this method, not getting one. And for those of you who are hesitant because you don't write, that's okay. It's not weird at all to click on a commenter username and find that they have 0 works and 10,000 bookmarks. It might take a week for the invitation to actually show up, but I can almost guarantee you will get one, just keep an eye on your email. It's free to join and donations are optional. You'll have more to read if you have an account and maybe give your favorite author the chance to protect their work from AI without a loss of readership and feedback.
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kilshade · 2 days ago
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looks like the government is doing something about cults
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kilshade · 2 days ago
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Today’s Sunday.
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kilshade · 2 days ago
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Character sheet for Iranji!
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kilshade · 2 days ago
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things you DO NOT need to be a man
a dick
he/him pronouns
XY chromosomes
things you DO need to be a man
the swiftness of a coursing river
the force of a great typhoon
the strength of a raging fire
the mysteriousness of the dark side of the moon
^this post was brought to you by LGBT^
Let's
Get down to
Business
To defeat the huns
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kilshade · 4 days ago
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The way necromancy works is this: Everything in your body — meat, bones, skin, blood — has something like a memory. They remember, in their own way, what it’s like to be alive. Skin remembers the sun. Bones remember what shape they’re supposed to be in. Muscle memory is more than just an idiom.
The way necromancy works is that the caster puts a little bit of their willpower into a corpse to order it to remember how it functioned in life and obey. This is easiest to do with bones, which are easy to trick, and becomes increasingly difficult the more of the original body remains.
To reanimate a full body to your command, you have to have a lot of willpower.
The necromancer checked the map. She checked the map again. She squinted up at the stars, lips moving silently. Then, taking the lantern off its hook, she peered over the side of the little sailboat.
There wasn't much to see. The sea was dark and still as glass, except where the lanternlight turned a patch of seawater a yellowish-green. A tiny fish flitted into the gleam, attracted to the light, and then vanished into the murk again.
The necromancer chewed the inside of her cheek. She sat down again, the boat bobbing gently with the movement, and checked the map one more time. Then she opened the little wooden case on the floor of the boat, which unfolded into a neat arrangement of drawers.
There were. Things. In the drawers. Some wriggled. Others twitched little beetly legs into the night air. A few of them made noises, which ran together into a squeaky, wheezy squeal of horror.
The necromancer twiddled her fingers over the display as she considered her options. Then she grabbed a few of the twitching, wriggling things, held them in her palm and squeezed her hand into a fist as tightly as she could with a squelching noise.
She opened her hand to inspect her work. She breathed the spell into it, and then, holding her hand over the edge of the boat, dropped the spell into the sea.
And that seemed to be it. She sat back in the boat and closed the little wooden case. After a moment she started looking over the map again.
There were a lot of handwritten notes on the map. Each one was connected to a mark and some coordinates; some of them said, "Storm 1457," or "Struck a rock 1483." Others said "Total failure," or “Completely dissolved.”
The note the necromancer seemed most interested in was the one that read, “Battle of Salzstein, 1501.”
The necromancer checked the map. She checked the map again. She squinted up at the stars, lips moving silently, and then she was suddenly thrown down to the floor of the boat as though a giant, invisible hand had crushed her.
Her mouth opened in a noiseless scream.
Two minds were fighting for control of the corpse; on one side was the mind of the caster, and on the other was the memories of bones, of flesh, of skin, trying to drive the caster out.
The weight of that mind was incredible.
Sweat poured off the necromancer’s brow; darkness whorled across her vision. Then slowly, every movement a bone-breaking agony, she pushed herself onto her hands and knees, lungs straining.
The trick was that this mind knew how to obey.
The necromancer stood, wobbled, steadied herself and poured her willpower into the sea. She tried to make hers the full willpower the thing had obeyed in life, the will of the wind, of the sea, of the rigging and the wheel.
Because of course it had been alive. In a sense, they were all alive. Sailors talked of them like they were alive, gave them names, called them “she.”
Sailors knew they were alive.
It was the cessation of that life that interested her.
The necromancer reached out with her power, seized the mind in her hands and pulled, blood and foam flecking out the corners of her mouth as she ground her teeth together with the titanic effort and ordered it to obey.
The sea roiled, hundreds of tons of water moving fast as something deep below boiled to the surface.
A bowsprit sprouted from the water. Then a wood-rotted figurehead of a mermaid. Then inch by inch, yard by yard, the huge barnacle-encrusted bulk of silt-stained timber rose out of the deep, seawater streaming out of every gunport.
For a moment the warship hung in the air like a monstrous fish held by the gills of a colossal fisherman. It dropped into the sea with a sound like a depth charge; the little rowboat lurched in its wake.
The necromancer released the spell. Then she threw up, and passed out.
———
Later, once she had woken, gathered together the tackle box, the lantern, and the map and had scrabbled aboard, the necromancer inspected the undead ship.
There was a hole in the hull where a magazine charge had exploded. This was, admittedly, fine. Undead men could walk with a hole in their bellies; an undead ship could sail with one as well.
Really, she thought, despite the discomfort the spell had worked masterfully.
It was a perfect start.
She unfolded the map on the soggy floor of the quarterdeck, sucked the end of a pen, and next to the last marker wrote “Total success.” Then her finger began to trace down the page to the next.
And the undead ship — unbidden and obedient — shifted its sails and began to move south.
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kilshade · 4 days ago
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Tom Saves The World
Everyone knows that it’s super-heroes who save the world. They fight the aliens, or the monsters, or the bad guys. And mostly, that’s true.
But not always.
I’m a psychic. The thing is, my range isn’t that great. I don’t have much detail more than about 36 hours out, 48 for something really big. I’d had a nebulous sort of bad feeling for about a week before this one finally hit, and it was big. Something very tough and very supernatural was going to come up out of the harbor of Nova Roma, and the death-toll was going to be high. Crazy high.
I did all I could. I told the Unaligned Supers Job Placement Agency, and they put the word out to everyone on both sides of the Line. The Henchman’s Union don’t like natural disasters any more than anyone else, and they’re often quite helpful against eldritch horrors and stuff like that. Things that don’t hire henchmen and ruin the property values.
The trouble was, nobody big was around. The only really big team of heavy hitters on the West Coast were away dealing with some sort of doomsday cult - I never was clear on what that was about - and Guarde and Dog Fox were out of touch and even Mx Frantique was out of town at someone’s wedding. It was going to happen in less than two days and we couldn’t find anyone to help and I was seriously considering calling in some kind of bomb threat or something to get people away from the docks, at least.
And then, about eighteen hours out, it just… went away.
Keep reading
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kilshade · 6 days ago
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kilshade · 7 days ago
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"In a statement, his family said: "It is with more sadness than mere words can convey that we have to report that our beloved Ozzy Osbourne has passed away this morning. He was with his family and surrounded by love."
As he performed from a throne on stage at Villa Park less than three weeks ago, Osbourne told fans: "You've no idea how I feel - thank you from the bottom of my heart."
It was a gig put together with performances from some of his favourite acts, including Metallica and Guns'n'Roses, for the 76-year-old's "final bow"."
Sky News
Mirror
Independent
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kilshade · 10 days ago
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Even Weird Al has had that™ experience with Tony Hawk
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kilshade · 14 days ago
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Everyone on Earth needs to see this. It's vital.
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kilshade · 14 days ago
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an anonymous request from twitter
(the frame)
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kilshade · 23 days ago
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kilshade · 23 days ago
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kilshade · 23 days ago
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Links to Pacific Rim creator Travis Beacham's own posts on drift compatibility and drifting
Drift compatibility is psychological, not genetic
The better you know someone, the more likely you are to be drift compatible
Drift compatibility is potential, not fate
Drift compatibility can be a choice
Friendship is the foundation of drift compatibility
The drift requires trust
Trust is fundamental; also drift compatibility can be determined with anything that tests how well you can anticipate each others' moves
That even includes multiplayer video games
Many cadets wash out during Pons training when secrets come out in the drift and shatter their relationships
A lot of pilots get messed up by flinching over sexual thoughts
Trying to avoid thoughts just makes them worse
Not everything you see in the drift is always real; also the way to deal with thoughts is just let them flow by
Pilots communicate through "headspace"
Illustration of a conversation in headspace
First drifts can be very confusing, because partners don't understand each others' minds very well yet
The drift exposes pilots to each others' raw, unfiltered thoughts
Raleigh knew what Yancy was going to say
The drift doesn't let you read your partner's mind like a database, and you may not necessarily understand what you see. Also when Pentecost says he carries nothing into the drift he means he's calm and stable.
Pentecost gained this calmness through meditation
Trying to block your partner from your mind will make you lose control of the Jaeger
Pilots who fall below 90% sync will be in trouble
General information plus info on RABITs
You can chase your partner's RABIT
Another post confirming you can chase your partner's RABIT
More RABIT info
More general information
Travis Beacham defines ghost drifting
Partners' personalities can rub off on each other
Neural overload doesn't hit you all at once; it accumulates
The time a pilot can go solo varies, and it's a steep curve from fine to dead
More info on solo piloting
Being high in the drift probably makes it harder to avoid chasing the RABIT
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