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krackyart · 6 years
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Hello.  It’s been a while since I’ve posted anything here, but I thought it would be fun to do this little quickie.   This Vetis gal is a cutie.  \ O /
This mega cutie is Vetis from @vetisxartnsfw / @vetisxart
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krackyart · 7 years
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This was such a fun interpretation of her Doc!  I like how she’s in Victorian-esque clothing like a real Touhou!!  I totally want to draw her with this type of clothing later.   Thanks so much for taking the time to make this!  It turned out super cute!!        \ O /
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Here’s a long delayed bit of fan art for one Kracky and his OC Pippa. I was given the idea to go for some old-fashioned decorum with this little lady, and the bloomers were an addition to match the rest of her attire. I’m not used to drawing ornate clothing, but I hope this is giving people strong Touhou vibes.
(And I marked this as sensitive just in case since this technically a panty-shot.)
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krackyart · 7 years
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OH MY GOODNESS  Thank you so much Veronica!! This is so cute!! Look at how happy she is : )
I will find a way to repay you soon!
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Gift for @krackyart featuring his gal , Pippa the Fox!!
Drawing by me!
DON’T STEAL/REPOST/TRACE
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krackyart · 7 years
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Hiyas.  This was a piece for Sine Hoshine.  This is her cute OC
Be sure to check out her work!  She has some really cute designs!
http://hoshine-projects.deviantart.com/
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krackyart · 7 years
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Edge this is absolutely amazing!! Thank you ever so much for spending your time on this.  All of the motion is detailed and it looks so fluid!!  I owe you big time and will strive to make it up to you!! Such a fantastic birthday gift!!
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Very late birthday present for @krackyart of his character Pippa having some booty shaking hypno-fun ^^
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krackyart · 7 years
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krackyart · 7 years
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I did a little practice with @lululewd‘s character Lulu  I hope you like it! ^^  She’s doing some good teasing with her belly button ^/////^
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krackyart · 7 years
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(3) 2d character animation - Keying
One of the most important things you need to worry about when you create an animation is the keyframes. Keyframe animators, are usually considered senior animators (in a professional studio) that decide on critical aspects of the animation. Each studio has different roles that keyframe animators have to fill, but generally speaking they are in charge of translating the storyboards into a fluid animation. Depending on the size of the studio, you may also find “regular” animators and in-betweeners. Since I come from a position of someone who does everything from the beginning to the end, you’ll be getting a more holistic view. Going into the animation hierarchy is really beyond the scope of this mini-lesson. I’ll be focusing on how you would want to handle yourself when you are creating keyframes for your animation, specifically keyframing characters.
 First you would ideally have a character sheet (to make your life easier, to make it more accurate to the vision of the designers or directors or… to yourself)
 I didn’t make one, but you’ll have to forgive me.
 I like martial arts, so I wanted to try animating a “jump spinning hook kick”.
The first thing you need to do is to make the “keys,” or keyframes. For those who don’t know what keyframes are, they are just points in the animation that define major movements and/or change in movements of objects (in our case characters).
So here we have the character:
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We definitely want the point of contact to be a key.
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And the landing.
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Now that we have the major keys down, we can start breaking them up into smoother and more refined movements. We have to ask ourselves how does the human body move when performing this kick and to answer that question you would have to get references!
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Keep adding keyframes at important positions in the movement, this you really need to develop a feel for.
I added another element to the animation to have the character seemingly be reacting to something (just to make it more interesting).
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Expand on what the element is by laying out important keys (as you did before)
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Now as a key animator you are in charge of laying out the length of exposures each frame has. If you’re working in a professional setting, you will probably get an X-sheet (or exposure sheet). This is a good time to start thinking which frames need to be extended and which need to be shortened.
I wanted to exaggerate the kick so I extended the exposure of the kick.
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Now that you have a blueprint of where you want to go, you can start filling in the spaces where extra frames are needed.
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Really once you have your point A and point B set, it’s fairly simple to fill in the blanks. The important part is getting point A and point B just right. Having a smooth animation is not as important as having good movement (imo). Part of the charm that Japanese animation has is the interesting choice of shots/angles/poses that make up for the lack of frames (in comparison to the fluid frames you would normally see in a Disney animation).
Keyframes can also be used for changing the backgrounds, and perspective lines more broadly. Although seeing hand-drawn backgrounds has become rarer and rarer these days because of how much easier it is to generate it with 3d software.
Hope that helps, I realize these are very basic but hopefully I can expand into more complicated stuff in the future.
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krackyart · 7 years
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Another dump of some Chiya related artwork I did over the past few months.  I hope you enjoy it.  I absolutely love Chiya and there will definitely be more artwork of her!  I might want to make a complete pic of the full body sketch of her at some point. Also yay I finally colored and shaded that one Chiya pic!
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krackyart · 7 years
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hey all!  It’s been quite a while.  I’ve been making sure to prevail in producing artwork and I do have many things planned in the future.   Here’s a sketchdump from the last 3 months or so.  I hope you like it.   I think there’s pics of Clownpiece, Satania, Nabooru from Zelda OOT, Hanamaru from Lovelive, Lulu from @lululewd and the bunny gal Zythria (Hypnohub OC)
There’s also a little navel pop animation I did in my off time
more to come!
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krackyart · 7 years
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Another drawing of Chiya that I’m working on.  Hopefully I’ll get a chance to shade it before doomsday XD.  I hope you guys like it so far.  I’m considering making a hypno version.
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krackyart · 7 years
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Hey guys It’s been quite a long time since I posted here.  Rest assured I’m working on more hand drawn art but my life is absolutely crazy at the moment.  I will be sure to let you know when I’m able to tend to artwork as soon as I can.
In the meantime here’s an MMD animation I made.  I used to really love this program ^^  I hope you enjoy the animation.  The flan model is by Suke
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krackyart · 8 years
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100 followers!
:D  Thank you all so much for 100 followers.  I will continue to do my absolute best to deliver the best possible artwork within my capability! 
I have quite a lot of original work planned out for the future and I look forward to bringing it to fruition.
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krackyart · 8 years
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Lovely artwork by Sortish!!  I still love your interpretation of Pippa.  Thank you so much for posting it here ^^
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Here’s my first upload to Tumblr! This was for an art trade a while ago between @krackyart  and I. 
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krackyart · 8 years
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So this is a little birthday present for @hypno-roxa.  It’s one of his favorite characters from Tales of Symphonia.  Hope you enjoy it! ^^
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krackyart · 8 years
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Hey Zoey! How's your tum? :3
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krackyart · 8 years
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Lovely work from EdgeofTheMoon.  
These additions to VHT are looking smashing!! ^^
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Some upcoming animations for the next Virtual Hypno-Tan tentacles mode. And a shader glitch I thought was funny
Edit:
Whoops. Gifs too big. See the animations here http://imgur.com/a/ZtoX9
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