kytisos
kytisos
The Clover Field
48 posts
Ramble blog/creativity outlet || 21+, NSFW free || No syscourse || Asks open!
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kytisos · 1 month ago
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The stars fade to black...
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"Sin infests the firmament, calamity unfurls across the universe. You are free, and none now may proscribe you — yet your destiny remains bound to that of this world. Indeed, you shall send your disciple here in the near future."
"What? Me, a student? Such misfortune — for them, I mean... whenever they show up."
— Vedrfolnir "The Visionary" & Surtalogi "The Foul"
◆ Name: Skirk
◆ Title: Void Star
◆ Sinner's Pupil, Fool's Master
◆ The Seven-Shifting Serpent: Cryo
◆ Constellation: Crystallina
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The stars hang above in their night-veiled skies.
The Abyss lies beneath in chthonic depths.
None can know what lies beyond the bespangled heights, just as none can perceive that which dwells in lightless depths.
As the ancient Khaenri'ahn augur once said:
"Venturing out into the universe and down into the abyss are the same—"
"In that both are braving the dark unknown."
In the days after the underground civilization collapsed, upon a patch of unremembered, scorched earth—
The one who despised destiny plucked a young girl from the hand of fate.
Once she had grown up, she too saved a child ensnared by providence.
How good it would be, if warmth could be the measure of all things, if all tales could end in joy...
Yet the road ahead is uncertain, the sights beyond unknown.
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kytisos · 2 months ago
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I will share them once it’s done. It is a… pretty lengthy endeavour with a lot of input, if you know what I mean.
Repo is fun. It recently got a new beta, which I have been playing a lot. I’m nearing 1 million in total hauls on one run now.
I’m very much in support of posting the spreadsheet. I think it will be interesting.
For the roles, if you’re interested, I can share the document that we personally use for our system. It has a lot of things that aren’t really ‘community term’, since we used many of them way before we even got into online spaces. Just let us know, and we’d be happy to share.
Hey, long time no see! How are you all doing today?
@kytisos
Hello! I thought we just sent you an Ask? O.o
Did tumblr eat it? Or did I forget @_@
Anyways! HELLO ❤️
How're you, @kytisos? How've you been feeling? Hopefully, well!
What has life thrown at you lately?
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kytisos · 2 months ago
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What if I Warrior Catified your Genshin characters.
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kytisos · 2 months ago
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The way I knew this was a Grey’s Anatomy quote after the first sentence…
I need to stop rewatching that shit.
Dottore: Anything you say in the next thirty seconds is free starting now.
Scara: I think you're cocky. Arrogant. Bossy and pushy. You also have a god complex and don't think of anybody but yourself.
Dottore: But—
Scara: Wait. I still have twenty three seconds and I'm not done.
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kytisos · 2 months ago
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I see no new asks, unfortunately. :(
I’m doing pretty good today. I spent time building a house in Minecraft, and playing Repo with my partner.
We have also been working on a lot of system documentation, which has been going a lot smoother than expected.
How have you been? I saw you had been looking into system roles and such, how has that been going?
Hey, long time no see! How are you all doing today?
@kytisos
Hello! I thought we just sent you an Ask? O.o
Did tumblr eat it? Or did I forget @_@
Anyways! HELLO ❤️
How're you, @kytisos? How've you been feeling? Hopefully, well!
What has life thrown at you lately?
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kytisos · 2 months ago
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I have to admit that I am one of those people who can do that.
I wonder if people can name the Genshin patches by their trailer music
So interesting to listen to without all the visuals and voice-overs distracting me
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kytisos · 2 months ago
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Do you know how fucked up your team has to be for Bucky Barnes to be the most stable member
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kytisos · 2 months ago
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I finally finished our list of personal roles and definitions for terms, so our system finally has a single point of reference instead of having five different understandings of a single term :)
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kytisos · 2 months ago
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Hello please reblog this if you’re okay with people sending you random asks to get to know you better
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kytisos · 2 months ago
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AWWW THE HUNTSMAN NOW HUMS IN THE NEW UPDATE
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kytisos · 2 months ago
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My thoughts on the REPO open beta
We have been playing a good bit of the new REPO ‘update’ (open beta), and I have a lot of thoughts on it. Some parts were good, others were bad, so here is a small list of the most notable ones.
Note that this is a beta that is intended to be criticised by the playerbase, as said by the developers in their announcement. The goal is to hear player feedback before anything is officially implemented. There is a dedicated channel in their Discord for this kind of feedback. Nothing mentioned here is official yet, and is likely still subject to change.
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Overcharge/the strength nerf. It was honestly needed, because after getting 13 strength upgrades, the game became basically the same every level. That being said… I am not a giant fan of the new mechanic. It fixes the problem on later levels, but makes it infinitely harder for earlier levels, where you could strategically try and stun an enemy to kill them with well-timed physics.
I truly understand that they want to move away from every person doing the same thing and abusing the enemies at every turn, but that was admittedly also a very fun part of the game. Having to be more strategic about how you play the game now also has its advantages of course, but I do hope they tone down the overcharge mechanic a little before it’s officially implemented. Especially in singleplayer, where you can’t rely on a group to do the heavy lifting with you.
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This brings me to the second big point: the item meta. The developers have already made it clear that they want to steer the players away from abusing strength, and use more items instead. In my opinion, this comes with another set of issues.
Items have limited use (very limited, in some cases) and have to be recharged with an energy crystal. However, these things break after not even fully charging some items, and are ridiculously expensive to get after a certain amount of levels. 30k for a single crystal is just not sustainable if you’re being forced to fight enemies with weapons to survive, especially if you are in a bigger group.
They either need to rethink the costs of the crystals, or how much energy the store in order for this to remain enjoyable, because unfortunately, this is not it.
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The health pack bug has been fixed. Completely expected, and yet still surprisingly disappointing. It was never intended to be in the game in the first place, and yet, it fixed a problem that I’m only now noticing: how ridiculously expensive health gets after a certain point, especially with multiple people. You only get 25 hp at the end of every level, and a measly 1 hp after being revived by teammates.
As the levels get bigger and more dangerous, with multiple enemies who can deal big damage, health gets harder to keep up with. Combine this with the costs of the energy crystals and multiple teammates to sustain, and it becomes basically impossible for people who are just playing for fun to make a lot of progress.
The game has become very unbalanced, and a lot of this would be fixed with cheaper items in the shop. Either give health and energy a set price, or make them scale with levels way less.
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The new museum map is really good. It’s very unsettling, and it feels a lot more open than all of the other maps. Items are easier to spot and move through rooms, but in turn, there are also fewer hiding spots. I have yet to encounter this map on higher levels, so I haven’t seen it with all the pits yet, but I like it so far. It plays very differently compared to the other maps, which I personally find refreshing.
One time the baby head cried and attracted the Huntsman like a concerned father. That was pretty funny.
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Items doing less damage was something I didn’t see coming. Before, you could use smaller items to take care of annoying enemies (Chef, Animal, etc.), essentially risking the item’s value for safety and the orb if you managed to kill said enemy. It was a good balance between risk and reward, because you could miss, be killed, or the enemy could run away and despawn.
Now, however, they changed items to deal a lot less damage, making them basically useless as weapons. To me, this seems completely unnecessary. It removes an aspect that was really fun to REPO, and didn’t seem unbalanced either. I genuinely hope they plan on reversing this again.
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Why… why would you buff Upscream. The guy was annoying enough as it was, potentially stunlocking you or flinging you headfirst into a pit. Now it does even more damage. For what reason, genuinely? I do not like it.
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Duckbucket my beloved. Very fun, 10/10.
Also, the Huntsman hums now. He is awesome, please keep that in.
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I have yet to try playing with strangers, but I doubt if I ever will. So, I have nothing to say about that unfortunately. I’m glad they put it in, though.
For now, that was all I had to say. I like that they are forcing a more varied gameplay, but I think it needs some serious work on rebalancing the issues that come with this. I’m still excited, because they have shown before that they do listen to the feedback from players. So, fingers crossed that they see these issues too. Keep it balanced without removing the features that made REPO stand out from the rest, and I will be more than happy.
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kytisos · 2 months ago
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Shit Tighnari would say:
its truly remarkable how im alive today
because i vaguely recall eating a lot of poisonous plants as a kid and just walking it off like it was Nothing.
why did i do this? idk.
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kytisos · 2 months ago
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As an alter who has been here since the very early days, reflecting on how far we have come as a system is a combination of strange and overwhelming, but it also gives me a big sense of pride in all of my headmates.
I have been here as a part since well before we were ten years old, and soon we will be 27. From getting out of our abusive situation to discovering the system, getting to know each other and working on healing together… it has been a long journey with a lot of ups and downs. We may not even be halfway, but at least we are still trying, improving and discovering more and more each day.
I am proud of us all. Not every day is a good one, and we still struggle a lot, but not one of us has given up yet no matter how many setbacks we face sometimes. <3
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kytisos · 2 months ago
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refseek.com
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www.worldcat.org/
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link.springer.com
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http://bioline.org.br/
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repec.org
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science.gov
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pdfdrive.com
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kytisos · 2 months ago
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I used to have a lot of awful coping mechanisms. I would isolate, hurt people before they could hurt me, and so on. Eventually, through therapy, I realized that a lot of these reactions came from a place of anger. I got the assignment to start making notes on these outbursts. So, I did.
It started small. Just notes of when I was angry, and sometimes a why, if I felt like it. It felt stupid, and like a giant waste of my time. Sometimes it still does, when my motivation is low. Eventually it became a routine whenever I fronted, and my entries started to get longer, and more detailed.
Then, my assignment became longer too. I was no longer allowed to simply write down how I felt. I had to detail what happened, and why I felt that particular way. Not just anger anymore, either. All emotions, even the ones I barely experienced. This went on for a few months, and I got the hang of it. Against my will. I hated admitting that it was helping, because emotions were stupid, and so was writing about them. But, I did not stop.
A couple of months ago, the assignment changed again: I had to start analyzing what I wrote down, after the anger had faded. I had to start looking at what had set me off, and whether my anger was justified or not. More importantly, how I handled the situation. How I was hurt, and how I hurt others. Then take accountability for it.
This was tough. I was not used to doing that kind of thing. Even though I wanted to change my ways, it was difficult to, since most of my reactions were based on fear. I had the support of my therapist and friends, which helped. Somewhat.
This process started over a year ago, and I am still nowhere near done. I still do things I regret, and I still struggle to care at times. But, I am trying, and I am improving. I can recognize my own anger now, and I can calm myself down. I no longer lash out because of pointless matters, and I even started becoming more social.
I still journal. Not because I like it, but because it helps. It allows me to see patterns, and common mistakes. It helps me see when I acted wrongly, but also when I handled a situation the right way. It is not for everyone. It is for me, though. It gives me a place to vent my anger safely, and to talk about my emotions in private. It can even be shared with my therapist later, which is easier than directly talking about it.
I guess what I want to say with this is that journaling as a coping mechanism is worth a try. For fellow persecutors who struggle with their anger and emotions, or anyone who doesn’t know where to start. Anyway. Maybe it will help.
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kytisos · 2 months ago
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Sometimes, you just have the urge to create Lion King OCs.
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kytisos · 2 months ago
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We did a lot to finally get our Simply Plural up to date and it is finally somewhat done. On top of that, we also did some self-indulgence and made it look pretty. We have removed most of the personal information from everyone's profiles so we can use it more as just a fronting indicator for close friends, with some very basic information on pronouns. The rest has all been thrown into a document for the parents and the therapist.
Speaking of the document, that has also been updated again, meaning we finally beat the procrastination! Yay for us.
Now only the Lighthouse updating is left on our to-do list. ... when we get the motivation for it.
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