letomills
letomills
Leto Mills
817 posts
29 | They/She | The Sims 2 | WCIF friendly | Requests are closed
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letomills · 1 day ago
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Mini meshing tutorial on fixing normals
I just figured out something so simple yet so revolutionary for me trying to fix the shitty normals on the top part of ambodytrackdancer in Milkshape.
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Just make two groups out of the one: one group with just the inline, the other with the rest, and Vertex > Align normals on each group separately.
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My meager ability to deal with normals just doubled in power I'm so happy, this is gonna be so useful on hems for preg morphs 😭
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letomills · 2 days ago
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Download: Mega / Google Drive
Underwear for AM & EM using textures from M Hammer Killer's Sinner Rock Undies (fixed AF version + trans AM-EM conversion here).
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The EM recolors can be either standalone or repo'd to AM.
They're on fully morphed Maxis meshes (ambodyunderwear & embodynaked) so no mesh is required. However, in the previews I used my default replacement for ambodyunderwear that you can find here. If you're not already using another default replacement for that mesh, I'd recommend getting it as makes a big difference on the fat morph (see comparison under the cut).
Fat morph on Maxis's ambodyunderwear mesh vs on my edit:
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letomills · 2 days ago
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CC update
AM fat morph edited on both blockfeet and sexyfeet versions to match my AM fat morph edit. See post for comparison pictures.
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Download: Mega / Google Drive
23 June 2025: AM mesh update.
Full-body swimwear for TM, AM and EM based on @pforestsims's Retro Flounce Bikinis. They have fat morphs, adults and teens have preg morphs. They're categorized as swimwear - as with the originals, two of the 28 recolors are also enabled as underwear (see included swatch).
For each age group, you'll have to choose between a blockfeet and a sexyfeet mesh. Polycounts: blockfeet: 1,944 // sexyfeet: 6,522. You'll also have to choose if you want the recolors standalone or repo'd to PF's AF. You'll see that the standalone recolors are missing RC22, that's because without the bikini top, RC22 is the same as RC16, so you wouldn't need both.
More pics below.
AM ↓
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23 June 2025 update: fat morph edited to match my AM fat morph edit.
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EM ↓
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TM ↓
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letomills · 2 days ago
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Download: Mega / Google Drive
Formally starting a Maxis AM clothing overhaul project. It will consist of mesh-only default replacements for AM outfits and separates, compatible with texture-only defaults.
Goals:
• giving AM clothes lovingly edited fat morphs
• harmonizing AM clothes so that sims don't change shapes when changing outfits (this is mainly an issue with the fat morphs but not exclusively as you'll see below)
• adding preg morphs to as many pieces as possible
• making adjustements to the normal morphs when I see fit (or when I see a bad fit, hehe)
Limits:
• not all Maxis AM clothes will be covered (some I think are fine as they are, some I'd rather replace with something else entirely)
• the only option for bare feet will be blockfeet
Today's batch covers 13 meshes + the naked AM meshes.
I've already made AM default replacements following these principles in the recent past, you can find them gathered here (all posts related to the project will be there, tagged #project:AM). I added an entry to my Downloads page at the bottom under the "special themes" heading.
More details and previews under the cut.
You may already know of Aquilegia's male mesh improvement project, so how does what I'm doing differ from it?
The main difference is that my fat morph edit is quite different from theirs. Their approach was to "reshap[e] the TM & AM fat morphs based on the same idea that governs the female fat morph: the fit morph plus padding over top". This is what Maxis themselves did on some of the AM meshes. On other meshes however, including the nude meshes, Maxis went with a different shape with like no muscle (idk I think it's cute). It's on that shape that I'm basing my edit, and it's that edit that I'll put on everything.
See on ambodyunderwear ↓
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I raised the torso, belly & pelvis to the level of the normal morph, smoothed the belly & back, and increased the butt a little. It's the same fat morph shape as on these recent swimsuits & undies and pretty much all of my past Maxis-size AM clothing.
The fat morph being raised to the level of the normal morph makes fat pregnant sims look less uncanny, and it also means that textures no longer get overly distorted on fat sims. My next underwear upload will provide a very good example of that [edit: see bottom of this post] but in the meantime you can see the difference it makes on amtoptanktop ↓
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About separates (including the top & bottom nude meshes): the waist vertices are Maxis-match so that you can use my edited tops and bottoms with any other tops and bottoms. This unfortunately means that the fat morphs on the separates look a bit worse than on the full-body outfits.
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ambodypajamasdrawstring ↓
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Fixed up the waistband, made the pants legs more fitted on normal and preg morphs. I don't mind the baggy look though, so I left it on the fat morph.
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ambodypjtanktop ↓
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Smoothed the sternum dip, made the pants legs more fitted on normal and preg morphs.
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ambodysaunatowel ↓
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Here you can see an example of the calves being randomly smaller than standard even on the normal morph, fixed on the edit.
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ambodyslob ↓
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ambodyrogertattootrunks ↓
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ambodyurbpriep2 ↓
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Non-standard calves again, fixed on the edit.
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ambodywetsuit ↓
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Non-depicted for lack of space are:
• amtopnaked & ambottomnaked (used when an AM sim is naked)
• ambodynaked (no idea what this one is used for but it exists)
• ambodyfig
• ambodyshaman
• ambodyshorts
• ambodyswimsuittropical
See all before/afters including those missing ones on imgur (actually I didn't take previews of the naked meshes but they look very close to ambodyunderwear).
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Optional unhiders
Three of the outfits are normally hidden in CAS, here are files to unhide them: Mega / Google Drive
• ambodyfig: also unhides embodyfig, afbodyfig & efbodyfig. Each has 1 recolor. I enabled them for all clothing categories except outerwear (you may want to use them for a test of time challenge or on plantsims).
• ambodysaunatowel: it also unhides tmbodysaunatowel, embodysaunatowel, tfbodysaunatowel, afbodysaunatowel & efbodysaunatowel. Each has 4 recolors. Categorized as underwear.
• ambodyshaman: it also unhides embodyshaman, afbodyshaman & efbodyshaman. Each has 1 recolor. They're categorized as everyday.
Each is pinned to the EP it came with, none are townified.
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letomills · 3 days ago
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A quick-ish guide to the culture of The Sims 2 modding community.
Are you new to The Sims 2 community? Are you coming from more modern games, either in The Sims franchise itself or other contemporary games? Are you excited to start your #brand and become a #simfluencer and post your #earlyaccesscontent to support your #sidehustle?
Have a seat, then! Let's chat.
Hello, friend! My name's Pooklet. I've been playing since 2004 and creating since 2007. I'm by no means an expert in most forms of content creation itself, but I've been around since the heyday of The Sims 2, I've watched how community opinions have shifted (or not) since practically the beginning, and I'm hoping to give you a basic outline of the community culture that you can expect to encounter as a newcomer.
A very brief history of Sims 2 content monetization:
People have been trying to monetize content since there has been content to monetize, all the way back in the days of The Sims 1. We tend to call them "pay creators" and their websites "paysites." Some big names in this arena include The Sims Resource (their free-with-ads model is a relatively recent development, which is why you will find people to this day calling them T$R), PeggySims, Newsea, and many others that you can find on this handy website:
Paysites Must Be Destroyed
Now, if you have a glance at that website, you might be saying to yourself:
"But, that's illegal! I own the copyright to my custom content!"
Alas, no! Due to the wording of the End User License Agreement for The Sims 2, no custom content creator owns their creations for this game (or The Sims 1, or 3, or 4, for that matter, but we're talking about 2 right now). It all belongs to EA at the end of the day, and by installing and playing the game, you have agreed to these terms. Which means you have no individual, protected copyright, and it is perfectly legal for someone to download your paywalled content and then reupload it for free for others to enjoy. And they will!
Furthermore,
You are not making anything alone.
Everything from modding resources, to tutorials, to the mods required to fix disastrous glitches in the game code and make it playable at all, to the third party programs used to make any and all custom content, such as SimPE—all of these have been provided to you for free by other creators, many of whom have a usage policy that asks that people not use their freely-provided tools to make a profit. Although no one can be forced to follow a creator's policy, it is generally considered good manners to not try to make a profit off of someone else's free work. And if you are using these tools to make paywalled content, that's exactly what you're doing.
Pay creators have been ignoring these policies since the beginning of time, and so free creators likewise ignore their policies against sharing their paywalled content. Pay creators have also tried lots of different ways to keep their content exclusive, everything from trying to track leaks with slightly altered files to actively filling their content with malicious code. It has never worked.
Free creators have always found a way around these barriers. In fact, it's taken as something of a challenge to undermine monetization efforts. As you can see from Paysites Must Be Destroyed, there are entire teams of players devoted to reuploading paywalled content for free.
A culture of sharing.
The Sims 2 is something of a time capsule. At 20 years old, it predates a lot of the hyper-capitalist hustle culture that has infested every creative hobby. It is from a time when monetization was an outlier rather than the norm, and a much maligned outlier at that. This attitude has persisted for 20 years. Believe me when I say, you won't be the combo breaker. Especially now, given that The Sims 2 is not the most contemporary in the series and the community has shrunk considerably, down to the people who have either been here for a very long time, or newcomers that understand the community culture.
Also, it's just kind of not a great idea in general to try to make money off of a 20-year-old game with a pretty small community?
Like, I get that The Sims 4 is really saturated with pay creators and it's hard to get a foot in the door. I get that you might look at The Sims 2 and think that the small pond will give you room to be a big fish. It won't. You might get a handful of people willing to pay for your content, but at least one of those people will be resharing it for free.
Paywalls vs. optional donations.
Okay, so hopefully you now understand why people don't like it when you put content behind a paywall. But what about those Ko-fi and Paypal donation links you sometimes see at the bottom of people's downloads? Why is that okay, but a locked Patreon tier isn't? Well, because they're voluntary. No one is obligated to pay for that content to be able to download and use it. It's just a way for someone who does have a little extra cash to basically "tip" a creator whose content they like. You have no way of knowing whether the person who posts those links is actually receiving any donations. And that's kind of the point. Whether or not they receive any donations, they are still sharing their content, because they enjoy the hobby of making and sharing content.
"I can't make a living off of that!"
No, you can't. Because that's not what we do here. That is not part of our community culture for all the above reasons. If you want to make a reliable income off of your hobby, you're going to need to get a different hobby. Try Second Life! That is a community that actively encourages monetization. The Sims 4 allows for "early access" monetization. There's options out there for you, if what you want is to make a profit off of your creations for a game.
"Fine, what about monetized link forwarding services?"
Link forwarding services historically have malicious trackers or viruses embedded. People will also strip those and provide direct links to each other. Or they just won't download your content.
"What if I want to make YouTube videos of someone else's written tutorials and I enable ad revenue on them?"
Personally, I still think that's a dick move. I love video tutorials, I'm a very visual learner myself, and although you might feel entitled to compensation for reciting the steps of someone else's tutorial into a microphone and then editing and uploading the video, you're still monetizing someone else's freely-provided content. I would consider this an 'ask permission' scenario, one in which you tell the person, explicitly, that you will be making ad revenue off their work. If they're fine with that, then you're good! (For the record, I'm not fine with that.)
edit: more of of my thoughts on monetized youtube videos over here.
"What if—"
Look, no one can stop you from trying to monetize your content, or worse, someone else's content. But you will have the exact same arc as every pay creator who came before you: your efforts will be undermined at every turn, your reception in the greater community will be chilly at best, and it will become a battle between you and the folks resharing free reuploads of your content until any fun you initially had making content is gone.
"The steady erosion of every known social safety net beneath the crippling weight of end-stage, line-goes-up capitalism and the yawning abyss of poverty over which I am dangling has imbued me with such anxiety that I cannot engage with a hobby that precludes monetization. I am exhausted. I know no other way."
I get it, friend! I have lived in poverty all my life. I do not begrudge the impulse to find a way to make passive income off of your every waking moment. Increasingly, it seems like that is the only way to survive! Unfortunately, you will not be able to do that with this specific community. We know that we have something special here, having resisted monetization's encroach for so long, which makes us fight all the more viciously to maintain it. You are entitled to try to find ways to supplement your income, just not here. Personally, I consider that a feature, not a bug.
Bonus Round: Remember, That's Not Just Yours!
I said it earlier, but I want to reiterate: you are not making any TS2 CC alone. You are making it with tools, resources, knowledge and code that people have provided on the condition that they not be used for pay content.
To use myself as an example, "my" hair textures are a blend of resources provided by other creators. Namely, Nouk's original hair texture was edited by Vintage D, which I then further edited over the years, using parts by the creators Ephemera and Helga. It would be extremely shit of me to say "well, I think that the time that I put into my edit is worth money, so I'm charging for it" when the edits that I made would not exist without the work of those people. And it continues on down the line with edits that other people have made of my texture blends and color actions, and the content they make with them.
(If you see someone charging for these, btw, lemme know. I'd love to have a talk with them.)
In closing,
The knowledge base, the resources, the coding required to make any and all working content for The Sims 2 has been compiled for 20 years. Please understand, I'm not trying to denigrate anyone's creativity when I say: you cannot bring anything wholly "new" to TS2 CC-making, something that uses no one else's resources or programs, something you can point to and say "no one helped me with that. I did it all on my own. It is my property." Nor should you aspire to! The fun of The Sims 2 community is to share and share alike, to credit each other for our contributions, to hype each other up and iterate on shared works and resources. We've been doing it for 20 years, and hopefully we'll be doing it for many more! Wanting to be a #simfluencer is utterly antithetical to the community culture. No one is influencing anyone else. You need to leave that shit at the door if you want to be invited in.
TL;DR:
Don't show up to the commie circle-jerk trying to charge for handjobs. We're already giving them to each other for free, and nothing about your wrist technique is special enough to justify the cost.
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letomills · 5 days ago
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CC organization update
I finally did it *moonwalks like Chani*
I went over all my download posts and added tags to make my clothing for the standard Maxis shapes easier to find. Added this line under the "★ Clothing by body shape" headline of my Downloads page:
Maxis-size: PU / CU / TF / TM / AF / AM / EF / EM
I didn't realize I had this much stuff for EF.
Also took the opportunity to add links to defaults made by other people at the bottom of some posts, don't be surprised if you get a notification that I suddenly tagged you on a post from 2 years ago ^^
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letomills · 6 days ago
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Download: Mega / Google Drive
Pretty swimsuits and undies (some of them doubling as sleepwear) for TM, AM and EM. All go on one mesh per age group, either with blockfeet or sexyfeet. They have fat morphs, TM & AM also have preg morphs. Polycounts: blockfeet: 1,768 // sexyfeet: 6,346.
None of the textures are my original work, I just made some edits. Credits, full swatches and mesh details under the cut.
Swatch
All recolors are available for the 3 age groups, TM & EM can be either standalone or repo'd to AM.
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❥ 2fw Late Bloomer Undies
Categorized as underwear. Original textures by @2fingerswhiskey (I added #5).
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❥ Boutique Emilie Undies
Categorized as underwear. Original textures by Boutique Emilie (+ my recolors).
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❥ Bruno Animal Instincts Cami Sets
Categorized as underwear & sleepwear. Textures by Bruno.
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❥ Perelinka Lingerie
Categorized as underwear & sleepwear. Original textures by Perelinka, from the Nice Day, Butterfly and Secret Flower sets.
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❥ Jane 80s Swimsuits
Categorized as swimwear. Original textures by Jane / @kaylynn-langerak.
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❥ Monsieur Oshima Sporty Swimsuits
Categorized as swimwear. Original textures by Monsieur Oshima / @persimmonthusiast.
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❥ FadeToBlack Hyperpower Bikinis
Categorized as swimwear. Textures by FadeToBlack.
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Meshes
So on the face of it it may not seem very complicated to FtM convert skin-tight textures. But actually there aren't many swimwear/underwear textures made for F sims that you can put straight onto M nude meshes and get a satisfactory result, because of the F/M mapping differences. The whole neck/shoulders/upper chest area is the most problematic (hello wonky straps and collars).
That's why I made new meshes instead of using the default Maxis nude ones.
They're almost 1-1 with the Maxis meshes in terms of the shape. EM is identical, AM and TM were given an edited fat morph (the fat+preg morph looks a lot less like a runny egg than on the Maxis AM mesh). The major difference is in the texture mapping and turned faces, which make the new meshes a much better match for F textures.
AM ↓
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EM ↓
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letomills · 7 days ago
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Thank you for answering!
I guess I find it hard to have a clear-cut opinion precisely because of the hellscape we live in. Like the argument can be turned both ways. To me, it seems impossible to concile wanting a nice unpolluted hobby space (which I would love too, don't get me wrong) and the reality that people can't necessarily justify spending time and energy on something that they love doing if it's not gonna yield a material return. That's why I'm inclined to give people who monetize CC some grace.
About reason 1, maybe I'm confused with my thinking, please don't flame me, but how does someone asking for money for something they created thanks to resources freely acquired from other people harm those other people? Let's say someone takes an FtM outfit conversion of mine, shoeswaps it and puts that behind a paywall. How does that hurt me, the people who made the original outfit, the people from ColourLovers who made the patterns used for the textures, whoever made the shoes and the shoeswapping tutorial that they used, or the creators of Milkshape and simPE? Like I understand feeling icky about it but I'm struggling to see how the people up the chain are actually being harmed.
does anyone else really hate the new trend of patreon creators locking free content behind the membership feature so you have to "join" their patreon just to download stuff a piece of CC?
it's so obnoxious. why are you throwing extra hurdles in the way of people who want to download your stuff? i can't imagine it actually drives more people to sign up for paid tiers. I think most people will click the link, go "oh I guess it's paywalled" and then close the tab, and then the haters (me) will click the tab, go "oh, that's annoying, I'm not going to download it now" and then close the tab
all it's going to do is deter people who might otherwise have downloaded or reblogged your stuff. it makes no sense no matter how you slice it.
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letomills · 8 days ago
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Has anyone else been unable to upload stuff to SFS these past couple days?
I tried relogging, disabling adblock and antivirus, uploading something that I had previously successfully uploaded, but nope, I always get the same error.
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letomills · 8 days ago
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Again, fully agree with Latmo. People working a job get paid precisely for their time and accumulated knowledge, at least in part. I'm not seeing why sims CC should be a hard exception. Also in the workforce you don't get paid more or less depending on how much you love what you do, so why is "people shouldn't be paid because they're supposed to enjoy what they do" even an argument?
does anyone else really hate the new trend of patreon creators locking free content behind the membership feature so you have to "join" their patreon just to download stuff a piece of CC?
it's so obnoxious. why are you throwing extra hurdles in the way of people who want to download your stuff? i can't imagine it actually drives more people to sign up for paid tiers. I think most people will click the link, go "oh I guess it's paywalled" and then close the tab, and then the haters (me) will click the tab, go "oh, that's annoying, I'm not going to download it now" and then close the tab
all it's going to do is deter people who might otherwise have downloaded or reblogged your stuff. it makes no sense no matter how you slice it.
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letomills · 8 days ago
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Download: Mega / Google Drive
Swimsuits for TM, AM and EM inspired by these by @deedee-sims.
The meshes are footswapped versions of my FtM leotards, you'll have to choose if you want blockfeet or sexyfeet. They have fat morphs, AM & TM also have preg morphs. Polycounts: blockfeet: 2,020 / sexyfeet: 6,638.
The textures are edits/recolors of DeeDee's + edits of these by DirtDevil. The recolors are categorized as swimwear, TM & EM can be either standalone or repo'd to AM.
Full swatch and mesh turnarounds under the cut.
Swatch
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↳ Based on DeeDee's.
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↳ Based on DirtDevil's.
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Meshes
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EM ↓
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letomills · 10 days ago
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Download: Mega / Google Drive
Sweaters for TM, AM and EM on new meshes cut out of these dresses. All have fat morphs, AM also has a preg morph. Polycount: 1,160.
They're categorized as everyday, the TM & EM recolors can be either standalone or repo'd to AM.
More previews and details under the cut.
Swatch
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↳ Textures by Dimentiza and FadeToBlack.
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↳ Textures by @goatskickin from here.
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↳ Textures by Libertine.
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↳ Textures based on these by @mikexx2.
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Mesh previews
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The skirts featured on the previews are from here.
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letomills · 12 days ago
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Outfits for TM, AM & EM based on the Sentate 3-quarter sleeves mini dress mesh. All have fat morphs, TM & AM have preg morphs.
None of the textures are my own (credits under the cut). I edited all of them in various ways, most importantly to soften the boob shadowing/highlighting as much as I could since they were all made for F sims originally.
Download links and details below (mesh turnarounds at the bottom).
With Synaptic Boots (TM, AM, EM)
These boots were first paired with this dress by Pinketamine.
I gave elders a slightly different mesh with a longer dress, which still uses the same textures as adults and teens. The EM & TM recolors can be standalone or repo'd to AM.
Polycounts: AM-TM: 2,094 / EM: 2,138.
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Textures by FadeToBlack from here - categorized as everyday. Textures by @goatskickin from here (I converted for TF here) - categorized as everyday & outerwear.
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Textures by Libertine from here (categorized as everyday & outerwear).
↳ Download: SFS / Mega
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With High Chucks (TM, AM)
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Shoes are Semller's HiTops that I took from a skirt by DeeDee. Dress textures by Dimentiza, leggings textures by @mdpthatsme.
Categorized as everyday. TM recolors can be standalone or repo'd to AM. Polycount: 6,052.
↳ Download: SFS / Mega
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With Jacci Boots (AM, EM)
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Jacci Boots taken from YanderePlum's pantless version. Dress textures by Cleos, jeans texture from afbottomchiqjeans. Recolor 5 has a weird cut in the texture towards the bottom of the dress that I couldn't fix completely, I still included it in case it's not a deal-breaker for you.
Categorized as everyday. EM recolors can be standalone or repo'd to AM. Polycount: 2,002.
↳ Download: SFS / Mega
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Mesh previews
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letomills · 13 days ago
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Fat sims get similarly overlooked. After over 2 years of fiddling with clothing meshes in Milkshape, I must say it's very evident that a large portion of creators simply don't care about their fat morphs. Even on recently made CC, I find that they frequently look very uncanny (I blame WSOs) or they have something objectively wrong with them (like the arm gaps on the pic above, which are not present on the normal morph), or both. At this point when I see a CC post where the fat morph isn't shown on the previews, I assume there's gonna be something wrong with it (unless I know the creator to be diligent about these things).
Surely some of these issues wouldn't make it to publishing if we'd all remember to systematically test our clothing on fat sims.
Also, funny how this outfit I'm using as illustration for my point regarding fat morphs happens to also present the issue Kalux mentioned with the sleeve & neck shadowing (though to be fair the shadows look bad on most skintones because instead of being dark and desaturated, they're the color of the t-shirt - something else to look out for when testing).
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I really wish that everyone who makes CC would test their stuff on dark skintones. I see so much stuff that I can't use on sims with dark skin because it has a little white edge to it that doesn't show clearly when used on light skinned sims.
It's not just a Body Shop thing either, and this is a fairly recent (last couple of years) piece of CC. This is still a problem.
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If you recognize this top, please don't mention the creator. I'm not posting this to shame anyone, but to raise awareness. I've found white edges like this on clothes and makeup from a whole bunch of creators. Some of my older stuff probably does this too. I don't remember exactly when I started intentionally testing and previewing my CC on sims with various skintones, but I believe it should be a common practice.
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letomills · 15 days ago
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Download: SFS / Mega
Two years ago I converted afbodynantesdrshightops for TM, today was time to revisit that mesh and put 26 more textures on it.
The mesh is on the same file as the one from 2 years ago though I made some Maxis-match edits and added a preg morph (I updated the download on the old post as well). The textures are not my original work, credits go to Equation, Fakepeeps7, Remi and @mdpthatsme.
More previews and details under the cut.
Swatch
All recolors are categorized as everyday, all standalone.
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↳ Textures by Equation taken from here (I toned down the underskirt shadowing).
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↳ Textures by Fakepeeps from here (with edits) combined with 4t2 leggings by MDP.
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↳ Textures by Remi from here with the leggings replaced with jeans texture from afbottomstarjeans.
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Mesh turnaround
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Polycount: 2,480.
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letomills · 16 days ago
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Download: SFS / Mega
TM conversions of Skell's Witch Costume mesh and recolors + @katsurinssims many beautiful recolors from here, here, here & here. They have fat & preg morphs. Polycount: 2,320.
Full swatches and details under the cut.
All recolors are standalone.
Skell's Witch Costume
Categorized as everyday.
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Katsu's Retro Dresses
Categorized as everyday & formal.
'99 gingham (originals) ↓
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'99 solid (originals) ↓
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Cherry Soda dot & gingham (originals) ↓
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Daisy Chain plaid (originals) ↓
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Mesh turnaround
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letomills · 18 days ago
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Two low-poly formal suits for F sims. The MtF conversions were already done by @rented-space and @whattheskell, I just made edits and an additional EF conversion.
All have fat morphs, teens & adults have preg morphs. Categorized as formal only.
Download links and details under the cut.
Suit Double Breasted
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MtF conversion of ambodysuitdoublebreasted, originally by Rented-Space. Polycount: 2,136. The recolors can be either stadalone or repo'd to ambodysuitdoublebreasted. Note: the original recolors from Skell's blog are pinned to Glamour Life Stuff; mine are not, they'll show as any regular cc.
↳ Download: SFS / Mega
I edited the AF mesh to better match the standard Maxis AF proportions, added a preg morph
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and converted for EF.
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Skell Tux No Flower
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Skell's Tux No Flower for TF, AF & EF with mesh edits and a small texture edit to prevent bleeding onto the thumb. The non-AF recolors can be either standalone or repo'd to AF. Polycount: 2,258.
↳ Download: SFS / Mega
M hands replaced with F hands, proportions adjusted to match the standard Maxis shapes.
AF ↓
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TF ↓
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EF ↓
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