library-at-breezehome
library-at-breezehome
The Personal Library of a Thane of Whiterun
59 posts
A Library of books found in Skyrim. Admin Note: Updated sporadically, although I'm trying to build the queue up. Thank you for your patience!
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library-at-breezehome · 10 years ago
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The Cabin in the Woods, Volume II
by Mogen Son of Molag
Late one night, a few seasons ago, a soldier was returning home after several bloody battles. He decided he would save some gold and decided to cross the pine forest on foot.
The first day of his journey was rather uneventful, the soldier stuck to the main path and kept a brisk pace. When it started getting dark he set up his bed roll, built a small fire, and cooked up some rabbit he had caught. "A fine day indeed", he thought to himself as he fell asleep.
Partway through the evening, the soldier was woken up by soft sobbing in the distance. He grabbed his sword, assuming it to be a bandit trick, but pretended to sleep so he could get the jump on them. After a few minutes, the sobbing started moving away from his camp until he could no longer hear it. For the rest of the night, he slept with one eye open.
Day two, the soldier awoken with what rotten sleep he could catch and started off through the forest at a quicker pace, intending to put distance between himself and what ever he had heard last night. As the day went on, it began to rain heavy, so the soldier built himself a shelter for the evening, so he could remain dry as he slept.
It took him a little longer to fall asleep with thoughts of the previous night in mind, but eventually slept.
This time he awoke to sobbing that sounded like it was right outside his shelter. The soldier grabbed his sword, and crawled out of the shelter. In front of the fire, he saw the back of a ghostly woman sobbing into her hands.
The soldier mustered his courage, and asked her what was wrong.
No answer.
He began to slowly approach, but before he could reach her, she turned and screamed at him. The ghostly woman raised an axe and ran at the soldier, disappearing before she made contact. The soldier took off into the night with just his sword in his hand. He ran until the first light of dawn where he started down the road again, as fast as he could move.
The third day was bright and sunny, but the soldier, rattled and sleepless, didn't even notice. He moved as fast as he could, trying to get through the forest before night fall. As darkness began to fall, he saw a cabin just off the road and thought to himself it would be a good place to bunker down for the night. After arriving at the cabin, he spent some time blocking the doors and the windows, nothing would get in. Despite his preparations, he could not sleep. he sat in what use to be the cabins bed room, staring at the barricaded door, shaking. Eventually he could keep his eyes open no longer, and fell asleep.
This time he awoke to laughing on the other side of the barricaded door. It sounded like the woman before, but he refused to believe it was her. The soldier burst through the door to find the ghostly woman from the night before, staring at the ground, laughing hysterically, with axe in hand.
He began to recklessly attack the ghostly woman but he felt his strikes were less effective. He used a scroll of Fireball which drew a scream from her and she exploded, disappearing. The ordeal was over, the ghost was gone.
The soldier slept well that night, and the next day made excellent distance through the woods. As the sun began to set he came out the other side of the forest and looked back, remembering the days before.
As he turned and started walking away from the woods, he could swear he could hear the sobbing again.
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library-at-breezehome · 10 years ago
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The Black Arts On Trial
by Hannibal Traven, Archmagister of the Mages Guild
History Necromancy, commonly called the Black Arts, has a history that dates back before recorded time. Virtually all the earliest laws of the land make mention of it as expressly forbidden on pain of death. Independent practitioners of the arts of sorcery, however, continued its study.
The Psijic Order of the Isle of Artaeum, precursor to our own Mages Guild, also forbade its use, not only because it was dangerous, but their belief in the holy and unholy ancestor spirits made it heretical. Again, despite this, we hear many stories of students and masters who ignored this stricture. When Vanus Galerion left Artaeum, he may have disagreed with the Psijics on much, but he also refused to allow Necromancy to be taught in the Guild.
Almost 1100 years have passed since the time of Vanus Galerion, and there have been many archmagisters to lead his guild. The question of Necromancy has continued to be asked. The strictures against it in the Guild have never been lifted, but attitudes about it have shifted back and forth over the years. Some archmagisters have been inclined to ignore it entirely, some have fought very actively against it, and still other archmagisters have been rumored to be Necromancers themselves.
In my new role as Archmagister of the Mages Guild, it is my duty to set policy on this matter. Though I have my own opinions on the Black Arts, I took counsel with two of the most learned mages in the Empire, Magister Voth Karlyss of Corinth and Magister Ulliceta gra-Kogg of Orsinium, and we debated for two days.
What follows are summaries of the salient points of the debate, arguments and counter-arguments, which led to the resolution of the Mages Guild on the subject of Necromancy. 
Argument Argument by Master gra-Kogg: Necromancy is poorly understood. We will not make it disappear by ignoring it. As an intellectual institution dedicated to the study of the magickal arts and sciences, we have obligations to the truth. Censoring ourselves in our scholarship is antithetical to our mission of neutrality and objectivity. 
Counter-Argument by Master Karlyss: The Mages Guild must balance its quest for knowledge with responsible caution and ethical standards. It is not 'censoring' a student's course of study to have him proceed cautiously and with purity of purpose. It is not limiting a student's freedom to set rules and boundaries - indeed, it is essential. 
Argument by Master Karlyss: Necromancy is an anathema throughout the civilized world. To embrace it publicly, the Mages Guild would inspire fear and hostility in the populace at large. Vanus Galerion wanted this institution to be unlike the Psijic Order, which was elitist and separatist. We ignore public opinion at our own risk. We will certainly lose our charters in many places including, very likely, the whole of Morrowind, where sentiment against Necromancy is very strong.
Counter-Argument by Master gra-Kogg: Yes, we should be sensitive to the concerns of the community, but they should not and must not dictate our scholarship. 'Necromancer' to many uneducated persons simply means an evil mage. It is madness to limit our work because of prejudices and half-formed understanding. It is an affront to the purpose of objective study to turn our back on a subject merely because of public opinion.
Argument by Master gra-Kogg: Necromancers are the scourge of Tamriel. Whether operating independently or in concert with the sloads or King of Worms, Mannimarco, they are responsible for many horrors, animated zombies and skeletons and other forms of the undead. To best combat this menace, we must understand the powers of the Necromancer, and we cannot do that by restricting our study of the Black Arts.
Counter-Argument by Master Karlyss: No one is disputing the threat of the Black Arts - in fact, that is the very essence of my argument against the Mages Guild making it a School to be taught to our initiates. We can and should know what our enemy is capable of, but we must be careful not to step into a trap of looking too deep into his ways, and making those ways our own. We do no one any good if by studying the evil ways, we become evil ourselves.
Argument by Master Karlyss: Necromancy is inherently dangerous. One cannot 'dabble' in it. The simplest spell requires the spilling of blood, and immediately begins to corrupt the caster's soul. This is not conjecture, but simple fact. It is irresponsible of the Guild to teach and thereby encourage a sort of magickal study which has proven itself, time and time again, to bring nothing but terror and misery on the practitioner and world.
Counter-Argument by Master gra-Kogg: All Schools of magicka are dangerous to the uninitiated. A simple fireball spell from the School of Destruction can cause great harm when cast by a novice, not only to others but to the mage himself. The School of Mysticism by its very nature forces the practitioner to divorce his mind from logic, to embrace a temporary sort of insanity, which one might argue is very like corrupting one's soul.
Argument by Master gra-Kogg: The Guild already permits some forms of Necromancy. The 'Schools' of magicka are, as we know, artificial constructs, originally formulated by Vanus Galerion to divide and thereby simplify study. They have changed many times throughout the years, but at their heart, every Master knows, they are all linked together. When a student of Conjuration summons a guardian ghost, he is touching on the School of Necromancy. When a student of Enchantment uses a trapped soul, he too may be considered guilty of a Black Art. The School of Mysticism, as I have stated before, has some kinship with Necromancy as well. To state that students may not learn the ways of Necromancy is to stifle common skills in the other, more historically legitimate Schools of the Guild.
Counter-Argument by Master Karlyss: Yes, the Schools are intertwined, but the standard spells of each School have passed the proof of time. We know that a student of Mysticism, properly instructed, will not be permanently harmed by his experience. In many ways, it is a question of extremes - how far we would permit our studies to take us. Necromancy by its nature relies on the practitioner going further into the darkness than is wise, virtually guaranteeing his destruction. It has no place in the Mages Guild. 
Conclusion The risks of studying Necromancy outweigh its usefulness. The Guild does not wish to censor the study of any of its members, but it will not tolerate studies in the Black Arts, except in limited form for the purpose of combating its evil adherents. This may only been done by rare individuals who have proven themselves both highly skilled and highly cautious, and then only with my express permission and supervision. 
Afterword I regret to acknowledge the truth behind the rumor that Master Ulliceta gra-Kogg was more than an apologist for Necromancy, she was a Necromancer herself. Upon this revelation, the Knights of the Lamp attempted to arrest her at the Guildhouse in Orsinium, but she made good her escape. We have every confidence in the replacement Magister in Orsinium. 
Though I disagreed, I respected her logical reasoning enough to include her arguments in this book, and I see no reason to remove them. It is disappointing, however, to see that her interest in 'the truth' was nothing more than a euphemism for her slavery to the Black Arts.
This unfortunate situation merely illustrates how essential it is for Guildmembers to be wary of the lure of Necromancy, and be vigilant to its practitioners' infiltration in our Mages Guild.
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library-at-breezehome · 10 years ago
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Surfeit of Thieves
by Aniis Norus
"This looks interesting," said Indyk, his eyes narrowing to observe the black caravan making its way to the spires of the secluded castle. A gaudy, alien coat of arms marked each carriage, the lacquer glistening in the light of the moons. "Who do you suppose they are?"
"They're obviously well-off," smiled his partner, Heriah. "Perhaps some new Imperial Cult dedicated to the acquisition of wealth?"
"Go into town and find out what you can about the castle," said Indyk. "I'll see if I can learn anything about who these strangers are. We meet on this hill tomorrow night."
Heriah had two great skills: picking locks and picking information. By dusk of the following day, she had returned to the hill. Indyk joined her an hour later.
"The place is called Ald Olyra," she explained. "It dates back to the second era when a collection of nobles built it to protect themselves during one of the epidemics. They didn't want any of the diseased masses to get into their midst and spread the plague, so they built up quite a sophisticated security system for the time. Of course, it's mostly fallen into ruin, but I have a good idea about what kind of locks and traps might still be operational. What did you find out?"
"I wasn't nearly so successful," frowned Indyk. "No one seemed to have any idea about the group, even that that there [sic] were here. I was about to give up, but at the charterhouse, I met a monk who said that his masters were a hermetic group called the Order of St Eadnua. I talked to him for some time, this fellow name of Parathion, and it seems they're having some sort of ritual feast tonight."
"Are they wealthy?" asked Heriah impatiently.
"Embarrassingly so according to the fellow. But they're only at the castle for tonight."
"I have my picks on me," winked Heriah. "Opportunity has smiled on us."
She drew a diagram of the castle in the dirt: the main hall and kitchen were near the front gate, and the stables and secured armory were in the back. The thieves had a system that never failed. Heriah would find a way into the castle and collect as much loot as possible, while Indyk provided the distraction. He waited until his partner had scaled the wall before rapping on the gate. Perhaps this time he would be a bard, or a lost adventurer. The details were most fun to improvise.
Heriah heard Indyk talking to the woman who came to the gate, but she was too far away to hear the words exchanged. He was evidently successful: a moment later, she heard the door shut. The man had charm, she would give him that.
Only a few of the traps and locks to the armory had been set. Undoubtedly, many of the keys had been lost in time. Whatever servants had been in charge of securing the Order's treasures had brought a few new locks to affix. It took extra time to maneuver the intricate hasps and bolts of the new traps before proceeding to the old but still working systems, but Heriah found her heart beating with anticipation. Whatever lay beyond the door, she thought, must be of sufficient value to merit such protection.
When at last the door swung quietly open, the thief found her avaricious dreams paled to reality. A mountain of golden treasure, ancient relics glimmering with untapped magicka, weaponry of matchless quality, gemstones the size of her fist, row after row of strange potions, and stacks of valuable documents and scrolls. She was so enthralled by the sight, she did not hear the man behind her approach.
"You must be Lady Tressed," said the voice and she jumped.
It was a monk in a black, hooded robe, intricately woven with silver and gold threads. For a moment, she could not speak. This was the sort of encounter that Indyk loved, but she could think to do nothing but nod her head with what she hoped looked like certainty.
"I'm afraid I'm a little lost," she stammered.
"I can see that," the man laughed. "That's the armory. I'll show you the way to the dining hall. We were afraid you weren't going to arrive. The feast is nearly over."
Heriah followed the monk across the courtyard, to the double doors leading to the dining hall. A robe identical to the one he was wearing hung on a hook outside, and he handed it to her with a knowing smile. She slipped it on. She mimicked him as she lowered the hood over her head and entered the hall.
Torches illuminated the figures within around the large table. Each wore the uniform black robe that covered all features, and from the look of things, the feast was over. Empty plates, platters, and glasses filled every inch of the wood with only the faintest spots and dribbles of the food remaining. It was a breaking of a fast it seemed. For a moment, Heriah stopped to think about poor, lost Lady Tressed who had missed her opportunity for gluttony.
The only unusual item on the table was its centerpiece: a huge golden hourglass which was on its last minute's worth of sand.
Though each person looked alike, some were sleeping, some were chatting merrily to one another, and one was playing a lute. Indyk's lute, she noticed, and then noticed Indyk's ring on the man's finger. Heriah was suddenly grateful for the anonymity of the hood. Perhaps Indyk would not realize that it was she, and that she had blundered.
"Tressed," said the young man to the assembled, who turned as one to her and burst into applause.
The conscious members of the Order arose to kiss her hand, and introduce themselves.
"Nirdla."
"Suelec."
"Kyler."
The names got stranger.
"Toniop."
"Htillyts."
"Noihtarap."
She could not help laughing: "I understand. It's all backwards. Your real names are Aldrin, Celeus, Relyk, Poinot, Styllith, Parathion."
"Of course," said the young man. "Won't you have a seat?"
"Sey," giggled Heriah, getting into the spirit of the masque and taking an empty chair. "I suppose that when the hourglass runs out, the backwards names go back to normal?"
"That's correct, Tressed," said the woman next to her. "It's just one of our Order's little amusements. This castle seemed like the appropriately ironic venue for our feast, devised as it was to shun the plague victims who were, in their way, a walking dead."
Heriah felt herself light-headed from the odor of the torches, and bumped into the sleeping man next to her. He fell face forward onto the table.
"Poor Esruoc Tsrif," said a neighboring man, helping to prop the body up. "He's given us so much."
Heriah stumbled to her feet and began walking uncertainly for the front gate.
"Where are you going, Tressed?" asked one of the figures, his voice taking on an unpleasant mocking quality.
"My name isn't Tressed," she mumbled, gripping Indyk's arm. "I'm sorry, partner. We need to go."
The last crumb of sand fell in the hour glass as the man pulled back his hood. It was not Indyk. It was not even human, but a stretched grotesquerie of a man with hungry eyes and a wide mouth filled with tusk-like fangs.
Heriah fell back into the chair of the figure they called Esruoc Tsrif. His hood fell open, revealing the pallid, bloodless face of Indyk. As she began to scream, they fell on her.
In her last living moment, Heriah finally spelled "Tressed" backwards.
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library-at-breezehome · 10 years ago
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On the Great Collapse
To the esteemed Jarl Valdimar of Winterhold,
First, please allow me to offer my most sincere condolences. I understand that you, like many others, have lost family and you have my deepest sympathies. I also understand that some on your council have placed the blame for this horrible disaster on my colleagues at the College. While I can certainly appreciate the shock at the scope of recent events, and the desire to comprehend what has happened, I must strongly urge you to consider the full situation. You know as well as any the College's history and reputation in Winterhold. It has long been a source of pride for your city, a unique fixture in Skyrim. Some of the greatest wizards have studied here, and the College has always promoted positive relations with the other provinces of Tamriel. It is well-known that those relations have been, shall we say, strained over the last few decades. 
After the Oblivion Crisis, it was only natural that the people of Skyrim showed a distrust for mages, even though the vast majority of us actively worked to counter the actions of the Mythic Dawn cult. The College expected such a reaction, and hoped that distrust would fade over time. And then, the Red Year. No one foresaw the explosion of Red Mountain, or the devastating effect it would have on the Dunmer culture. Your predecessor was kind enough to welcome many of the refugees, particularly those who could contribute to the College's studies. We were quite grateful. When Solstheim was generously offered to the Dunmer as a new home, I was as surprised as any. I did not, however, share the apparent expectation that all dark elves would leave Skyrim. It did not go unnoticed that many in Winterhold were unhappy at how many mages chose to stay at the College rather than relocate. And now, the storms that have wracked the coast of Skyrim for close to a year have finally broken, but at great cost to us all. This great collapse that has devastated Winterhold was unexpected, I assure you. That the College has remained unaffected is only a testament to the protective magicks placed around it so long ago. It in no way implies that we were somehow prepared specifically for this event, and is certainly no indication that the College was somehow responsible. I certainly would never hold you accountable for the gossip spread amongst the people of Winterhold. I would urge you, though, to not allow that gossip to take root and become a commonly held belief. I do not wish to see our relationship crumble like Winterhold has, as I assure you the College will remain here a very, very long time.
Your persistent advocate, Arch-Mage Deneth.
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library-at-breezehome · 10 years ago
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Of Fjori and Holgeir
   In her 29th summer of life, Fjori the huntress met the warlord Holgeir on the field of battle. None remember what they fought over, for their love to come was so great it overshadowed all rivalries or disputes. They fought to a standstill, as their followers looked on - till her sword broke his axe and his shield dulled her blade and all could see that they were equals.
   As the Eagle finds its mates, so too did Fjori find hers in Holgeir, and a time of peace came to the clans of the forest. But as the summer's warmth gives way to winter's chill, so too would this peace pass.
   But the Snake came and bit Holgeir, its venom seeping deep into the wound. A Whale greeted Fjori's view as she came over the snow-covered mountains to the coast. She obtained an elixir from the Akavir and returned in haste. Though Holgeir could smell the winds of Sovngarde, she gave him the elixir and he was cured in an instant.
   But the Snake bit Fjori as she poured the last drop into Holgeir's mouth, and fatigued from her journey, she joined the ancestors immediately. Holgeir's grief was such that he built a tomb and upon completion, took his own life that he might rejoin her.
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library-at-breezehome · 10 years ago
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Fire and Darkness: The Brotherhoods of Death
by Ynir Gorming
"Brother, I still call you brother for we share our bonds of blood, tested but unbroken by hatred. Even if I am murdered, which seems inevitable now, know that, brother. You and I are not innocents, so our benedictions of mutual enmity is not tragedy, but horror. This state of silent, shadowed war, of secret poisons and sleeping men strangled in their beds, of the sudden arrow and the artful dagger, has no end that I can see. No possibility for peace. I see the shadows in the room move though the flame of my candle is steady. I know the signs that I …"
This note was found where it had fallen beneath the floorboards of an abandoned house in the Nordic village of Jallenheim in the 358th year of the Second era. It was said that a quiet cobbler lived in the house, whispered by some to be a member of the dread Morag Tong, the assassin's guild outlawed throughout Tamriel thirty-four years previously. The house itself was perfectly in order, as if the cobbler had simply vanished. There was a single drop of blood on the note.
The Dark Brotherhood had paid a call.
This note and others like it are rare. Both the Morag Tong and its hated child, the Dark Brotherhood, are scrupulous about leaving no evidence behind — their members know that to divulge secrets of their orders is a lethal infraction. This obviously makes the job of the historian seeking to trace their histories very difficult.
The Morag Tong, according to most scholars, had been a facet of the culture of Morrowind almost since its beginning. After all, the history of Resdayn, the ancient name of Morrowind, is rife with assassination, blood sacrifice, and religious zealotry, hallmarks of the order. It is commonly said that the Morag Tong then as now murdered for the glory of the Daedra Prince Mephala, but common assumptions are rarely completely accurate. It is my contention that the earliest form of the Tong additionally worshipped an even older and more malevolent deity than Mephala. As terrifying as that Prince of Oblivion is, they had and have reverence for a far greater evil.
Writs of assassination from the first era offer rare glimpses into the Morag Tong's earliest philosophy. They are as matter of fact as current day writs, but many contain snatches of poetry which have perplexed our scholars for hundreds of years. "Lisping sibilant hisses,' 'Ether's sweet sway,' 'Rancid kiss of passing sin,' and other strange, almost insane insertions into the writs were codes for the name of the person to be assassinated, his or her location, and the time at which death was to come. They were also direct references to the divine spirit called Sithis.
Evidence of the Morag Tong's expertise in assassination seems scarcely necessary. The few instances of someone escaping a murder attempt by them are always remarkable and rare, proving that they were and are patient, capable murderers who use their tools well. A fragment of a letter found among the effects of a well-known armorer has been sealed in our vaults for some time. It was likely penned by an unknown Tong assassin ordering weapons for his order, and offers some illumination into what they looked for in their blades, as well the mention of Vounoura, the island where the Tong sent its agents in retirement —
I congratulate you on your artistry, and the balance and heft of your daggers. The knife blade is whisper thin, elegantly wrought, but inpractical. It must have a bolder edge, for arteries, when cut, have a tendencies to self seal, preventing adequate blood loss. I will be leaving Vounoura in two weeks time to inspect your new tools, hoping they will be more satisfactory.
The Morag Tong spread quietly throughout Tamriel in the early years of the second era, worshipping Mephala and Sithis with blood, as they had always done.
When the Morag Tong assassinated the Emperor Reman in the year 2920 of the First Era, and his successor, Potentate Versidae-Shae in the 324th year of the Second Era, the assassins so long in the shadows were suddenly thrust into the light. They had become brazen, drunk with murder, literally painting the words 'MORAG TONG' on the wall in the Potentate's blood.
The Morag Tong was instantly and unanimously outlawed in all corners of Tamriel, with the exception of its home province of Morrowind. There they continued to operate with the blessings of the Houses, apparently cutting off all contact with their satellite brothers to the west. There they continue their quasi-legal existence, accepting black writs and murdering with impunity.
Most scholars believe that the birth of the Dark Brotherhood, the secular, murder-for- profit order of assassins, was as a result of a religious schism in the Morag Tong. Given the secrecy of both cults, it is difficult to difine the exact nature of it, but certain logical assumptions can be made.
In order to exist, the Morag Tong must have appealed to the highest power in Morrowind, which at that time, the Second Era, could only have been the Tribunal of Almalexia, Sotha Sil, and Vivec. Mephala, whom the Tong worshipped with Sithis, was said to have been the Anticipation of Vivec. Is it not logical to assume that in exchange for toleration of their continued existence, the Tong would have ceased their worship of Mephala in exchange for the worship of Vivec?
The Morag Tong continues, as we know, to worship Sithis. The Dark Brotherhood is not considered a religious order by most, merely a secular organization, offering murder for gold. I have seen, however, proof positive in the form of writs to the Brotherhood that Sithis is still revered above all.
So where, the reader, asks, is the cause for the schism? How could a silent war have begun, when both groups are so close? Both assassin's guilds, after all, worship Sithis. And yet, a figure emerges from history who should give those with this assumption pause.
The Night Mother
Who the Night Mother is, where she came from, what her functions are, no one knows. Carlovac Townway in his generally well-researched historical book 2920, The Last Year of the First Era tries to make her the leader of the Morag Tong. But she is never historically associated with the Tong, only the Dark Brotherhood.
The Night Mother, my dear friend, is Mephala. The Dark Brotherhood of the west, unfettered by the orders of the Tribunal, continue to worship Mephala. They may not call her by her name, but the daedra of murder, sex, and secrets is their leader still. And they did not, and still do not, to this day, forgive their brethren for casting her aside.
The cobbler who met his end in the second era, who saw no end in the war between the Brotherhood and the Tong, was correct. In the shadows of the Empire, the Brothers of Death remain locked in combat, and they will likely remain that way forever.
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library-at-breezehome · 10 years ago
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Harvesting Frostbite Spider Venom
My reserves of frostbite spider venom are nearly depleted. The injuries I suffered in my last encounter with these deadly arachnids prevent me from undertaking the task myself, which is why I've hired you.
Collecting the venom of the frostbite spider is not a complicated task, but there is some risk involved. I've written this brief guide in the hope that you'll be able to avoid making some of the mistake that I've made.
Frostbite spiders most often make their lairs in caves. There creatures do not shun the icy climes of the north, for as their name implies, they are largely immune to the cold.
When food is especially scarce, a spider will venture out to hunt prey in the wilderness. Usually, however, the eight-legged devils prefer to ambush those unfortunate creatures who venture into their caverns seeking shelter.
The easiest way to locate a nest of frostbite spiders is to search for their large webs. Just take care not to get caught in one, for those webs are strong enough to trap a full-grown man. Once any part of you touches the sticky threads, it's nearly impossible to get free without help.
Also, keep a watchful eye toward the ceiling. The frostbite spider is as stealthy as it is swift, and can drop down onto your head and have its fangs into your back before you can scream.
As long as you find the frostbite spider before it finds you, collecting the venom should be a simple matter. Because they rely on their webs to immobilize their prey, the creatures are not that difficult to kill in open combat. If you're inclined toward the arcane arts, don't bother with ice spells. Fire magic will serve you far better.
With that, I will say farewell and good hunting. Remember, any loot that you find in the spider's web is yours to keep.
The larger the hole, the larger the spider.
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library-at-breezehome · 10 years ago
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Song of the Askelde Men
An ancient poem of Skyrim told from the perspective of a Snow Elven ghost who haunts the Nords who slew him, only to bear witness to the Children of the Sky slaughtering the remainder of his brethren soon after
Translation 3E213 Atheneum Monks at Old Anthel
Fifty Nights from home I last awoke
           upon a sky-flung cliff in Hjaalmarch Hold
Though my flesh had died and gone to ground
           My Vision went on, from body unbound
Winking there in the vale whence I came
           This dead man's eyes saw pale flame
Where men the same who took life away
           Sung high their battle-glory and praise
Wafting went I, a shade or a wight
           Through stoic pines, pitched ink of night
Ere I came upon the pyre-burning throng
           I heard carried on wind's wing their song
"Sing high and clear, bandsmen born of sky
           Let Sovngarde hear and join our cry"
"These honored dead shed blood upon the fen
           Ending Orc and Elf and traitor men."
"Your spirit went unto and filled their heart
           You sped them to glory, Hail Spirit Wulfharth"
Then oil from urns fed greedy flames
           burning what few my legion and I slayed
Wordlessy they chanted then until dawn
           Every flake of ash gathered ere they marched on
Swept along unseen, so too went I
           Meekly haunting these Children of the Sky
Tireless they went, over hearth and hill
           Exhaustion seemed only to spur them still
Unflagging they went, a whorl of rage
           Soon finding our camp, bloated with prey
My dead heart ached for I knew men within
           Doomed, never knowing how close was their end
Again the Nord chests swelled up in refrain
           I screamed unheard. I wept with horror plain
"Hear us, our ancestor, Ash King, Ysmir
           Honor this warband as we to glory repair"
"Those dead to whom you spoke and heard
           We bear them upon us, Your valor conferred"
And so it was, to the man each was smeared
           With ash of a Brother's bone, blood and beard
These ashen brutes, the Askelde Men
           Set to a gruesome task, each bowstring bent
I bellowed then, a cry of desperate rage
           A futile howl among those men, an empty page
Yet one elder turned and unblinking, stared
           into the vapor-soul of me, his nostrils flared
He bellowed ancient words, his beard aflame
           And my vision fell away, Peace at last came
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library-at-breezehome · 10 years ago
Text
A Hypothetical Treachery
A One-Act Play by Anthil Morvir
Dramatis Personae Malvasian: An Altmer battlemage Inzoliah: A Dunmer battlemage Dolcettus: A Cyrodiil healer Schiavas: An Argonian barbarian A Ghost Some bandits
Scene: Eldenwood
As the curtain rises, we see the misty labyrinthian landscape of the legendary Eldengrove of Valenwood. All around we hear wolves howling. A bloodied reptilian figure, SCHIAVAS, breaks through the branches of one of the trees and surveys the area.
SCHIAVAS: It's clear.
INZOLIAH, a beautiful Dark Elf mage, climbs down from the tree, helped by the barbarian. There is the sound of footsteps nearby. Schiavas readies his sword and Inzoliah prepares to cast a spell. Nothing comes out.
INZOLIAH: You're bleeding. You should have Dolcettus heal that for you.
SCHIAVAS: He's still drained from all the spells he had to cast down in the caves. I'm fine. If we get out of this and no one needs it more, I'll take the last potion of healing. Where's Malvasian?
MALVASIAN, a High Elf battlemage, and DOLCETTUS, a Cyrodiil healer, emerge from the tree, carrying a heavy chest between the two of them. They awkwardly try to get down from the tree, carrying their loot.
MALVASIAN: Here I am, though why I'm carrying the heavy load is beyond me. I always thought that the advantage of dungeon delving with a great barbarian was that he carried all the loot.
SCHIAVAS: If I carried that, my hands would be too full to fight. And tell me if I'm wrong, but not one of the three of you has enough magicka reserved to make it out of here alive. Not after you electrified and blasted all those homunculuses down below ground.
DOLCETTUS: Homunculi.
SCHIAVAS: Don't worry, I'm not going to do what you think I'm going to do.
INZOLIAH (innocently): What's that?
SCHIAVAS: Kill you all and take the Ebony Mail for myself. Admit it -- you thought I had that in mind.
DOLCETTUS: What a perfectly horrible thought. I never thought anyone, no matter how vile and degenerate --
INZOLIAH: Why not?
MALVASIAN: He needs porters, like he said. He can't carry the chest and fight off the inhabitants of Eldengrove both.
DOLCETTUS: By Stendarr, of all the mean, conniving, typically Argonian --
INZOLIAH: And why do you need me alive?
SCHIAVAS: I don't necessarily. Except that you're prettier than the other two, for a smoothskin that is. And if something comes after us, it might go for you first.
There is a noise in some bushes nearby.
SCHIAVAS: Go check that out.
INZOLIAH: It's probably a wolf. These woods are filled with them. You check it out.
SCHIAVAS: You have a choice, Inzoliah. Go and you might live. Stay here, and you definitely won't.
Inzoliah considers and then goes to the bushes.
SCHIAVAS (to Malvasian and Dolcettus): The king of Silvenar will pay good money for the Mail, and we can divide it more nicely between three than four.
INZOLIAH: You're so right.
Inzoliah suddenly levitates up to the top of the stage. A semi-transparent Ghost appears from the bush and rushes at the next person, who happens to be Schiavas. As the barbarian screams and thrashes at it with his sword, it levels blasts of whirling gas at him. He crumbles to the ground. It turns next to Dolcettus, the healer, and as the Ghost focuses its feasting chill on the hapless Dolcettus, Malvasian casts a ball of flame at it that causes it to vaporize into the misty air. Inzoliah floats back down to the ground as Malvasian examines the bodies of Dolcettus and Schiavas, who are both white-faced from the draining power of the ghost.
MALVASIAN: You had some magicka reserved after all.
INZOLIAH: So did you. Are they dead?
Malvasian takes the potion of healing from Dolcettus's pack.
MALVASIAN: Yes. Fortunately, the potion of healing wasn't broken when he fell. Well, I guess this leaves just the two of us to collect the reward.
INZOLIAH: We can't get out of this place without each other. Like it or not.
The two battlemages pick up the chest and begin plodding carefully through the undergrowth, pausing from time to time at the sound of footsteps or other eerie noises.
MALVASIAN: Let me make sure I understand. You have a little bit of magicka left, so you elected to use it to make Schiavas the ghost's target, forcing me to use most of my limited reserve to destroy the creature so I wouldn't be more powerful than you. That's first-rate thinking.
INZOLIAH: Thank you. It's only logical. Do you have enough power to cast any other spells?
MALVASIAN: Naturally. An experienced battlemage always knows a few minor but highly effective spells for just such a trial. I take it you, too, have a few tricks up your sleeve?
INZOLIAH: Of course, like you said.
They pause for a moment before continuing as a fearful wail pierces the air. When it dies away, they slowly trudge on.
INZOLIAH: Just as an intellectual exercise, I wonder what spell you would cast at me if we made it out of here without any more combat.
MALVASIAN: I hope you're not implying that I would dream of killing you so I would keep the treasure all to myself.
INZOLIAH: Of course not, nor would I do that to you. It is merely an intellectual exercise.
MALVASIAN: Well, in that case, purely as an intellectual exercise, I would probably cast a leech spell on you, to take away your life force and heal myself. After all, there are brigands on the road between here and Silvenar, and a wounded battlemage with a valuable artifact would make a tempting target. I'd hate to survive Eldengrove merely to die in the open.
INZOLIAH: That's a well-reasoned response. As for myself, again, not saying I would ever do this, but I think a simple, sudden electrical bolt would serve my purposes admirably. I agree about the danger of brigands, but don't forget, we also have a potion of healing. I could easily slay you and heal myself to full capacity.
MALVASIAN: Very true. It would end up a question then of whose spell was more effective at that instant. If our spells counteracted one another and I leeched your life energy only to be crippled by your lightning bolt, then we could both be killed. Or so near death that a mere potion of healing would scarcely help either one of us, let alone both. How ironic it would be if two scheming battlemages, not saying we are scheming but for the purpose of this intellectual exercise, were left on the brink of death, completely drained of magicka, with one healing potion to choose from. Who would get it then?
INZOLIAH: Logically, whoever drank it first, which in this case would be you since you're holding it. Now, what if one of us were injured, but not killed?
MALVASIAN: Logic would dictate that a scheming battlemage would take the potion, leaving the injured party to the mercy of the elements, I suppose.
INZOLIAH: That does seem most sensible. But suppose that the battlemages, while certainly scheming types, had a certain respect for one another. Perhaps in that case, the victorious one might, for instance, put the potion up a tree near his or her gravely wounded victim. Then when the wounded party had enough magicka replenished, he or she would be able to levitate to the tree branches and recover the potion. By that time, the victorious battlemage would have already collected the reward.
They pause for a moment at the sound of something in the bushes nearby. Carefully, they climb across the branches of a tree to bypass it.
MALVASIAN: I understand what you're saying, but it seems out of character for our hypothetic scheming battlemage to allow his or her victim to live.
INZOLIAH: Perhaps. But it's been my observation that most scheming battlemages enjoy the feeling of having bested someone in combat, and having that person alive to live with the humiliation.
MALVASIAN: These hypothetical scheming battlemages sound ... (excitedly) Daylight! Do you see it?
The two scurry across the branch dropping behind a bush, so we can no longer see them. We can, however, see the shimmering halo of sunlight.
MALVASIAN (behind the tall bush): We made it.
INZOLIAH (likewise, behind the tall bush): Indeed.
There is a sudden explosion of electrical energy and a wild howling aura of red light, and then silence. After a few moment's pause, we hear someone climbing up the tree. It is Malvasian, putting the potion high up in the bough. He chuckles as he climbs back down and the curtain drops.
Epilogue. The curtain rises on a road to Silvenar. A gang of bandits have surrounded Malvasian, who is propped up on his staff, barely able to stand. They pull his chest away from him with ease.
BANDIT #1: What have we got here? Don't you know it ain't safe to be out on the road, all sick like you are? Why don't we help you with your load?
MALVASIAN (weakly): Please ... Let me be ...
BANDIT #2: Go on, spellcaster, fight us for it!
MALVASIAN: I can't ... too weak ...
Suddenly, Inzoliah flies in, casting lightning bolts from her fingers at the bandits, who quickly scramble away. She lands on the ground and picks up the chest. Malvasian collapses, dying.
MALVASIAN: Hypothetically, what if ... a battlemage cast a spell on another which didn't harm him at once, but ... drained his life force and his magicka, bit by bit, so he wouldn't know at the time, but ... feel confident enough to leave the potion of healing behind?
INZOLIAH: A most treacherous battlemage she'd be.
MALVASIAN: And ... hypothetically ... would she be likely to help her fallen foe ... so that she could enjoy the humiliation of him continuing ... to live?
INZOLIAH: From my experience, hypothetically, no. She doesn't sound like a fool.
As Inzoliah lugs the chest off toward Silvenar, and Malvasian expires on the stage, we drop the curtain.
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library-at-breezehome · 10 years ago
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Fall of the Snow Prince
An account of the Battle of the Moesring as transcribed by Lokheim, chronicler to the chieftain Ingjaldr White-Eye
From whence he came we did not know, but into the battle he rode, on a brilliant steed of pallid white. Elf we called him, for Elf he was, yet unlike any other of his kind we had ever seen before that day. His spear and armor bore the radiant and terrible glow of unknown magicka, and so adorned this unknown rider seemed more wight than warrior.
What troubled, nay, frightened us most at that moment was the call that rose from the Elven ranks. It was not fear, not wonder, but an unabashed and unbridled joy, the kind of felicity felt by a damned man who has been granted a second chance at life. For at that time the Elves were as damned and near death as ever they had been during the great skirmishes of Solstheim. The Battle of the Moesring was to be the final stand between Nord and Elf on our fair island. Led by Ysgramor, we had driven the Elven scourge from Skyrim, and were intent on cleansing Solstheim of their kind as well. Our warriors, armed with the finest axes and swords Nord craftsmen could forge, cut great swaths through the enemy ranks. The slopes of the Moesring ran red with Elf blood. Why, then, would our foe rejoice? Could one rider bring such hope to an army so hopeless?
To most of our kind, the meaning of the call was clear, but the words were but a litany of Elven chants and cries. There were some among us, however, the scholars and chroniclers, who knew well the words and shuddered at their significance.
"The Snow Prince is come! Doom is at hand!"
There was then a great calm that overcame the Elves that still stood. Through their mass the Snow Prince did ride, and as a longboat slices the icy waters of the Fjalding he parted the ranks of his kin. The magnificent white horse slowed to a gallop, then a trot, and the unknown Elf rider moved to the front of the line at a slow, almost ghostlike pace.
A Nord warrior sees much in a life of bloodshed and battle, and is rarely surprised by anything armed combat may bring. But few among us that day could have imagined the awe and uncertainty of a raging battlefield that all at once went motionless and silent. Such is the effect the Snow Prince had on us all. For when the joyous cries of the Elves had ended, there remained a quiet known only in the solitude of slumber. It was then our combined host, Elf and Nord alike, were joined in a terrible understanding — victory or defeat mattered little that day on the slopes of the Moesring Mountains. The one truth we all shared was that death would come to many that day, victor and vanquished alike. The glorious Snow Prince, an Elf unlike any other, did come that day to bring death to our kind. And death he so brought.
Like a sudden, violent snow squall that rends travelers blind and threatens to tear loose the very foundations of the sturdiest hall, the Snow Prince did sweep into our numbers. Indeed the ice and snow did begin to swirl and churn about the Elf, as if called upon to serve his bidding. The spinning of that gleaming spear whistled a dirge to all those who would stand in the way of the Snow Prince, and our mightiest fell before him that day. Ulfgi Anvil-Hand, Strom the White, Freida Oaken-Wand, Heimdall the Frenzied. All lay dead at the foot of the Moesring Mountains.
For the first time that day it seemed the tide of battle had actually turned. The Elves, spurred on by the deeds of the Snow Prince, rallied together for one last charge against our ranks. It was then, in a single instant, that the Battle of the Moesring came to a sudden and unexpected end.
Finna, daughter of Jofrior, a lass of only twelve years and squire to her mother, watched as the Snow Prince cut down her only parent. In her rage and sorrow, Finna picked up Jofrior's sword and threw it savagely at her mother's killer. When the Elf's gleaming spear stopped its deadly dance, the battlefield fell silent, and all eyes turned to the Snow Prince. No one that day was more surprised than the Elf himself at the sight that greeted them all. For upon his great steed the Snow Prince still sat, the sword of Jofrior buried deeply in his breast. And then, he fell, from his horse, from the battle, from life. The Snow Prince lay dead, slain by a child.
With their savior defeated, the spirit of the remaining Elven warriors soon shattered. Many fled, and those that remained on the battlefield were soon cut down by our broad Nord axes. When the day was done, all that remained was the carnage of the battlefield. And from that battlefield came a dim reminder of valor and skill, for the brilliant armor and spear of the Snow Prince still shined. Even in death, this mighty and unknown Elf filled us with awe.
It is common practice to burn the corpses of our fallen foes. This is as much a necessity as it is custom, for death brings with it disease and dread. Our chieftains wished to cleanse Solstheim of the Elven horde, in death as well as life. It was decided, however, that such was not to be the fate of the Snow Prince. One so mighty in war yet so loved by his kin deserved better. Even in death, even if an enemy of our people.
And so we brought the body of the Snow Prince, wrapped in fine silks, to a freshly dug barrow. The gleaming armor and spear were presented on a pedestal of honor, and the tomb was arrayed with treasures worthy of royalty. All of the mighty chieftains agreed with this course, that the Elf should be so honored. His body would be preserved in the barrow for as long as the earth chose, but would not be offered the protection of our Stalhrim, which was reserved for Nord dead alone.
So ends this account of the Battle of the Moesring, and the fall of the magnificent Elven Snow Prince. May our gods honor him in death, and may we never meet his kind again in life.
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library-at-breezehome · 10 years ago
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Charus Pie: A Recipe
by Nils
If I have to hear one more time about that famous gourmet who wrote that recipe book, I'll hack off my own ears with a blunt axe.
Sure, he can cook up some dishes fit for them stodgy Imperials and them poncy Bretons, but real Nords want real Nord food, and my chaurus pie is just that.
I guess I been complaining a lot about it, cause Susanna was yelling at me. Nils, she says, if your chaurus pie is so good, you should write down the recipe.
Well, I ain't good with my letters and I got no talent for writing, but I thought why not give it a go? So this here's my first ever recipe that I wrote down and I hope you like it.
First thing you'll need is some chaurus meat and that ain't easy to come by. Chauruses mostly live in caves, and as like as not they share them caves with other nasty things.
If you go hunting for chaurus meat to make some dinner with, make sure you don't end up as dinner yourself. Haha.
Anyway, like I was saying, get yourself some good armor and a nice big sword, and if you've got some stout men who won't run off at the first sign of trouble - in other words, not like one of them poncy Bretons - then go looking in caves and you'll find a chaurus sooner or later.
They look like big bugs the size of really big dogs, and mind you watch out for that acid they spit. That'll ruin your armor pretty quick.
Now once you got some chaurus meat, you got to put it on a spit. Make sure you get that white, thick meat from the midsection. Don't use that yellow meat from the head or legs, because that's got poisonous acid in it and if you eat it, you'll probably die.
So you cook up your chaurus on the spit. And you want to baste it with sauce. To make that, grind up some tomatoes into pulp and then mix that with water, peppers, honey and salt. And then you have to boil it all together.
I wouldn't use too many peppers, but you want a few spoons of salt. How much honey you use is up to you. Depends on how sweet you want it.
When the chaurus is done and you've basted it enough, then you want to bake it in a pie with some potatoes, carrots and apples. And put the rest of that sauce you made in there, too.
If you want turnips, sometimes those are good. Depends on what you're in the mood for.
Then you cook that for awhile. Look for the top to be light brown, that's when you know it's done.
And that's it. Easy as pie. Haha.
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library-at-breezehome · 10 years ago
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The Windhelm Letters
The following transcribed letters were recovered from a strongbox found after a fire consumed a house in Solitude in the early part of the 3rd Era . Nobody by the addressed name lived at the home, and it is unknown how long the family had owned the strongbox. The letters are believed to be written during the reign of Jarl Elgryr the Unminded, who ruled Windhelm in the Second Era - and about whom few other records are extant.
My dearest Thessalonuis,
I hope this letter reaches you, and finds you well. It is getting more difficult to find paper within the city, but I still save the scraps sent by the city's tax agents. I hope you don't mind a household reckoning on the reverse of this.
Windhelm remains as cold as ever, but nothing compared to the heart of her king. Smoke and revelry rise from the palace daily, while we have little wood or coal to keep the chill off. I fear for the little ones, but they're so brave, having never known any other kind of life. We all speak to you daily, and hope that we may come to see you soon
Yours, Reylia
Dear Thessalonuis,
Your last message arrived safely, but the promised gold mentioned did not. When I mentioned this to the courier, she shrugged and turned to the door with no other word. While bearing, I would caution you to not trust that particular woman again.
The minds of the city grow numb with cold and silence. We starve, and the unminded one makes no appearance, no speech, nothing to succor his people. His wizard has been walking the streets of the city at odd hours, visiting homes. I saw him paint some horrid symbol on one door -- it dripped like blood before vanishing like sand in the wind. The next dawn, nobody who lived there still drew breath. I am a friend to one of the scullery maids who was sent to clean out the house. She described the most horrible things to me and the children, but I will spare you the details.
The worst of it is, that was a house that supported the king. If that's what happens to his friends, what will be the fate of the rest of us?
But don't let this shift your mind from its important tasks. We all know you work to free us, and pray for your success and swift return.
Love, Reylia 
This next letter was scribbled onto a piece of cloth with what appears to be charcoal.
Thess.,
I hope you didn't actually ... [illegible] .. efforts are important, but our sufferings must remain .. [illegible] ... retaliation can be swift and terrible. If you no longer care for me, at least think of your ... [illegible] ....
Love Always, R
Dear Thessalonius,
Weeks go by and we have no word from Solitude. I tell the children that you're simply very busy, but it's getting harder to make excuses for you. If you can no longer send money (and I understand, smuggling anything of value into the city has become a fool's errand), at least send word that you still live and work for the freedom of Windhelm.
As regards your issue that I mentioned previously, worry not. With food shortages being what they are, I have removed it from my concerns.
Always yours, Reylia
My dearest Thessalonius,
It was good to hear from you at last. Please forgive the rantings of a starving mind. We have at last depleted the basement stores of food, even with the strictest rationing. I see the little ones' faces growing thin and my heart weeps for them. They are, in some ways, brave. I think they're looking after me moreso then I them. Please come home. I strongly desire to look upon your face.
—R
Papa,
Ma said to write you, so we love and miss you. Ma is tired alot, but has lots of visitors, so we are being good and helping.
Love, Stessl and Shapl
Thessalonius,
I don't have much time. The city has finally broken. The gates of the palace will not keep us out. The storming begins soon. I have gathered those who still have a spirit to live, and we are taking our own fortunes to hand. I hope to see you on the other side of this. Pray for us as we once prayed for you.
Your Reylia
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library-at-breezehome · 10 years ago
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The Red Book of Riddles
This handye booke doth containe alle diverse manner of riddles and follyes, and, by means of carefulle studye, the prudente scholarlye gentlemane maye finde himselfe noe longer discomfited by the sharpe wite of his fellowes.
[The posing and puzzling of riddles is a convention of polite aristocratic Western society. Nobles and social aspirants collect books of riddles and study them, hoping thereby to increase the chances of their appearing sly and witty in conversation.]
The question:
It has a tail, a side and a head I call it what I call a snake
It has no body and it is dead
The answer:
It must be a drake
The question:
Poets know the hearts of Men and Mer
But beasts can't know my heart, you see
This book was written by a bear
The answer:
It is not a book of poetry.
The question:
I gave you a sock, not unlike a box
With hammers and nails all around it
Two lids open when it knocks
The answer:
It must have been a great hit.
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library-at-breezehome · 10 years ago
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The Falmer: A Study
by Ursa Uthrax
I have studied, and traveled, and explored, and observed, and my hypothesis has finally been confirmed: that the twisted Falmer that inhabit the darkest depths of Skyrim are indeed the snow elves of legend.
No one really knows when the story of the snow elves began, but the ancient work "Fall of the Snow Prince," which is an account of the Battle of the Moesring as transcribed by Lokheim, chronicler to the chieftain Ingjaldr White-Eye, gives a rather vivid account of its ending.
According to this eyewitness account, the great Falmer leader known only as the Snow Prince died in glorious battle, and was buried with honor by his Nord slayers. The remaining snow elves were scattered or slain, and were never heard from again. Or so many thought.
But where the story of the ancient snow elves ends, that of the current-day Falmer begins. For when the snow elf host was shattered on that fateful day, it did not simply disperse - it descended. Into the earth, deep underground. For the Falmer sought sanctuary in the most unlikely of places - Blackreach, far beneath the surface of Skyrim, in the legendary realm of the Dwemer themselves.
Yes, Blackreach exists. I have been there, and unlike most of those who have witnessed its terrible glories, I have returned. And I now know the truth about the Falmer.
After their defeat by the Nords, the dwarves of old agreed to protect the Falmer, but at a terrible price. For these Dwemer did not trust their snow elf guests, and forced them to consume the toxic fungi that once grew deep underground. As a result, the snow elves were rendered blind.
Soon, the majestic snow elves were rendered powerless. They became the dwarves' servants... and then their slaves. But the Dwemer's treachery was so deep, so complete, that they made the fungi an essential part of the Falmer's diet. This guaranteed the weakness of not only their current Falmer thralls, but their offspring as well. The snow elves, for time eternal, would be blind.
But as is always the story with slaves and their masters, the Falmer eventually rebelled. Generations after they first sought solace among the dwarves, and experienced bitter betrayal, the Falmer rose up against their oppressors. They overthrew the dwarves, and fled even further down, into Blackreach's deepest, most hidden reaches.
For decade upon decade, the two sides waged a bitter conflict. A full-fledged and bloody "War of the Crag" that raged deep below Skyrim's surface, completely unbeknownst to the Nords above, a war whose battles and heroes must forever remain lost to our knowledge. Until one day, the war ended. For on that day, the Falmer went to meet their Dwemer foes in battle, only to find that the entire race had... vanished.
Finally free from the threat of their Dwemer overlords, the Falmer were able to spread freely throughout Blackreach. But years of fighting the dwarves had left them bloodthirsty and brutal. Feeling the need to conquer, to kill, they began mounting raids to the surface world.
And so the legends began. Of small, blind, goblin-like creatures who would rise from the cracks of the earth, in the dead of night, to slaughter cattle, attack lonely travelers, and steal sleeping babes from their cribs.
In recent years, however, the sightings of these creatures have become more and more frequent. Their raids, more organized. Their attacks, more brutal. In fact, one might even come to the conclusion that the Falmer are ready to change once again. Could it be true? Are the snow elves of ages past ready to reclaim their long-forgotten glory? Are they ready to surge to the surface, and make war upon the "light dwellers"?
If that happens - if the Falmer are indeed planning on reconquering Skyrim - I fear a horror neither man nor gods could possibly stand against.
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library-at-breezehome · 10 years ago
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Amongst the Draugr
by Bernadette Bandian, College of Winterhold
It wasn't until my seventh month with the creatures that they seemed to accept me. Well, "accept" isn't really the proper word, but they seemed to have decided that I posed no threat to them and gradually ceased their attacks. Though more than capable of fending them off (a combination of fire and turning spells are generally sufficient), I admit that I tired of having to be ever vigilant in their presence.
I'll never know whether there was some sort of agreement communicated among them, for the only utterances they make seem to be in that heathen tongue that I can't even pronounce, much less transcribe. In time, I learned more of their intentions towards me from their general movements and tones rather than specific words. Hostility in any creature is easily read, but in these most peculiar of the living dead, with such variations in gait and speed, what amounts to a hostile charge in one may simply be casual movement in another. The eyes seem to be key to their intent, and I will confess to more than one dream haunted by the glowing pinpoints in the darkness.
I had always wondered why the ancient priests of the dragon cult insisted that their followers be buried with them. It seems the height of pagan vanity to drag your conscripts to their death along with you, but as I integrated into their presence, I began to observe the reasons. Every day, a different set of draugr would awaken, shamble their way to the sarcophagus of their priest, and prostrate themselves before it. Several hours of this, followed by a meticulous cleaning of the area. It would appear that the adherents of the dragon priest continue their worship of him in death, which would also explain the ferocity with which they defend his chambers.
It took several weeks before I felt comfortable approaching the dragon priest's resting place, myself. Inch by inch, until the snarling draugr around me seemed to tire of fending off my timid presence. I was able to set some simple scrying spells around the tomb, that I might get a sense of what magical energies resided there. When the next group of draugr came to pay homage to the priest, I noted a sort of transferral happening. A distinct flow of life force between the adherents and the master.
It was here that I finally understood the dragon cult's notion of resurrection. The second eternal life was only promised to those who ascended to the priesthood, but the lesser functionaries contributed their life force to sustaining them for eternity. I don't know what sort of eternal wellspring they draw from, but it's clear that each draugr carries only the barest whisper of life in it, and rekindles it nightly while resting in its niche. I now believe that the grotesque forms that we see in the barrows were, in fact, buried fully as men and women, and only over the thousands of years that have passed withered into the wretched things we know. If we had visited a barrow directly after its construction, we might not have even known any of its inhabitants were dead!
These discoveries and extrapolations excite me, and my mind aches to return to the barrows. I have only paused here at the College to transcribe these notes and gather further supplies for a more extended stay. My new hope is to learn some rudimentary way of speaking to them, for imagining what they could tell us of the early mists of time is staggering.
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library-at-breezehome · 10 years ago
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Aedra and Daedra
The designations of Gods, Demons, Aedra, and Daedra, are universally confusing to the layman. They are often used interchangeably due to the arrogance and ignorance of the said user.
"Aedra" and "Daedra" are not relative terms. They are Elvish and exact. Azura is a Daedra both in Skyrim and Morrowind. "Aedra" is usually translated as "ancestor," which is as close as Cyrodilic can come to this Elven concept. "Daedra" means, roughly, "not our ancestors." This distinction was crucial to the Dunmer, whose fundamental split in ideology is represented in their mythical genealogy.
Aedra are associated with stasis. Daedra represent change.
Aedra created the mortal world and are bound to the Earth Bones. Daedra, who cannot create, have the power to change.
As part of the divine contract of creation, the Aedra can be killed. Witness Lorkan and the moons.
The protean Daedra, for whom the rules do not apply, can only be banished.
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library-at-breezehome · 10 years ago
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Advances in Lockpicking
I am not a writer. I am a thief. I am a good thief. I am not such a good writer. Anyway, I want to write about picking locks. I read a book about designing locks once. It was good. It gave me lots of ideas.
Some guys make locks with angled keyholes. Always carry a bent lockpick. They will work good in these locks. I do, and I open lots of locks. Sometimes I carry copper lockpicks. Copper bends easy. That way I can bend it right there. Copper lockpicks break easy too. Be careful.
Sometimes the locks have weird spings. They all spring differently, which makes picking it hard. I hold my torch close to the lock. This makes it hot. When it's hot, the springs are all the same. They don't bounce so differently any more. Be careful not to burn yourself.
Some thieves can't read. If you can't read, get someone to read this book to you. It will make more sense then.
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