limbus-datamines
limbus-datamines
Limbus Company Asset Posting
211 posts
as it says on the tin.read pinned post for more information.
Don't wanna be here? Send us removal request.
limbus-datamines · 6 months ago
Note
Gonna be honest when the blue boy jumpscare happened I immediately thought of you
Tumblr media
Do you have any idea how fucking pissed I was when I saw his name in the credits
5 notes · View notes
limbus-datamines · 6 months ago
Text
Tumblr media
THE DREAM IS LOST MEDIA
34 notes · View notes
limbus-datamines · 6 months ago
Note
Hello,
The narrator for Area 2, from "I welcome you all with all my heart, dear guests, to Haunted: Bloody Mary." to "And now, please give a warm welcome to the Bloodfiends of the attraction 'Haunted: Bloody Mary'. They'll be here for the "Spooky Scary Photoshoot with Bloodfiends"." should have a generic portrait instead of Sansón. It's only Sansón starting from the line where he says "What misfortune!"
fixed
0 notes
limbus-datamines · 7 months ago
Text
Tumblr media
20 notes · View notes
limbus-datamines · 7 months ago
Note
Hey! I remember some time ago someone requested the stagger vfx but I can't find that post nor find it on the drive. Specifically the gold particle effect that goes on a staggered unit on combat start, with the "STAGGER" text on top? Thank you in advance! (pleading emoji) (pleading emoji) (pleading emoji)
0 notes
limbus-datamines · 7 months ago
Text
Tumblr media
Canto VII Part 1 CG's
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
70 notes · View notes
limbus-datamines · 7 months ago
Note
tysm for your work 🙏 absolute legend
Tumblr media
its an honor to serve
2 notes · View notes
limbus-datamines · 7 months ago
Note
might be a dumb question sorry, but is there a way to easily download the entirety of the limbus storylogs for offline use?
its open source, you can download it or fork it from github
if you arent tech-savvy enough to do all that, either saving the entire page one by one as a pdf should work (especially in terms of cross-device compatibility), theres also a lot of website copier/downloaders floating around online.. ive used httrack but it seems theres better alternatives
i dont use javascript at all iirc so they should all work fine no matter which one you decide to use
3 notes · View notes
limbus-datamines · 7 months ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media
Zwei West Section 3 Sinclair
15 notes · View notes
limbus-datamines · 7 months ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media
Cinq West Section 3 Meursault
47 notes · View notes
limbus-datamines · 7 months ago
Text
Tumblr media
128 notes · View notes
limbus-datamines · 7 months ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Paula and Camille
44 notes · View notes
limbus-datamines · 7 months ago
Text
Tumblr media Tumblr media Tumblr media
Sansón
16 notes · View notes
limbus-datamines · 7 months ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
A Colorful Cast of Characters..
80 notes · View notes
limbus-datamines · 7 months ago
Text
Tumblr media
15 notes · View notes
limbus-datamines · 8 months ago
Text
Hod Announcer Lines
Long post, under cut
"id": "announcer_cheer_18_1", "dlg": "You'll all be able to grow once you survive this hardship. We may have a few sacrifices along the way, but… as your Sephirah, I'm committed to helping you survive this."
"id": "announcer_cheer_18_2", "dlg": "Is there anything you'd like to talk to me about? You know I'm always willing to listen to your difficulties in a counseling session."
"id": "announcer_specialcheer_18_1", "dlg": "S-see, Tiffany? Do you see how messed up things can get when you don't listen to me…?Oh… It's… nothing. Sorry, I keep hearing some weird noise…"
"id": "announcer_specialcheer_18_2", "dlg": "No… Most employees are down… But… but I tried so hard. … Was I really not that helpful in the end…?"
"id": "announcer_enemy_break_18_1", "dlg": "The suppression target is shaken. Let's keep pushing, everyone!"
"id": "announcer_ally_break_18_1", "dlg": "An employee is looking pretty shaken. I hope someone'll help them soon…"
"id": "announcer_killenemy_18_1", "dlg": "The employees suppressed an entity. This'll prevent a lot of future harm, I'm sure!"
"id": "announcer_ally_dead_18_1", "dlg": "I saw their face, manager. I saw the desperate look on the dying employee. Do you think my training was lacking…?"
"id": "announcer_enemy_adv_18_1", "dlg": "Please don't say that this is all my fault, manager… You can't do that to me. I'm a good Sephirah after all, aren't I?"
"id": "announcer_ally_adv_18_1", "dlg": "Look, manager! Everyone overcame the difficulty and became accomplished employees as a result! Do you think I was… helpful, this time?"
"id": "announcer_danger_18_1", "dlg": "I know things are worse, but… I tried my best… Why can't you understand how hard I'm trying— How kind I am? All of you would have been killed like insects by now if I hadn't helped you!"
"id": "announcer_enemy_specialskill_18_1", "dlg": "Manager, please identify the hostile entity's specifications! More employees will get hurt if you don't!"
"id": "announcer_enemy_specialgimmick_18_1", "dlg": "Please focus, everyone. The entity we’ll suppress today needs to be handled a bit differently than the others."
"id": "announcer_advatk_physical_18_1", "dlg": "Why don't you try that same attack against that entity, too? Maybe we could record a video of it, and it'll be a nice positive example to help the other employees!"
"id": "announcer_disadvatk_physical_18_1", "dlg": "That wasn't the best countermeasure, but it was much better than nothing. Let's focus next time, okay?"
"id": "announcer_advatk_attr_18_1", "dlg": "Perfect, you did just I told you during our counseling session! I knew it… my counseling campaign was a great idea."
"id": "announcer_disadvatk_attr_18_1", "dlg": "Didn't I already have a counseling session with that employee? Why did they attack the entity like that…?"
"id": "announcer_enemy_specialbuff_18_1", "dlg": "This doesn't match the data we received from the Information Team, but… don't panic, manager! It'll all be okay as long as we maintain our composure."
"id": "announcer_enemy_specialdebuff_18_1", "dlg": "The suppression target is in pretty rough shape! Phew, I was worried that we might have to ask Gebura to call in the Rabbit Team."
"id": "announcer_ally_specialbuff_18_1", "dlg": "It seems like… the employees are at an advantage. Maybe we can use this to suppress the entity…"
"id": "announcer_ally_specialdebuff_18_1", "dlg": "Something's off about that employee… I told you, they can't work properly without my counseling sessions."
"id": "announcer_enemy_destroy_18_1", "dlg": "Our employees broke off a part of that entity! I told you that advance training would come in handy, didn't I?"
"id": "announcer_enemy_destroy_18_2", "dlg": "The entity's part is broken. Let's use this chance to quickly suppress the entity so less of our employees will be hurt, manager!"
"id": "announcer_round_takebigdmg_18_1", "dlg": "You! Get it together! You're going to blame me if you get yourself killed, aren't you?! Are… are you trying to make me a bad Sephirah?"
"id": "announcer_round_takebigdmg_18_2", "dlg": "Listen to me! I'm the only one of the Sephirot who even cares about your safety… So why won't you do as I taught you…?"
"id": "announcer_round_givebigdmg_18_1", "dlg": "You dealt a pretty big blow against the suppression target! A perfect attack I'd expect from an employee of the Training Team."
"id": "announcer_round_givebigdmg_18_2", "dlg": "Let's keep pushing just a little more! We're so close to suppressing this entity!"
"id": "announcer_multikillenemy_18_1", "dlg": "Woah, we should show off that attack to the other Teams, too! I'm sure they can learn plenty from that move."
"id": "announcer_add_18_1", "dlg": "Manager, the Qliphoth Meltdown gauge is rising. At this rate, the Ordeal will be here at any minute!"
"id": "announcer_add_18_2", "dlg": "Manager, there's only one bar left of the Qliphoth Meltdown gauge! Prepare for the Noon of Violet!"
"id": "announcer_add_18_3", "dlg": "The Physical Intervention Shield protected the employees. I'm so relieved that we managed to restore the Regenerator."
"id": "announcer_equip_18_1", "dlg": "Hello, everyone! Please give the camera a bright smile~ As the Sephirah of the Training Team, I'll be joining you today to film a training video for hostile entity suppression!"
8 notes · View notes
limbus-datamines · 8 months ago
Text
Dawn Office Fixer Announcer Lines
Long post, under cut
"id": "announcer_cheer_19_1", "dlg": "- Eugh, this ssanghwa-cha smell… did you seriously bring that all the way out here?\n- I'll… uh, open the window right away, seonbae.\n- It's one of the few remaining joys of this old man, Yuna. Please understand."
"id": "announcer_cheer_19_2", "dlg": "- I think I'll ask seonbae out to a teahouse once we're done with this contract…\n- Mm… I'll think about it after we deal with the rent.\n- S-seonbae! When'd you get here?!"
"id": "announcer_specialcheer_19_1", "dlg": "- Ah…\n- Hoho, Philip. Look over there; it seems that they've made the same mistake you often do."
"id": "announcer_specialcheer_19_2", "dlg": "- W-what do we do? It's getting real hairy out there.\n- We will stick close to them.\n- The contract's still going, gramps."
"id": "announcer_enemy_break_19_1", "dlg": "- Striking without hesitation is the answer in situations like this. Right, master?\n- Correct. This is an excellent opportunity."
"id": "announcer_ally_break_19_1", "dlg": "- Back in my day, we used to just tough out hits like that… The youth these days have such frail bodies.\n- Old stories again, huh."
"id": "announcer_killenemy_19_1", "dlg": "- You must abandon all mercy once you've set your mind to killing someone. Just like them.\n- I'll be sure to bear that in mind, master."
"id": "announcer_ally_dead_19_1", "dlg": "- Is our only choice… to sit here and watch as our colleagues die…?\n- Philip… we don't always get to choose."
"id": "announcer_enemy_adv_19_1", "dlg": "- Fight 'till the end, even if the tide is against you.\n- Seonbae's right. You should… fight 'till the end…"
"id": "announcer_ally_adv_19_1", "dlg": "- Are you sure they're okay…? They seem to be in danger.\n- My… Observe closer, Philip. The enemies don't seem to be much better off, do they?"
"id": "announcer_danger_19_1", "dlg": "- Such intensity… This reminds me of the Smoke War days.\n- Can't call yourself a real Fixer without overcoming stressful situations like that."
"id": "announcer_enemy_specialskill_19_1", "dlg": "- One can predict their opponent's next play by observing their movements.\n- True. Forecasting what happens after can make or break the battle."
"id": "announcer_enemy_specialgimmick_19_1", "dlg": "- Seonbae, this is…!\n- Yeah. Something is brewing over there… watch out."
"id": "announcer_advatk_physical_19_1", "dlg": "- That was a pretty good plan of attack.\n- You could tell just from looking at them, seonbae…?\n- Well, it's just a basic observation."
"id": "announcer_disadvatk_physical_19_1", "dlg": "- Hoho, that was quite ineffective.\n- You noticed that too, gramps?\n- An old man's body holds as much experience as it has aged."
"id": "announcer_advatk_attr_19_1", "dlg": "- I like your multifaceted way of thinking. That was the correct way to attack it.\n- Try to remember what you just did, okay?"
"id": "announcer_disadvatk_attr_19_1", "dlg": "- That… attack… seemed like a completely pointless—\n- I mean, it's not like they completely whiffed, right?"
"id": "announcer_enemy_specialbuff_19_1", "dlg": "- I don't want to believe this, but… I think the enemies are powered up.\n- Mm. I still believe that victory is still within reach."
"id": "announcer_enemy_specialdebuff_19_1", "dlg": "- Something's off about the enemies. Maybe they're gearing up for something?\n- No, this is…\n- … An opportunity. An opportunity that doesn't come easy."
"id": "announcer_ally_specialbuff_19_1", "dlg": "- It seems that we'll have some time to relax. Philip? Brew me a cup of ssanghwa-cha, if you don't mind?\n- R-right away, master!\n- Ugh…"
"id": "announcer_ally_specialdebuff_19_1", "dlg": "- Considering the states you guys are in… continuing to fight seems a bit foolhardy.\n- It's not up to us to decide whether it's foolhardy or not, Philip. It's up to those on the field."
"id": "announcer_enemy_destroy_19_1", "dlg": "- They broke off a part!\n- Hey, not a bad strategy."
"id": "announcer_enemy_destroy_19_2", "dlg": "- Focusing on destroying a single part first always seems to be an effective strategy.\n- Quite. It limits their options, making their attacks more predictable."
"id": "announcer_round_takebigdmg_19_1", "dlg": "- This isn't good. The enemies hit them right where it hurts.\n- They will have their chance once the enemies' offense is spent, no?"
"id": "announcer_round_takebigdmg_19_2", "dlg": "- Are you sure they're okay, master? Maybe this is the time to retreat…\n- Retreat isn't always an option, Philip. Now is one such situation."
"id": "announcer_round_givebigdmg_19_1", "dlg": "- Quite the singular strike. The City could use more Fixers like them.\n- I'll… try harder, too."
"id": "announcer_round_givebigdmg_19_2", "dlg": "- Do you think I'll be able to pull off something like that in the future?\n- Of course, Philip. I see great potential within you.\n- Oh, sure. Is that why you give him the ssanghwa-cha brewing duty all the time?"
"id": "announcer_multikillenemy_19_1", "dlg": "- Hoho, this is like watching my younger self fight.\n- I heard you really were something back in the day, master.\n- Stop buttering gramps up, Philip. Or he'll start expecting it in every other sentence."
"id": "announcer_equip_19_1", "dlg": "- In this contract, we are tasked with observing another Fixer's—\n- Hm, no need to read it word for word. I have already perused it.\n- Same here, I know all the necessary info. No need for a briefing.\n- Okay…"
9 notes · View notes