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Devlog #72
What I Wanted To Get Done:
Get back into some gamedev after a 2 week break.
What I Actually Got Done:
Enabled Field of view sensory just for pilot
Fixed issue where pilot shoots when spawning
Added dev setting to disable music so I don鈥檛 get sick of it
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DevLog #71
What I Wanted To Get Done:
Add a cursor and setup some storage managers for settings
What I Actually Got Done:
Added basic cursors to Super Pixalo and some templates for managers
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DevLog #70
What I Wanted To Get Done:
Finish the config menu so I can move on to fun stuff
What I Actually Got Done:
Finished the config menu
Worked on debugging a scaling issue
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DevLog #69
What I Wanted To Get Done:
Have a light night of R&R and prep the settings menu
What I Actually Got Done:
Prepped assets for the settings menu
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DevLog #68
What I Wanted To Get Done:
Finish the decades and levels leading into them
What I Actually Got Done:
Finished the decades menu
Finished the collectibles menu
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DevLog #67
What I Wanted To Do:
Finish Level Menu layout
What I Actually Got Done:
Finished level grid and made it dynamic
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DevLog #66
What I Wanted To Get Done:
Finish developing the decades menu for the Super Pixalo update
What I Actually Got Done:
Finished developing decades
Designed new level grid screen
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DevLog #65
What I Wanted To Get Done:
聽Automate build and deployment process for BattleRoom
聽Update Dissonance repo
What I Actually Got Done:
聽Automated development and deployment process for BattleRoom, Dissonance, and Super Pixalo
聽Updated Dissonance on Itchio
聽Fixed audio bug with BattleRoom demo
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DevLog #64
What I Wanted To Get Done:
Get BattleRoom ready for some alpha players
What I Actually Got Done:
Got itchio graphics setup
Added some build script customizations
Tested everything out
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DevLog #63
What I Wanted To Get Done:
Take care of some business stuff
Continue team changes to BattleRoom
What I Actually Got Done:
Took care of business like a boss
Added soundFX and some Temp Music to BattleRoom
Played through a few times to see if anything major needed fixing for some others to playtest
Finished changing team stuff
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Devlog #62
What I Wanted To Get Done:
Looking through the design files and figure out refactoring
What I Actually Got Done:
Removed old design elements
Cleaned up some more renaming things
Watched the debate
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DevLog #61
What I Wanted To Get Done:
Work on generalizing teams
Continue fixing readability issues
What I Actually Got Done:
Implemented new end screen
Renamed a bunch of things in the assets to be more generic
Cleaned up assets to be easier to maintain and find
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DevLog #60
What I Wanted To Get Done:
Get back into BattleRoom!
What I Actually Got Done:
Redesigned the BattleRoom end screen
Redesigned Team oriented text and labels
Took care of small items found in playthrough
Plan a clean up of assets to make development simpler
*note: break was because I got a stomach bug and prioritized resting.*
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DevLog #59
What I Wanted To Get Done:
Develop the decades menu so that it鈥檚 usable
Fix delete issue with project management app
Fix buttons for project management app
What I Actually Got Done:
Figured out a good way to approach the new layout
Started adding panels
Fixed both buttons and delete on project management app
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DevLog #58
What I Wanted To Get Done:
More work on Super Pixalo update
What I Actually Got Done:
Finished new credits and modified visual assets
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DevLog #57
What I Wanted To Get Done:
Get back to gamedev
What I Actually Got Done:
Finished new main menu for Super Pixalo
Updated gradle dependencies and removed ios support
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DevLog #56
What I Wanted To Get Done:
Work on the project management app
What I Actually Got Done:
Got project management app working and running!
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