A blog about showing my journey through designing a fighting game
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Character Idea breakdown
These are my initial ideas and notes for my 12 characters that will feature in my all female fighting game.
Themes:
Career Girls
Astronaut:聽
Space聽
Planets聽
1967 (first trip to space)
United States/ Russia聽
NASA聽
1980s
Cowgirl:
Wild West
1865-1900
America
Horses
Guns
Rodeo
Annie Oakley
DJ:
Music
Accidentally invented in 1930s
EDM
Rave Culture
First DJ dance party held in England
Turntable invented in jamaica
Idol:
South Korean聽
K-pop聽
Black Pink聽
Aespa
Pirate:
1500s - 1830s
Caribbean聽
Eye patch聽
Ching Shih (pirate Queen)
Fantasy Girls
Gecko: Crested Gecko
New Caledonia聽
Eye lash gecko
Eats Fruits聽
Habitats are forests that are humid or costal forest聽
Mythology Girls
Cleopatra:
Queen of the Ptolemaic Egypt聽
51 - 30 BC聽
Athena:
Daughter of Zeus聽
Goddess of War
Creator of spiders聽
She created Medusa聽
Owl as a symbol
Artemis:
Daughter of Zeus聽
Goddess of Hunting and Nature聽
Twin to Apollo聽
Moon and Night聽
Deer Symbol
Joan of Arc:
French
A Knight聽
A bad temper聽
1400s
Burned at the stake for being a Witch
Bob haircut
Sekhmet:
Daughter of Sun God Ra聽
Warrior Goddess聽
Lioness
Enjoyed the taste of blood
She spread disease if she was in a bad mood
Hua Mulan:
She takes her fathers place in the army
Practiced Kung fu and trained with a sword聽
Fighting styles:
All of the characters will use a mixture of the 16 different types of martial arts fighting styles聽
Astronaut: Jeet Kune Do
Cowgirl: Karate
DJ: Capoeira
Idol: Taekwondo
Pirate: Krav Maga
Gecko: Wing Chun聽
Cleopatra: Tai Chi聽
Athena: Muay Thai
Artemis: Aikido聽
Joan of Arc: Kick Boxing聽
Sekhmet: Hapkido
Hua Mulan: Kung Fu
Special Moves:
Each of the characters will have a special move that they can do once the player hits the right combination of buttons. The special move will be enabled after your character is charged up enough. They will get charged up through points they gain when successfully completing normal combination attacks. The special move will do a high level of damage.聽
Weapons:聽
Each characters special moves will involve a weapon that will only appear during the special move. The rest of the game play will simply be hand to hand combat.聽
Astronaut: Missiles
Cowgirl: Lasso聽
DJ: Vinyls
Idol: Lightstick
Pirate: Cutlass
Gecko: Tail聽
Cleopatra: Dagger (fan?)聽
Athena: Spear
Artemis: Bow and Arrow
Joan of Arc: Canon
Sekhmet: Arrows
Hua Mulan: Halberd
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Ideas for characters
Some concept ideas for characters I want to create:
Alien/ Astronaut
Cowgirl
Dancer
DJ
Robot
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Books I have read
To get a better idea of how I will create and present my final work, I picked up a few concept art books to look into.

To start I look at The Art Of Monsters Inc. This book goes through the many years it took to create the Disney and Pixar film Monsters Inc. It shows the different iterations of the characters, the overall aesthetics of the world as well as the specific sets and locations. It really helped me to get a better understanding of what I will need to do when coming up with my game as well as how to present the final collection of art.
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Music - XG "GRL GVNG"
To gather more ideas I wanted to look into music that may inspire me. My main goal was to just find songs or instrumentals that I felt fit the vibe of my game or that I could imagine playing during the game. Once I found a song, I looked into the music video and imagery that was released alongside the song to further my inspiration.
To start I have XG "GRL GVNG"
(Music Video Screenshots)
Promotional Images







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Existing Female Characters




I wanted to look at existing characters to get some better ideas of where I wanted to go with my designs. These are only a few examples however it was very clear through my research that a majority of female characters wore revealing clothes or skin tight clothes. Personally, I don't think this is too much of a problem as it's okay for women to dress this way and that is something I would like to explore in my game, however, I would be interesting to see more of a variety with female characters in the future. For example, there could be more characters that are fully dressed like the character Lili from the game Tekken that you can see above. The way the characters are currently dressed becomes a problem when you start to look into the reasoning behind these choices. The biggest global fighting games that are around at the moment, that being, Mortal Kombat, Tekken and Street Fighter are all made by men with a male target audience in mind. There are very few female characters in these games and when there is one they are dressed for the male gaze which sexualises and objectifies women.
Another thing to note is the overall lack of diversity. All of the characters are either white or asian, they all have slim body types and straight hair. For my designs, it would be interesting to try and create a wider selection of woman then is currently seen in todays media.
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Aesthetics









To start I wanted to gather lots of images for inspiration. I really want a strong idea of aesthetics to start myself off as I would like my game to stand out in terms of the look and vibes.
This is what I have so far. I like the bright colours and the ideas of lots of love hearts and overall feminine and girly symbols.
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University Final Major Project
Hello, I am Llowllowii
I am in my final year of university studying illustration and for my final major project, I would like to design concepts for a fighting game that features an all female cast. My main aim with this game is to design a game that mainly targets female players and can display that a strong female character doesn't have to be the stereotype that we are always told about.
The final product will either be a concept art book or website. So far I am only certain that I will design characters, backgrounds, graphics and promotional material however this may change. Please join me through my process of designing this game!
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