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lybeuh · 17 days
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lybeuh · 3 years
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Breed out the Weird Legacy
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a challenge by @nsproduction99 (translated from french by @lybeuh)
Original challenge : https://www.youtube.com/watch?v=IUtZd6b5XJU&t=4s
- The goal of this challenge is to support 5 generations of the same family in order to go from a first character with inhuman features to a last generation with better features, the same goes for their house.
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- You must create a matriarch whose exaggerated and inhuman features make her “ugly”.
- The matriarch must be a young adult and be able to have children.
- She must have the following traits: mean, cold and lazy.
- Everything else concerning the creation of the character is free, apart from the fact that the Sim must be "human".
- No other Sims will have to be created: you will only be entitled in your gameplay to Sims created by EA as well as to NPCs.
- You can't create pets either. If you want one, it's up to you to adopt.
- You must start by purchasing the land of your choice which must be a functioning ruined house for less than $ 20,000 and then withdrawing any remaining funds from your household.
- The starting season should be spring.
- You must keep this land for all generations and transform it as the challenge progresses.
- You are only allowed to change one of the house traits per season.
- Your Sims' life expectancy must be set to "short".
- No cheat code is tolerated, apart from the bb.moveobjects and other cheats that don’t impact the gameplay.
- Anyone integrating the household should not bring any Simoleons with them.
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- You can select any career for the matriarch.
- Only two pregnancies per generation are allowed.
- You can have two different partners for these pregnancies.
- When the child selected to continue the legacy becomes a young adult, you must kick out all the other children (when they become young adults too) out of the household.
- You have to wait until your Sims' birthday to age them up.
- The challenge ends when the last generation becomes young adult.
- It‘s at this moment that you will choose the last heir who will represent his line and who will have to be beautiful, in opposition to the initial matriarch. The house needs to be completely renovated.
- The challenge is lost if a child is removed or dies before being a young adult.
Good luck ! :)
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lybeuh · 3 years
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Sims 4 Legacy Challenge
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a challenge by @chellplays (revisited by @lybeuh)
This is a twelve generation challenge for all of the marriage candidates from concernedape’s stardew valley.
Usual rules apply, meaning no cheats that give you an unfair advantage. Your sims do not have to look or be named after the characters in each generation. do whatever you like!
Generation 1: Abigail:
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 You were raised with humble upbringings. Your dad ran a general store, while your mom was best at complaining about your “alternative lifestyle.” You left home looking to start a life free of rules and parents, and with 20 000 simoleons in your pocket, you settled down in a new city.
traits: music lover, adventurous, geek . aspiration: the curator. career: tech guru, esport gamer branch
goals:
⦁ max out the rock climbing skill ⦁ reach at least level 5 of the video game skill. ⦁ reach at least level 5 in any musical instrument. ⦁ complete the frog collection. ⦁ climb the top of the mountain in Mt. Komorebi ⦁ have one “quirky” trait, appearance-wise (e.g. unnatural hair color). ⦁ have two best friends, and marry one of them. ⦁ own a cat named david jr. ⦁ have at least two children.
Generation 2: Emily:
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 You’re just working at the bar to make ends meet… but your real passion is tailoring. You make your clothes from scratch.
traits: cheerful, vegetarian, good. aspiration: freelance botanist. career: barista.
goals:
⦁ max out the knitting skill. ⦁ complete the knitted clothes colection. ⦁ must live in the same house as your sibling. ⦁ make a best friend with a sim who lives in another city/world. ⦁ grow your own garden. you like your meals organic. ⦁ decorate your house with clothing racks. you love fashion. ⦁ develop max affinity with another sim in both the green and pink bars, have two or more children with them, then “ask just to be friends.” ⦁ never marry.
Generation 3: Sam:
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 You are an outgoing, friendly sim who is brimming with youthful energy. You play guitar and drums, and want to start a band as soon as you have enough songs together. However, you do have a habit of starting ambitious projects and not finishing them.
traits: music lover, outgoing, ambitious. aspiration: musical genius. career: entertainer, musician branch.
goals:
⦁ have a job as a part-time retail employee as a teen. ⦁ reach level 10 of the entertainer career. ⦁ max out the guitar skill. ⦁ reach at least level 5 in the video game skill. ⦁ must not be the youngest child. live with your younger sibling(s) until they are old enough to move out. have a good relationship with them. ⦁ have a strained relationship with your father (if not applicable, with any one parent). ⦁ become best friends with two other entertainers. ⦁ be married twice, and have one child with each spouse.
Generation 4: Sebastian:
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 You are a rebellious loner who lives in your parents’ basement. You tend to get deeply absorbed in computer games, comic books, and sci-fi novels, and will sometimes spend great lengths of time pursuing these hobbies alone in your room. You can be a bit unfriendly to people you don’t know.
traits: loner, geek, bookworm. aspiration: computer whiz. career: freelance programmer.
goals:
⦁ reach the top of the freelance programmer career. ⦁ reach level 5 of the keyboard (piano) skill. ⦁ reach level 5 of the video gaming skill. ⦁ max out the programming skill. ⦁ have a negative relationship with your half-sibling and step-parent. ⦁ live in the basement of your parents’ house. ⦁ only have one child, with whom you have a strained relationship. ⦁ eventually let your relationship with your spouse deteriorate and subsequently get a divorce.
Generation 5: Penny:
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 You live with your mom in a little trailer. while your mom is out carousing at the bar, you quietly tends to your chores in the dim, stuffy room you are forced to call home. you are shy and modest, without any grand ambitions for life other than settling in and starting a family. You likes to cook (although your skills are questionable) and read books from the local library.
traits: family-oriented, bookworm, neat. aspiration: big happy family career: none.
goals:
⦁ live with your mother (if not applicable, any one parent), with whom you have a negative relationship. ⦁ you must cook for your parent and clean the house every day. ⦁ live in a trailer-esque house. you are by no means wealthy. ⦁ reach level 5 of the cooking skill. ⦁ both you and your parent may not have jobs ⦁ marry the first person you fall in love with. ⦁ your spouse is the only one who may bring in any income, while you are a stay at home mom. ⦁ own a luxury pool at some point in your life.
Generation 6: Harvey:
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 You’re a little old for a bachelor, but you have a kind heart and a respected position in the community. You live in a small apartment, but spend most of your time working. There’s a sense of sadness about you.
traits: genius, foodie, good. aspiration: successful lineage. career: doctor.
goals:
⦁ never date throughout your teens or young adulthood. focus on your career instead. get married only as an adult. ⦁ reach the top of the doctor career. ⦁ you love planes and decorate your house with plane related items ⦁ own a coffee machine. drink coffee as much as possible. ⦁ go jogging at least three times a week. ⦁ set up a reading garden in your backyard. ⦁ live in an apartment until you marry ⦁ have at least two children. having spent most of your life single, you want to have a comfortably sized family asap.
Generation 7: Haley:
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 Being wealthy and popular throughout high school has made you a little conceited and self-centered. You have a tendency to judge people for superficial reasons. But is it too late for you to discover a deeper meaning to life? Is there a fun, open-minded young person hidden within that shell?
traits: materialistic, snob, outgoing. aspiration: fabulously wealthy. career: none (only get one after you are married).
goals:
⦁ become enemies with your one of your sibling as a teenager. ⦁ max out the photography skill. ⦁ you may only get a career after you are married, and you must follow the same career path as your spouse. they opened your mind and inspired you to have interests beyond shopping. ⦁ earn at least three points in charisma, so you may donate to online charities after you are married. ⦁ bake a cake for every birthday that comes around. ⦁ grow a flower garden. ⦁ become friends with your sibling(s) again after you are married.
Generation 8: Elliot:
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You live alone in a cabin. You are a writer who dreams of one day writing a magnificent novel. You are a sentimental “romantic” with a tendency to go off onto flowery, poetic tangents. When you can afford it, you enjoy a strong beverage at the bar.
traits: romantic, bookworm, loner. aspiration: bestselling author. career: writer, author branch.
goals:
⦁ reach the top of the author career. ⦁ live in a cabin-esque house near the beach ⦁ max out the writing skill. ⦁ reach level 5 of the piano skill. ⦁ reach level 5 of the cooking skill. ⦁ own a small garden. ⦁ specialize in romance books and poetry. later, you may also specialize in sci fi or mystery novels. ⦁ write love emails to your love interest at least once a week. ⦁ go to a bar at least once a week
Generation 9: Leah:
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 You love to spend time outside, foraging for a wild meal or simply enjoying the gifts of the season. You’re a talented artist with a large portfolio of work… Yet you’re too nervous to display it to the public.
traits: art lover, loves outdoors, foodie. aspiration: painter extraordinaire. career: none (painter, later on).
goals:
⦁ max out the painting skill, and paint at least 5 masterpieces. ⦁ date only one person in your young adulthood and have a child with them, but never marry. your partner is unsupportive of your artistic lifestyle and encourages you to “get a real job.” whether you choose to get a traditional career, that is not as a painter, is up to you. ⦁ eventually marry the love of your life as an adult: someone who is supportive of your art. if you did choose a career, quit and take up a career as a painter. ⦁ have at least one child with your new spouse. ⦁ harvest wild fruits, vegetables, etc. on weekends. ⦁ grow an excellent apple tree. ⦁ attend a flea market and sell your art.
Generation 10: Maru:
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 You acquired a passion for creating gadgets at a young age. When you aren’t in your room, fiddling with tools and machinery, you sometime do odd jobs at the local hospital.
traits: ambitious, outgoing, geek. aspiration: nerd brain. career: astronaut, space ranger branch.
goals:
⦁ reach level 10 of the athlete career track. ⦁ max out the handiness skill. ⦁ max out the logic skill. ⦁ have a negative relationship with your half-sibling. ⦁ upgrade at least five objects. ⦁ own a rocket ship. ⦁ your sim’s partner must be friends with your father (if not applicable, with either parent) before you can become engaged. ⦁ eventually, your relationship with your spouse becomes strained and you break up. you die as soon as your eldest child is a young adult.
Generation 11: Alex:
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 You love sports. You are quite arrogant and brag to everyone that you are going to be a professional athlete. Is your cockiness just a facade to mask your crushing self-doubt? Are you using your sports dream to fill the void left by the disappearance of your parents?
traits: bro, active, dog lover. aspiration: bodybuilder. career: athlete, professional athlete branch.
goals:
⦁ reach level 10 of the athlete career track. ⦁ max out the athletic skill. ⦁ become enemies with your father, but have had a very close relationship with your mother. ⦁ begin dating in your teens and go on at least three dates with three different people. ⦁ do not marry until you are in the later stages of young adulthood. you’re marrying your soulmate, someone who stuck with you despite your arrogance. ⦁ own a dog named dusty.
Generation 12: Shane:
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 You are often rude and unhappy, and suffer from depression and alcohol dependence. However, your attitude starts to change towards your spouse. After work you frequently spend your evenings at the bar. If you could reset your life maybe you’d start a chicken farm. Only free-range eggs of course.
traits: lazy, gloomy, cat lover. aspiration: friend of the animal. career: retail employee.
goals:
⦁ go to the bar after work every day. ⦁ get pizza delivered at least once a week ⦁ only get married as an adult. ⦁ after marriage, quit your job as a retail employee and choose a different career path. you’ve been encouraged by your spouse to give up alcohol. ⦁ after marriage, start a small garden. ⦁ have a maximum of two children. ⦁ max out the pet trainig skill ⦁ adopt a cat named charlie. ⦁ adopt one dog and train them all tricks
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