magicrow777
magicrow777
MagiCrow (OCs)
12 posts
23 y.o / Woman / Depressed slav / Furries, aliens and strange creatures
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magicrow777 · 7 months ago
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How equal can a society be if some fundamentals are unusable by a third of the population? You can learn a lot about a world by looking at the little details, especially in furry settings!
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magicrow777 · 7 months ago
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Only Human: Species Bias in Fantasy/Science-Fiction
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Let's get the premise for this little essay out of the way now: Humans are Boring. They are the most overused, overemphasized, overdone, overrated race in any fantasy/sci-fi setting. And I'm honestly SO tired of it. And by that I mean, humans, and human-like races, are consistently the primary characters of any story. Dwarves, Elves, Halflings, they're all overdone to death, but Humans? Those other races are generally just derivatives of them anyway and they are constantly placed into the primary focus of any story. Often to its detriment in my mind. We always complain about how we want other perspectives, different heroes, different narratives, but we always default to humans and frankly its gotten stale. For me, it's become even more so the longer this has gone on. So in a follow-up to my entry about Monster-Narratives with Sarah Kerrigan, let's talk about humans and why they're so goddamn boring.
Disclaimer First
I am not saying ALL human characters and ALL human centric stories are boring. I can name many a human character who is compelling and interesting and deep. My problem isn't humans as a central POV, my problem is when given the option in a setting to do ANYTHING and be ANYONE... a story will default to human. Every. Single. Time. And worse yet, they'll even make Non-Human races more human like.
Besides the aforementioned Dwarves, Elves and Hobbits, a lot of alien or fantasy races can end up just being humans with a slightly different coat of paint. You don't need to look any further than a lot of monster girl fiction, which has universally decided that you can just have any human woman put on cat ears or pop out a fox tail or grow some wings and presto chango they're a monster now I guess. It's cosplay, nothing more. No one actually has the dragon BE a dragon i full. They have to look like a human somehow.
And let's be clear here, the reason for this is obvious. Write what you know. Everyone knows how to be human, so it's easier to just WRITE a human. The perspective will ring more true if you know what a human is and can properly depict them. And since everyone is human, everyone at least has an idea of how they're supposed to be. I'm not blaming anyone for going to the default option on this, it makes sense.
But all across media there exists multiple opportunities to actually present a perspective or allow someone to step into the shoes of something that isn't human. That isn't just a derivative of humanity. That is truly foreign to them. Sadly they rarely take the chance and when they do... well, a lot of the times it falls into some bad writing clichés. Before we get into some of the main offenders, let's address one of said clichés of the bat to better understand why human centrism in genre fiction can lead to some terrible ideas.
Planet of Hats
The Planet of Hats is the well-worn concept that alien/fantasy races are monoliths. That every member of a species thinks like each other, acts like each other, builds their society around a singular concept, is entirely devoted to that particular concept, and is forever entrenched in that one state of mind forever. That is the Planet of Hats. You see it manifested in every Warrior Culture or Pacifist Society or Amazon Island or Gangster Planet. An entire people bent to serve a singular overriding "Problem of the Week" scenario to comment on a singular issue. Mostly by going completely overboard with it. And if you want to know the biggest offender of this... well, all those examples I listed come from one single IP who has done at least one iteration of those worlds over its very long life-span.
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Sorry guys, it's true and you know it. For all the good Star Trek portends to be, all the progressive ideas it puts forward, for all the social commentary it has added to zeitgeist, one place it consistently falls short in is depicting alien races. How you ask? How is one of the most socially conscious and ethnically diverse franchises in history failing in this regard? Especially considering it has spawned some of the most iconic alien races in all of fiction?
Because as I just pointed out, a lot of their alien races are basically just one note stereotypes. Built around a single idea to create a "Problem of the Week" episode. This has been true as far back as the original series. Which was completely episodic and rarely if ever revisited alien races it ran across. Now of course there are mainstays and they've been fleshed out over the decades, but a lot of that fleshing out has been a result of Star Trek trying to push back on the Planet of Hats problem. And they still don't really address the crux of it.
The best way to explain Star Trek's problem lies in how one alien race was introduced to us, the Ferengi. You know them, the big eared hyper-capitalists who are best known for being the franchise's greedy assholes/Comic Relief. And boy, was their introduction a MESS.
It's fair to say the first two seasons of "The Next Generation" were... bad. As in... awful. "The Last Outpost" is one of those awful episodes where the Ferengi first showed up. Roddenberry, Star Trek's creator, wanted to evolve a lot of the concepts from the original series. The problem was he didn't have anyone to tell him "This doesn't work" The Ferengi were made to replace the dated "America vs Soviets" allegory that a lot of Trek's previous antagonist aliens represented. For Roddenberry, the real danger was unfettered capitalism. Hard to argue with that, problem was the Ferengi weren't a threat.
"The Last Outpost" presents the Ferengi less as an alien race and more like farcical clowns who basically exist to make the Federation (Humanity) look better by comparison. The Ferengi run around the entire episode, acting like unhinged monkeys, while Commander Riker struts about with his superior moral values and beliefs. At no point do the Ferengi resemble a legitimate threat to humanity. They're buffoons, made to present less a commentary on hyper-capitalism and more of a mockery of it. As a result, none of the Ferengi come off as characters, they're caricatures. Silly, nonsensical, idiots who are there to make Picard look righteous and humanity as more evolved.
Now let's not act like Roddenberry was supposed to be fair to the alien race he created to represent the things he hated. But he was supposed to make them a culture and not just strawmen he could beat up for an hour. Hell, decades earlier, he had bothered to give the Nazi Planet more nuance! And that was a planet, as stated, full of Nazis! But even that felt more like a culture than the Ferengi running around like baboons, hooting and hollering as they unconvincingly tried to pull one over on the natives they intended to exploit. Natives that the oh so perfect Federation, embodied by Commander Riker, easily protected by simple human fortitude and stalwart moral fiber.
Of course, years down the line, the Ferengi were finally developed into something that resembled a real civilization instead of punching bag. They actually had a degree of morals, not like the Federation, but they weren't entirely monstrous. Characters like Quark helped immensely in rehabilitating the image of the Ferengi without completely discarding their original characterization. But Star Trek has never really completely abandoned it's human centrism. Nor it's tendency to portray humanity in general as the "Better Way/Only Way."
Because let's be honest here, the Federation is just humanity. Sure other races are in there, work with them, and we are TOLD their customs and beliefs are respected, but be honest. How often have you seen an alien on Star Trek in a Command position? How often are aliens in Star Trek the central character? Has any captain or lead character in any Trek show ever not been a human?
You may point out Spock or Worf, and fair, but Spock is half-human and Worf was raised by humans. They're also not the Captain of the ship of their respective series. Even then, Vulcans and Klingons don't get off so easily. How many times have the Vulcans and their reliance on logic being criticized because they don't express outward emotion like humans? How many times have the Klingons had their culture scrutinized as purely violent? Yes, they've always come back around to highlight the value of their differing perspectives, how their voices at the table are worth listening to, and how there is more to them than just the warrior and hyper-logical. But ultimately, a lot of Star Trek comes back to how each of these alien races REALLY should become more human. Oh the Federation won't FORCE it on them, but they'll just kinda neg them on it. You should really show more emotion, Spock. You should really stop being so war-like, Worf. Be more human, be more sensible, conform! Why don't you conform already?
You might argue that's not the case, but it kinda is. Star Trek will always come around to how if a lot of these alien races were more like the Federation's ideal of humanity, they'd all be much better off. And it all stems from the Planet of the Hats cliché. Which purely exists to give the Federation some problem to preach about and argue against. The Federation won't conquer you to be like them, but they will kinda pressure you to change. And sure, a lot of these cultures could do with reform. But a planet existing purely to be used as a soap box isn't a culture, it's just the Ferengi of "The Last Outpost" again.
I'll sum this section up in terms that were expressed by Chuck Sonnenberg of SFDebris. Star Trek's tendency to put alien races in a box is detrimental to its world building. If Germany was a fictional race in Star Trek, it would be defined by industrial power, a love of war, and expansionist foreign policy coached in racial purity. That even after being defeated, said society would constantly be trying to claw back to its perceived glory days, never changing, just constantly being stuck in its singular mindset for all eternity. The only thing keeping them in check being the Federation of United Planets, mostly dominated by humans, who shake their heads at how awful Germans are for refusing to change and be more like them.
Doesn't that sound stupid? And if the Federation of Star Trek, the epitome of Optimistic Science Fiction, can make such a mistake, how do franchises that aren't so hopeful and cheer faire? Star Trek is an incredibly influential series in genre fiction. It informs a lot about how its done even today. If it can't help but put humans on a pedestal, even though it shouldn't because that's antithetical to its own world-building, how have other IPs faired in that regard?
Well... not good. Not good at all.
Center of Everything
I could list so many examples of humans being positioned as the most important element of any fantasy or sci-fi story. It almost feels redundant. Star Wars generally has humans as its main protagonists. A good deal of Lord of the Rings involves the nations of men being the main bulwark against the forces of Mordor. Earth is basically the most important planet in both Marvel and DC and humanity is the most special of all races out there. How many humans get to be a part of the Green Lantern Corps? Overall, humans are going to be the focus of any story. Even if they exist in a setting where they aren't the only sapient race out there. Humans get to take center stage and lead the plot. Even if they really shouldn't and they aren't supposed to and you know where this going...
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I think this is probably the best example I can use to point out how Human Centrism can be a problem. Because I think enough people at this point recognize what went wrong with the live-action Transformers movies. Yeah, I know some folks keep trying to rehabilitate them, I don't care. I'm dying on this hill! They were never that good!
A movie about the Transformers should not be so reliant on the squishy humans that no one ever cared about. A series of dynamic characters who, at the point of the first Bay Movie's premiere, had carried several stories on their own despite not being human! A race of alien robots with intriguing inter-cultural dynamics, opinions, philosophies, so much character and complexity. Sure they were toy commercials at the end of the day, but no one who watched Dinobot's sacrifice in Beast Wars' "Code of a Hero" would be able to deny that the series could not transcend that stigma! The Transformers were always meant to be the center of their franchise, as they rightly should be because they can carry it just fine on their own.
Then Michael Bay showed up and decided to turn the whole series into an extended US Army Recruitment Commercial instead. I think we can all agree Military-Industrial Complex Propaganda is far worse than making kids want to bug their parents for toys. But that's neither here nor there, even if Bay hadn't been jerking off to the US Military in these movies, the problem with them was apparent from moment one. When the films became more about Shia LeBeouf wanting to get laid than the alien robots. The films excessively/progressively revolved around humans and their interactions with the Transformers. They became the primary focus more and more until they essentially took over huge swaths of the plot and narrative. Autobots and Decepticons alike, no matter how important, iconic or well-known, were very casually tossed aside and killed off over the various sequels. And no one really cared because the Transformers on both sides became so highly interchangeable and forgettable that sometimes you could blink and miss them. Remember Arcee? Prominent female autobot? Strangely split into three motocycles for some reason? Murdered to death! With only one line of dialogue!
Oh sure, Optimus and Bumblebee got to be front and center, but mostly because they got to be colors that were just a mess of greys, browns and blacks. That and Optimus is by far the most popular of all the Transformers and the face of the franchise. But if you want an example of humans taking over a narrative to its detriment, Michael Bay's Transformers movies are the singular defining example of just such a problem. And you probably heard the defenses, it gave audiences a anchor point, a relatable view, something they could connect with.
Strange, none of the fans over the years needed humans to help them connect to any of the alien robots that were the main narrative focus of countless tv shows and comics. But I suppose Hollywood Executives know better. When have they ever been wrong, right?
To be honest though, this is nothing new. Science-Fiction especially has always had a problem with positioning humans as ultra-super special. And some people could recognize it for the dangerous prospect of what it was. Issac Asimov noted John W. Campbell's tendency to position humans as the most important or superior race as opposed to others it encountered in fiction. And to Asimov, that also appeared to extend to the smaller scale of reality and Campbell's... well, let's say belief in American Exceptionalism. Asimov didn't like arguing with Campbell, so he tried to avoid using aliens too much.
You can see the problem though, insisting on the exceptionalism of humanity often denotes a general sense of racial/national superiority. There's nothing wrong with rooting for the home team, but not everything should be a competition and humans shouldn't take over every story for themselves. Especially if it isn't their own, like the Transformers. Their franchise is proof enough that humans don't have to be central element to be successful. And yet, until now, most theatrical films felt the need to involve humans in some aspect. And sadly, because of "Transformers One's" not so stellar box office performance, that belief might persist. And it will continue to hamstring the Transformers property like it does with other stories in genre fiction.
Illusion of Choice
Even if this mindset doesn't inherently compromise a story's narrative, it can still kneecap it. The best example of how involves gaming, specifically RPGs. Despite portending that our "choices matter", so often in games they do not. Because, here again, too many franchises decide that the only perspective that matters is one that looks similar to you.
Discounting the many video games that might allow you to be an alien, monster or even just an animal, because they are out there, I feel far too many RPGs can be very limiting. Does Fallout let you pick if you want to be a Ghoul or Super Mutant? No. That's only been a recent development and only for one game and its an MMO. Video games in general, when set in a fantasy or sci-fi world will default to one of the pre-approved human or human-like races, if they present the choice at all. Dragon Age 2 famously hard locked you into being a human despite the last game letting you pick your race. Now you can say that's because they had a set story to tell that needed the characters to be human. But it's still jarring.
And I think there's one instance where BioWare itself had a huge opportunity to change things... but decided they were just going to play it safe.
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After three games of playing Commander Shepard, who had to be human because that made the most sense for the story they were telling, BioWare had an opportunity to shake things up. They had a whole new story, not tied to Shepard. A whole new galaxy, again, not tied to Shepard or humanity itself. And they decided to just go with another human character... again. Mass Effect has probably some of the most diverse alien races out there and even now, you can still only play them through multiplayer. The main games? Stuck with human protagonists.
I'll freely admit I probably defend Andromeda more than most Mass Effect fans. Not completely, because it does have a lot of problems, but I admire it for what it was TRYING to do. What I can't forgive is what it didn't even attempt. It could've easily crafted a story that enabled the player to pick whatever race they wanted to play as. Turian, Asari, Salarian or Krogan! Quarians! They could've let us be quarians, but NO! We are always stuck as humans, never given the opportunity to experience this galaxy through any other eyes but human ones! Even when given the perfect opportunity to do so, Andromeda chickens out and just sticks us as an ordinary human again.
It's so painfully sad. And while being given the option to be something other than a human probably wouldn't have fixed the game's other problems, at the very least it would've been looked at as some admirable. As something that tried to expand Mass Effect's unique setting and give more dimension to the aliens it had crafted.
Humans are simply the safe option. Safe to animate, safe to draw, safe to craft stories for, safe to empathize with. The second you have to do it for something that is properly alien or decisively not human, that's when you run into trouble. Because if you can't get the audience to connect with a character, it's over. And that becomes harder if the alien or fantasy creature does not share something in common with us.
It's kinda sad honestly that the biggest departure from human-based races that Dragon Age has even done is qunari. And they're technically just horned giant people. They're not exactly inhuman enough, hell if character creation teases are anything to go by, they've actually tried to make them MORE human looking for the next game.
Which brings us to a whole other issue that is pushing us further down this hole within the confines of gaming itself. For far too long now, the gaming industry has become increasingly obsessed with hyper-realism, both in graphics and design. Unique artistic styles and aesthetics have slowly been eroded away by an obsession among developers and publishers alike. A need to force characters and games themselves to be grounded in the real, no matter how fantastical the setting is.
lately, people have often complained about how the faces of game characters have gotten "ugly" over the years. The stupid among these people think its a conspiracy to get rid of sexy ladies in video games and alter beauty standards in the mainstream for some agenda. The reality is known to the smarter set of folks, who have seen the industry cultivate motion capture technology to reduce their reliance on artists to craft characters for them. Just get a recognizable face or literally anyone you can find and make them act out the lines while wearing a facial capture rig. You wanna blame anyone for making women in gaming less sexy? Blame LA Noire for proving the viability of facial animation capturing, not some evil conspiracy of developers obsessed with some innocuous message.
As a result, gaming has emphasized realism more and more in its aesthetic design philosophy. Particularly among the Triple A Games, where they seem to think that if the characters don't look real, gamers will feel that things look too old and ugly. There's no room for artistic interpretation, that costs money. No, slap a rig on some actor's face and make them do all the work. You wanna know why MJ in the second Spider-Man game looked off to you? Well that's because the actress is a real person and faces don't always stay the same and alterations to a face scan can potentially mess things up even more.
She also suffered a car accident that required doctors to reconstruct her face, but that's probably only a minimal issue since she you can't really tell the difference as I understand it.
The point is, hyper-realism has damaged gaming to an insane degree artistically and further harmed non-human characters. Because in order to get that hyper-realistic look, games have compromised themselves. Now the qunari look even more like SyFy channel aliens than ever. The boundless creativity of CG reduced to what can be produced on a budget within the make-up chair.
And I don't expect Mass Effect's eventual fifth entry to be much better. If BioWare is still this scared about letting us play something truly non-human in a fantasy setting, then they're not even going to try to let you build your own turian in Mass Effect Beyond or whatever generic subtitle they shove onto it.
And yet its doable, they can let you craft an non-human character to be the main hero. The fact Elder Scrolls was letting you do this for years is proof enough of that. Baldur's Gate 3 revealing I could be a Dragonborn was enough to convince me to pick it up eventually. Admittedly, any game that lets me be a lizard or reptile of some kind instantly has my attention if not purchase. Purely for this very essay's stated hypothesis, it's almost impossible to find any game that will let me play as something that isn't human. Because far too many games and stories prefer to just fallback on boring humans.
And yet, nothing I've mentioned so far is the worst example of this problem.
Ultrabores in the Grimbore Future
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I'm not going to mix words here. The Imperium of Man of Warhammer 40k is boring. There I said it. And it's this feeling that is impetus for this entire little article of mine. In the lead up to the release of Space Marine 2, and looking further into the lore of 40k itself, I came across two inescapable truths for me.
1: Every other race in the setting was 10x more interesting and compelling, both character and lore wise.
2: Every Imperium of Man Fanboy is an Insufferable Douche Canoe of the Highest Order.
I might be overstating that last point, but it's hard to be subtle about this because I don't think anyone is going to listen otherwise. The Imperium fucking sucks! And I don't mean as characters, I don't mean as a faction gameplay wise, I mean in-universe it SUCKS. There is NOTHING admirable about this future human civilization or anything they stand for. They're objectively fucking horrible and Games Workshop itself has admitted this. And yet, despite this fact that even the most ardent hobbyist of this tabletop will admit to, you still will find more than enough Stans of the God-Emperor of Mankind who will INSIST they are the good guys. Or at the very least, necessary for the survival of humankind.
My answer to that is no. Very emphatically, NO. The Imperium of Man is not neccessary, at least it didn't have to be. It did not have to be this cruel, this dogmatic, this blindly loyal, this xenocidal and racist. It did not have to be at all like what it is, but because of the choices of Emperor himself, it is now! And it probably can't unfuck itself, because it's already fucked over so many other people within and outside its realm of control. It does emphasize the good things about humanity, it's oozes all the worst aspects of it. That's its point. That's why this universe is Grimdark. That's why it's not a good thing that humanity has become what it is in this future.
And yet, Imperium fanboys will refuse to budge. Insistent that the Emperor did everything right and it was only everyone else not just laying down and dying that screwed anything up, if at all. And while Games Workshop itself has stated the opposite, explained in detail that this franchise is satire, that you should not take the actions of the Imperium of Man as a lesson for how to run a civilization or your life... guess what the biggest seller and face of 40k franchise is?
Yep, humans.
You might think that's a contradiction, but it makes sense you realize those are the figures that sell the most. Therefore, the Imperium gets the most books, the most lore, the most focus on media outside the main tabletop. Sure they've made games where you play as the xeno factions and books with aliens as protagonists. But the majority of 40k lore is all about Humanity and it's really affected how this franchise is viewed at this point.
You see it doesn't matter how often you say something is satire or that it's aspirational. If you place the spotlight on it long enough, people start to gravitate towards it. The Imperium of Man, being the most popular of 40k's factions, is a victim of its own success in this regard. It has become increasingly difficult to separate the satirical dark comedy of the Imperium from the lore's various attempts to make them the most badass of all badasses. People like watching struggles for survival, conflict of epic scale, heroic sacrifices, it makes for really compelling drama. It also more often than not whitewashes all the bad things the Imperium does if you overly focus on all the cool shit the Space Marine chapters pull off.
You tend to forget that the only reason anyone survived the Fall of Cadia is because a bunch of Eldar showed up to help evacuate humans. Or that Cadia only stayed standing for so long because a Nekron helped out. You ignore the pointless war that turned Kreig into a wasteland, when all anyone talks about is how the Death Corps can take down Tau with a shovel. You can point out how the Emperor is in fact, for all intents and purposes, fucking dead, but when it's coming out of the mouth of a dude who's following a sadistic murder god, it's not very convincing. People always come back to this when the Imperium is involved. "So what if they suck, they're humanity's best and only option at survival. And they're fucking badass!" And Games Workshop doesn't push back on this, mostly to not piss off its fans, generally though because tried to do that once before and it backfired.
The Tau Empire used to be an up and coming foil to the Imperium in many ways. They were ruled by reason and science, not blind dogmatic faith and religious zealotry. They believed in harmony among the races, not genocide and supremacy. They had an optimistic and hopeful view of the galaxy, as opposed to the fatalistic one the Imperium had. As it stood, they were the most heroic out of all the 40k races... and a bunch of fans, mostly Imperium as I understand it, hated them. They felt they ruined the grimdark setting by being too goody good.
So Games Workshop eventually just gave in and decided to change the lore. The Tau were only like that because their leadership was essentially mind controlling them. Great, so they're no better than anyone else in this future. Wonderful. Can't have an opposing view from the Emperor's that might turn out to be a better path forward. Nah, turn them into a brainwashed cult essentially to further justify the existence of the Imperium. Forget that an earnestly good society in a galaxy that is probably fucked beyond repair is probably sufficiently grimdark since they're such a young race but probably equally doomed. We need to make EVERYTHING in this setting so completely utterly hopeless, because anything less means the Emperor is wrong for creating the circumstances that made everything worse.
And as a result, the Imperium of Man is the one major roadblock for me getting into this franchise. Now, don't misunderstand, there are things about the Imperium I like and find interesting. Like many, I like Captain/Lieutenant Titus, because he's not a dogmatic sycophant who acts like a religious zealot. I do actually like the Death Corps of Kreig if only from a history buff perspective because I'm into the WWI Aesthetic they have going on. And of course there are the Salamanders, the only Space Marines I will ever consider truly heroic because they give a shit about things besides duty and honor, as well as possess some degree of empathy for other lifeforms. I enjoyed the first Space Marine game a lot! It's why I picked up the sequel.
However, all of these points have asterisks next to them. The Death Corps of Kreig are cool VILLAINS to an extent. I don't think you can ever present them as heroes given their mindset or origins. That's true of a lot of things within the Imperium. The Salamanders are still beholden to the dogma that has consumed a good deal of the Imperium and they are not really going to do anything to break off from it. And while I enjoyed the first Space Marine game and had fun with Boltgun, let's just admit something right now... half the enjoyment of the original Space Marine Game came from this dude.
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Grimskull was probably the most fun antagonist to go up against in any game. Him just yelling "Space Marine!" in his ridiculous Cockney accent always made me smile. Titus, as badass as he is, lacks quite a bit in the personality department. The sequel doesn't do much better, even if his character arc is at least serviceably good in that game. But he remains stoic and loyal, he isn't exactly a dynamic figure like Grimskull was. And be honest with yourself, that first game got real boring after you killed the Warboss.
That's the problem I have with 40k. There are so many more interesting, compelling, fascinating alien races. Sure, none of them are perfect good guys and a lot of them are downright evil... but they're at least unique! I had a lot more fun learning about the Orks honestly than I did listening to the one hundredth iteration of something super epic and cool an Ultramarine did. We get it, they're Master Chief and Doomguy on Steroids! Do they do anything else besides pontificate about how awesome the Emperor is and go on about duty and honor more than Zuko in season one? The Orks might be idiot rampaging soccer hooligans, but at least they're funny.
And yet there are far fewer Ork, Eldar and especially Tau related books and media than the plethora of Imperium related works that have overstuffed everything. And if you admit to liking anything other than the Imperium of Man, especially the Tau, you are instantly ridiculed. I would honestly pay way more money just to play as Commander Farsight than Titus. Because Farsight feels like a natural progression for Titus to take, but never will. He just can't. While Farsight will leave his government behind and strike out on a new path to pursue the Greater Good as he now sees it, Titus can't, because that would only be seen as heresy, both by fans and in-universe.
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Imperium Stans will look at this picture and honestly claim this fucking sucks without hesitation. That's the degree of brainrot they give off. Calling some of the coolest looking shit lame.
I just instantly felt Farsight is a more compelling and complex character by default because of his arc. Whereas Titus will never really change much beyond what he is, a reasonable enough Ultramarine in a sea of equally super serial hardasses that aren't much different from him. He just thinks a bit more for himself.
Farsight's crew of mech piloting badasses at least have variety. But to my surprise, so many others didn't agree, annoyed apparently that Farsight was able to resist corruption of demons, baffled at how it was possible because he lacked faith in the glorious God-Emperor of Man! None of them considered that maybe, just maybe, Farsight was able to resist corruption because he's not governed by religious dogma at all. Maybe his open-mindedness and ability to reason protected him just fine! But can't have that I guess, humans have to remain special after all.
Despite everything going for him, actually retaining a proper sense of heroism, being a truly good person who wants to do the right thing even in a universe full of shit, I still saw Imperium fans giving Farsight shit over the stupidest of things. I found a video on YouTube not long ago concerning how Farsight rightfully pointed out the weaknesses of the Imperium Titan Mecha. Oversized bulky machines that are millennia old. But while scary, Farsight noted how they can be defeated and are not as efficient or effective as the Space Marines were. The comments were FILLED with Imperium stans laughing at this bit of lore, calling Farsight names and declaring that the Titans were older than his whole civilization as if that was some kind of gotcha.
Everything the Imperium uses is older than shit though, that doesn't make it better. The reason it's so old is because the Imperium does not know how to make this shit anymore. They lost the knowledge when they rejected science in favor of their stupid religious dogma. Now their old as fuck spaceships are finite, same as their Titans. The Tau can replace their losses, the Imperium ultimately cannot. And yet here were the fanboys, praising how cool and awesome the Titans were, ignoring Farsight beat one easily, had video to prove it and that they essentially sound like those weirdos who jerkoff constantly about how awesome the Tiger Tank was. Despite it being an overly expensive over-designed mistake. One that both the Americans and Russians put to bed because their tanks didn't need special parts to function or guzzled up fuel like a thirsty pig.
Treating Titans as superior because they are older than the Tau is like arguing a Trebuchet is better than an Abrams Tank. Sure, one is way older than the nation that created the other. Doesn't mean its going to last very long in a one on one fight. But because humans have to be super special and awesome in 40k, we can never point out how their various systems, beliefs and strategies are outdated and costly.
Frankly, I'm more interested in Warhammer Fantasy by default by this point. Not just because they have a full faction of lizard people, although that is a plus. But because the factions of that universe are more diverse, interesting and not as mired in adherence to the grimdark lore mindset. Even the human civilizations are more compelling because they're not all one singular entity and have differing ideologies and strategies. I'll take that over being expected to look at the Ultramarines in awe simply because they do something badass every Tuesday which will get them six more books whereas Farsight still only has two.
And I don't think I need to point out what this has resulted in. As Asimov feared, placing humans on the superiority pedestal has emboldened that very sentiment in reality. Look no further than the current fervor over the existence of a Black Space Marine and a female guardsman officer in Space Marine 2. Even with fans pointing out how both of those things are both perfectly fine in canon, it doesn't change just how much 40k has attracted a lot of racists over the years. So much so they had to change tournament rules to prevent people from wearing actual Nazi uniforms to events because one asshole did so.
If there is any franchise that truly showcases the dangers of humancentric narratives it's Warhammer 40k. Because we are hardwired to root for the home team and we've also proven that we're incapable of reading satire. Creating the perfect storm of events that leads to far too many people stanning a literal Fascist-Dogmatic Forever War Machine. And while Games Workshop has tried to get the other factions more time in the sun, I'm not sure they can ever manage to get them up to the same level of prestige as the Imperium if they keep holding themselves back from just giving the Space Marines a damn rest for a second.
Room on the Party Wagon
I don't want to make it seem like it's all so hopeless. That there's no way for mainstream audiences to overlook their inherent human bias. I do believe it is possible for non-human protagonists to take center stage in a property and remain there. I believe that because I've seen it done before. In fact, I was quite literally there.
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If there is any more miraculous franchise than the Teenage Mutant Ninja Turtles, I don't know of it. There should be no reality where two guys making a sketch of a nunchucking turtle for funsies in an apartment while chowing down on pizza could launch something this everlasting. And yet they did it. Ninja Turtles, 40 years later, is still going strong. And all with a lead cast made of decidedly non-human lead heroes. Better yet, it didn't stop with Leo, Raph, Donnie and Mikey. Over the years, countless heroes and villains have been added to the mythos. A good number of them fellow mutated animals, all with distinct personalities, motivations and interpretations over countless adaptations and timelines. It is truly astonishing to have been there from the start of Turtle Mania and to have never had them go away for very long.
And again, all with primary character who aren't human. How? Simple enough, people gravitated to the Ninja Turtles. They had distinct vibrant personalities. They were fun and colorful and different. They connected you to them by getting you to recognize their relatability.
There is still an interest in non-human protagonists, and not just dwarves or elves. I'm not alone in my desire to have something other than my own species take the spotlight now and then. Wings of Fire is fairly popular series that stars no humans at all for the most part. In fact they rarely show up. The real stars of the franchise are dragons, big fire-breathing dragons who all have unique cultures and perspectives that incredibly well-fleshed out and intricate. They're also not entirely humanized either, as dragons have very different morality and cultural cues from humans.
Another interesting take on things can be found in Guardians of the Galaxy Vol. 3. Which, despite having him out for most of the runtime, was all about Rocket. He was an absent protagonist, but he was the primary because everything revolved around his story and towards him finally accepting his species' name and moving past his survivor's guilt. Rocket is probably the most prominent non-human hero in the entirety of the MCU as a result and that's a big deal.
What I'm saying ultimately is that there is room for multiple perspectives. Not just the ones we're the most comfortable with. Because if we only accept the experiences of those we consider familiar, we will never understand those that are other. The road to a society like the Imperium of Man is based in one of mistrust, fear and prejudice. To avoid that, we must be willing to look through the eyes of others and learn about the human experience from something that is not. That is what the best of science-fiction and fantasy can allow for.
If such genres are meant to be an escape, what greater escape can be found but one that is outside our limited human experience. We can never know it is like to fly, or swim deep beneath the sea, or see from a dozen eyes or just one. But we can imagine ourselves in that role and empathize with that which is alien to us. If we limit our fantasies then we limit ourselves, our imagination, our ability to connect. If all you desire in your sci-fi or fantasy is for some big burly human with a sword, regular steel or chainsaw, to murder orks and aliens, then that's fine. But there are others among us who don't want such arbitrary limitations. Humans are not boring by nature, but picking the same old fantasies and escapes IS boring. We could do with changing things up more.
What I'm saying is, it would not hurt anyone if they just did one Triple A Title in the style of the Space Marine games but for Farsight instead. We don't always have to be the Space Marine. Notif we've be okay being a Ninja Turtle. There's room for all perspectives, human or otherwise, in genre fiction. We should be doing more to open up the gates for those experiences. Sooner rather than later.
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magicrow777 · 7 months ago
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I wanted to join the tumblr speculative biology party but I didn't know where to start... Ok, I'll start with my centauroids because every specbio projects must have their centauroids.
Laens are the most common sophonts in the explored galaxy(in my world ofc). During the exploration of space and having fun with genetic engineering they were divided into two sub-species: "quadruped" and "biped". "Quadrupeds" are just base non-modified laens while "bipeds" were specially designed for life on space stations.
I will post more pictures and information about my world later. If i don't die at job.
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magicrow777 · 9 months ago
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im like the opposite of those misogynist comic guys except not in a good way
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magicrow777 · 1 year ago
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Happy Pride…2!!
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magicrow777 · 2 years ago
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Source
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magicrow777 · 2 years ago
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Alien Questionnaire - A Biological Perspective
A while ago, somebody linked me a very comprehensive worldbuilding questionnaire. For most aspects of a fictional society, it was great, but I noticed it assumed that anyone using it was making up a fictional human society, or at least a society of beings very similar to humans. As such, there was almost nothing in the biology department, which to me is one of the best parts! Thus, this questionnaire was born.
These questions are designed to help people worldbuild from a biological foundation. As such, the questionnaire only touches lightly on other aspects of a fictional society, and is more of a jumping off point. I wrote it with the aim of using it to develop aliens, but it should be suitable for any project with non-humanoid species, such as sapient terrestrial animals.
Have fun! I'd love to see your answers :)
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General Anatomy How many limbs do they have? Do they have limbs at all?
What are their primary manipulators? Where are they located? How does this affect their tool use, building ability, etc?
What kind of body covering do they have, e.g. hair, scales, feathers? How do they clean it? Do they shed this covering constantly, or all at once at certain times? 
Can they maintain a constant body temperature? If not, how do they deal with changing environmental temperatures? 
What kind of habitat do they live in? Both specific habitat, and broader such as on land vs in water.
What adaptations do they have for living in this habitat?
What kind of creature did they evolve from?
What are the similarities and differences to their closest living relatives? 
What resource(s) is the most necessary and urgent for them? E.g. for many animals, but not all, it’s water.
What are some common mutations? E.g. eye colours, ability to digest lactose in humans.
What injuries or illnesses are considered disabling? 
How is their healing ability? Can they regenerate? If they can, is that limited to certain body parts or a certain number of times?
Senses What senses do they have? E.g. sight, smell, electroreception, etc.
How good are those senses?
Which of their sense/s do they use the most in everyday life?
How might this choice of sense impact the way they interact with the world? 
Can they detect things that Earth creatures cannot? If yes, how and why?
Movement  How do they move? Do they walk, crawl, fly, etc? 
If they have multiple modes of movement, which is preferred, and why?
Which part/s of their body do they use to move?
What is their speed and endurance like? 
How agile are they? 
Do they rely mainly on their own bodies for travel, or do they use pack animals and machines? 
How often do they move around? Are they mainly sedentary, do they move a lot within a set area, do they migrate, etc?
Do they have different levels of mobility depending on age, sex, or other biological group? E.g. young barnacles are able to swim, while adults are anchored permanently to a surface. 
Reproduction and Lifecycle  How many sexes are there? 
Are there differences between the sexes (ignoring the reproductive system)? 
Are there different castes, such as in honeybees or naked mole rats? If so, what is the function of each caste? 
Are differences in sex or caste used to justify discrimination or hierarchy? How might these ideas differ in different populations? 
Do they have a concept of gender? If so, is gender affected by sex, caste, or some other factor?
How do they attract a mate? Do they release a chemical into the air, do an elaborate display, etc?
Does one individual try to actively woo another, or is courtship more mutual?
What do they find attractive in members of the same species?
What is the usual reproductive partnership? E.g. two individuals, one main reproducing individual with a harem, no set partner, etc. 
How long do they live?
How are young brought into the world? Live birth, eggs, spores, etc?
Is producing young a painful, dangerous process, or is it easy?
How much parental investment is there? Are there many young with little investment, or few young with a lot of investment (r vs K strategy)? Or is it somewhere in the middle? 
How many offspring are produced at a time? Think about how attitudes towards children may differ between a species that produces one or two, and a species that produces dozens or even hundreds at a time.
How do they grow? Are they born looking like miniature adults, gradually growing bigger? Do they have specific phases of high growth, like puberty? Do they have a larval phase, metamorphosis? 
How self-sufficient are they as young? Can they move around and feed themselves as soon as they are born? Do they require parental care? 
What is the usual structure of childcare? Single or multiple parents/related individuals? Communally raised? 
Is sex purely for reproduction, or does it serve other purposes?
What kind of sexuality is considered the norm? This doesn’t just refer to same/other sex pairings, but the culture around sex in general.
Diet and Foodchain What is their diet? Are they carnivores, omnivores, frugivores, insectivores, etc?
Do they feed off an unusual source, for example rocks, metals, or (in appropriate settings) something like magic or souls?
What physical adaptations do they have for this diet? 
Is their diet very restricted, or can they have a wide range of foods?
How often do they eat? What is the culture around mealtimes, if any?
Are they prey for other organisms? For each other?
If they are, how do they deal with it? Do they fight back, have barriers, or do they accept it as a part of life?
If they are hunters themselves, what is their attitude to killing other organisms? Are they respectful? Prideful of their kill? Is it completely trivial? 
If they are hunters, how do they hunt? Are they solitary or packhunters? Are certain members of the group designated to hunt? 
Are the results of foraging or hunting shared, or is it everyone for themself?
Are they parasitic, parasitised, or in a symbiotic relationship with any other organisms? 
Body Rhythms How often do they sleep?
What time of the day are they most active? Are they nocturnal, diurnal, crepuscular? 
Do they generally sleep for one long period a day, multiple shorter periods throughout, or something in between? 
Do they sleep to cope with extreme temperatures or bad conditions, i.e. hibernate or aestivate?
Do they have any biological processes that disrupt their life e.g. moulting, reproductive cycles, etc?
If yes, how does their society accommodate for these processes? Does it accommodate them at all? 
Communication What is their main method of communication? Sound, visuals, scent, etc? Think about their main sense and how this would affect communication.
What is their body language like? What small moving parts might aid their body language?
If they have multiple methods of communication, are they all given equal weight, or is one considered higher than others? 
Society How sociable are they? 
If social, what is the usual social structure? 
Are there hierarchies? How strict or relaxed are the roles?
How are disputes usually settled? Is it more common to be violent or appease the other party? 
If not social, what is the reaction to being with other individuals? Do they become aggressive or stressed? Do they tolerate each other? 
What is the usual size of a community? Do they have communities at all? 
Do they have an in-group vs out-group mentality? If so, how strong is it? This generally relates to how scarce or plentiful resources were during their evolution, and how territorial their ancestors were.
What kind of bonds do they form? 
On the spectrum of individualistic to community-oriented, where do they fall?
Do they have a strong sense of personal identity? Think about how this might tie in with the previous question. 
What are the main things they derive identity from? Occupation, gender, family ties, etc?
Do they have names? If yes, how are these names formed? Are they given by another party or chosen by the individual?
Have they domesticated any creatures? If so, what do they use these creatures for?
Do they have any unusual relationships with other creatures on their planet (beyond predation, parasitism or mutualism)?
Do they produce art? What are their main forms of artistic expression? Think about how this will be linked to their main sense(s), communication method, and/or primary manipulators.
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GLOSSARY Primary manipulator: Main body part used to manipulate objects, e.g. hands in humans, trunks in elephants, feet in parrots.
Sedentary: Inactive, staying in the same place.
Caste (reproductive): A group within a species with differences in body type and reproductive ability.
Symbiosis/Mutualism: Interactions where both parties benefit, e.g. cleaner fish getting a meal in exchange for picking irritating parasites off larger fish.
Aestivate: To become inactive during hot or dry periods, usually involving being sealed in mucus or soil e.g. lungfish, snails. 
Reproductive cycle: Regular hormone fluctuations that affect an animal’s fertility or attitude towards breeding. The cycles can range from months to years and can include things such as antler growth in male deer, heat cycles, and menstruation in humans.
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magicrow777 · 2 years ago
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New logo of Twitter is bird's butthole.
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magicrow777 · 2 years ago
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My absolutely ordinary cat and dog. They are best friends
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magicrow777 · 2 years ago
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Red and white giant flying squirrel (Petaurista alborufus)
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magicrow777 · 2 years ago
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Saya with her imaginary demon
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magicrow777 · 2 years ago
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"Should I take Saya to a psychologist? I don't know… I think she's fine. It's just… well… I guess it's just puberty, that's it…"
Just puberty:
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