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maxime-cpt · 2 hours
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instagram: smacmccreanor
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maxime-cpt · 2 hours
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It's nuts that Antarctica is just down there. On this planet. With me. I want to know what's going on in there
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maxime-cpt · 1 day
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Yay, unsolicited advice time! Or, not really advice, more like miscellaneous tips and tricks, because if there's one thing eight years of martial arts has equipped me to write, it's fight scenes.
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Fun things to add to a fight scene (hand to hand edition)
It's not uncommon for two people to kick at the same time and smack their shins together, or for one person to block a kick with their shin. This is called a shin lock and it HURTS like a BITCH. You can be limping for the rest of the fight if you do it hard enough.
If your character is mean and short, they can block kicks with the tip of their elbow, which hurts the other guy a lot more and them a lot less
Headbutts are a quick way to give yourself a concussion
If a character has had many concussions, they will be easier to knock out. This is called glass jaw.
Bad places to get hit that aren't the groin: solar plexus, liver, back of the head, side of the thigh (a lot of leg kicks aim for this because if it connects, your opponent will be limping)
Give your character a fighting style. It helps establish their personality and physicality. Are they a grappler? Do they prefer kicks or fighting up close? How well trained are they?
Your scalp bleeds a lot and this can get in your eyes, blinding you
If you get hit in the nose, your eyes water
Adrenaline's a hell of a drug. Most of the time, you're not going to know how badly you've been hurt until after the fact
Even with good technique, it's really easy to break toes and fingers
Blocking hurts, dodging doesn't
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Just thought these might be useful! If you want a more comprehensive guide or a weapons edition, feel free to ask. If you want, write how your characters fight in the comments!
Have a bitchin day <3
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maxime-cpt · 2 days
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maxime-cpt · 4 days
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Being a young adult is so strange. You enter a coffee shop. The 20 year old girl waiting behind you cried all night because she just came to a new city for university and she feels so alone. That 27 year old guy over there works a job he is overqualified for, he lives with his parents and wants to move out but doesn't know what to do about it. That one 24 year old dude already has a car, a house, and a job waiting for him once he graduates thanks to his dad's connections. The 26 year old barista couldn't complete his higher education because he has to work and take care of his family. The 28 year old girl sitting next to you has no friends to go out with so she is texting her mother. That couple (both 25 years old) are married and the girl is pregnant. The 29 year old writing something on her laptop has realized that she chose the wrong major so she is trying to start all over. We are not alone in this, but we are actually so alone. Do you feel me
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maxime-cpt · 7 days
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tiramisu am i right
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maxime-cpt · 7 days
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I think a lot of folks in indie RPG spaces misunderstand what's going on when people who've only ever played Dungeons & Dragons claim that indie RPGs are categorically "too complicated". Yes, it's sometimes the case that they're making the unjustified assumption that all games are as complicated as Dungeons & Dragons and shying away from the possibility of having to brave a steep learning cure a second time, but that's not the whole picture.
A big part of it is that there's a substantial chunk of the D&D fandom – not a majority by any means, but certainly a very significant minority – who are into D&D because they like its vibes or they enjoy its default setting or whatever, but they have no interest in actually playing the kind of game that D&D is... so they don't.
Oh, they'll show up at your table, and if you're very lucky they might even provide their own character sheet (though whether it adheres to the character creation guidelines is anyone's guess!), but their actual engagement with the process of play consists of dicking around until the GM tells them to roll some dice, then reporting what number they rolled and letting the GM figure out what that means.
Basically, they're putting the GM in the position of acting as their personal assistant, onto whom they can offload any parts of the process of play that they're not interested in – and for some players, that's essentially everything except the physical act of rolling the dice, made possible by the fact most of D&D's mechanics are either GM-facing or amenable to being treated as such.*
Now, let's take this player and present them with a game whose design is informed by a culture of play where mechanics are strongly player facing, often to the extent that the GM doesn't need to familiarise themselves with the players' character sheets and never rolls any dice, and... well, you can see where the wires get crossed, right?
And the worst part is that it's not these players' fault – not really. Heck, it's not even a problem with D&D as a system. The problem is D&D's marketing-decreed position as a universal entry-level game means that neither the text nor the culture of play are ever allowed to admit that it might be a bad fit for any player, so total disengagement from the processes of play has to be framed as a personal preference and not a sign of basic incompatibility between the kind of game a player wants to be playing and the kind of game they're actually playing.
(Of course, from the GM's perspective, having even one player who expects you to do all the work represents a huge increase to the GM's workload, let alone a whole group full of them – but we can't admit that, either, so we're left with a culture of play whose received wisdom holds that it's just normal for GMs to be constantly riding the ragged edge of creative burnout. Fun!)
* Which, to be clear, is not a flaw in itself; a rules-heavy game ideally needs a mechanism for introducing its processes of play gradually.
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maxime-cpt · 7 days
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I wonder why
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maxime-cpt · 9 days
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"THIS ISN'T A SEX THING" I exasperatedly yell as my leitmotif and that of my mortal enemy are arranged and mixed to play as a single track during our final climatic duel.
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maxime-cpt · 9 days
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Hey everyone, please consider buying the 2024 itch.io Palestinian Relief Bundle- it's 373 games, game-making assets, tabletop roleplaying games, zines, and comics for a minimum of just 8 USD! They have a goal of 100,000 USD, and as of the time I'm writing this post, they have 8 more days to reach it.
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Link will be in the reblog!
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maxime-cpt · 10 days
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A lot of people seem to implicitly believe (or desperately want to believe) something to the effect of "the facts of the world make my value system convenient."
For example, anarchists tend to have a value system which says that hierarchies and systems of domination are inherently unethical. This is something I agree with very strongly, and is why I often describe myself as an anarchist. A common question then posed to anarchists is how, without hierarchy, bureaucracy, or other such systems of social control/management, it would be possible to achieve the large-scale coordination needed to accomplish certain tasks that are considered necessary for human flourishing: industrial-scale production of antibiotics and vaccines, management of carbon emissions, maintenance of a power grid, and basically anything else that requires a sustained, large-scale and legible set of social processes. Rather than addressing these (in my view) very valid concerns, most anarchists respond by dismissing the question. They claim, for example, that without capitalism we would have no need to manage carbon emissions, because the market incentives to emit would be gone. Or that industrial production of medical supplies isn't really necessary, because sufficient quantities could easily be made by small-scale local producers, etc.
And I'm always tempted to say "wow, how incredibly convenient". We don't even have enough understanding of human psychology to successfully model human behavior in our own society, and yet you're absolutely sure that in your hypothetical future society, humanity would just... no longer have any desire to engage in high-emission activities? You're absolutely sure that the physics and biology and chemistry and engineering involved in medical production all just happen to work out to make small-scale manufacture consistently doable? You're absolutely sure that all these problems people are posing just happen to be non-problems?
You may be right, certainly. It would be lovely if these things all worked out to be non-problems. But that's not something that can be determined through political theory. It's something that can only be determined through rigorous empirical study and technical work, and the conclusions that work comes to might just not turn out to be very convenient ones. This is why I sometimes don't call myself an anarchist.
But either way, my values stay unchanged. No matter what the answers to these technical questions are, I remain absolutely steadfast in my belief that systems of hierarchy and control are deeply unjust things. Either way, I will continue (as much as I can) to work towards a society in which these things can be done away with to the greatest degree possible, and their deleterious effects can be mitigated wherever they remain. And I think that I'm far more able to actually do that for being honest with myself about what the challenges of this project really are.
I want to be clear, this is not just a tendency I find with anarchists. I've encountered people of basically every political ideology engaging in this sort of dismissive optimism, insisting that the questions raised by their value system in fact demand no answers. But ultimately, it's not intellectually honest to insist that the universe has conspired to make your value system an easy one to hold. And that kind of intellectual dishonesty actually gets in the way of successfully working towards realization of the values you have.
Which is why, in my view, the most effective way to approach your social values is not as positions to be defended but as goals to be achieved. Inconvenient facts are not points against you, they are obstacles in your way. Perhaps they're insurmountable obstacles (that really would be, I think, a point against you), but perhaps they're not. The only way to find out is to acknowledge them as genuine obstacles and to try to find solutions. The inability to acknowledge the challenges in front of oneself has been the downfall of many, many movements, and the solution is as simple as having a little intellectual humility. And personally, I'd rather not let my ego get in the way of building a better world.
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maxime-cpt · 13 days
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maxime-cpt · 13 days
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Have you played THOUSAND YEAR OLD VAMPIRE ?
by Tim Hutchings
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Thousand Year Old Vampire is a solo RPG where you play as a vampire gaining and then losing memories over the centuries. As you play through the game, you choose which memories to record in a diary, and eventually, what diaries you lose.
The game also includes alternate rules for two players where you write letters to each other.
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maxime-cpt · 15 days
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Visualizing @haveyouplayedthisttrpg's data
A while ago, I posted this over on the Indie RPG Newsletter but forgot to also put it here. If you haven't heard of Have You Played This, the blog runs polls about various RPGs and people can reply if they've played, read, just heard of it, or not even that.
Here's the highlights:
On average, these polls get 470 votes.
For the majority of these polls, more than 50% of respondents said they’d never heard of the game.
Out of 81 games that have been polled, only 33 games had even reached the eyes and ears of more than 50% of the respondents. Most people haven’t heard of most of the games!
And here's the image:
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The image is a bit compressed. So if you’d like to read it comfortably, you can head to my google sheet and see it at full scale.
While this far from definitive (there’s also a huge variance in the number of votes for each game), it’s interesting to get a sense of what games are relatively popular. For example, Thirsty Sword Lesbians seems to be about as well-known as Warhammer Fantasy Roleplay on tumblr. Would you have guessed that? Actually, maybe, you could’ve. But would you have expected to see that Mouse Guard and Mausritter are roughly as popular – maybe tumblr just loves mice equally.
Also bless everyone who said they’d never heard of Pathfinder.
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maxime-cpt · 16 days
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maxime-cpt · 16 days
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The bad batch is so good and looks so gorgeous, I can't help but wonder if I would've liked Ahsoka better in animated format.
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maxime-cpt · 16 days
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The bad batch is so good and looks so gorgeous, I can't help but wonder if I would've liked Ahsoka better in animated format.
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