More wireframe shader stuff, result from the stream last wednesday!
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Did you know Unity has a built-in Wireframe shader?
You can copy it from Packages>UniversalRP>Shaders>SpatialMappingWireframe.shader
It's really easy to extend to do some fun stuff :)
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Later version of the same shader, here you can see the wireframe with tessellation
Good old icicle shader, one of my first vertex color effects :3
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Good old icicle shader, one of my first vertex color effects :3
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First attempt at making a custom textmesh shader, not too hard to work with :)
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Shaders are fun
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It's possible to do selective fullscreen effects in URP without even needing any custom code :3
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Messing with my aura effect again
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You can get the files for free over there ^
Ported my lightning/shock particles to Godot, sharing soon!
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Made a glitchy display effect.
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Ported my lightning/shock particles to Godot, sharing soon!
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脰rb
(Custom Render Textures are fun)
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I made a free asset pack for Halloween themed 3D assets 2 years ago, and last week I doubled the size of it, go grab it if you need spooky assets:
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Did you know Shader Graph can be set to target Render Textures?
You can use this for animated cloud shadows via Light Cookies :)
Here's the post explaining how to animate Directional Light Cookies in URP:
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Made my skybox shader in Godot with some minor adjustments.
Will share it soon :)
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Did a long stream today on Twitch, a first look at Godot Engine, made my first shader(s)
C# Scripting was a bit rough but the Shader Editor was very clear to use :)
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