#godot engine
Explore tagged Tumblr posts
Text
a collection
1K notes
·
View notes
Text
Magic Trickery! 🐇🐇🐇🐇 Diajay and Diancer!
WISHLIST Magic Trickery on STEAM! Pretty please and thank you!
#gamedev#indie game#godot#indie dev#godot engine#game development#screenshotsaturday#screenshot saturday#magic trickery
26 notes
·
View notes
Text
New level:
PIPE DREAM
⭐ Wishlist:
20 notes
·
View notes
Text
dimension 2 someday
15 notes
·
View notes
Text
HAPPY NEW YURI !!! ! !
18K notes
·
View notes
Text
My last minute Deltarune ch2 fangame, releases this Wednesday! (I just wanted to see my Spamton Neo design move and it spiraled out of control from there)
1K notes
·
View notes
Text
indie games are safe!!
good news! unity has walked back a lot of the runtime fee!
they made a blog post outlining their new terms, the link is here. but if you want a sparknotes version, here's the highlights:
1. the runtime fee is not retroactive. previously released games are safe.
2. the fee only applies to the next major version of unity. developers can choose not to upgrade if they don't want do deal with it.
3. the fee is opt-in and number of installs is self-reported. if they'd prefer, developers can instead pay a 2.5% revenue share. (for reference, unreal is 4%.)
4. interestingly, the splash screen is being completely removed. this is probably a way to improve their reputation.
overall, this is a HUGE improvement! but, if I remember right, there was not any revenue share before, so, we are not at the same point we started. unity will still be taking a larger cut of developers' revenue if they choose to use newer features. but, it is nowhere near as drastic as we thought it would be.
overall, I think we're in a stable spot now, but I also think unity has lost most if not all of the trust it had. especially with indies. there has already been a mass exodus, and I kinda hope that will keep going.
#i felt obligated to make a new post since i feel like i caused a bit of a panic on this site#so we have some good news which is great!#auroras rambles#game dev#gamedev#indie dev#indiegamedev#indie games#video games#unity engine#unity#godot#godot engine
12K notes
·
View notes
Text
Teaser for the Element Cattos sandbox game!
359 notes
·
View notes
Text
Lightning spell
#gunmetal gothic#screenshotsaturday#low poly#indie games#retro aesthetic#made with godot#indiedev#indiegamedev#retro 3d#godot engine
1K notes
·
View notes
Text
"Shape Terrarium"
6 nodes, 2 scripts, 458 lines, 13647 characters ~4 hours
139 notes
·
View notes
Text
STNLYMBL
345 notes
·
View notes
Text
2K notes
·
View notes
Text
Magic Trickery! 🐇🐇🐇🐇 Mrs. Jonez and Quisso!
WISHLIST Magic Trickery on STEAM! Pretty please and thank you!
#gamedev#screenshotsaturday#game development#godot#godot engine#indie game#indie dev#animation#screenshot saturday#magic trickery
228 notes
·
View notes
Text
still Losing my mind over Harlan playing my game on his birthday spooky stream yesterday not once but TWICE….so here’s a compilation of some behind the scenes and concept art I had for my Malevolent inspired game, D.S al Fine for those that were interested:
yapping alert because this project is my child

First, for the audio enjoyers, I found some old unedited versions of my improv sessions on the piano! with these I cut into and created the ambience for the game as well as the ending track.
some Faroe sadness that didn't make it in fully (also the beginning sounds incredibly like Kayne's motif from wager is that just me???):

this was my first concept art I think! I was insanely hyper when I got the idea to conceptualize a malevolent game, it was like 3am, and I knew at its basis I wanted it to explore what happens right before the show originally starts because I was still a relatively new fan at the time and the ambiguity was incredibly interesting to me
originally I had the plan to make an animation of that, the fingers going into the eye sockets, but unfortunately to execute it im not skilled of an animator yet for the time I had…
early (June 2024) version of the office
yes the office took basically my entire 2024 summer break from college (may-august) because I simply could not stop adding details
along with the king in yellow I actually modeled the piano myself too :) hell of a learning curve
the way I felt my spirit ascend to another plane when I realized Lester pianos exist by the way
a glimpse into my insane note taking/concept method


of course I've been an artist first my whole life so I'm very visuals/atmosphere first, mechanics and motives later kind of game designer
ominous wip of arthur's piano room
kiy concept art. when in doubt take a screenshot of your game and draw over it if you need to 3D model for the first time!
this was concept art too
last but not least:
and other drabbles (I reaaally didnt want to model a lamp alright)
#I was fr dying during that whole portion of the stream hoooooly shit#sorry it took me a day I was a little Overwhelmed#D.S al fine 3.0 coming…. soon#malevolent podcast#indie game dev#devlog#indiedev#indie horror#godot engine#concept art#shout out to my JOB for not kicking me out of the building after hours so i could record my funny tunes on the grand piano in the lobby.#if you ever wondered about the buzzing in the background of the actual ending track its because its only only take I ended up liking#that so conveniently happened while a loud ass machine was on in the other room#audacity could not save me from myself
108 notes
·
View notes
Text
blazbe gato !! enjoy :3
10K notes
·
View notes