Tumgik
mobilesluts · 6 years
Text
New Post has been published on Uplust
New Post has been published on http://uplust.pw/shake-the-bum/
Shake the Bum
0 notes
mobilesluts · 6 years
Text
New Post has been published on Uplust
New Post has been published on http://uplust.pw/masturbating-in-car/
Masturbating in car
0 notes
mobilesluts · 6 years
Photo
Tumblr media
Test Post from Uplust http://uplust.pw
0 notes
mobilesluts · 6 years
Photo
Tumblr media
New Post has been published on http://uplust.pw/2018/01/10/big-game/
Big Game Movie
Content is still king. With Dalian Wanda Group’s $3.5 billion acquisition of Legendary Entertainment in January, this year’s media and entertainment M&A activity kicked off with a bang that hasn’t slowed down.
Comcast’s $3.8 billion acquisition of DreamWorks Animation just three months later continued the trend of content consolidation and IP aggregation. Both transactions have varying motivations, but the common denominator is access to franchises and content that can be leveraged across the parent companies’ various business units.
Content and digital transformation strategies have driven M&A activity so far in 2016, with no signs of slowing down — and thus providing clues about where we’ll see activity during the rest of the year.
China’s continued interest in gaining insight into how Hollywood works is paying off for both sides of these deals. This insight will continue to help them ramp up their own production capabilities and speed up their ability to compete with the current global content creators. As a result, Chinese investment and M&A in U.S. media and entertainment should continue throughout 2016.
Wanda’s massive Legendary transaction allows it to vertically integrate content production with its exhibition business. Its announced acquisition of Carmike Cinemas in March for $1.1 billion added more theatres to its current count, which already includes other global exhibitors. This news came days after Wanda announced plans for a $3.3 billion theme park outside Paris. When viewed as a whole, this ecosystem of content and distribution outlets positions Wanda as a global media and entertainment leader for the foreseeable future.
A sample photo with caption
Comcast’s acquisition of DreamWorks Animation gives it a wealth of content that it can use across its numerous lines of business, including its cable subscription service (Xfinity), theme parks (Universal Parks and Resorts), cable networks (USA, Syfy, Sprout), digital platforms (Watchable, Seeso) and production companies (Universal Pictures, Illumination Entertainment).
As the digital ecosystem expands, traditional studios are seeing an opportunity to diversify their tech and content strategies.
The potential overlap in animation capabilities with Illumination Entertainment is complicated, but could help Universal compete against Disney’s formidable one-two punch of Pixar and Walt Disney Animation Studios (if managed correctly). Comcast and NBCU also now have access to AwesomenessTV’s target demographic, production capabilities and original IP. The key to this transaction will be the extent to which they successfully integrate their content cross-platform.
Virtual reality/augmented reality (VR/AR) investment has ramped up in “the year of VR,” taking in $1.1 billion through February alone. Most of that investment was Magic Leap’s Series C round of funding at almost $800 million, but other companies involved included MindMaze with a $100 million round and Wevr with a $25 million round. While consumer products are still in the early phases, the overall excitement and wide-ranging applications for VR and AR are driving investment for those who want to get involved early.
Man vs Man wrist wrestling
Following Baobab Studios’ $6 million round in December, Penrose Studios raised $8.5 million in March, highlighting a competitive race to become the go-to VR content creator for immersive animated content. Comcast Ventures recently led a $6.8 million investment in Felix & Paul Studios, producers of cinematic VR experiences. Investors see this industry as a tremendous growth opportunity, with projected industry potential revenue of $120 billion by 2020, according to Digi-Capital. It doesn’t appear that investment and M&A will slow down anytime soon.
The NFL gets to broaden its distribution, experiment with alternative revenue streams, target a younger demographic and, ultimately, create more competition for the NFL’s overall rights when they expire in 2022. It is very possible that the future of NFL broadcasts may lie with a digital-first platform like Netflix, Amazon, Facebook, Google or Twitter, each of whom has deep enough pockets to bid for the opportunity to capture the most valuable must-see live content in the United States. Expect the other professional sports leagues to watch this development closely.
The rest of 2016 should continue to see plenty of activity across the media and entertainment space as companies brace for the future of mobile and digital consumption trends.
Based on activity in 2016 thus far, it’s clear we haven’t seen the end of key transactions. Paramount Pictures is looking for a strategic investor to build out its international and digital capabilities, which would provide key content and IP access to the investor (although this process has become very muddled recently). Yahoo is fielding multibillion-dollar offers for its core business, and Anonymous Content, creators of Oscar darlings Spotlight and The Revenant, as well as TV hits True Detective and Mr. Robot, is reportedly looking for a minority investor.
0 notes
mobilesluts · 6 years
Photo
Tumblr media
New Post has been published on http://uplust.pw/2018/01/10/league-of-legends-ekko-seconds/
League Of Legends 'Ekko Seconds'
The rest of 2016 should continue to see plenty of activity across the media and entertainment space as companies brace for the future of mobile and digital consumption trends. Consolidation of content and the need for diversification in the digital environment will fuel interest from traditional players like telcos and major studios. Investment from China does not appear to be slowing anytime soon, so expect those eye-popping headlines to continue throughout 2016 as it plays the long game.
VR will begin to consolidate around content and tech, allowing leaders in both areas to emerge by the end of the year. As e-sports continues to gain traction via mainstream coverage and traditional advertising opportunities, it won’t be long before we see e-sports live events vying for the same eyeballs as the current pro sports leagues and attracting additional investment dollars along with them.
A sample photo
China’s continued interest in gaining insight into how Hollywood works is paying off for both sides of these deals. This insight will continue to help them ramp up their own production capabilities and speed up their ability to compete with the current global content creators. As a result, Chinese investment and M&A in U.S. media and entertainment should continue throughout 2016.
In China, Wanda also holds a trump card over the other major studios in that it is a Chinese-owned/operated business, allowing it to navigate and potentially circumnavigate the Chinese theatrical quota system. Wanda’s ability to leverage its insider position with future Legendary productions, as well as its own forthcoming Wanda Studios at Qingdao, should give Wanda a significant market share in the theatrical film industry going forward.
Comcast’s acquisition of DreamWorks Animation gives it a wealth of content that it can use across its numerous lines of business, including its cable subscription service (Xfinity), theme parks (Universal Parks and Resorts), cable networks (USA, Syfy, Sprout), digital platforms (Watchable, Seeso) and production companies (Universal Pictures, Illumination Entertainment).
As the digital ecosystem expands, traditional studios are seeing an opportunity to diversify their tech and content strategies.
Virtual reality/augmented reality (VR/AR) investment has ramped up in “the year of VR,” taking in $1.1 billion through February alone. Most of that investment was Magic Leap’s Series C round of funding at almost $800 million, but other companies involved included MindMaze with a $100 million round and Wevr with a $25 million round. While consumer products are still in the early phases, the overall excitement and wide-ranging applications for VR and AR are driving investment for those who want to get involved early.
A box of tools for your DIY project
Following Baobab Studios’ $6 million round in December, Penrose Studios raised $8.5 million in March, highlighting a competitive race to become the go-to VR content creator for immersive animated content. Comcast Ventures recently led a $6.8 million investment in Felix & Paul Studios, producers of cinematic VR experiences. Investors see this industry as a tremendous growth opportunity, with projected industry potential revenue of $120 billion by 2020, according to Digi-Capital. It doesn’t appear that investment and M&A will slow down anytime soon.
Live streaming has had activity as well, with IBM’s purchase of UStream for a reported $130 million being the biggest transaction of 2016 so far. Twitter made a strategic decision to purchase the live-streaming digital rights for 10 Thursday Night Football games this year. The $10 million price tag was especially low, considering Yahoo paid a reported $15-$20 million for the rights to live-stream one game last year. This gives Twitter a way to flaunt its Periscope functionality, potentially acquire users, increase engagement and recoup some of its investment with a limited amount of ad inventory that it will retain.
The NFL gets to broaden its distribution, experiment with alternative revenue streams, target a younger demographic and, ultimately, create more competition for the NFL’s overall rights when they expire in 2022. It is very possible that the future of NFL broadcasts may lie with a digital-first platform like Netflix, Amazon, Facebook, Google or Twitter, each of whom has deep enough pockets to bid for the opportunity to capture the most valuable must-see live content in the United States. Expect the other professional sports leagues to watch this development closely.
The rest of 2016 should continue to see plenty of activity across the media and entertainment space as companies brace for the future of mobile and digital consumption trends.
Based on activity in 2016 thus far, it’s clear we haven’t seen the end of key transactions. Paramount Pictures is looking for a strategic investor to build out its international and digital capabilities, which would provide key content and IP access to the investor (although this process has become very muddled recently). Yahoo is fielding multibillion-dollar offers for its core business, and Anonymous Content, creators of Oscar darlings Spotlight and The Revenant, as well as TV hits True Detective and Mr. Robot, is reportedly looking for a minority investor.
0 notes
mobilesluts · 6 years
Photo
Tumblr media
New Post has been published on http://uplust.pw/2018/01/10/dungeon-hunter-5-how-to-get-a-super-fusion-bonus/
Dungeon Hunter 5 - A Super Fusion Bonus!
One major trend that continues is Chinese investment flowing into the United States. Almost 50 percent of all U.S.-targeted M&A transactions from foreign investors came from China in Q1, and media and entertainment is a significant driver of that figure. In addition to acquisitions, there were a number of investments in U.S. film studios, including Film Carnival’s $500 million investment in Dick Cook Studios and Perfect World Pictures’ $500 million investment in Universal Pictures’ upcoming film slate.
A sample image
China’s continued interest in gaining insight into how Hollywood works is paying off for both sides of these deals. This insight will continue to help them ramp up their own production capabilities and speed up their ability to compete with the current global content creators. As a result, Chinese investment and M&A in U.S. media and entertainment should continue throughout 2016.
Wanda’s massive Legendary transaction allows it to vertically integrate content production with its exhibition business. Its announced acquisition of Carmike Cinemas in March for $1.1 billion added more theatres to its current count, which already includes other global exhibitors. This news came days after Wanda announced plans for a $3.3 billion theme park outside Paris. When viewed as a whole, this ecosystem of content and distribution outlets positions Wanda as a global media and entertainment leader for the foreseeable future.
In China, Wanda also holds a trump card over the other major studios in that it is a Chinese-owned/operated business, allowing it to navigate and potentially circumnavigate the Chinese theatrical quota system. Wanda’s ability to leverage its insider position with future Legendary productions, as well as its own forthcoming Wanda Studios at Qingdao, should give Wanda a significant market share in the theatrical film industry going forward.
Comcast’s acquisition of DreamWorks Animation gives it a wealth of content that it can use across its numerous lines of business, including its cable subscription service (Xfinity), theme parks (Universal Parks and Resorts), cable networks (USA, Syfy, Sprout), digital platforms (Watchable, Seeso) and production companies (Universal Pictures, Illumination Entertainment).
As the digital ecosystem expands, traditional studios are seeing an opportunity to diversify their tech and content strategies.
The potential overlap in animation capabilities with Illumination Entertainment is complicated, but could help Universal compete against Disney’s formidable one-two punch of Pixar and Walt Disney Animation Studios (if managed correctly). Comcast and NBCU also now have access to AwesomenessTV’s target demographic, production capabilities and original IP. The key to this transaction will be the extent to which they successfully integrate their content cross-platform. Content strategy factored heavily in Warner Bros.’ move to acquire Korean Drama SVOD service DramaFever for an undisclosed sum, which will help the studio broaden its digital presence. Korean dramas are big business around the world, and WB has made a bet on proven content to widen its market reach. FuboTV, a soccer-focused SVOD service, raised $15 million led by 21st Century Fox, and Turner led a $15 million round in Mashable. As the digital ecosystem expands, traditional studios are seeing an opportunity to diversify their tech and content strategies.
Virtual reality/augmented reality (VR/AR) investment has ramped up in “the year of VR,” taking in $1.1 billion through February alone. Most of that investment was Magic Leap’s Series C round of funding at almost $800 million, but other companies involved included MindMaze with a $100 million round and Wevr with a $25 million round. While consumer products are still in the early phases, the overall excitement and wide-ranging applications for VR and AR are driving investment for those who want to get involved early.
Just an image for demo pủpose
Following Baobab Studios’ $6 million round in December, Penrose Studios raised $8.5 million in March, highlighting a competitive race to become the go-to VR content creator for immersive animated content. Comcast Ventures recently led a $6.8 million investment in Felix & Paul Studios, producers of cinematic VR experiences. Investors see this industry as a tremendous growth opportunity, with projected industry potential revenue of $120 billion by 2020, according to Digi-Capital. It doesn’t appear that investment and M&A will slow down anytime soon.
Live streaming has had activity as well, with IBM’s purchase of UStream for a reported $130 million being the biggest transaction of 2016 so far. Twitter made a strategic decision to purchase the live-streaming digital rights for 10 Thursday Night Football games this year. The $10 million price tag was especially low, considering Yahoo paid a reported $15-$20 million for the rights to live-stream one game last year. This gives Twitter a way to flaunt its Periscope functionality, potentially acquire users, increase engagement and recoup some of its investment with a limited amount of ad inventory that it will retain.
The NFL gets to broaden its distribution, experiment with alternative revenue streams, target a younger demographic and, ultimately, create more competition for the NFL’s overall rights when they expire in 2022. It is very possible that the future of NFL broadcasts may lie with a digital-first platform like Netflix, Amazon, Facebook, Google or Twitter, each of whom has deep enough pockets to bid for the opportunity to capture the most valuable must-see live content in the United States. Expect the other professional sports leagues to watch this development closely.
The rest of 2016 should continue to see plenty of activity across the media and entertainment space as companies brace for the future of mobile and digital consumption trends.
Based on activity in 2016 thus far, it’s clear we haven’t seen the end of key transactions. Paramount Pictures is looking for a strategic investor to build out its international and digital capabilities, which would provide key content and IP access to the investor (although this process has become very muddled recently). Yahoo is fielding multibillion-dollar offers for its core business, and Anonymous Content, creators of Oscar darlings Spotlight and The Revenant, as well as TV hits True Detective and Mr. Robot, is reportedly looking for a minority investor.
0 notes
mobilesluts · 6 years
Photo
Tumblr media
New Post has been published on http://uplust.pw/2018/01/10/grim-legends-3-the-dark-city-part-1-lets-play-walkthrough-beta/
Grim Legends 3: The Dark City - Part 1 Let's Play Walkthrough BETA
Content is still king. With Dalian Wanda Group’s $3.5 billion acquisition of Legendary Entertainment in January, this year’s media and entertainment M&A activity kicked off with a bang that hasn’t slowed down.
Comcast’s $3.8 billion acquisition of DreamWorks Animation just three months later continued the trend of content consolidation and IP aggregation. Both transactions have varying motivations, but the common denominator is access to franchises and content that can be leveraged across the parent companies’ various business units.
Content and digital transformation strategies have driven M&A activity so far in 2016, with no signs of slowing down — and thus providing clues about where we’ll see activity during the rest of the year.
One major trend that continues is Chinese investment flowing into the United States. Almost 50 percent of all U.S.-targeted M&A transactions from foreign investors came from China in Q1, and media and entertainment is a significant driver of that figure. In addition to acquisitions, there were a number of investments in U.S. film studios, including Film Carnival’s $500 million investment in Dick Cook Studios and Perfect World Pictures’ $500 million investment in Universal Pictures’ upcoming film slate.
A sample image
China’s continued interest in gaining insight into how Hollywood works is paying off for both sides of these deals. This insight will continue to help them ramp up their own production capabilities and speed up their ability to compete with the current global content creators. As a result, Chinese investment and M&A in U.S. media and entertainment should continue throughout 2016.
Wanda’s massive Legendary transaction allows it to vertically integrate content production with its exhibition business. Its announced acquisition of Carmike Cinemas in March for $1.1 billion added more theatres to its current count, which already includes other global exhibitors. This news came days after Wanda announced plans for a $3.3 billion theme park outside Paris. When viewed as a whole, this ecosystem of content and distribution outlets positions Wanda as a global media and entertainment leader for the foreseeable future.
In China, Wanda also holds a trump card over the other major studios in that it is a Chinese-owned/operated business, allowing it to navigate and potentially circumnavigate the Chinese theatrical quota system. Wanda’s ability to leverage its insider position with future Legendary productions, as well as its own forthcoming Wanda Studios at Qingdao, should give Wanda a significant market share in the theatrical film industry going forward.
Comcast’s acquisition of DreamWorks Animation gives it a wealth of content that it can use across its numerous lines of business, including its cable subscription service (Xfinity), theme parks (Universal Parks and Resorts), cable networks (USA, Syfy, Sprout), digital platforms (Watchable, Seeso) and production companies (Universal Pictures, Illumination Entertainment).
As the digital ecosystem expands, traditional studios are seeing an opportunity to diversify their tech and content strategies.
The potential overlap in animation capabilities with Illumination Entertainment is complicated, but could help Universal compete against Disney’s formidable one-two punch of Pixar and Walt Disney Animation Studios (if managed correctly). Comcast and NBCU also now have access to AwesomenessTV’s target demographic, production capabilities and original IP. The key to this transaction will be the extent to which they successfully integrate their content cross-platform. Content strategy factored heavily in Warner Bros.’ move to acquire Korean Drama SVOD service DramaFever for an undisclosed sum, which will help the studio broaden its digital presence. Korean dramas are big business around the world, and WB has made a bet on proven content to widen its market reach. FuboTV, a soccer-focused SVOD service, raised $15 million led by 21st Century Fox, and Turner led a $15 million round in Mashable. As the digital ecosystem expands, traditional studios are seeing an opportunity to diversify their tech and content strategies.
Virtual reality/augmented reality (VR/AR) investment has ramped up in “the year of VR,” taking in $1.1 billion through February alone. Most of that investment was Magic Leap’s Series C round of funding at almost $800 million, but other companies involved included MindMaze with a $100 million round and Wevr with a $25 million round. While consumer products are still in the early phases, the overall excitement and wide-ranging applications for VR and AR are driving investment for those who want to get involved early.
Just an image for demo pủpose
Following Baobab Studios’ $6 million round in December, Penrose Studios raised $8.5 million in March, highlighting a competitive race to become the go-to VR content creator for immersive animated content. Comcast Ventures recently led a $6.8 million investment in Felix & Paul Studios, producers of cinematic VR experiences. Investors see this industry as a tremendous growth opportunity, with projected industry potential revenue of $120 billion by 2020, according to Digi-Capital. It doesn’t appear that investment and M&A will slow down anytime soon.
Live streaming has had activity as well, with IBM’s purchase of UStream for a reported $130 million being the biggest transaction of 2016 so far. Twitter made a strategic decision to purchase the live-streaming digital rights for 10 Thursday Night Football games this year. The $10 million price tag was especially low, considering Yahoo paid a reported $15-$20 million for the rights to live-stream one game last year. This gives Twitter a way to flaunt its Periscope functionality, potentially acquire users, increase engagement and recoup some of its investment with a limited amount of ad inventory that it will retain.
The NFL gets to broaden its distribution, experiment with alternative revenue streams, target a younger demographic and, ultimately, create more competition for the NFL’s overall rights when they expire in 2022. It is very possible that the future of NFL broadcasts may lie with a digital-first platform like Netflix, Amazon, Facebook, Google or Twitter, each of whom has deep enough pockets to bid for the opportunity to capture the most valuable must-see live content in the United States. Expect the other professional sports leagues to watch this development closely.
The rest of 2016 should continue to see plenty of activity across the media and entertainment space as companies brace for the future of mobile and digital consumption trends.
Based on activity in 2016 thus far, it’s clear we haven’t seen the end of key transactions. Paramount Pictures is looking for a strategic investor to build out its international and digital capabilities, which would provide key content and IP access to the investor (although this process has become very muddled recently). Yahoo is fielding multibillion-dollar offers for its core business, and Anonymous Content, creators of Oscar darlings Spotlight and The Revenant, as well as TV hits True Detective and Mr. Robot, is reportedly looking for a minority investor. Another area that could see more investment is the e-sports industry. It is expected to be a $1.1 billion industry by 2019, and traditional sports insiders are paying attention. Former Los Angeles Lakers basketball player Rick Fox bought his own e-sports team for a reported $1 million in December, while former and current athletes Shaquille O’Neal, Alex Rodriguez and Jimmy Rollins have recently invested an undisclosed sum in e-sports team NRG. FaceIt, an online e-sports platform, raised $15 million in January. Brands and advertisers are beginning to spend money in e-sports as they take advantage of the massive viewership opportunities for targeted demographics.
The rest of 2016 should continue to see plenty of activity across the media and entertainment space as companies brace for the future of mobile and digital consumption trends. Consolidation of content and the need for diversification in the digital environment will fuel interest from traditional players like telcos and major studios. Investment from China does not appear to be slowing anytime soon, so expect those eye-popping headlines to continue throughout 2016 as it plays the long game.
VR will begin to consolidate around content and tech, allowing leaders in both areas to emerge by the end of the year. As e-sports continues to gain traction via mainstream coverage and traditional advertising opportunities, it won’t be long before we see e-sports live events vying for the same eyeballs as the current pro sports leagues and attracting additional investment dollars along with them.
0 notes
mobilesluts · 6 years
Photo
Tumblr media
New Post has been published on http://uplust.pw/2018/01/10/americas-test-kitchen-season-16-trailer/
America's Test Kitchen Season 16 Trailer
Content is still king. With Dalian Wanda Group’s $3.5 billion acquisition of Legendary Entertainment in January, this year’s media and entertainment M&A activity kicked off with a bang that hasn’t slowed down.
Comcast’s $3.8 billion acquisition of DreamWorks Animation just three months later continued the trend of content consolidation and IP aggregation. Both transactions have varying motivations, but the common denominator is access to franchises and content that can be leveraged across the parent companies’ various business units.
Content and digital transformation strategies have driven M&A activity so far in 2016, with no signs of slowing down — and thus providing clues about where we’ll see activity during the rest of the year.
One major trend that continues is Chinese investment flowing into the United States. Almost 50 percent of all U.S.-targeted M&A transactions from foreign investors came from China in Q1, and media and entertainment is a significant driver of that figure. In addition to acquisitions, there were a number of investments in U.S. film studios, including Film Carnival’s $500 million investment in Dick Cook Studios and Perfect World Pictures’ $500 million investment in Universal Pictures’ upcoming film slate.
A sample image
China’s continued interest in gaining insight into how Hollywood works is paying off for both sides of these deals. This insight will continue to help them ramp up their own production capabilities and speed up their ability to compete with the current global content creators. As a result, Chinese investment and M&A in U.S. media and entertainment should continue throughout 2016.
Wanda’s massive Legendary transaction allows it to vertically integrate content production with its exhibition business. Its announced acquisition of Carmike Cinemas in March for $1.1 billion added more theatres to its current count, which already includes other global exhibitors. This news came days after Wanda announced plans for a $3.3 billion theme park outside Paris. When viewed as a whole, this ecosystem of content and distribution outlets positions Wanda as a global media and entertainment leader for the foreseeable future.
In China, Wanda also holds a trump card over the other major studios in that it is a Chinese-owned/operated business, allowing it to navigate and potentially circumnavigate the Chinese theatrical quota system. Wanda’s ability to leverage its insider position with future Legendary productions, as well as its own forthcoming Wanda Studios at Qingdao, should give Wanda a significant market share in the theatrical film industry going forward.
Comcast’s acquisition of DreamWorks Animation gives it a wealth of content that it can use across its numerous lines of business, including its cable subscription service (Xfinity), theme parks (Universal Parks and Resorts), cable networks (USA, Syfy, Sprout), digital platforms (Watchable, Seeso) and production companies (Universal Pictures, Illumination Entertainment).
As the digital ecosystem expands, traditional studios are seeing an opportunity to diversify their tech and content strategies.
The potential overlap in animation capabilities with Illumination Entertainment is complicated, but could help Universal compete against Disney’s formidable one-two punch of Pixar and Walt Disney Animation Studios (if managed correctly). Comcast and NBCU also now have access to AwesomenessTV’s target demographic, production capabilities and original IP. The key to this transaction will be the extent to which they successfully integrate their content cross-platform. Content strategy factored heavily in Warner Bros.’ move to acquire Korean Drama SVOD service DramaFever for an undisclosed sum, which will help the studio broaden its digital presence. Korean dramas are big business around the world, and WB has made a bet on proven content to widen its market reach. FuboTV, a soccer-focused SVOD service, raised $15 million led by 21st Century Fox, and Turner led a $15 million round in Mashable. As the digital ecosystem expands, traditional studios are seeing an opportunity to diversify their tech and content strategies.
Virtual reality/augmented reality (VR/AR) investment has ramped up in “the year of VR,” taking in $1.1 billion through February alone. Most of that investment was Magic Leap’s Series C round of funding at almost $800 million, but other companies involved included MindMaze with a $100 million round and Wevr with a $25 million round. While consumer products are still in the early phases, the overall excitement and wide-ranging applications for VR and AR are driving investment for those who want to get involved early.
Just an image for demo pủpose
Following Baobab Studios’ $6 million round in December, Penrose Studios raised $8.5 million in March, highlighting a competitive race to become the go-to VR content creator for immersive animated content. Comcast Ventures recently led a $6.8 million investment in Felix & Paul Studios, producers of cinematic VR experiences. Investors see this industry as a tremendous growth opportunity, with projected industry potential revenue of $120 billion by 2020, according to Digi-Capital. It doesn’t appear that investment and M&A will slow down anytime soon.
Live streaming has had activity as well, with IBM’s purchase of UStream for a reported $130 million being the biggest transaction of 2016 so far. Twitter made a strategic decision to purchase the live-streaming digital rights for 10 Thursday Night Football games this year. The $10 million price tag was especially low, considering Yahoo paid a reported $15-$20 million for the rights to live-stream one game last year. This gives Twitter a way to flaunt its Periscope functionality, potentially acquire users, increase engagement and recoup some of its investment with a limited amount of ad inventory that it will retain.
The NFL gets to broaden its distribution, experiment with alternative revenue streams, target a younger demographic and, ultimately, create more competition for the NFL’s overall rights when they expire in 2022. It is very possible that the future of NFL broadcasts may lie with a digital-first platform like Netflix, Amazon, Facebook, Google or Twitter, each of whom has deep enough pockets to bid for the opportunity to capture the most valuable must-see live content in the United States. Expect the other professional sports leagues to watch this development closely.
The rest of 2016 should continue to see plenty of activity across the media and entertainment space as companies brace for the future of mobile and digital consumption trends.
Based on activity in 2016 thus far, it’s clear we haven’t seen the end of key transactions. Paramount Pictures is looking for a strategic investor to build out its international and digital capabilities, which would provide key content and IP access to the investor (although this process has become very muddled recently). Yahoo is fielding multibillion-dollar offers for its core business, and Anonymous Content, creators of Oscar darlings Spotlight and The Revenant, as well as TV hits True Detective and Mr. Robot, is reportedly looking for a minority investor. Another area that could see more investment is the e-sports industry. It is expected to be a $1.1 billion industry by 2019, and traditional sports insiders are paying attention. Former Los Angeles Lakers basketball player Rick Fox bought his own e-sports team for a reported $1 million in December, while former and current athletes Shaquille O’Neal, Alex Rodriguez and Jimmy Rollins have recently invested an undisclosed sum in e-sports team NRG. FaceIt, an online e-sports platform, raised $15 million in January. Brands and advertisers are beginning to spend money in e-sports as they take advantage of the massive viewership opportunities for targeted demographics.
The rest of 2016 should continue to see plenty of activity across the media and entertainment space as companies brace for the future of mobile and digital consumption trends. Consolidation of content and the need for diversification in the digital environment will fuel interest from traditional players like telcos and major studios. Investment from China does not appear to be slowing anytime soon, so expect those eye-popping headlines to continue throughout 2016 as it plays the long game.
VR will begin to consolidate around content and tech, allowing leaders in both areas to emerge by the end of the year. As e-sports continues to gain traction via mainstream coverage and traditional advertising opportunities, it won’t be long before we see e-sports live events vying for the same eyeballs as the current pro sports leagues and attracting additional investment dollars along with them.
0 notes
mobilesluts · 6 years
Photo
Tumblr media
New Post has been published on http://uplust.pw/2018/01/10/mtv-video-music-awards-2014/
MTV Video Music Awards 2014
The rest of 2016 should continue to see plenty of activity across the media and entertainment space as companies brace for the future of mobile and digital consumption trends. Consolidation of content and the need for diversification in the digital environment will fuel interest from traditional players like telcos and major studios. Investment from China does not appear to be slowing anytime soon, so expect those eye-popping headlines to continue throughout 2016 as it plays the long game. Comcast’s $3.8 billion acquisition of DreamWorks Animation just three months later continued the trend of content consolidation and IP aggregation. Both transactions have varying motivations, but the common denominator is access to franchises and content that can be leveraged across the parent companies’ various business units.
One major trend that continues is Chinese investment flowing into the United States. Almost 50 percent of all U.S.-targeted M&A transactions from foreign investors came from China in Q1, and media and entertainment is a significant driver of that figure. In addition to acquisitions, there were a number of investments in U.S. film studios, including Film Carnival’s $500 million investment in Dick Cook Studios and Perfect World Pictures’ $500 million investment in Universal Pictures’ upcoming film slate.
A sample image
China’s continued interest in gaining insight into how Hollywood works is paying off for both sides of these deals. This insight will continue to help them ramp up their own production capabilities and speed up their ability to compete with the current global content creators. As a result, Chinese investment and M&A in U.S. media and entertainment should continue throughout 2016.
Wanda’s massive Legendary transaction allows it to vertically integrate content production with its exhibition business. Its announced acquisition of Carmike Cinemas in March for $1.1 billion added more theatres to its current count, which already includes other global exhibitors. This news came days after Wanda announced plans for a $3.3 billion theme park outside Paris. When viewed as a whole, this ecosystem of content and distribution outlets positions Wanda as a global media and entertainment leader for the foreseeable future.
In China, Wanda also holds a trump card over the other major studios in that it is a Chinese-owned/operated business, allowing it to navigate and potentially circumnavigate the Chinese theatrical quota system. Wanda’s ability to leverage its insider position with future Legendary productions, as well as its own forthcoming Wanda Studios at Qingdao, should give Wanda a significant market share in the theatrical film industry going forward.
Comcast’s acquisition of DreamWorks Animation gives it a wealth of content that it can use across its numerous lines of business, including its cable subscription service (Xfinity), theme parks (Universal Parks and Resorts), cable networks (USA, Syfy, Sprout), digital platforms (Watchable, Seeso) and production companies (Universal Pictures, Illumination Entertainment).
As the digital ecosystem expands, traditional studios are seeing an opportunity to diversify their tech and content strategies.
The potential overlap in animation capabilities with Illumination Entertainment is complicated, but could help Universal compete against Disney’s formidable one-two punch of Pixar and Walt Disney Animation Studios (if managed correctly). Comcast and NBCU also now have access to AwesomenessTV’s target demographic, production capabilities and original IP. The key to this transaction will be the extent to which they successfully integrate their content cross-platform.
Virtual reality/augmented reality (VR/AR) investment has ramped up in “the year of VR,” taking in $1.1 billion through February alone. Most of that investment was Magic Leap’s Series C round of funding at almost $800 million, but other companies involved included MindMaze with a $100 million round and Wevr with a $25 million round. While consumer products are still in the early phases, the overall excitement and wide-ranging applications for VR and AR are driving investment for those who want to get involved early.
Just an image for demo pủpose
Following Baobab Studios’ $6 million round in December, Penrose Studios raised $8.5 million in March, highlighting a competitive race to become the go-to VR content creator for immersive animated content. Comcast Ventures recently led a $6.8 million investment in Felix & Paul Studios, producers of cinematic VR experiences. Investors see this industry as a tremendous growth opportunity, with projected industry potential revenue of $120 billion by 2020, according to Digi-Capital. It doesn’t appear that investment and M&A will slow down anytime soon.
Live streaming has had activity as well, with IBM’s purchase of UStream for a reported $130 million being the biggest transaction of 2016 so far. Twitter made a strategic decision to purchase the live-streaming digital rights for 10 Thursday Night Football games this year. The $10 million price tag was especially low, considering Yahoo paid a reported $15-$20 million for the rights to live-stream one game last year. This gives Twitter a way to flaunt its Periscope functionality, potentially acquire users, increase engagement and recoup some of its investment with a limited amount of ad inventory that it will retain.
The NFL gets to broaden its distribution, experiment with alternative revenue streams, target a younger demographic and, ultimately, create more competition for the NFL’s overall rights when they expire in 2022. It is very possible that the future of NFL broadcasts may lie with a digital-first platform like Netflix, Amazon, Facebook, Google or Twitter, each of whom has deep enough pockets to bid for the opportunity to capture the most valuable must-see live content in the United States. Expect the other professional sports leagues to watch this development closely.
The rest of 2016 should continue to see plenty of activity across the media and entertainment space as companies brace for the future of mobile and digital consumption trends.
Based on activity in 2016 thus far, it’s clear we haven’t seen the end of key transactions. Paramount Pictures is looking for a strategic investor to build out its international and digital capabilities, which would provide key content and IP access to the investor (although this process has become very muddled recently). Yahoo is fielding multibillion-dollar offers for its core business, and Anonymous Content, creators of Oscar darlings Spotlight and The Revenant, as well as TV hits True Detective and Mr. Robot, is reportedly looking for a minority investor.
0 notes
mobilesluts · 6 years
Photo
Tumblr media
New Post has been published on http://uplust.pw/2018/01/10/methode-technology-hall-intro/
Methode Technology Hall Intro
Content is still king. With Dalian Wanda Group’s $3.5 billion acquisition of Legendary Entertainment in January, this year’s media and entertainment M&A activity kicked off with a bang that hasn’t slowed down.
Comcast’s $3.8 billion acquisition of DreamWorks Animation just three months later continued the trend of content consolidation and IP aggregation. Both transactions have varying motivations, but the common denominator is access to franchises and content that can be leveraged across the parent companies’ various business units.
Content and digital transformation strategies have driven M&A activity so far in 2016, with no signs of slowing down — and thus providing clues about where we’ll see activity during the rest of the year.
One major trend that continues is Chinese investment flowing into the United States. Almost 50 percent of all U.S.-targeted M&A transactions from foreign investors came from China in Q1, and media and entertainment is a significant driver of that figure. In addition to acquisitions, there were a number of investments in U.S. film studios, including Film Carnival’s $500 million investment in Dick Cook Studios and Perfect World Pictures’ $500 million investment in Universal Pictures’ upcoming film slate.
A sample image
China’s continued interest in gaining insight into how Hollywood works is paying off for both sides of these deals. This insight will continue to help them ramp up their own production capabilities and speed up their ability to compete with the current global content creators. As a result, Chinese investment and M&A in U.S. media and entertainment should continue throughout 2016.
Wanda’s massive Legendary transaction allows it to vertically integrate content production with its exhibition business. Its announced acquisition of Carmike Cinemas in March for $1.1 billion added more theatres to its current count, which already includes other global exhibitors. This news came days after Wanda announced plans for a $3.3 billion theme park outside Paris. When viewed as a whole, this ecosystem of content and distribution outlets positions Wanda as a global media and entertainment leader for the foreseeable future.
In China, Wanda also holds a trump card over the other major studios in that it is a Chinese-owned/operated business, allowing it to navigate and potentially circumnavigate the Chinese theatrical quota system. Wanda’s ability to leverage its insider position with future Legendary productions, as well as its own forthcoming Wanda Studios at Qingdao, should give Wanda a significant market share in the theatrical film industry going forward.
Comcast’s acquisition of DreamWorks Animation gives it a wealth of content that it can use across its numerous lines of business, including its cable subscription service (Xfinity), theme parks (Universal Parks and Resorts), cable networks (USA, Syfy, Sprout), digital platforms (Watchable, Seeso) and production companies (Universal Pictures, Illumination Entertainment).
As the digital ecosystem expands, traditional studios are seeing an opportunity to diversify their tech and content strategies.
The potential overlap in animation capabilities with Illumination Entertainment is complicated, but could help Universal compete against Disney’s formidable one-two punch of Pixar and Walt Disney Animation Studios (if managed correctly). Comcast and NBCU also now have access to AwesomenessTV’s target demographic, production capabilities and original IP. The key to this transaction will be the extent to which they successfully integrate their content cross-platform. Content strategy factored heavily in Warner Bros.’ move to acquire Korean Drama SVOD service DramaFever for an undisclosed sum, which will help the studio broaden its digital presence. Korean dramas are big business around the world, and WB has made a bet on proven content to widen its market reach. FuboTV, a soccer-focused SVOD service, raised $15 million led by 21st Century Fox, and Turner led a $15 million round in Mashable. As the digital ecosystem expands, traditional studios are seeing an opportunity to diversify their tech and content strategies.
Virtual reality/augmented reality (VR/AR) investment has ramped up in “the year of VR,” taking in $1.1 billion through February alone. Most of that investment was Magic Leap’s Series C round of funding at almost $800 million, but other companies involved included MindMaze with a $100 million round and Wevr with a $25 million round. While consumer products are still in the early phases, the overall excitement and wide-ranging applications for VR and AR are driving investment for those who want to get involved early.
Just an image for demo pủpose
Following Baobab Studios’ $6 million round in December, Penrose Studios raised $8.5 million in March, highlighting a competitive race to become the go-to VR content creator for immersive animated content. Comcast Ventures recently led a $6.8 million investment in Felix & Paul Studios, producers of cinematic VR experiences. Investors see this industry as a tremendous growth opportunity, with projected industry potential revenue of $120 billion by 2020, according to Digi-Capital. It doesn’t appear that investment and M&A will slow down anytime soon.
Live streaming has had activity as well, with IBM’s purchase of UStream for a reported $130 million being the biggest transaction of 2016 so far. Twitter made a strategic decision to purchase the live-streaming digital rights for 10 Thursday Night Football games this year. The $10 million price tag was especially low, considering Yahoo paid a reported $15-$20 million for the rights to live-stream one game last year. This gives Twitter a way to flaunt its Periscope functionality, potentially acquire users, increase engagement and recoup some of its investment with a limited amount of ad inventory that it will retain.
The NFL gets to broaden its distribution, experiment with alternative revenue streams, target a younger demographic and, ultimately, create more competition for the NFL’s overall rights when they expire in 2022. It is very possible that the future of NFL broadcasts may lie with a digital-first platform like Netflix, Amazon, Facebook, Google or Twitter, each of whom has deep enough pockets to bid for the opportunity to capture the most valuable must-see live content in the United States. Expect the other professional sports leagues to watch this development closely.
The rest of 2016 should continue to see plenty of activity across the media and entertainment space as companies brace for the future of mobile and digital consumption trends.
Based on activity in 2016 thus far, it’s clear we haven’t seen the end of key transactions. Paramount Pictures is looking for a strategic investor to build out its international and digital capabilities, which would provide key content and IP access to the investor (although this process has become very muddled recently). Yahoo is fielding multibillion-dollar offers for its core business, and Anonymous Content, creators of Oscar darlings Spotlight and The Revenant, as well as TV hits True Detective and Mr. Robot, is reportedly looking for a minority investor. Another area that could see more investment is the e-sports industry. It is expected to be a $1.1 billion industry by 2019, and traditional sports insiders are paying attention. Former Los Angeles Lakers basketball player Rick Fox bought his own e-sports team for a reported $1 million in December, while former and current athletes Shaquille O’Neal, Alex Rodriguez and Jimmy Rollins have recently invested an undisclosed sum in e-sports team NRG. FaceIt, an online e-sports platform, raised $15 million in January. Brands and advertisers are beginning to spend money in e-sports as they take advantage of the massive viewership opportunities for targeted demographics.
The rest of 2016 should continue to see plenty of activity across the media and entertainment space as companies brace for the future of mobile and digital consumption trends. Consolidation of content and the need for diversification in the digital environment will fuel interest from traditional players like telcos and major studios. Investment from China does not appear to be slowing anytime soon, so expect those eye-popping headlines to continue throughout 2016 as it plays the long game.
VR will begin to consolidate around content and tech, allowing leaders in both areas to emerge by the end of the year. As e-sports continues to gain traction via mainstream coverage and traditional advertising opportunities, it won’t be long before we see e-sports live events vying for the same eyeballs as the current pro sports leagues and attracting additional investment dollars along with them.
0 notes
mobilesluts · 6 years
Photo
Tumblr media
New Post has been published on http://uplust.pw/2018/01/10/judges-announce-winner-of-view-karaoke-the-view/
Judges Announce Winner of 'View Karaoke' | The View
Content is still king. With Dalian Wanda Group’s $3.5 billion acquisition of Legendary Entertainment in January, this year’s media and entertainment M&A activity kicked off with a bang that hasn’t slowed down.
Comcast’s $3.8 billion acquisition of DreamWorks Animation just three months later continued the trend of content consolidation and IP aggregation. Both transactions have varying motivations, but the common denominator is access to franchises and content that can be leveraged across the parent companies’ various business units.
Content and digital transformation strategies have driven M&A activity so far in 2016, with no signs of slowing down — and thus providing clues about where we’ll see activity during the rest of the year.
One major trend that continues is Chinese investment flowing into the United States. Almost 50 percent of all U.S.-targeted M&A transactions from foreign investors came from China in Q1, and media and entertainment is a significant driver of that figure. In addition to acquisitions, there were a number of investments in U.S. film studios, including Film Carnival’s $500 million investment in Dick Cook Studios and Perfect World Pictures’ $500 million investment in Universal Pictures’ upcoming film slate.
A sample image
China’s continued interest in gaining insight into how Hollywood works is paying off for both sides of these deals. This insight will continue to help them ramp up their own production capabilities and speed up their ability to compete with the current global content creators. As a result, Chinese investment and M&A in U.S. media and entertainment should continue throughout 2016.
Wanda’s massive Legendary transaction allows it to vertically integrate content production with its exhibition business. Its announced acquisition of Carmike Cinemas in March for $1.1 billion added more theatres to its current count, which already includes other global exhibitors. This news came days after Wanda announced plans for a $3.3 billion theme park outside Paris. When viewed as a whole, this ecosystem of content and distribution outlets positions Wanda as a global media and entertainment leader for the foreseeable future.
In China, Wanda also holds a trump card over the other major studios in that it is a Chinese-owned/operated business, allowing it to navigate and potentially circumnavigate the Chinese theatrical quota system. Wanda’s ability to leverage its insider position with future Legendary productions, as well as its own forthcoming Wanda Studios at Qingdao, should give Wanda a significant market share in the theatrical film industry going forward.
Comcast’s acquisition of DreamWorks Animation gives it a wealth of content that it can use across its numerous lines of business, including its cable subscription service (Xfinity), theme parks (Universal Parks and Resorts), cable networks (USA, Syfy, Sprout), digital platforms (Watchable, Seeso) and production companies (Universal Pictures, Illumination Entertainment).
As the digital ecosystem expands, traditional studios are seeing an opportunity to diversify their tech and content strategies.
The potential overlap in animation capabilities with Illumination Entertainment is complicated, but could help Universal compete against Disney’s formidable one-two punch of Pixar and Walt Disney Animation Studios (if managed correctly). Comcast and NBCU also now have access to AwesomenessTV’s target demographic, production capabilities and original IP. The key to this transaction will be the extent to which they successfully integrate their content cross-platform. Content strategy factored heavily in Warner Bros.’ move to acquire Korean Drama SVOD service DramaFever for an undisclosed sum, which will help the studio broaden its digital presence. Korean dramas are big business around the world, and WB has made a bet on proven content to widen its market reach. FuboTV, a soccer-focused SVOD service, raised $15 million led by 21st Century Fox, and Turner led a $15 million round in Mashable. As the digital ecosystem expands, traditional studios are seeing an opportunity to diversify their tech and content strategies.
Virtual reality/augmented reality (VR/AR) investment has ramped up in “the year of VR,” taking in $1.1 billion through February alone. Most of that investment was Magic Leap’s Series C round of funding at almost $800 million, but other companies involved included MindMaze with a $100 million round and Wevr with a $25 million round. While consumer products are still in the early phases, the overall excitement and wide-ranging applications for VR and AR are driving investment for those who want to get involved early.
Just an image for demo pủpose
Following Baobab Studios’ $6 million round in December, Penrose Studios raised $8.5 million in March, highlighting a competitive race to become the go-to VR content creator for immersive animated content. Comcast Ventures recently led a $6.8 million investment in Felix & Paul Studios, producers of cinematic VR experiences. Investors see this industry as a tremendous growth opportunity, with projected industry potential revenue of $120 billion by 2020, according to Digi-Capital. It doesn’t appear that investment and M&A will slow down anytime soon.
Live streaming has had activity as well, with IBM’s purchase of UStream for a reported $130 million being the biggest transaction of 2016 so far. Twitter made a strategic decision to purchase the live-streaming digital rights for 10 Thursday Night Football games this year. The $10 million price tag was especially low, considering Yahoo paid a reported $15-$20 million for the rights to live-stream one game last year. This gives Twitter a way to flaunt its Periscope functionality, potentially acquire users, increase engagement and recoup some of its investment with a limited amount of ad inventory that it will retain.
The NFL gets to broaden its distribution, experiment with alternative revenue streams, target a younger demographic and, ultimately, create more competition for the NFL’s overall rights when they expire in 2022. It is very possible that the future of NFL broadcasts may lie with a digital-first platform like Netflix, Amazon, Facebook, Google or Twitter, each of whom has deep enough pockets to bid for the opportunity to capture the most valuable must-see live content in the United States. Expect the other professional sports leagues to watch this development closely.
The rest of 2016 should continue to see plenty of activity across the media and entertainment space as companies brace for the future of mobile and digital consumption trends.
Based on activity in 2016 thus far, it’s clear we haven’t seen the end of key transactions. Paramount Pictures is looking for a strategic investor to build out its international and digital capabilities, which would provide key content and IP access to the investor (although this process has become very muddled recently). Yahoo is fielding multibillion-dollar offers for its core business, and Anonymous Content, creators of Oscar darlings Spotlight and The Revenant, as well as TV hits True Detective and Mr. Robot, is reportedly looking for a minority investor. Another area that could see more investment is the e-sports industry. It is expected to be a $1.1 billion industry by 2019, and traditional sports insiders are paying attention. Former Los Angeles Lakers basketball player Rick Fox bought his own e-sports team for a reported $1 million in December, while former and current athletes Shaquille O’Neal, Alex Rodriguez and Jimmy Rollins have recently invested an undisclosed sum in e-sports team NRG. FaceIt, an online e-sports platform, raised $15 million in January. Brands and advertisers are beginning to spend money in e-sports as they take advantage of the massive viewership opportunities for targeted demographics.
The rest of 2016 should continue to see plenty of activity across the media and entertainment space as companies brace for the future of mobile and digital consumption trends. Consolidation of content and the need for diversification in the digital environment will fuel interest from traditional players like telcos and major studios. Investment from China does not appear to be slowing anytime soon, so expect those eye-popping headlines to continue throughout 2016 as it plays the long game.
VR will begin to consolidate around content and tech, allowing leaders in both areas to emerge by the end of the year. As e-sports continues to gain traction via mainstream coverage and traditional advertising opportunities, it won’t be long before we see e-sports live events vying for the same eyeballs as the current pro sports leagues and attracting additional investment dollars along with them.
0 notes
mobilesluts · 6 years
Photo
Tumblr media
New Post has been published on http://uplust.pw/2018/01/10/a-guide-to-american-football/
A Guide To American Football
Content is still king. With Dalian Wanda Group’s $3.5 billion acquisition of Legendary Entertainment in January, this year’s media and entertainment M&A activity kicked off with a bang that hasn’t slowed down.
Comcast’s $3.8 billion acquisition of DreamWorks Animation just three months later continued the trend of content consolidation and IP aggregation. Both transactions have varying motivations, but the common denominator is access to franchises and content that can be leveraged across the parent companies’ various business units.
Content and digital transformation strategies have driven M&A activity so far in 2016, with no signs of slowing down — and thus providing clues about where we’ll see activity during the rest of the year.
One major trend that continues is Chinese investment flowing into the United States. Almost 50 percent of all U.S.-targeted M&A transactions from foreign investors came from China in Q1, and media and entertainment is a significant driver of that figure. In addition to acquisitions, there were a number of investments in U.S. film studios, including Film Carnival’s $500 million investment in Dick Cook Studios and Perfect World Pictures’ $500 million investment in Universal Pictures’ upcoming film slate.
A sample image
China’s continued interest in gaining insight into how Hollywood works is paying off for both sides of these deals. This insight will continue to help them ramp up their own production capabilities and speed up their ability to compete with the current global content creators. As a result, Chinese investment and M&A in U.S. media and entertainment should continue throughout 2016.
Wanda’s massive Legendary transaction allows it to vertically integrate content production with its exhibition business. Its announced acquisition of Carmike Cinemas in March for $1.1 billion added more theatres to its current count, which already includes other global exhibitors. This news came days after Wanda announced plans for a $3.3 billion theme park outside Paris. When viewed as a whole, this ecosystem of content and distribution outlets positions Wanda as a global media and entertainment leader for the foreseeable future.
In China, Wanda also holds a trump card over the other major studios in that it is a Chinese-owned/operated business, allowing it to navigate and potentially circumnavigate the Chinese theatrical quota system. Wanda’s ability to leverage its insider position with future Legendary productions, as well as its own forthcoming Wanda Studios at Qingdao, should give Wanda a significant market share in the theatrical film industry going forward.
Comcast’s acquisition of DreamWorks Animation gives it a wealth of content that it can use across its numerous lines of business, including its cable subscription service (Xfinity), theme parks (Universal Parks and Resorts), cable networks (USA, Syfy, Sprout), digital platforms (Watchable, Seeso) and production companies (Universal Pictures, Illumination Entertainment).
As the digital ecosystem expands, traditional studios are seeing an opportunity to diversify their tech and content strategies.
The potential overlap in animation capabilities with Illumination Entertainment is complicated, but could help Universal compete against Disney’s formidable one-two punch of Pixar and Walt Disney Animation Studios (if managed correctly). Comcast and NBCU also now have access to AwesomenessTV’s target demographic, production capabilities and original IP. The key to this transaction will be the extent to which they successfully integrate their content cross-platform. Content strategy factored heavily in Warner Bros.’ move to acquire Korean Drama SVOD service DramaFever for an undisclosed sum, which will help the studio broaden its digital presence. Korean dramas are big business around the world, and WB has made a bet on proven content to widen its market reach. FuboTV, a soccer-focused SVOD service, raised $15 million led by 21st Century Fox, and Turner led a $15 million round in Mashable. As the digital ecosystem expands, traditional studios are seeing an opportunity to diversify their tech and content strategies.
Virtual reality/augmented reality (VR/AR) investment has ramped up in “the year of VR,” taking in $1.1 billion through February alone. Most of that investment was Magic Leap’s Series C round of funding at almost $800 million, but other companies involved included MindMaze with a $100 million round and Wevr with a $25 million round. While consumer products are still in the early phases, the overall excitement and wide-ranging applications for VR and AR are driving investment for those who want to get involved early.
Just an image for demo pủpose
Following Baobab Studios’ $6 million round in December, Penrose Studios raised $8.5 million in March, highlighting a competitive race to become the go-to VR content creator for immersive animated content. Comcast Ventures recently led a $6.8 million investment in Felix & Paul Studios, producers of cinematic VR experiences. Investors see this industry as a tremendous growth opportunity, with projected industry potential revenue of $120 billion by 2020, according to Digi-Capital. It doesn’t appear that investment and M&A will slow down anytime soon.
Live streaming has had activity as well, with IBM’s purchase of UStream for a reported $130 million being the biggest transaction of 2016 so far. Twitter made a strategic decision to purchase the live-streaming digital rights for 10 Thursday Night Football games this year. The $10 million price tag was especially low, considering Yahoo paid a reported $15-$20 million for the rights to live-stream one game last year. This gives Twitter a way to flaunt its Periscope functionality, potentially acquire users, increase engagement and recoup some of its investment with a limited amount of ad inventory that it will retain.
The NFL gets to broaden its distribution, experiment with alternative revenue streams, target a younger demographic and, ultimately, create more competition for the NFL’s overall rights when they expire in 2022. It is very possible that the future of NFL broadcasts may lie with a digital-first platform like Netflix, Amazon, Facebook, Google or Twitter, each of whom has deep enough pockets to bid for the opportunity to capture the most valuable must-see live content in the United States. Expect the other professional sports leagues to watch this development closely.
The rest of 2016 should continue to see plenty of activity across the media and entertainment space as companies brace for the future of mobile and digital consumption trends.
Based on activity in 2016 thus far, it’s clear we haven’t seen the end of key transactions. Paramount Pictures is looking for a strategic investor to build out its international and digital capabilities, which would provide key content and IP access to the investor (although this process has become very muddled recently). Yahoo is fielding multibillion-dollar offers for its core business, and Anonymous Content, creators of Oscar darlings Spotlight and The Revenant, as well as TV hits True Detective and Mr. Robot, is reportedly looking for a minority investor. Another area that could see more investment is the e-sports industry. It is expected to be a $1.1 billion industry by 2019, and traditional sports insiders are paying attention. Former Los Angeles Lakers basketball player Rick Fox bought his own e-sports team for a reported $1 million in December, while former and current athletes Shaquille O’Neal, Alex Rodriguez and Jimmy Rollins have recently invested an undisclosed sum in e-sports team NRG. FaceIt, an online e-sports platform, raised $15 million in January. Brands and advertisers are beginning to spend money in e-sports as they take advantage of the massive viewership opportunities for targeted demographics.
The rest of 2016 should continue to see plenty of activity across the media and entertainment space as companies brace for the future of mobile and digital consumption trends. Consolidation of content and the need for diversification in the digital environment will fuel interest from traditional players like telcos and major studios. Investment from China does not appear to be slowing anytime soon, so expect those eye-popping headlines to continue throughout 2016 as it plays the long game.
VR will begin to consolidate around content and tech, allowing leaders in both areas to emerge by the end of the year. As e-sports continues to gain traction via mainstream coverage and traditional advertising opportunities, it won’t be long before we see e-sports live events vying for the same eyeballs as the current pro sports leagues and attracting additional investment dollars along with them.
0 notes
mobilesluts · 6 years
Photo
Tumblr media
New Post has been published on http://uplust.pw/2018/01/10/the-amazing-race-season-28-preview/
The Amazing Race Season 28 Preview
Comcast’s $3.8 billion acquisition of DreamWorks Animation just three months later continued the trend of content consolidation and IP aggregation. Both transactions have varying motivations, but the common denominator is access to franchises and content that can be leveraged across the parent companies’ various business units.
Content and digital transformation strategies have driven M&A activity so far in 2016, with no signs of slowing down — and thus providing clues about where we’ll see activity during the rest of the year.
One major trend that continues is Chinese investment flowing into the United States. Almost 50 percent of all U.S.-targeted M&A transactions from foreign investors came from China in Q1, and media and entertainment is a significant driver of that figure. In addition to acquisitions, there were a number of investments in U.S. film studios, including Film Carnival’s $500 million investment in Dick Cook Studios and Perfect World Pictures’ $500 million investment in Universal Pictures’ upcoming film slate.
A sample image
China’s continued interest in gaining insight into how Hollywood works is paying off for both sides of these deals. This insight will continue to help them ramp up their own production capabilities and speed up their ability to compete with the current global content creators. As a result, Chinese investment and M&A in U.S. media and entertainment should continue throughout 2016.
Wanda’s massive Legendary transaction allows it to vertically integrate content production with its exhibition business. Its announced acquisition of Carmike Cinemas in March for $1.1 billion added more theatres to its current count, which already includes other global exhibitors. This news came days after Wanda announced plans for a $3.3 billion theme park outside Paris. When viewed as a whole, this ecosystem of content and distribution outlets positions Wanda as a global media and entertainment leader for the foreseeable future.
Comcast’s acquisition of DreamWorks Animation gives it a wealth of content that it can use across its numerous lines of business, including its cable subscription service (Xfinity), theme parks (Universal Parks and Resorts), cable networks (USA, Syfy, Sprout), digital platforms (Watchable, Seeso) and production companies (Universal Pictures, Illumination Entertainment).
As the digital ecosystem expands, traditional studios are seeing an opportunity to diversify their tech and content strategies.
The potential overlap in animation capabilities with Illumination Entertainment is complicated, but could help Universal compete against Disney’s formidable one-two punch of Pixar and Walt Disney Animation Studios (if managed correctly). Comcast and NBCU also now have access to AwesomenessTV’s target demographic, production capabilities and original IP. The key to this transaction will be the extent to which they successfully integrate their content cross-platform.
Just an image for demo pủpose
Following Baobab Studios’ $6 million round in December, Penrose Studios raised $8.5 million in March, highlighting a competitive race to become the go-to VR content creator for immersive animated content. Comcast Ventures recently led a $6.8 million investment in Felix & Paul Studios, producers of cinematic VR experiences. Investors see this industry as a tremendous growth opportunity, with projected industry potential revenue of $120 billion by 2020, according to Digi-Capital. It doesn’t appear that investment and M&A will slow down anytime soon.
Live streaming has had activity as well, with IBM’s purchase of UStream for a reported $130 million being the biggest transaction of 2016 so far. Twitter made a strategic decision to purchase the live-streaming digital rights for 10 Thursday Night Football games this year. The $10 million price tag was especially low, considering Yahoo paid a reported $15-$20 million for the rights to live-stream one game last year. This gives Twitter a way to flaunt its Periscope functionality, potentially acquire users, increase engagement and recoup some of its investment with a limited amount of ad inventory that it will retain.
The NFL gets to broaden its distribution, experiment with alternative revenue streams, target a younger demographic and, ultimately, create more competition for the NFL’s overall rights when they expire in 2022. It is very possible that the future of NFL broadcasts may lie with a digital-first platform like Netflix, Amazon, Facebook, Google or Twitter, each of whom has deep enough pockets to bid for the opportunity to capture the most valuable must-see live content in the United States. Expect the other professional sports leagues to watch this development closely.
The rest of 2016 should continue to see plenty of activity across the media and entertainment space as companies brace for the future of mobile and digital consumption trends.
Based on activity in 2016 thus far, it’s clear we haven’t seen the end of key transactions. Paramount Pictures is looking for a strategic investor to build out its international and digital capabilities, which would provide key content and IP access to the investor (although this process has become very muddled recently). Yahoo is fielding multibillion-dollar offers for its core business, and Anonymous Content, creators of Oscar darlings Spotlight and The Revenant, as well as TV hits True Detective and Mr. Robot, is reportedly looking for a minority investor.
0 notes
mobilesluts · 6 years
Photo
Tumblr media
New Post has been published on http://uplust.pw/2018/01/10/taylor-swift-album-of-the-year-58th-grammys-2/
Taylor Swift - 58th GRAMMYs
Wanda’s massive Legendary transaction allows it to vertically integrate content production with its exhibition business. Its announced acquisition of Carmike Cinemas in March for $1.1 billion added more theatres to its current count, which already includes other global exhibitors. This news came days after Wanda announced plans for a $3.3 billion theme park outside Paris. When viewed as a whole, this ecosystem of content and distribution outlets positions Wanda as a global media and entertainment leader for the foreseeable future.
One major trend that continues is Chinese investment flowing into the United States. Almost 50 percent of all U.S.-targeted M&A transactions from foreign investors came from China in Q1, and media and entertainment is a significant driver of that figure. In addition to acquisitions, there were a number of investments in U.S. film studios, including Film Carnival’s $500 million investment in Dick Cook Studios and Perfect World Pictures’ $500 million investment in Universal Pictures’ upcoming film slate.
A sample image
China’s continued interest in gaining insight into how Hollywood works is paying off for both sides of these deals. This insight will continue to help them ramp up their own production capabilities and speed up their ability to compete with the current global content creators. As a result, Chinese investment and M&A in U.S. media and entertainment should continue throughout 2016.
In China, Wanda also holds a trump card over the other major studios in that it is a Chinese-owned/operated business, allowing it to navigate and potentially circumnavigate the Chinese theatrical quota system. Wanda’s ability to leverage its insider position with future Legendary productions, as well as its own forthcoming Wanda Studios at Qingdao, should give Wanda a significant market share in the theatrical film industry going forward.
Comcast’s acquisition of DreamWorks Animation gives it a wealth of content that it can use across its numerous lines of business, including its cable subscription service (Xfinity), theme parks (Universal Parks and Resorts), cable networks (USA, Syfy, Sprout), digital platforms (Watchable, Seeso) and production companies (Universal Pictures, Illumination Entertainment).
As the digital ecosystem expands, traditional studios are seeing an opportunity to diversify their tech and content strategies.
The potential overlap in animation capabilities with Illumination Entertainment is complicated, but could help Universal compete against Disney’s formidable one-two punch of Pixar and Walt Disney Animation Studios (if managed correctly). Comcast and NBCU also now have access to AwesomenessTV’s target demographic, production capabilities and original IP. The key to this transaction will be the extent to which they successfully integrate their content cross-platform. Content strategy factored heavily in Warner Bros.’ move to acquire Korean Drama SVOD service DramaFever for an undisclosed sum, which will help the studio broaden its digital presence. Korean dramas are big business around the world, and WB has made a bet on proven content to widen its market reach. FuboTV, a soccer-focused SVOD service, raised $15 million led by 21st Century Fox, and Turner led a $15 million round in Mashable. As the digital ecosystem expands, traditional studios are seeing an opportunity to diversify their tech and content strategies.
Virtual reality/augmented reality (VR/AR) investment has ramped up in “the year of VR,” taking in $1.1 billion through February alone. Most of that investment was Magic Leap’s Series C round of funding at almost $800 million, but other companies involved included MindMaze with a $100 million round and Wevr with a $25 million round. While consumer products are still in the early phases, the overall excitement and wide-ranging applications for VR and AR are driving investment for those who want to get involved early.
Just an image for demo pủpose
Following Baobab Studios’ $6 million round in December, Penrose Studios raised $8.5 million in March, highlighting a competitive race to become the go-to VR content creator for immersive animated content. Comcast Ventures recently led a $6.8 million investment in Felix & Paul Studios, producers of cinematic VR experiences. Investors see this industry as a tremendous growth opportunity, with projected industry potential revenue of $120 billion by 2020, according to Digi-Capital. It doesn’t appear that investment and M&A will slow down anytime soon.
Live streaming has had activity as well, with IBM’s purchase of UStream for a reported $130 million being the biggest transaction of 2016 so far. Twitter made a strategic decision to purchase the live-streaming digital rights for 10 Thursday Night Football games this year. The $10 million price tag was especially low, considering Yahoo paid a reported $15-$20 million for the rights to live-stream one game last year. This gives Twitter a way to flaunt its Periscope functionality, potentially acquire users, increase engagement and recoup some of its investment with a limited amount of ad inventory that it will retain.
The NFL gets to broaden its distribution, experiment with alternative revenue streams, target a younger demographic and, ultimately, create more competition for the NFL’s overall rights when they expire in 2022. It is very possible that the future of NFL broadcasts may lie with a digital-first platform like Netflix, Amazon, Facebook, Google or Twitter, each of whom has deep enough pockets to bid for the opportunity to capture the most valuable must-see live content in the United States. Expect the other professional sports leagues to watch this development closely.
The rest of 2016 should continue to see plenty of activity across the media and entertainment space as companies brace for the future of mobile and digital consumption trends.
Based on activity in 2016 thus far, it’s clear we haven’t seen the end of key transactions. Paramount Pictures is looking for a strategic investor to build out its international and digital capabilities, which would provide key content and IP access to the investor (although this process has become very muddled recently). Yahoo is fielding multibillion-dollar offers for its core business, and Anonymous Content, creators of Oscar darlings Spotlight and The Revenant, as well as TV hits True Detective and Mr. Robot, is reportedly looking for a minority investor.
0 notes
mobilesluts · 6 years
Photo
Tumblr media
New Post has been published on http://uplust.pw/2018/01/10/unity-game-demo/
Unity Game Demo
Content is still king. With Dalian Wanda Group’s $3.5 billion acquisition of Legendary Entertainment in January, this year’s media and entertainment M&A activity kicked off with a bang that hasn’t slowed down.
Comcast’s $3.8 billion acquisition of DreamWorks Animation just three months later continued the trend of content consolidation and IP aggregation. Both transactions have varying motivations, but the common denominator is access to franchises and content that can be leveraged across the parent companies’ various business units.
Content and digital transformation strategies have driven M&A activity so far in 2016, with no signs of slowing down — and thus providing clues about where we’ll see activity during the rest of the year.
One major trend that continues is Chinese investment flowing into the United States. Almost 50 percent of all U.S.-targeted M&A transactions from foreign investors came from China in Q1, and media and entertainment is a significant driver of that figure. In addition to acquisitions, there were a number of investments in U.S. film studios, including Film Carnival’s $500 million investment in Dick Cook Studios and Perfect World Pictures’ $500 million investment in Universal Pictures’ upcoming film slate.
A sample image
China’s continued interest in gaining insight into how Hollywood works is paying off for both sides of these deals. This insight will continue to help them ramp up their own production capabilities and speed up their ability to compete with the current global content creators. As a result, Chinese investment and M&A in U.S. media and entertainment should continue throughout 2016.
Wanda’s massive Legendary transaction allows it to vertically integrate content production with its exhibition business. Its announced acquisition of Carmike Cinemas in March for $1.1 billion added more theatres to its current count, which already includes other global exhibitors. This news came days after Wanda announced plans for a $3.3 billion theme park outside Paris. When viewed as a whole, this ecosystem of content and distribution outlets positions Wanda as a global media and entertainment leader for the foreseeable future.
In China, Wanda also holds a trump card over the other major studios in that it is a Chinese-owned/operated business, allowing it to navigate and potentially circumnavigate the Chinese theatrical quota system. Wanda’s ability to leverage its insider position with future Legendary productions, as well as its own forthcoming Wanda Studios at Qingdao, should give Wanda a significant market share in the theatrical film industry going forward.
Comcast’s acquisition of DreamWorks Animation gives it a wealth of content that it can use across its numerous lines of business, including its cable subscription service (Xfinity), theme parks (Universal Parks and Resorts), cable networks (USA, Syfy, Sprout), digital platforms (Watchable, Seeso) and production companies (Universal Pictures, Illumination Entertainment).
As the digital ecosystem expands, traditional studios are seeing an opportunity to diversify their tech and content strategies.
The potential overlap in animation capabilities with Illumination Entertainment is complicated, but could help Universal compete against Disney’s formidable one-two punch of Pixar and Walt Disney Animation Studios (if managed correctly). Comcast and NBCU also now have access to AwesomenessTV’s target demographic, production capabilities and original IP. The key to this transaction will be the extent to which they successfully integrate their content cross-platform. Content strategy factored heavily in Warner Bros.’ move to acquire Korean Drama SVOD service DramaFever for an undisclosed sum, which will help the studio broaden its digital presence. Korean dramas are big business around the world, and WB has made a bet on proven content to widen its market reach. FuboTV, a soccer-focused SVOD service, raised $15 million led by 21st Century Fox, and Turner led a $15 million round in Mashable. As the digital ecosystem expands, traditional studios are seeing an opportunity to diversify their tech and content strategies.
Virtual reality/augmented reality (VR/AR) investment has ramped up in “the year of VR,” taking in $1.1 billion through February alone. Most of that investment was Magic Leap’s Series C round of funding at almost $800 million, but other companies involved included MindMaze with a $100 million round and Wevr with a $25 million round. While consumer products are still in the early phases, the overall excitement and wide-ranging applications for VR and AR are driving investment for those who want to get involved early.
Just an image for demo pủpose
Following Baobab Studios’ $6 million round in December, Penrose Studios raised $8.5 million in March, highlighting a competitive race to become the go-to VR content creator for immersive animated content. Comcast Ventures recently led a $6.8 million investment in Felix & Paul Studios, producers of cinematic VR experiences. Investors see this industry as a tremendous growth opportunity, with projected industry potential revenue of $120 billion by 2020, according to Digi-Capital. It doesn’t appear that investment and M&A will slow down anytime soon.
Live streaming has had activity as well, with IBM’s purchase of UStream for a reported $130 million being the biggest transaction of 2016 so far. Twitter made a strategic decision to purchase the live-streaming digital rights for 10 Thursday Night Football games this year. The $10 million price tag was especially low, considering Yahoo paid a reported $15-$20 million for the rights to live-stream one game last year. This gives Twitter a way to flaunt its Periscope functionality, potentially acquire users, increase engagement and recoup some of its investment with a limited amount of ad inventory that it will retain.
The NFL gets to broaden its distribution, experiment with alternative revenue streams, target a younger demographic and, ultimately, create more competition for the NFL’s overall rights when they expire in 2022. It is very possible that the future of NFL broadcasts may lie with a digital-first platform like Netflix, Amazon, Facebook, Google or Twitter, each of whom has deep enough pockets to bid for the opportunity to capture the most valuable must-see live content in the United States. Expect the other professional sports leagues to watch this development closely.
The rest of 2016 should continue to see plenty of activity across the media and entertainment space as companies brace for the future of mobile and digital consumption trends.
Based on activity in 2016 thus far, it’s clear we haven’t seen the end of key transactions. Paramount Pictures is looking for a strategic investor to build out its international and digital capabilities, which would provide key content and IP access to the investor (although this process has become very muddled recently). Yahoo is fielding multibillion-dollar offers for its core business, and Anonymous Content, creators of Oscar darlings Spotlight and The Revenant, as well as TV hits True Detective and Mr. Robot, is reportedly looking for a minority investor. Another area that could see more investment is the e-sports industry. It is expected to be a $1.1 billion industry by 2019, and traditional sports insiders are paying attention. Former Los Angeles Lakers basketball player Rick Fox bought his own e-sports team for a reported $1 million in December, while former and current athletes Shaquille O’Neal, Alex Rodriguez and Jimmy Rollins have recently invested an undisclosed sum in e-sports team NRG. FaceIt, an online e-sports platform, raised $15 million in January. Brands and advertisers are beginning to spend money in e-sports as they take advantage of the massive viewership opportunities for targeted demographics.
The rest of 2016 should continue to see plenty of activity across the media and entertainment space as companies brace for the future of mobile and digital consumption trends. Consolidation of content and the need for diversification in the digital environment will fuel interest from traditional players like telcos and major studios. Investment from China does not appear to be slowing anytime soon, so expect those eye-popping headlines to continue throughout 2016 as it plays the long game.
VR will begin to consolidate around content and tech, allowing leaders in both areas to emerge by the end of the year. As e-sports continues to gain traction via mainstream coverage and traditional advertising opportunities, it won’t be long before we see e-sports live events vying for the same eyeballs as the current pro sports leagues and attracting additional investment dollars along with them.
0 notes
mobilesluts · 6 years
Photo
Tumblr media
New Post has been published on http://uplust.pw/2018/01/10/hd-jessie-j-ariana-grande-nicki-minaj-bang-bang-amas-2014/
Jessie J, Ariana Grande & Nicki Minaj - Bang Bang - AMA's 2014
Content is still king. With Dalian Wanda Group’s $3.5 billion acquisition of Legendary Entertainment in January, this year’s media and entertainment M&A activity kicked off with a bang that hasn’t slowed down.
Comcast’s $3.8 billion acquisition of DreamWorks Animation just three months later continued the trend of content consolidation and IP aggregation. Both transactions have varying motivations, but the common denominator is access to franchises and content that can be leveraged across the parent companies’ various business units.
Content and digital transformation strategies have driven M&A activity so far in 2016, with no signs of slowing down — and thus providing clues about where we’ll see activity during the rest of the year.
One major trend that continues is Chinese investment flowing into the United States. Almost 50 percent of all U.S.-targeted M&A transactions from foreign investors came from China in Q1, and media and entertainment is a significant driver of that figure. In addition to acquisitions, there were a number of investments in U.S. film studios, including Film Carnival’s $500 million investment in Dick Cook Studios and Perfect World Pictures’ $500 million investment in Universal Pictures’ upcoming film slate.
A sample image
China’s continued interest in gaining insight into how Hollywood works is paying off for both sides of these deals. This insight will continue to help them ramp up their own production capabilities and speed up their ability to compete with the current global content creators. As a result, Chinese investment and M&A in U.S. media and entertainment should continue throughout 2016.
Wanda’s massive Legendary transaction allows it to vertically integrate content production with its exhibition business. Its announced acquisition of Carmike Cinemas in March for $1.1 billion added more theatres to its current count, which already includes other global exhibitors. This news came days after Wanda announced plans for a $3.3 billion theme park outside Paris. When viewed as a whole, this ecosystem of content and distribution outlets positions Wanda as a global media and entertainment leader for the foreseeable future.
In China, Wanda also holds a trump card over the other major studios in that it is a Chinese-owned/operated business, allowing it to navigate and potentially circumnavigate the Chinese theatrical quota system. Wanda’s ability to leverage its insider position with future Legendary productions, as well as its own forthcoming Wanda Studios at Qingdao, should give Wanda a significant market share in the theatrical film industry going forward.
Comcast’s acquisition of DreamWorks Animation gives it a wealth of content that it can use across its numerous lines of business, including its cable subscription service (Xfinity), theme parks (Universal Parks and Resorts), cable networks (USA, Syfy, Sprout), digital platforms (Watchable, Seeso) and production companies (Universal Pictures, Illumination Entertainment).
As the digital ecosystem expands, traditional studios are seeing an opportunity to diversify their tech and content strategies.
The potential overlap in animation capabilities with Illumination Entertainment is complicated, but could help Universal compete against Disney’s formidable one-two punch of Pixar and Walt Disney Animation Studios (if managed correctly). Comcast and NBCU also now have access to AwesomenessTV’s target demographic, production capabilities and original IP. The key to this transaction will be the extent to which they successfully integrate their content cross-platform. Content strategy factored heavily in Warner Bros.’ move to acquire Korean Drama SVOD service DramaFever for an undisclosed sum, which will help the studio broaden its digital presence. Korean dramas are big business around the world, and WB has made a bet on proven content to widen its market reach. FuboTV, a soccer-focused SVOD service, raised $15 million led by 21st Century Fox, and Turner led a $15 million round in Mashable. As the digital ecosystem expands, traditional studios are seeing an opportunity to diversify their tech and content strategies.
Virtual reality/augmented reality (VR/AR) investment has ramped up in “the year of VR,” taking in $1.1 billion through February alone. Most of that investment was Magic Leap’s Series C round of funding at almost $800 million, but other companies involved included MindMaze with a $100 million round and Wevr with a $25 million round. While consumer products are still in the early phases, the overall excitement and wide-ranging applications for VR and AR are driving investment for those who want to get involved early.
Just an image for demo pủpose
Following Baobab Studios’ $6 million round in December, Penrose Studios raised $8.5 million in March, highlighting a competitive race to become the go-to VR content creator for immersive animated content. Comcast Ventures recently led a $6.8 million investment in Felix & Paul Studios, producers of cinematic VR experiences. Investors see this industry as a tremendous growth opportunity, with projected industry potential revenue of $120 billion by 2020, according to Digi-Capital. It doesn’t appear that investment and M&A will slow down anytime soon.
Live streaming has had activity as well, with IBM’s purchase of UStream for a reported $130 million being the biggest transaction of 2016 so far. Twitter made a strategic decision to purchase the live-streaming digital rights for 10 Thursday Night Football games this year. The $10 million price tag was especially low, considering Yahoo paid a reported $15-$20 million for the rights to live-stream one game last year. This gives Twitter a way to flaunt its Periscope functionality, potentially acquire users, increase engagement and recoup some of its investment with a limited amount of ad inventory that it will retain.
The NFL gets to broaden its distribution, experiment with alternative revenue streams, target a younger demographic and, ultimately, create more competition for the NFL’s overall rights when they expire in 2022. It is very possible that the future of NFL broadcasts may lie with a digital-first platform like Netflix, Amazon, Facebook, Google or Twitter, each of whom has deep enough pockets to bid for the opportunity to capture the most valuable must-see live content in the United States. Expect the other professional sports leagues to watch this development closely.
The rest of 2016 should continue to see plenty of activity across the media and entertainment space as companies brace for the future of mobile and digital consumption trends.
Based on activity in 2016 thus far, it’s clear we haven’t seen the end of key transactions. Paramount Pictures is looking for a strategic investor to build out its international and digital capabilities, which would provide key content and IP access to the investor (although this process has become very muddled recently). Yahoo is fielding multibillion-dollar offers for its core business, and Anonymous Content, creators of Oscar darlings Spotlight and The Revenant, as well as TV hits True Detective and Mr. Robot, is reportedly looking for a minority investor. Another area that could see more investment is the e-sports industry. It is expected to be a $1.1 billion industry by 2019, and traditional sports insiders are paying attention. Former Los Angeles Lakers basketball player Rick Fox bought his own e-sports team for a reported $1 million in December, while former and current athletes Shaquille O’Neal, Alex Rodriguez and Jimmy Rollins have recently invested an undisclosed sum in e-sports team NRG. FaceIt, an online e-sports platform, raised $15 million in January. Brands and advertisers are beginning to spend money in e-sports as they take advantage of the massive viewership opportunities for targeted demographics.
The rest of 2016 should continue to see plenty of activity across the media and entertainment space as companies brace for the future of mobile and digital consumption trends. Consolidation of content and the need for diversification in the digital environment will fuel interest from traditional players like telcos and major studios. Investment from China does not appear to be slowing anytime soon, so expect those eye-popping headlines to continue throughout 2016 as it plays the long game.
VR will begin to consolidate around content and tech, allowing leaders in both areas to emerge by the end of the year. As e-sports continues to gain traction via mainstream coverage and traditional advertising opportunities, it won’t be long before we see e-sports live events vying for the same eyeballs as the current pro sports leagues and attracting additional investment dollars along with them.
0 notes
mobilesluts · 6 years
Photo
Tumblr media
New Post has been published on http://uplust.pw/2018/01/10/a-facebook-video/
A Facebook Video
Scientific research shows this is a great way to immediately increase happiness. You can do it anywhere and it does not cost anything. Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium doloremque laudantium, totam rem aperiam, eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt explicabo. Nemo enim ipsam voluptatem quia voluptas sit aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt.
Neque porro quisquam est, qui dolorem ipsum quia dolor sit amet, consectetur, adipisci velit, sed quia non numquam eius modi tempora incidunt ut labore et dolore magnam aliquam quaerat voluptatem. Ut enim ad minima veniam, quis nostrum exercitationem ullam corporis suscipit laboriosam, nisi ut aliquid ex ea commodi consequatur? Quis autem vel eum iure reprehenderit qui in ea voluptate velit esse quam nihil molestiae consequatur, vel illum qui dolorem eum fugiat quo voluptas nulla pariatur. Here are three ways, why they work, and quick tips to use them to put a smile on your face.
0 notes