mothmanexe
mothmanexe
Mothmanexe
6 posts
Game design student, 19, AussieThis blog is being used for documentation purposes for a uni project.
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mothmanexe · 2 years ago
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Rough observation notes on live stream chat interaction
TOTK Eret stream with around 200-500 viewers when I was taking notes.
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mothmanexe · 2 years ago
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Unrefined notes on “Antecedents of Viewers’ Live streaming watching: A perspective of social presence theory” by Jiada Chen and Junyun Liao
“This study draws on social presence theory to examine the impact of sense of community, emotional support and interactivity on viewers’ social presence which, in turn, influences their live streaming watching”
Social presence theory: “the extent to which viewers perceive that they are connected and interacting with others as independent and genuine individuals in the use of media products”
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Random notes:
- probably my favourite original research article I’ve read so far in-terms of it approaches live streaming and describes the relationship between streamer and chat and is probably closest to my actual research focus. I want to apply this when I focus on smaller closer bit streaming communities while using IRC for the larger communities as the ways of interacting in larger communities (spamming, shorter phrasing etc etc) are rituals that then fuel the audience and keep it large, while smaller communities thrive more off personal interactions and social presence. Basically the difference between watching a concert where everyone claps or chants together to fuel the crowed and community panel at a con where the crowed as questions and direct interact with the speaker.
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mothmanexe · 2 years ago
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Existing in Chat: How do you interact with your streamer?
This survey is about interactions between live streamers and their viewers', specifically what it is like interacting via twitch stream chats with both streamers and other viewers.
I'm going to post it in varies community spaces for the streamers I'm focusing on and use the result to get perspective on viewers experience in chat.
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mothmanexe · 2 years ago
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Unrefined notes on “digital intimacy in real time: live streaming gender and sexuality” by Bo Ruberg and Johanna Brewer 04/04/2022
It’s a guest editors to a special issue dedicated to gender and sexuality in live streaming and a call for more research on those topics. I’m using it as a intro/jumping off point on how to address/expire those factors in my topic as I’ve been having trouble finding articles specifically on conversational interactions in chat.
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(Will type up and rework all my refined notes at a later date)
This article has a lot that connects to the Lessig codes of cyberspace reading and I need to elaborate on what when I do some more concrete summaries on what I read.
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mothmanexe · 2 years ago
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Unrefined notes on “What motivates audience comments on live streaming platforms?” By Mengdi Wang, Dong Li and Chang Dup Park
“This study aims to discuss audiences’ interaction and engagement with live streaming from a sociological perspective to investigate the different effects of information factors on audiences’ real-time interactions.”
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I will type them up eventually when I have access to a computer but the general gist of my notes are:
- I can use the researchers application of IRC as a way of analysing streamers chats/what drives interactions. It’s a sociological theory.
- This article is based in number of comments while my focus is content of comments (how people are social interacting) but the factors they found as being significant influences on comments can be where I focus on (in surveys/participation/general results)
- The study shows that gender has a significant impact on number of comments but only in a Cisnormativity male and female sense. I want to do gender/presentation in a wider way since it would be more helpful since that basic level skips a lot of people and simplifies something that’s is not actually that concrete. The queerness/gender/general presentation plays a lot in how people interact with you, like how do the interactions chat differ between the chats of a traditional presenting cis dude to a femme presenting girl to a openly queer presentation to streamers like F1NN5TER? You can’t really do guys vs girls with out putting blinders on yourself and I just don’t really find conduction research that way any fun or informative.
"that different genres of live streaming have different patterns of user behavior that may impact audience interaction styles
The book on IRC:
Interaction ritual chains by Randall Collins
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mothmanexe · 2 years ago
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Uni project blog start!!
MAJOR PROJECT SCHEMA
1) Your ballpark interest - TOPIC/THEME: 
How do stream chats interacts with streamers and do social manners/expectations change with audience size?
2) Main research questions? Develop a few “HOW” questions
How are certain boundaries streamers have to establish with chats?
How do chat participants view streamers? Does this change with audience size/level of fame?
What are some social expectations/manners that are unique to streaming?
How are chats/chat participants disciplined when they go too far?
How does a streamer view their chat?
How do streamers and chats interact? Does this change with audience size/level of fame?
How do playing different games affect how streamers and chat interact? 
3) Where might this research take place?  (e.g. where might you study other folks' experiences or systems? e.g. a Twitch livestreamer engaging in inclusive practices/rules/community moderation techniques OR a indie studio regularly live streaming gameplay on YouTube as a form of community engagement and marketing)
Public stream chats on twitch or Youtube
Community spaces of the streamers/fandoms that I chose to research (eg. Discord, Reddit, Tumblr, Twitter)
A variety of small and large streamers chat across multiple genres. 
I need to find 2-3 large streamers with known established fanbases, 1 from the V tuber community, 1 considered mainstream in regards to streamers (massive fandom, very well known, a streamer both you and your 12 cousins would know), and 1 streamer with inclusive/diversity-focused community.  3-4 smaller streamers whose target audiences overlap with my larger streams (in games, content, general subcultures) with a range of different follower counts (can be 25 or can be in the 100s). 
4) How might you conduct this study: (This is a methods question. You may not know just yet, but start to think about the most suitable methods to address your research question.) 
interviews with small streamers 
Observing streams and their chats 
Surveying streamer discords 
Participating in both side of a stream (as streamer and chat)
LITERATURE & CONCEPTS:
Currently none.
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