moyogash
moyogash
MOYO - Gene A Santiago-Holt
339 posts
Multimedia Anti-Artist & Curator , Member of Kitsch Magik Collective
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moyogash · 3 months ago
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Small update for today! Working on the first level for the game.
What was added:
Axe weapon
death, attack, and pain sprites for Gummy Bear Enemy!
An anarcho-communist flag is in front of the beginning house.
more pathways
What I plan on doing before next Sunday:
Skybox design
Orange enemy design
Finish the logo and maybe the title screen?
-MOYOGASH
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moyogash · 3 months ago
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Dev Log 2: MAGIKINGDOM Daymare: Chapter Uno
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moyogash · 4 months ago
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Notes for MAGIKINGDOM Daymare: Chapter UNO updates
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moyogash · 4 months ago
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Notes 📝 on Cruelty Squad for research 🧐 for MAGIKINGDOM Daymare: Chapter UNO and for a FPS projects. Notes taken on Feb 27th 2025
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moyogash · 4 months ago
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MAGIKINGDOM Daymare: Chapter UNO - Hyperreality Boricua
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moyogash · 4 months ago
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Dev Log 1: xNxSxFxNxBx
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moyogash · 4 months ago
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First Video Dev Log for MAGIKINGDOM Daymare: Chapter UNO
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moyogash · 4 months ago
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Game Dev Notes 📝 for MAGIKINGDOM Daymare UNO
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moyogash · 4 months ago
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Getting some errors that I will need to fix, and it doesn’t play on mobile. Also apple products are having a lot of issues running it. All things I need to look into.
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moyogash · 4 months ago
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Dev Log - MAGIKINGDOM Daymare: Chapter Uno
Just released the game!
Realized that people are having issues with mac and iPads. (They can't play it)
I might stream myself playing the game for documentation/ performance.
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moyogash · 4 months ago
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Flyperson Stage 4
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moyogash · 4 months ago
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Animation of the FOTGWB
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moyogash · 5 months ago
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Daymare Hand with Legendary Machete
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moyogash · 5 months ago
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🔪 a 🐽
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moyogash · 5 months ago
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Game Dev Log: Thinking about putting the short video rambles into the twine game. Which would kind of take away from the TTRPG vibe kinda. But I already have Log entry’s in the game and the videos are easier to make. (I’m recording myself in otter for dialog anyways so there isn’t that much of a difference 🤷)
Note: If I do put in the videos it will give off more of that chaotic MySpace (anti-design) vibe that I want.
(I’m probably putting in the videos)
I made 8 weapons for the Doom/ Kings Field project and I’m excited to start making assets for it.
(You need to finish this twine game!!!!!!!)
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moyogash · 5 months ago
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Game Dev Log: Worked on dialog/poetry/ stream of conscious stuff for characters wins/deaths/ draw sequences.
I have an idea for a Doom/ Kings Field first person game based on MAGIKINGDOM Daymare right after Chapter UNO.
Already making sketches for the player character that is a floating hand.
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moyogash · 5 months ago
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