mutantlord
mutantlord
Visions of The Mutant Epoch
910 posts
Last active 4 hours ago
Don't wanna be here? Send us removal request.
mutantlord · 4 days ago
Text
Tumblr media
Bestial Human Skunk Hand drawn Ink art by William McAusland, writing by Blood Axe
Bestial skunks are quite distinctive with their white stripe and luxurious, cold resistant fur coats and well-known ability to spray a streamer of stench. They are not welcome in human settlements unless disguised, already a trusted resident, arriving with more normal looking humans, or the gate guards are offered a hefty bribe (30+3d6sp). Likewise, a skunk-man will not be allowed into an eatery or saloon in an unfamiliar community and must take its food outside. Bestial Skunks can make 1 bite and two claw attacks, each SV +5, DMG 1d8, or combine them in one flurry attack at +22 doing 3d8+6 damage. They can also use their infamous stench spray. Treat as Gaseous Discharge mutation: Stink, page 67 of the hub rules.
You can play these bestial human critters using the new rule book. Check it out: https://www.outlandarts.com/expansionrules.htm
5 notes · View notes
mutantlord · 7 days ago
Text
Tumblr media
Bestial Human Skink Hand drawn Ink art by William McAusland, writing by Colin Chapman
Bestial human skinks are typical lizardoids, and so aggressive and territorial carnivores with a taste for bugmeat. They have strong bites (SV +9/ DMG 1d12), and are capable climbers (1d2 skill points in climbing), as well as secretive (1d2 skill points in stealth) and quick to act (+1 initiative). Skink-men can grow back a lost leg, tail, or arm within 2+d3 months and may even voluntarily shed their tail to escape predators, which often break off their chase for the rest of the character to eat the still moving, fleshy tail. Due to their aggressive, defensive nature, bestial human skinks are only permitted entry to human habitations when accompanied by friendly humans and human mutants, and even then will be observed. That reptile meat is considered palatable simply makes their position more precarious, and skinkoids are frightened of many larger predators.
Check it out: https://www.outlandarts.com/expansionrules.htm or https://www.drivethrurpg.com/en/product/499645/the-mutant-epoch-rpg-expansion-rules or https://www.amazon.com/dp/0994923791
5 notes · View notes
mutantlord · 8 days ago
Text
Tumblr media
Bestial Human Shrew Hand drawn Ink art by William McAusland, writing by Colin Chapman
Although small and rodentine in appearance, bestial human shrews are actually fierce, voracious and hyperactive omnivores armed with a mouthful of sharp teeth, poisonous saliva (Type A, paralysis), and a decided preference for meat. They can make a bite attack (SV +8/ DMG 1d10+poison) as well as use one-handed weapons; however, their tiny fists deliver a punch that inflicts only d4 damage. Because they are quite diminutive as far as humanoids go, they cannot use heavy two handed weapons such a battle axes, pikes, halberds, pikes, heavy crossbows, longbows, great swords, chainsaws and similar large weapons. Likewise, discharging powerful firearms such as shotguns and high caliber rifles will knock them back 1d3 meters and down, expending their next round as they get up again. Humanoid shrews are swift-acting and alert (+1 initiative), quick for their size (9m), capable climbers (1d2 skill points in climbing) and adept at hiding and sneaking (add 1d3 skill points in stealth).
Watch a video intro of this new book at RPG Overviews on Youtube:
 https://www.youtube.com/watch?v=NmR1zStcU38
10 notes · View notes
mutantlord · 9 days ago
Text
Tumblr media
Bestial Human Seal Hand drawn Ink art by William McAusland, writing by Colin Chapman
Likely developed for naval special operations, bestial human seals and sea lions are clever, powerful individuals, if lacking in grace and speed on land. They are all but immune to extremes of cold, and while slow on land are incredibly swift swimmers (18m per round), count as aquatic animals when they swim, and can hold their breath underwater or above it for 10 minutes. They have strong, sharp teeth (SV +11/ DMG 1d12+1) and are entirely carnivorous. Although typically playful and curious, pinniped-men can become aggressive when they feel their authority is challenged, and bloody fights are not uncommon among the males in their harems/rafts.
Check it out: https://www.outlandarts.com/expansionrules.htm or https://www.drivethrurpg.com/en/product/499645/the-mutant-epoch-rpg-expansion-rules or https://www.amazon.com/dp/0994923791
Tumblr media
4 notes · View notes
mutantlord · 10 days ago
Text
Tumblr media
Bestial Human Salamander Hand drawn Ink art by William McAusland, writing by Colin Chapman
Bestial human salamanders are patient carnivores and are fully amphibious, able to breathe water or air, and can withstand twice as much cold as a normal human even without protective gear or clothing. They are also excellent swimmers (12m) thanks to their short, paddle-like hands and feet. Unfortunately, they face drying out in hot climates, suffering 1d4 damage per hour when exposed to the likes of desert conditions without proper covering and constant moisture. These amphibious human hybrids are able to grow back a lost leg, tail, or arm within 2+d3 months, and can deliver a nasty bite (SV +8/ DMG 1d12). They also secrete toxins through their skin which grants them the benefit of the poison blood mutation (Type A, death as described on page 71 of the hub rules), but without it being necessary to break the skin; there is a good reason they advertise their toxic nature with vibrant patterning. Simply licking or otherwise ingesting the slimy mucous that coats a salamander’s skin is enough for the poison to take effect.
Check it out: https://www.outlandarts.com/expansionrules.htm or https://www.drivethrurpg.com/en/product/499645/the-mutant-epoch-rpg-expansion-rules or https://www.amazon.com/dp/0994923791
6 notes · View notes
mutantlord · 11 days ago
Text
Tumblr media
Bestial Human Road Runner Hand drawn Ink art by William McAusland, writing by Colin Chapman
Long-legged and quick (move 12m per round), bestial human road runners are omnivores with a taste for bugs, lizards, snakes, and rodents, as well as vegetation. They have a sharp beak and talons (SV +7/ DMG 1d10), and react quickly to opportunity and danger (+1 initiative). Humanoid road runners can fly clumsily with their wing-arms (10m per round), and while airborne can use their misshapen hands, to either employ a one handed weapon or drop a rock or grenade from each hand. Alternatively, they can gain considerable altitude and then stop flapping their wings to bring their hands together to use a two handed device or ranged weapon, such as a crossbow, rifle or bow. When not flapping they drop at a rate of 10m per round.
Check it out: https://www.outlandarts.com/expansionrules.htm or https://www.drivethrurpg.com/en/product/499645/the-mutant-epoch-rpg-expansion-rules or https://www.amazon.com/dp/0994923791
Tumblr media
4 notes · View notes
mutantlord · 12 days ago
Text
Tumblr media
Bestial Human Rabbit Hand drawn Ink art by William McAusland, writing by Blood Axe and Colin Chapman
Rabbit humanoids are herbivores and will not eat meat of any type. They have incredibly powerful legs and can jump x2 that of a regular human normal distances. Their keen hearing and sense of smell makes them difficult to surprise (+1 initiative). In emergencies they can bite with their large front teeth (+4 SV, 1d6 damage) but prefer to kick with their strong legs. (+10 SV, 2d8 damage) They are not seen as a threat and are regarded as cute and cuddly by most humans,so are welcome in trading settlements if they accept mutant humans, although during times of famine, these rabbitoids are also welcome because they are edible and their skins make for splendid pelts. For this reason, these hybrids are always on their guard, especially around the likes of normal and bestial human felines, raptors, canines, snakes, and weasels.
Check it out: https://www.outlandarts.com/expansionrules.htm or https://www.drivethrurpg.com/en/product/499645/the-mutant-epoch-rpg-expansion-rules or https://www.amazon.com/dp/0994923791
Tumblr media
3 notes · View notes
mutantlord · 17 days ago
Text
Tumblr media
Bestial Human Porcupine Hand drawn Ink art by William McAusland, writing by Colin Chapman
Armored with a multitude of long quills, humanoid porcupines are dangerous to tackle even if they are otherwise inoffensive and slow. These bestial humans are herbivores capable of digesting most vegetable matter including twigs, bark, pine needles, and other foodstuffs that might be considered inedible. Their quills act as the Spines mutation (TME, page 73), providing armor, adding an additional 1d6 damage to the porcupine-man’s unarmed attacks (fist or kick thus does 2d6 damage), and automatically cut and pierce the insides of any animal that swallows the rodentoid for 2d6 damage per round. Except for specially designed junk and scrap relic armor, humanoid porcupines cannot wear relic armor; unless they spend an hour a day clipping off the quills with wire cutters or a small saw. These quills do not cover the head, limbs, stomach or groin area, and cannot be shot out unless the porcupinoid also has the Throwing Quills mutation.
Watch a video intro of this new book at RPG Overviews on Youtube:
 https://www.youtube.com/watch?v=NmR1zStcU38
7 notes · View notes
mutantlord · 19 days ago
Text
Tumblr media
Bestial Human Penguin Hand drawn Ink art by William McAusland, writing by Colin Chapman
With their waddling gait, short legs, and slow walk, bestial human penguins are considered quite comical, and because of this they have little difficulty being accepted into many human communities, though they may find themselves figures of fun in these. Of course, most humans overlook the carnivorous nature of penguin-men, and the fact that these birdoids can deliver a savage bite with their beak (SV +7/ DMG 1d10). Humanoid penguins are all but immune to extremes of cold, and while slow on land are incredibly swift swimmers (18m per round), count as aquatic animals when they swim, and are capable of holding their breath underwater or above it for 10 minutes. These birdoids are highly suspicious of seals, sea lions, and other waterborne predators, including bestial human animals of such types, and will rarely work with such individuals.
Check it out: https://www.outlandarts.com/expansionrules.htm or https://www.drivethrurpg.com/en/product/499645/the-mutant-epoch-rpg-expansion-rules or https://www.amazon.com/dp/0994923791
Tumblr media
4 notes · View notes
mutantlord · 27 days ago
Text
Tumblr media
Bestial Human Owl Hand drawn Ink art by William McAusland, writing by Colin Chapman
Quiet, patient, and coldly predatory, bestial human owls make others uneasy and terrify vermin of all sorts, including mice-men, rat-men, and others derived from such common owl prey. Although myth has it that they are wise, this is far from accurate; their enormous eyes occupy much of their cranium, resulting in a slightly smaller brain than some other bird-men. The disquiet they cause, along with their frightening natural weapons, means that they are rarely accepted into human communities, even if accompanied by humans or human mutants — at least unfamiliar ones who can vouch for the dangerous looking owl-man.
Art from The Mutant Epoch RPG Expansion Rules book Check it out here: https://www.outlandarts.com/expansionrules.htm
Tumblr media
14 notes · View notes
mutantlord · 1 month ago
Text
Tumblr media
Bestial Human Opossum Hand drawn Ink art by William McAusland, writing by C.H.U.D. and Colin Chapman
Bestial opossums have a bite attack (SV +5, DMG 1d10). Because of their prehensile tail and opposable thumbs on both hands and feet they are expert climbers and have 1d3+1 skill points in the climb skill. They are very resistant to snake venom and make 2 hazard checks against it. If a bestial opossum is caught in a surprise attack or are reduced to below 25% of END there is a 3% they will feign death for 1d4 hours. When they do so, they fall over unmoving, tongue lolling, with foul-smelling green fluid oozing from their anus. Their heart rate and breathing slow and become almost imperceptible, and they become unresponsive to stimuli. Unless a individual encountering them knows of this ability, or performs a quick medical check, the opossum is likely to be taken for dead and diseased or badly rotten. Many predators will avoid eating the rancid-smelling “carcass”, leaving the humanoid opossum alone. Unfortunately, while potentially handy for tricking attackers or avoiding predators, it has the downside that the possum-man cannot revive themselves until 1d4 hours have elapsed, and some predators will eat a corpse however terrible it smells.
Watch a video intro of this new book at RPG Overviews on Youtube: https://www.youtube.com/watch?v=NmR1zStcU38
Tumblr media
3 notes · View notes
mutantlord · 1 month ago
Text
Tumblr media
Bestial Human Monkey
Hand drawn Ink art by William McAusland, writing by Colin Chapman
Monkey-men are crafty, mischievous omnivores, though they prefer vegetables to meat. They can make a bite attack with their sharp teeth (SV +5/ DMG 1d8) and can be quite vicious. They are covered in a soft, coat of often multi-colored fur and can endure cold weather much better than humans, even without clothing, but prefer warmer climes.
These simians are excellent climbers (add 1d3+2 skill points in climbing), and can climb as swiftly as they can run. They possess long prehensile tails capable of gripping onto things or holding small items such as daggers and knives, and are highly alert (+1 initiative). With their bite, one fist (1d6 DMG) or hand held weapon, and whatever they carry in their tails, they are capable of three melee attacks per round.
Bestial human monkeys have little difficulty being accepted into human communities if accompanied by humans or mutant humans, and will be viewed as amusing pets with people laughing at their antics and comical faces. Of course, it only takes a prank too far for things to turn ugly.
Hand drawn ink art from The Mutant Epoch RPG Expansion Rules book Check it out here: https://www.outlandarts.com/expansionrules.htm
Tumblr media
7 notes · View notes
mutantlord · 2 months ago
Text
Tumblr media
Bestial Human Komodo Dragon Monitor Lizard
Hand drawn Ink art by William McAusland, writing by Corryn and W. McAusland
There is a chance that this monitor lizard is instead sourced from the largest of their kind, a true monster that is sure to terrorize the populace of any new era town. Such a beast-man will only be allowed admittance if it grew up there, or the leaders of the community permit the hulking specimen to roam their streets on promises of the best behavior. On a roll of 10, on a 1d10, any monitor lizard bestial human is actually hybridized with a Komodo Dragon. If so, it will have these stats instead of those shown on page XR-58: END +35, STR +15, AG+10, INT 1d20+5, Will +22, PER +19, APP 3+d8, DV -20, Weight 100+d100kg, Height/Length 175+2d100 tail is 50% of body length.
Komodo dragon bestials can add a claw attack at +10 SV doing 1d12 damage, their tail slap on up to three closely packed, separate targets at its rear or either side is SV +14 for 1d20+4 stun damage, while its massive bite inflicts a SV +18 and does 1d20 lethal damage plus venom.
See a huge art gallery from this book: https://www.outlandarts.com/TME-Expansion-Rules-ArtGallery1.htm
Tumblr media
3 notes · View notes
mutantlord · 2 months ago
Text
Tumblr media
Bestial Human Monitor Lizard Hand drawn Ink art by William McAusland, writing by Corryn and W. McAusland These lizard bestial humans have a tough time getting admitted into a human settlement, and unless arriving with known humans, cyborgs or mutant humans, will be turned away at gunpoint. Even when admitted entry, often with a bribe of 30+3d6sp slipped to the guards, the monitor lizard must remain confined to the unit’s quarters and will not be allowed into any saloon, store or eatery. The reason for this animosity, which exceeds even that shown to bestial human gators, is because of the long-standing feud with reptilius and other lizard based humanoids. Common people, who have usually only heard frightening tales of the murderous raids by reptilius, cannot tell this character apart from the notorious — although much smaller — mutant lizard folk of the swamp. Hand drawn ink art from The Mutant Epoch RPG Expansion Rules bookCheck it out here: https://www.outlandarts.com/expansionrules.htm
Tumblr media
7 notes · View notes
mutantlord · 2 months ago
Text
Tumblr media
Bestial Human Mole
Hand drawn Ink art by William McAusland, writing by Colin Chapman
With their velvety fur, tiny eyes, squat builds, and overlarge shovel-like hands, bestial human moles are inoffensive, but this belies the fact that they are aggressive, constantly hungry omnivores who prefer a diet of meat.
They can make a bite attack (SV +8/ DMG 1d8 + Type A, paralysis venom) as well as use one-handed weapons, and unlike other bestial humans of their size, their over-large, calloused hands deliver normal punching damage, though they prefer to use their tough claws (SV +10/ DMG 1d8), and can combine them with their bite in a single flurry of attacks (SV +20/ DMG 3d8+venom). They are too small to use large two handed weapons such as halberds, pikes, chainsaws, battle axes, or great swords, or other sizable weapons though. Furthermore, firing a shotgun or high caliber rifle in the standing position will knock them back 1d3 meters onto their rump.
Hand drawn ink art from The Mutant Epoch RPG Expansion Rules book Check it out here: https://www.outlandarts.com/expansionrules.htm
Tumblr media
3 notes · View notes
mutantlord · 2 months ago
Text
Tumblr media
Bestial Human Marmot Hand drawn Ink art by William McAusland, writing by Colin Chapman
Marmot-men have thick fur that enables them to endure cold conditions easily, even without winter clothing. However, from about October to February their ancestral instinct is telling them to hibernate. During these months this character will be irritable, drowsy and just want to sleep about three quarters of each day. The GM could apply an optional -2 initiative penalty on marmot-human crosses during these months to reflect their sleepy nature. Likewise, during hibernation months, a type B willpower based hazard check could be called for per hour to stay awake when forced to stand guard either day or night, or when performing any repetitive chore, including driving a vehicle or steering a barge or airship. Marmotoids are excellent climbers (1d3 skill points in climbing), and alert to potential danger (+1 initiative).
Tumblr media
Curious, why not visit the site and grab a 9 page PDF sample of the new book? Also, loot the free Mutant Epoch RPG Quick Start Rules PDF from drivethrurpg https://www.outlandarts.com/expansionrules.htm
7 notes · View notes
mutantlord · 2 months ago
Text
Tumblr media
Bestial Human Hummingbird
Hand drawn Ink art by William McAusland, writing by Colin Chapman
The smallest of the bestial human birds, hummingbirds are hyperactive omnivores with a love of all things sweet. Though frequently sporting attractive plumage, their need to consume their own bodyweight in protein and sugars every day means they are constantly on the lookout for food and are considered undesirable guests. As a result, they are seldom welcomed into human communities even when accompanied by humans and human mutants, and must often be covertly carried into a settlement by slipping inside a large companion’s backpack and bedroll.
Humanoid hummingbirds can fly with their wing-arms (28m per round) but cannot use their hands while doing so; their wings simply beat far too rapidly. They can use a weapon while in the air, but can’t flap their wings while doing so. If they stop, they will plummet to the ground at a rate of 10m per round.
Watch a video intro of this new book at RPG Overviews on Youtube: https://www.youtube.com/watch?v=NmR1zStcU38
6 notes · View notes