Don't wanna be here? Send us removal request.
Text
æèŠã®èšãæ¹ãšäººç
èªåã¯ãã䞻匵Aãèããæãããã®å察ãšãªã䞻匵BããããããæèŠãããããã£ãŠèšããããªããã ãã©ããããèšã£ãæã«ãå§å©å£²ã£ãŠã?ããšãããµãã«ãšãããããšããããªïœãšããããšã«æ°ä»ãããã»ãŒ40幎çããŠãŠããŸãããšããæãã ãâŠæè¿ããããäºäŸããã£ããšããããšã¯ãªããéå»ã®äººçãæ¯ãè¿ã£ãŠèãããšãããããããšã ã£ããïœãšæ°ä»ãããšãã話ã èªåã¯ããŸãèªåã®èããæ£ãããšããã¹ã¿ã³ã¹ã¯ãšã£ãŠããªããŠããããããªæèŠã¯ãᅵᅵãŠåœããåããå®å
šãªæ£è§£ãšããã®ã¯ãªããåæãæ¡ä»¶ã«ãã£ãŠè¯ããšæããéžæãå€ããã ãããšæã£ãŠãããããšèªåã®æ§è³ªãšããŠããããæåããᅵᅵᅵè¯ãšæããéžæãèªä¿¡ãã£ãŠæäŸã§ããããšãçšã§ããããš(ãŸãåªæäžæã§ã¯ãã)ããªããæ€èšããæã¯ããããªèŠç¹ãããã®ãèããã»ããè¯ãéžæãã§ãããšæã£ãŠããããšãäž»æµããã¯ãããã¢ã€ãã¢ã倧äºã«ããã¡ãªããšããã¯ããã«ãçè«çãªæå³ã§éã§ãã¢ã€ãã¢ã¯ã©ãã©ãèšã£ãŠããã¹ããšæã£ãŠããããã察ç«ããããæèŠãèšãããšãå€ãã®ãããããªããããããèªåã®äž»åŒµãã¹ããšåæãåŸãããªãããšãåœããåã ã⊠(話ãããããã©ãããã¯ããã«ãçè«ããšããçšèªããã¯ããã«ãã«å€±ç€Œãªæ°ããã) ãå§å©å£²ã£ãŠãïŒãåŽã®æ°æã¡ãšããŠã¯ãèªåã®æèŠãåŠå®ããã=èªåãåŠå®ããã=å§å©å£²ã£ãŠãããšããåãåãæ¹ãªãã ãããâŠåœç¶æèŠãã®ãã®ãããŸããŠäººãåŠå®ããŠããã€ããã¯ãªãã®ã ãã©ãAãšãã䞻匵ã匷ãä¿¡ããŠãã人ã«å¯ŸããŠããããããæèŠããããããšããèšãæ¹ã¯ããããïœïŒç¥ããïœïŒããšãªããããªæ°ããããç¹ã«ãã®èãæ¹ãé·å¹Žã®çµéšãèå¯ãçµãŠæ§ç¯ããããã®ã§ããã°ã人çã軜ãããŠãããšæããããã®ããããããªããããããªãã ãããã©ãããã°ããã®ããæåã¯ããªãã»ã©ãïœãã£ãŠèšãã€ã€ããèªåããããã(äž¡è«ããããŠãããã)èãæ¹ã ãšããã£ãŠããããã®ãããããªãšæããããšãã°ãäžå¿Bãšããæ¡ãèããŠããããããããBãšãã䞻匵ãããããã©ãåè«ãã?ãã¿ãããªèšãæ¹ããããšããâŠãšãã話ãClaudeã«ãæ¹å€çã«ã¿ãŠã©ã?ããšæãããæå³ãã話ããããŠæ¶ç®ã«ãªã£ããç¹ã«ãèªåã¯äž»åŒµãããã®ã«çžæã¯ãã¯ãã¯ããããšããèšã£ãŠããªãïŒå®å
šå°åž¯ããç³æããŠããŠãã¿ããã§ãããïŒããçžæã¯è§£æ±ºãåæãæ±ããŠãã®ã«ãããªãã¯è°è«ãã®ãã®ãç®çã«ããŠããã¿ãããªè©±ããããŠå²ãšåºãã£ãããŸãé£ãããã©ããã£ãŠãããŸãããã人çã
0 notes
Text
ããŒãããœã³ã³ã®å€©æ¿ãä¿è·ããæ¹æ³
ããŒãããœã³ã³ã®å€©æ¿ãä¿è·ããæ¹æ³ã調ã¹ãŠãã®ã§ãããè»çšã®ã©ããã·ãŒãã䜿ãã®ããããã
è²Œãæ¹:
youtube
ã¹ããã«ãŒã貌ããŸãã£ãŠãã·ãŒãããšå€ãã
0 notes
Text
2025幎ã«Cèšèªã§ã²ãŒã ãäœã
ããŸã©ãã²ãŒã ãäœããšããã䟿å©ãªã²ãŒã ãšã³ãžã³ããããã§ããããã©ããããŠCèšèªã§äœããšããããšãèããŠã¿ããæ¡å€ãªããšããªãã䟿å©ãªåŽé¢ãå€ãã®ã§ã¯ãšããã®ãèšãããããšâŠã ãã©æžããŠãããªãããšããšãããªããªã£ãŠããŸã£ãã
ã³ãŒãé§åã²ãŒã ããã°ã©ãã³ã°ãšããæŠå¿µ(ä»èãã)ããããšæã£ãŠããŠãããããã²ãŒã ãšã³ãžã³ã¯ã¢ã»ããããŒã¿ããã£ãŠã·ãŒã³ã«ãªããžã§ã¯ãã眮ããŠâŠã¿ãããªã®ãããŒã¿ãšã³ãŒããšè¡ãæ¥ããªããäœã£ãŠããã®ã ãšããçè§£ãããŠãããã ãã©ãã³ãŒãé§åã ãšãšã«ããã³ãŒãã§å
šéšå®çŸãã(ããŒã¿ãã³ãŒãã«åã蟌ãŸããããšãå€ã)ã¿ãããªããããã§äœãããšã«ãªãããããããã°ã©ãã1人ã§ã·ã³ãã«ãªã²ãŒã ãäœããšããç¯å²ã«ããŸããããããŠããããã«æãããã£ã±ãmain()ããæžããããã§ãããä»ã©ããªè©±ã§ãããšLLMã«ããvibe codingãšã®çžæ§ããããããšããã®ãããã
Cèšèªã§æžããšãã£ãŠãå
šãŠãèªåã§æžãå¿
èŠã¯ãªããŠããã«ããã©ãããã©ãŒã 察å¿ãªã©ã€ãã©ãªããŸããŸãããã stevinz/awesome-game-engine-dev: Awesome list of resources for Game Engine Development. SDLã¯ã¡ãžã£ãŒããŒãžã§ã³3ãæè¿åºãããfloooh/sokolãšããã®ã掻çºã«éçºãããŠãããSDLã¯åäœã ãš3Dã®è¡šç€ºãã§ããªãã®ã§OpenGLãšããšçµã¿åãããŠäœ¿ãããšã«ãªããã©ãOpenGLã䜿ããšMacOSãiOSã§ãã®ãã¡åããªããªããã§ã¯âŠãšããã®ã¯æ°ã«ãªãããŸãä»ã®ãšãããã®éèŠã¯èªåã®äžã§é«ããªãããåããªããªã£ãŠå°ã£ãããã®æã¯ãã®æã§âŠãšæã£ãŠããsokolã¯ã¡ãã£ãšäœ¿ã£ãæããè€æ°ã®æç»ããã¯ãšã³ã/察å¿ãã©ãããã©ãŒã ãæã£ãŠãŠæªãã¯ãªããã©ããŸã ãŸã APIã®ç Žå£ç倿Žãè¡ãããŠããããŠä»ããŠããã®ã倧å€ãããªå°è±¡ããã£ãã
ãã®äžã§ãä»ã®èšèªãããªããŠãªãã§Cèšèªãªã®?ã£ãŠãšããã¯ãããã©ãäœãå°ã£ãæã«ã³ãŒãã远ã£ããæçŽããã§ããç¯å²ã倧ããã®ããããšããããªããšãäœãããã®æ¢åã®ã©ã€ãã©ãªãçµã¿èŸŒãã®ã容æã ããåé¡ãããã°ãããã¬ã§åŠçã远ã£ãŠããããCèšèªã§ã©ã€ãã©ãªãæžããäžã§Luaã®ãããªèšèªãçµã¿åãããã®ãæªãã¯ãªã(love2dãšãè¯ãåºæ¥ãŠã)âŠããè€æ°ã®èšèªãåŠçç³»ã®çµã¿åããã«ãã£ãŠäœãããŠããããã°ã©ã ã¯ãããããããã°ããå¿
èŠããã£ãŠé¢åãšãã話ãåºãŠããã
Cèšèªã¯æè¿ã®èšèªãšéã£ãŠèšèªåŠçç³»èªäœã«ããã±ãŒãžç®¡çã®ä»çµã¿ãåãã£ãŠããªããŠãã©ã€ãã©ãªããã«ãããŠpathãéããŠãšããã©ã€ãã©ãªãå°å
¥ãããŸã§ã®æéããŸããŸããããããããªããšãããä»çµã¿ãšããŠãheader-file libraryãšãã颚ç¿ãšvcpkgãšããããã±ãŒãžãããŒãžã£ã玹ä»ããã
Cã®ã©ã€ãã©ãªã¯header-fileãšããŠæäŸãããŠãããã®ãããã代衚çãªã®ãstbãheader-fileãšããŠæäŸãããŠããã©ã€ãã©ãªã§ããã°ã䜿ã人ã¯ããããã¡ã€ã«ã#includeããã ãã§ãããCèšèªã ãš.hãš.cãšãã2çš®é¡ã®ãã¡ã€ã«ã«åããŠ.hã«é¢æ°å®£èšã.cã«é¢æ°å®çŸ©ãæžããšããã¹ã¿ã€ã«ã«ãªã£ãŠããããšãå€ããã©ãheader-fileã©ã€ãã©ãªã¯.cã«çžåœããå
容ãåŸãããã«ãäºåã«ãã®HOGE_IMPLEMENTATIONãã¯ããå®çŸ©ããŠããã°é¢æ°å®çŸ©ã«çžåœããéšåãåŸãããããã©ãã1ã€ã®.cãã#includeããŠãããšãããã®ãæäŸããŠãããããããªãã ã£ããããããã¡ã€ã«ããããžã§ã¯ãã«ã³ããŒããŠããŸãã°ç°¡åã«ãªããžããªã«å«ããããšãã§ããããã©ã€ãã©ãªãå°å
¥ãããŸã§ã®ææ°ã(Cèšèªã«ããŠã¯)ãã£ã¡ãå°ãªãã
vcpkgã¯Microsoftãäž»äœãšãªã£ãŠéçºããŠããããã±ãŒãžãããŒãžã£ãã©ã€ãã©ãªãã©ã€ãã©ãªãå©çšããåŽãCMakeã§ç®¡çãããŠããå Žåã«ããæãã«ãã«ãæ¹æ³ãçµ±åããŠãããã(äžå¿CMake以å€ã§ã䜿ããã£ãœãã⊠)ã
现ãããšããã§ãããšãC99ã®æç€ºä»åæåãšããæ§æããã£ã¡ã䟿å©ãè€éãªæ§é äœãé
åã®å
¥ãåæ§é ããµã¯ããšåæåã§ããã äŸãC++20ã§C++ã§ãäžéšäœ¿ããããã«ãªã£ããã©ãé
åã«ã¯å¯Ÿå¿ããŠãªãã£ãœãã
ãããŸã§æžããŠãããªãããèªåã¯operator overloadã䜿ãããã®ã§çµå±C++ã䜿ããã§ãã⊠n3051ããŠããïœ
ãšãããµããªããšãèããªããneguse/ngãšããã©ã€ãã©ãªãäœã£ãŠããŸããè£ã§äœã£ãŠãæ©èœãã¡ããã¡ãããããã©ãŸã public repoã«åºããŠãªãâŠ
1 note
·
View note
Text
Rustã¯ãã
Rust by Exampleããã£ãŠã¿ãŠããã
9ç« ã§closureãšåçšã®è©±ãã§ãŠããŠãªãã®ãã£ã¡ãæã匷ãŸã£ããã©ã15ç« ã§moveã®è©±ãšããåºãŠããã£ãœãã®ã§äžæŠããããªããŸãŸé²ããã»ããããããã
ãã€ã³ã¿ãšref matchã®äžã§ref mutã䜿ãã®ãæåããããããªãã£ããã©ãmutã ãã ãšå€æŽãlocalã«éãããrefã ãã ãšå€æŽã§ããªããšããããšã£ãœã
let-else ãã®æ§æã¯ãã£ã¡ã䟿å©ãããGoã§ããif err := Do(); err != nil { return err; } ã¿ãããª...
tumblrã§codeãæŽåœ¢ããªãã§æžãã®ãã©ãããã°ãããã âŠ
0 notes
Text
love.js
love2dããã©ãŠã¶ã§åãã°ãããªïœãšæã£ãŠèª¿ã¹ãŠãããããã¡ãã®ãªããžããªãèŠã€ãã
ãã£ãã以åäœã£ãã²ãŒã ãåãã詊ããŠã¿ããšãããã¡ãããšåããŠããã ã£ã
ããæãããããªãèªåã§ãšã³ãžã³ãã©ã€ãã©ãªéçºãé 匵ããªãã§ãlove2dã§ããããã²ãŒã äœã£ãŠããã®ã§ããã®ã§ã¯ãšããæ°æã¡ã«ãªã£ã
0 notes
Text
ãžã£ã çšã«ãã£ã¡ãé
ããããã¯åŽ©ããäœã£ãŠèããããšãéã«ã
äžè¬çã«ã²ãŒã ã¹ããŒãã¯éããã°éãã»ã©é£ãããšæããã©ãéã«ãã£ã¡ãé
ããããšããã¯ããã§é£ãããªããšããæ°ã¥ãããã£ããçŸåšã®ããŒã«ã®é²è¡æ¹åããããã«ãããã²ãŒã ãé·æéã«ãªãããäŒæ©ãç¡ç ãã©ãåããã®æŠç¥ãå¿
èŠãããã¯ãã¯ãã¹ããŒãã²ãŒã ãªã®ã§ã¯(èäœã«ææŠãããšããæå³ã§)ãæåã¯ç匟ãŸã§1æ¥ãããããã£ãŠãæ°ããããã©ããããã«ãžã£ã äžã«ãªããåããªããšè©Šéããäººã«æãããããšæã£ãŠ20åãããã«ããã
ãžã£ã ã®çµæã¯æã£ãããã¯ããã£ããã©è³åŠäž¡è«(åŠã®æ¹ããŸãå€ã)ãšããæãã§ãå°æ°ã§ãè³ããããªãæåãšæã£ãŠããã©ã£ã¡ã«ãå°ããªãã®ãäžçªãããªãããã£ãšå°ã£ãŠãããã
pico8ã¯æã£ãããå°æ©èœäœã¹ããã¯ã§ãã ããããäœã蟌ããäœå°ãå°ãªããŠè¯ããšã¯æãã€ã€ãæçµçã«ã¯æ·ãå€ãããããªç°å¢ããããªãšæã£ããlove2dã¯æ©èœã»ããã¯ããæãã«æã£ãŠãŠãããã©ãããããªãã©ãŠã¶ã§ã¡ãããšåãã®ããæªç¥æ°ãªãã ããªãã现ãããšããã§ã¯ãprintåœä»€ããã£ã¡ã䟿å©ã§ãããã°æ©èœããã§ãã£ããäºè¶³ãããã§ã¯ãšæã£ããããšå®æéãåãæ¹æ³ããã£ããããããŠ(timegmã£ãœã颿°ãèªåå®è£
ãã)ããŒãã£ãŠãªã£ãã
ããã©ãŠã¶ã§ãŸãšãã«åããã®ãäœããããã·ã³ãã«ããåè§ãäžžãªã©ããªããã£ããäžåœä»€ã§æç»ã§ãããããããã¬ã䜿ããããããããããæãã«æ¡åŒµã®äœå°ãããã€ã€æäŸããŠãããäœãâŠæ¬²ããïŒ
1 note
·
View note
Text
éãªã¢ãŠãããããããŠãããã
SNKRXãéçºããã²ãŒã éçºè
ã®ããã°ãæè¿èªãã§ãã
ãããããšæ°ä»ãããã£ãŠé¢çœãã2~3æ¥ã§äœã£ãŠ1~2ã¶æã§æŽãããããã®èŠæš¡ãããªïœãšããSNSã§æ¿èªæ¬²æ±ãæºãããŠããŸããšã²ãŒã ã¥ãããã®ãã®ãžã®ç±ãæžã£ãŠããŸããªïœãšããäœã£ãã²ãŒã ãåœãããã©ããéãšã¯ããéãŸããã§ããããã²ãŒã ãäœãã®ã¯ã¢ãããŒã·ã§ã³ã®é¢ã§å€§å€ããã ãªïœãšãã
å¥ã®è©±ã§ãThe 20 Games Challengeãšããã®ãç¥ã£ããæ¢åã®ã²ãŒã ãç䌌ãŠå®è£
ããããšã§ã²ãŒã äœãã®æ¹æ³ãåŠã¶ããšãã§ãããããã
pico8ãlove2dãããã§å°ããã²ãŒã ãã¡ããã¡ããäœããã€ããããããªïœãšèããŠãããå人çèå³ã»å¿åãšããŠã¯ãšã³ãžã³éšåãäœãããã¯ãããã©ããŸã ããçšåºŠã®å質ã®(ãã¢ã®ã¬ãã«ã§ãªããããšãã°ãžã¥ãŒã·ãŒãªè£
食ããããŠãã) ã²ãŒã ãã©ããããµãã«äœããã®ããšããã®ãç¥ããªããšã©ããããããããããããªïœãšããâŠä»ãŸã§ã¯ãšã³ãžã³ãšã²ãŒã ãäž¡æ¹åæã«äœã£ãããæ¯åãšã³ãžã³ãå€ãããããŠãããã©ãããã ãšã³ãŒããšããŠåå©çšå¯èœãªåœ¢ã§ç©ã¿éãªããã®ãå°ãªã(å€å°ãªãçµéšã«ã¯ãªããšæããã©)
pico8ã¯è§£å床ãäœãã£ãããä»ã®äººã®ãœãŒã¹ã³ãŒããèŠãŠå匷ããããããªãšãããBBSã«ããé
åžã®ä»çµã¿ãæã£ãŠããã®ãããããã«èŠããŠãããlove2dã¯ä»¥å䜿ã£ãæã«å²ãšæ©èœã®æãæ¹ãããã£ãã®ãšãSNKRXᅵᅵᅵBalatroã§ã䜿ã£ãŠãŠããããªïœãšæã£ãŠããããããã«ããçµµäœã(2D, 3Dã©ã£ã¡ã)ã®åããããŸããªãç¶æ³ã§ãªããšããªãããã«ãªã£ãŠã»ããã
2 notes
·
View notes
Text
buntdb ã«ã€ããŠ
buntdb ãšã¯
tidwall/buntdb㯠Pure Go ã§æžããã KVS ã©ã€ãã©ãªã ã€ã³ã¡ã¢ãªã§åŠçãè¡ããããã£ã¹ã¯ã«æ°žç¶åããããšãã§ããããŸããã©ã³ã¶ã¯ã·ã§ã³ã Index ãããã Go ãã㯠mattn/go-sqlite3ã䜿ãã° SQLite ã䜿ãããã SQLite 㯠cgo ãå¿
èŠãªã®ã§ãç°å¢ã«ãã£ãŠã¯ãããã«ãæ¹æ³ãªã©ã§æ°ã䜿ãå¿
èŠãããã ãã®ãã Pure Go ã§äœ¿ãã DB ã©ã€ãã©ãªãã»ããã£ãã buntdb 㯠KVS ãªã®ã§ SQLite ã»ã©æè»ã«ã¯ãšãªãéèšã§ããããã§ã¯ãªãããçšéã«ãã£ãŠã¯äœ¿ããããšæã£ãã
ã·ã³ãã«ãªäœ¿ãæ¹
https://play.golang.org/p/wSHTfPSmmHp
package main import ( "fmt" "log" "github.com/tidwall/buntdb" ) func main() { db, err := buntdb.Open(":memory:") if err != nil { log.Fatal(err) } defer db.Close() // èªã¿æžããã§ãããã©ã³ã¶ã¯ã·ã§ã³ãçæ db.Update(func(tx *buntdb.Tx) error { // ã¬ã³ãŒãã®ç»é² tx.Set("key3", "value3", nil) tx.Set("key1", "value1", nil) tx.Set("key2", "value2", nil) return nil // ãšã©ãŒãè¿ããªãå Žåã³ãããããã }) // èªã¿èŸŒã¿ã®ã¿ã®ãã©ã³ã¶ã¯ã·ã§ã³ãçæ db.View(func(tx *buntdb.Tx) error { // å
šã¬ã³ãŒããæé ã§ã€ãã¬ãŒã tx.Ascend("", func(key, value string) bool { fmt.Println(key, value) return true }) return nil }) }
çµæ
key1 value1 key2 value2 key3 value3
ãã©ã³ã¶ã¯ã·ã§ã³ã¯ãèªã¿æžã, èªã¿èŸŒã¿ã®ã¿, ã©ã¡ãã®å Žåã颿°ãšããŠè¡šçŸãã
Key ã Value ã string å
Index ã䜿ã
https://play.golang.org/p/tchBZ89nFwy
package main import ( "fmt" "log" "github.com/tidwall/buntdb" ) func main() { db, err := buntdb.Open(":memory:") if err != nil { log.Fatal(err) } defer db.Close() // keyã«`key:`ãšããprefixãã€ãã¬ã³ãŒãã察象ã«ãvalueãæååãšããŠãœãŒããã`indexstr`ãšããååã®ã€ã³ããã¯ã¹ãçæ db.CreateIndex("indexstr", "key:*", buntdb.IndexString) // keyã«`key:`ãšããprefixãã€ãã¬ã³ãŒãã察象ã«ãvalueãæ°å€ãšããŠãœãŒããã`indexint`ãšããååã®ã€ã³ããã¯ã¹ãçæ db.CreateIndex("indexint", "key:*", buntdb.IndexInt) db.Update(func(tx *buntdb.Tx) error { tx.Set("key:1", "13", nil) tx.Set("key:2", "2", nil) tx.Set("key:3", "9", nil) return nil // ãšã©ãŒãèµ·ããŠããªããã°èªåã§ã³ãããããã }) db.View(func(tx *buntdb.Tx) error { fmt.Println("iterate over indexstr") tx.Ascend("indexstr", func(key, value string) bool { fmt.Println(key, value) return true }) fmt.Println("iterate over indexint") tx.Ascend("indexint", func(key, value string) bool { fmt.Println(key, value) return true }) return nil }) }
çµæ
iterate over indexstr key:1 13 key:2 2 key:3 9 iterate over indexint key:2 2 key:3 9 key:1 13
Index ã®å¯Ÿè±¡ãšããã¬ã³ãŒãã¯ãKey ã®ãã¿ãŒã³ã§æå®ãã
ãã¿ãŒã³æååã«ã¯*(ä»»æã®æåå)ãš?(ä»»æã® 1 æå)ã䜿ãã https://pkg.go.dev/github.com/tidwall/match#Match
Multi Value Index ã䜿ã
https://play.golang.org/p/eEMPdWVoy6X
package main import ( "fmt" "log" "github.com/tidwall/buntdb" ) func main() { db, err := buntdb.Open(":memory:") if err != nil { log.Fatal(err) } defer db.Close() // å
šã¬ã³ãŒãã察象ã«ãvalueãJSONãšã¿ãªããŠi1, i2ã®å€ã®é ã«ãœãŒããã`index`ãšããååã®ã€ã³ããã¯ã¹ãçæ db.CreateIndex("index", "*", buntdb.IndexJSON("i1"), buntdb.IndexJSON("i2")) db.Update(func(tx *buntdb.Tx) error { var err error records := []struct { Key string Value string }{ // å€ãæåå {Key: "s12", Value: `{"i1":"1", "i2":"2"}`}, {Key: "s21", Value: `{"i1":"2", "i2":"1"}`}, {Key: "s22", Value: `{"i1":"2", "i2":"2"}`}, {Key: "s322", Value: `{"i1":"3", "i2":"22"}`}, {Key: "s32", Value: `{"i1":"3", "i2":"2"}`}, {Key: "s11", Value: `{"i1":"1", "i2":"1"}`}, {Key: "s31", Value: `{"i1":"3", "i2":"1"}`}, {Key: "s33", Value: `{"i1":"3", "i2":"3"}`}, // å€ãæ°å€å {Key: "n12", Value: `{"i1":1, "i2":2}`}, {Key: "n21", Value: `{"i1":2, "i2":1}`}, {Key: "n22", Value: `{"i1":2, "i2":2}`}, {Key: "n322", Value: `{"i1":3, "i2":22}`}, {Key: "n32", Value: `{"i1":3, "i2":2}`}, {Key: "n11", Value: `{"i1":1, "i2":1}`}, {Key: "n31", Value: `{"i1":3, "i2":1}`}, {Key: "n33", Value: `{"i1":3, "i2":3}`}, } for _, record := range records { _, _, err = tx.Set(record.Key, record.Value, nil) } return err }) db.View(func(tx *buntdb.Tx) error { // indexãæé ã«ã€ãã¬ãŒã fmt.Println("iterate over index") tx.Ascend("index", func(key, value string) bool { fmt.Println(key, value) return true }) // indexã®å€ã `{"i1":3, "i2":1}` ãšåãã¬ã³ãŒããã€ãã¬ãŒã fmt.Println("iterate over index equal to n31") tx.AscendEqual("index", `{"i1":3, "i2":1}`, func(key, value string) bool { fmt.Println(key, value) return true }) // indexã®å€ã `{"i1":3, "i2":1}` ãã倧ããã¬ã³ãŒããã€ãã¬ãŒã fmt.Println("iterate over index greater or equal to n31") tx.AscendGreaterOrEqual("index", `{"i1":3, "i2":1}`, func(key, value string) bool { fmt.Println(key, value) return true }) // i1 = 3ã®ã¬ã³ãŒããi2ã®å€ã§æé ã«ã€ãã¬ãŒã fmt.Println("iterate over index where i1 = 3") tx.AscendRange("index", `{"i1":3, "i2":0}`, `{"i1":4, "i2":0}`, func(key, value string) bool { fmt.Println(key, value) return true }) return nil }) }
çµæ
iterate over index n11 {"i1":1, "i2":1} n12 {"i1":1, "i2":2} n21 {"i1":2, "i2":1} n22 {"i1":2, "i2":2} n31 {"i1":3, "i2":1} n32 {"i1":3, "i2":2} n33 {"i1":3, "i2":3} n322 {"i1":3, "i2":22} s11 {"i1":"1", "i2":"1"} s12 {"i1":"1", "i2":"2"} s21 {"i1":"2", "i2":"1"} s22 {"i1":"2", "i2":"2"} s31 {"i1":"3", "i2":"1"} s32 {"i1":"3", "i2":"2"} s322 {"i1":"3", "i2":"22"} s33 {"i1":"3", "i2":"3"} iterate over index equal to n31 n31 {"i1":3, "i2":1} iterate over index greater or equal to n31 n31 {"i1":3, "i2":1} n32 {"i1":3, "i2":2} n33 {"i1":3, "i2":3} n322 {"i1":3, "i2":22} s11 {"i1":"1", "i2":"1"} s12 {"i1":"1", "i2":"2"} s21 {"i1":"2", "i2":"1"} s22 {"i1":"2", "i2":"2"} s31 {"i1":"3", "i2":"1"} s32 {"i1":"3", "i2":"2"} s322 {"i1":"3", "i2":"22"} s33 {"i1":"3", "i2":"3"} iterate over index where i1 = 3 n31 {"i1":3, "i2":1} n32 {"i1":3, "i2":2} n33 {"i1":3, "i2":3} n322 {"i1":3, "i2":22}
buntdb.IndexJSON()ã䜿ããš JSON ã®ç¹å®ã®ãã£ãŒã«ãã«å¯ŸããŠã® Index ãäœãã
buntdb.CreateIndex()ã®åŒæ°ã«è€æ°ã® Index 颿°ãèšå®ã§ãã
buntdb.IndexJSON()ã®é 㯠JSON äžã®åã«ãããæåååã§ããã°æååãšããŠãæ°å€åã§ããã°æ°å€ãšããŠäžŠã¶
0 notes
Text
Wildfire
Wildfireãšããã²ãŒã ãéãã ã https://www.twitch.tv/collections/R4b6MNsFWxaBgw
Wildfireã¯ç¹æ®èœåãããã€ã£ãŠã¹ãã«ã¹ãã2Dã¢ã¯ã·ã§ã³ã²ãŒã ã ã¹ããŒãžãããããããã1ã€ã¯ãªã¢ãããšæ¬¡ã®ã¹ããŒãžãéã¹ãããã«ãªãã
æµã«èŠããããé³ãèãããããããšæ°ã¥ãããã®ã§ããããé¿ãããããªè¡åããšããšã¹ãã«ã¹ã§ããã å
·äœçã«ã¯ãèãããæ®µå·®ãæ©ã®äžã«é ããããèµ°ããèœäžé³ã鳎ããªãããæ©ãããèããã«èœäžããããã«ãããã
èœåã¯3çš®é¡ãã£ãŠãæåã¯ç«ã ããããšããæ°Žãèã䜿ããã
ç«ã®äœ¿ãæ¹ã圱é¿ã¯ããããããã
å¯çç©(èãæ©ãªã©)ãçããã
æµã«ã¶ã€ããŠè
ããã
ã€ããã³(ã«ããã§è¿œè·¡ããŠããã®ã§é ããŠãç¡é§ã§ããã£ã¡ã匷ã)ãæ¯ããããŠãè·é¢ããšããã(人é以å€ã®çãç©ã¯ç«ãæãã®ã§ãã§ãè¿ã¥ãããããšè¥²ã£ãŠãã)ã
éªã溶ããã
æããšããã§å
æºã«ãªããæµã®æŸæã®ç«ã奪ãããšã§æéã«ããŠèŠçã奪ãã
枩床ãäžæããã
Wildfireã¯èœåçã«æµã殺ãè¡ãããŸãç¡ããèœåã§çŽæ¥ã§ããã®ã¯ããããè
ãããããã ããšãã°ä»¥äžã®ãããªããšããããšæ®ºãããã©ãã²ãŒã ã®éæé
ç®ã«ãäžæ®ºããšããã®ããã£ãŠã 殺ããŸãããã¬ã€ã¯ããŸãæšå¥šãããŠããªãããã«æããã
ç«ã§æž©åºŠãäžãããåºæ¬æµã¯ç«ãèŠããšéããã®ã§éã蟌ãããããªå Žæããªããšã§ãããããŸãçããªãã
æµã«ç©(æ»äœãšã)ãã¶ã€ãããšé
žçŽ å€ãæžã£ãŠãé
žçŽ å€ã0ã«ãªããšæ°çµ¶ãããæ°çµ¶äžã«æµãæ°Žäžã«æããŠçªæ¯æ»ãããã
é«ããšããããèœäžããããè
ãããããæ©ãçããããã
ã¹ã€ããã§ééããã·ã£ãã¿ãŒã§æãã
ç匟暜ã«ç«ãä»ãããšççºããŠããã®ç颚ã«å·»ã蟌ãã
ãã ãèªåã®ãã¬ã€ã§ã¯èœåã®ã¢ããã°ã¬ãŒããç©æ¥µçã«ã¯è¡ããã«é²ããã®ã§ã ã¡ãããšèœåã¢ããã°ã¬ãŒããè¡ãã°ãã£ãšåŒ·åã«ãªãã®ãããããªãã
ãªãããã«åããããçµµã®ãã£ã©ã¯ã¿ãŒãããããªçã®ã¢ãã¡ãŒã·ã§ã³ã ç¶æ³ã«ãã£ãŠãã€ãããã¯ã«ç§»ãå€ããBGM(æµã«èŠã€ãããšç·åŒµæãåºã)ãªã©ãæŒåºé¢ã¯ãã£ããåãå
¥ã£ãŠããã
ã¹ãã«ã¹ãã¬ã€ãäž»äœã®ã²ãŒã ãããŸãéãã ããšããªãã®ã ãã©ãå²ãšæ¥œããéã¹ãã èœåããªããžã§ã¯ãã®çžäºäœçšãããããçšæãããŠããŠããã®å Žé¢ã§ã¯ããããããšãããã°åãæããããããããªãããšããæ¹æ³ãæ¢ããŠããã®ï¿œï¿œæ¥œããã æ°ã«ãªã£ãç¹ãšããŠã¯ãã¹ããŒãžå
ã§ãã§ãã¯ãã€ã³ããšãªãŒãã»ãŒãããã£ãŠãªãã©ã€æã«ã¹ããŒãžäžããéã¹ãã®ã ãã©ã ãªãŒãã»ãŒãã®ééããããã¥ãããã£ããæ»ãããããšããã£ããããã§ãæåããããã¯ã ãã¶ãŸãã ãã©ã
ã¯ãªã¢ãŸã§ã®ãã¬ã€æéã¯ããã7æéã ã£ãã ã¹ããŒãžããšã«ãµãç®æšããã£ãããäžæ®ºãå®å
šã¹ãã«ã¹ã仲éãå
šå¡å©ããããªãã©ã€ãªãã§ã¯ãªã¢ãã¹ããŒãã©ã³ãªã©çŽæ¥ã¯ãªã¢ã«ã¯é¢ä¿ãªãé
ç®ããã£ãŠã ãããããã¹ãŠéæããã®ã¯ããªã骚ãæãããã
0 notes
Text
2020幎ãµãããã
çæŽ»
幎å§ã«åŒã£è¶ããããŠãéšé³åé¡ãã ãã¶è§£æ¶ãããã®ã¯ããã£ãã ãã®åŸãããªãCOVID-19éšåããã¬ã¯ãŒã¯äž»äœãšãªãã äžææå®å®ããç¡ç ãé£ãããªããæ¯æã®æ£æ©ã倿¥µåå
ãæµŽã³ãªãããã«ãããªã©å·¥å€«ããŠä»ã¯æ¯èŒçèœã¡çããŠãã COVID-19以å€ã«ãéŠå·çãããã»ã²ãŒã äŸåçå¯Ÿçæ¡äŸãªã©è²ã
ãšãã¬ãã£ãã«ãªããã¥ãŒã¹ãå€ã幎ã§ã å€éšããã®æ
å ±ãã·ã£ããã¢ãŠãããããšã粟ç¥è¡çäžæå¹ãªã®ã§ã¯ãªãããšããæ°ãããŠããã
ã²ãŒã
Celeste
ãšãŠãããã£ãã ã ãã¶é£ããã®ã¢ã¯ã·ã§ã³ãèŠæ±ããããã©ãç»é¢åäœã§ãªãã©ã€ãéããã«ã§ãããšããããè¥å¹²å
¥åãé
ããŠãã¢ã¯ã·ã§ã³ãåãä»ããŠããããªã©æäœããããã«å·¥å€«ããã£ãŠã¹ãã¬ã¹ã¯å°ãªãã ã»ã¬ã¹ãå±±ãç»ã話ã§ãã²ãŒã 䞻人å
¬ã®æé·ãšãã¬ã€ã€ãŒã®è
åã®æé·ãšããã£ãŠãç»é ã§ãããšãã«ã¯éææã匷ãã
Momodora: Reverie Under The Moonlight
ãšãŠãããã£ãã äžç芳ãã ãã¶æãã§ããã³ãããã¯äžã§ãããšæ²ã¿ãã æµã®æ»æãééæµã§ãã ãã¶ãã¡ãŒãžãåãããªã©é£æåºŠã¯å°ãé«ãã ãã©ãæäœãå¿«é©ã§ããã§ãã¯ãã€ã³ããå€ããªã®ã§ã¹ãã¬ã¹ã¯å°ãªãã
ã«ã¡ãããœ
æ£æ©ã®ããšã
ã¯ããã¬ã¬ãªã¢
3ææ«ã«ãµãŒãã¹çµäºããŠããŸã£ããã©ãCOVID-19ãããã§éã³ããããååã«ã§ããªãã£ãã 察æŠåã²ãŒã ãšããŠä»ãŸã§ã§äžçªã¯ãŸã£ãã²ãŒã ã§ãPCã§éã¹ãããã«ããŠã»ãããšããæ°æã¡ã匷ãã
Oculus Quest
DJMAX RESPECT V
PS4çãæã£ãŠãããã©ãPCã§ããããšï¿œï¿œï¿œè»œãªã®ã§è³Œå
¥ã ãã£ã¡ãéãã§ããè
±éçã«ãªã£ãã ãã®ãŸãŸã§ãããªã¥ãŒã å€ãããDLCãããããããã§éã³ã§ãããã 察æŠãç±ãã
A Short Hike
å³¶ã§ã»ã®ãŒã®ç»å±±ã é£æåºŠã¯é«ããªããã©ãã¯ãªã¢ãããšéææã¯ããã
A Dance of Fire and Ice
ãªãªãžããªãã£ããé³ã²ãŒã 1ãã¹ã§çµäºããããç·åŒµæãããæ²ãèŠããŠåŸã
ã«å
ãŸã§é²ããããã«ãªãã®ã§æé·ãæããããã
Seven Scrolls
https://venbrux.itch.io/seven-scrolls
TormentorâPunisher
https://note.com/alohatengu/n/n700cf11e17c7
ã°ããŒã·ã¢
ããã£ãã
ã¬ã€ãžã³ã°ã«ãŒã
æ°æã¡ã®è¯ã話ã®ãŸãšãæ¹ã§ãããã£ãã
ãªãã«ãŠã£ããããã¿
ããã§ããŠãã
ãªã³ã°ãã£ãã
ããŒããã¡ã
Tower of Heaven
ã ãã¶é£ããã®ã¢ã¯ã·ã§ã³ãèŠæ±ããããã©ãç»é¢åäœã§ãªãã©ã€ãéããã«ã§ãããšããããå
¥åã«å¯ŸããŠé
å»¶ãªãåæ ããããšãããªã©ãã¹ãã¬ã¹ã¯å°ãªãã æ²ãé°å²æ°ããã¡ããã¡ãããã
Katana ZERO
æååãã(Tower of Heavenãšæ¯ã¹ãŠ)ãã£ããããŠãããšæã£ããã©ãæ
£ããŠãããšããæãã«åãããã ã ãã¶é£ããã®ã¢ã¯ã·ã§ã³ãèŠæ±ããããã©ãç»é¢åäœã§ãªãã©ã€ãéããã«ã§ããã¹ãã¬ã¹ã¯å°ãªãã é°å²æ°ãããã
ã¹ãŒããŒã¡ããã€ã
ã¬ãã«ãã¶ã€ã³ãç·ŽãããŠãããšæãããè¡ããªããšãããšè¡ãããšããã®å²åããããšããããåŸã
ã«è¡ãããšãããå¢ããŠããæãã æäœæ§(ã¹ããŒã¹ãžã£ã³ããšãæ¯ãåããšã)ãç¬ç¹ã ã£ããããã¹æŠããã倧å³(ãã¡ãŒãžèŠæã§ããµã€ã«é£æããæŠç¥ãã ãã¶æå¹)ãšãã¯åŸ®åŠã«æããã
Hollow Knight
ã¯ãªã¢ãŸã§ããã20æéãããããã£ããå忥œããããã©ãå人çã«ããå°ãæè»œã«éã¹ãã²ãŒã ã®ã»ãã奜ã¿ã ãã¬ã€æéãé·ããªãèŠå¡ãšããŠãããããåºãã£ããããªãšãŒã·ã§ã³è±ããªåŒ·ããã¹ãšããé·æããããã©ã ãã§ãã¯ãã€ã³ããããã¹ãŸã§ã®è·é¢ãããã®ã§ãªãã©ã€ãã¥ããã£ããããã¡ã¹ããã©ãã«ã§ç§»åã§ããå ŽæãèããŠç®çå°ãŸã§ç§»åã«æéãããã£ããããã¹ããã«ãã£ã§ãéã倱ã£ãŠè²·ãç©ãã§ããªããªããªã©ã¹ãã¬ã¹ã«æãããšããããã£ãã é³ãããŸã䜿ã£ãŠããŠãå°å³ã売ã£ãŠããããã£ã©ã¯ã¿ãŒã®éŒ»æãèãããŠãããšå®å¿ã§ãããããã
Minit
鳿¥œ
Crema Binaria
æé«
æç
åŒã£è¶ããæã«èªçäžå¿ã®ç掻ã詊ããŠã¿ãŠããã®äžç°ã§å®
é
ç³»ãµãŒãã¹ã詊ããŠã¿ã
Oisix
æ¯é±ã¡ãã¥ãŒãç°ãªãããŒã«ããããæ³šæã§ããã 20åã§2人å調çã§ããã®ã¯ãããããããã調çãé¢åã«ãªã£ãŠããŠããŸã£ãã é
éæã®éœåã§æ¯é±4000åãããæ³šæã§ãããšããããããŒã«ãããã ãã ãšã¡ãã£ãšå³ããã
BASE FOODS
æ é€ãã²ãšãšããå«ãŸãããã³ãã¹ãã²ããã£ã泚æã§ãããµãŒãã¹ã æ¯æ¥æé£ã«BASE BREADã1ã€ãã€é£ã¹ãŠããã
ããŒãœã³ãã¬ãã·ã¥ããã¯
ããŒã«ãããã飿ãªã©ãã¹ããã¢ããªã§æ³šæããŠãããšããŒãœã³ã§åãåããã§ãããµãŒãã¹ã ä»ã®å®
é
ãµãŒãã¹ã«æ¯ã¹ãŠ1åã®æ³šæã®éãå°ãªããŠãOKã ã£ããæ³šæééãçããŠãOKãšãããšããããšãŠã䟿å©ã ã£ããã©ãæ®å¿µãªãããµãŒãã¹çµäºã
è¹ã§éèã®æŒ¬ã
é»åã¬ã³ãžã§éèã3åã»ã©å ç±ããŠ(700Wã®é»åã¬ã³ãžãªã®ã§ãã¶ãç«ã®éããéã)ãèª¿å³æ¶²ã«æŒ¬ã蟌ããšãã調çãããŸã«ãã£ãŠããã ä¿åããããæè»œã«éèããšããŠäŸ¿å©ã
ããã+é
¢+ããŸæ²¹+ããã€ã+åèŸå
ãªã+ããã+æ²¹æã+é
¢+ããã€ã+åèŸå
ãã£ããååã+ãã+ã¬ã¢ã³ææ±+ãªãªãŒããªã€ã«
å³ä»ãã¯ããã€ã以å€ã«ãããŸ+ããšããŒãºãå¡©æåžãªã©ãããã
ä¿å容åš
ãã®ãŸãŸã¬ã³ãžä¿å容åšã䟿å©ã äžèšã®èª¿çæžã¿ããŒã«ãããã®æ®ããå
¥ããããæŒ¬ãã«äœ¿ã£ãããçããã飯ãå·åãããããããã䜿ããã ã©ããã䜿ãããšã¯ã»ãŒãªããªã£ãã
åç»
ãªã¢ã³ããã£ã³ãã«
æ¯é±ããããåç»ãã¢ããããŒããããŠããŠã粟ç¥çã«ãŸãã£ãŠãããšãã«å»¶ã
ãšèŠãŠããŠã ãã¶å©ãã£ãã
ããªãŒçŽ æã§ã«ããã£ããããæ¥œããããïŒïŒ
ãã«ãäœã£ããŠãã¬ã¡ã®ã¹ãŒããé«ç¥èœéå£ã«è§£ããããïŒ
äžæµããžãã¹ãã³ã®ãã£ããæµå
INDIE Live Expo
ã€ã³ãã£ãŒã²ãŒã ã®ç޹ä»çªçµãããªãçãäžãã£ãŠããã
Game Maker's Toolkit
ã²ãŒã ãã¶ã€ã³ãªã©ã«ã€ããŠè°è«ããŠãããã£ã³ãã«ã é¢çœãã®ã ãã©ãæè¿ç¬¬äžè
ãåå¹ãã€ããæ©èœãYouTubeããåé€ãããŠããŸããæ¥æ¬èªåå¹ãä»ããªããªã£ãŠããŸã£ãã
æè¡
ããŸãéäžããŠããã°ã©ãã³ã°ã®æéããšãããšãã§ããããããšãã£ãææç©ã¯åºããªãã£ãã ãã®ç¶æ³ã§ã¯ããããªãããšããæ°æã¡ã
æ¬
ããããã®æž
ä¹±ããããã
ããªã³ã¿ãã¢ã»ãããã³
ãããã
ã山奥ããŒãããã£ãŠãŸãã
山奥ã§äœçæŽ»è²»ã§æ®ããã®ãããªãŒãšæã£ãã ãã ã¹ã±ãŒã«ã¡ãªãããåºãã«ã¯è€æ°äººã§æ®ãããªããšãããªãã
ç«ãšãšãã«å»ãã¬
https://twitter.com/neguse/status/1317065923174354944
殺æ®ã«ãããç
èªäœã®å°å±ã§æ®ããã
å°å±ã建ãŠãããšã§äœçæŽ»è²»ã§æ®ããã®ãããªãŒãšæã£ããã©ã æ¯æ¥é¢šåã«å
¥ãã®ã¯å³ããã(äž»ã«äžæ°Žã®åé¡ã§)ãªã®ã§ãã£ã±ãå³ãããã ããšæ¬åœã®æå³ã§äžäººã ãã®æ®ããã¯å³ããããããã https://dot.asahi.com/aera/2018083100054.html
ãã®ãžãã®ã¢ã¯ã¿
ããããQ
ããšãªãã«éæ²³
å°å³ã«ãªãå Žæ
ãã®ä»
DeepL
ã ãã¶è³ªããã翻蚳ãµãŒãã¹ãèª²éæžã¿ã ãããã©ããŸã«æãæããã
Philips Hue
å€ã«æãããæžããããã«å©çšã
çŸ
å°é»æŠèš
ãããã
1 note
·
View note
Text
æ£æ©äžã«PodcastãèŽããŠãã
æè¿éšå±ã§éãããã¡ãªã®ã§ãæå³çã«æ£æ©æéããšãããã«ããŠãããæ¯æ¥åãéãæ£æ©ããŠãããšé£œããã®ã§PodcastãèŽãããã«ããŠãããæ£æ©äžã«æ¬ãèªããšå±ãªããã©ãPodcastãªãæ¯èŒçå®å
šã«æ
å ±ãæåã§ããŠäŸ¿å©ã
以äžèŽããŠããPodcast
Turing Complete FM
Rebuild.fm
yatteiki.fm
Misreading Chat
IGN JAPAN ããã¹ãããGamer
ã²ãŒã ãã¶ã€ã³ã®è©±
ããŒãã²ãŒã ã®ã²ãŒã ãã¶ã€ã³
ãã®ãã¡èªåãPodcaståé²ããŠã¿ãã(ãã©æé ãªé¡æãããŒã¯åãåŒã¹ãã²ã¹ãããªãâŠ)
0 notes
Text
æè¿éãã ã²ãŒã
ããæè¿ãããã2D Platformer(è¶³å Žãæž¡ã£ãŠãããã¹ãŒããŒããªãªã®ãããªã¢ã¯ã·ã§ã³ã²ãŒã ã®ãžã£ã³ã«)ãäžå¿ã«ããããTwitch ã§é
ä¿¡ããªããéãã§ãããã²ãŒã äœãæ¹ã®ã¢ãããŒã·ã§ã³ããã£ããåããŠããŸã£ãæããªã®ã§ãéã¶æ¹ããããããšã
ãšãããã10æãããããã¯ãªã¢ããã®ã以äžã®ãã®ã
Minoria
倩åœã®å¡
Katana ZERO
Apple Slash
Noitu Love 2 Devolution
GRIS
ããœãã¬ã®éæ
å¿è
ã²ãŒã
ã¹ãŒããŒã¡ããã€ã
Minit
é·ããã®ã§ã10æé以å
ã«ã¯ãªã¢ã§ãããããã®ããªã¥ãŒã ããã®ããããã»ã©ããæããã
ãã¹ããå Žåã®ãªãã©ã€ãéããã«ã§ããŠãã§ãã¯ãã€ã³ããé »ç¹ã«ããã®ãèªåçã«ã¯å¥œãŸãããšããããšãããã£ããCelesteã倩åœã®å¡ãKatana ZEROãªã©ã¯ç²Ÿå¯ãªæäœãèŠæ±ããããã©ããªãã©ã€ã§æ»ãããéãæ¯èŒçå°ããã¹ãã¬ã¹ãããŸãã¥ããããã«æããããªãã©ã€ã§ããªãæ»ãããŠããŸããšå¿ãæããããã
0 notes
Text
éã«ã²ãŒã ãäœã(7)
éã«ã²ãŒã ãäœã(6) ã®åŒãç¶ãã
https://neguse.github.io/ng/demo/tetris/ng.html
ãããªã¹å®è£
RTAã®2åç®ããã£ãŠã¿ããã©ãã¿ã€ããŒæäœããã¹ããŠæž¬å®ã§ããŠãªãã£ããããã70åãããã§1æéåãããäºåã«äœ¿ããããªåŠçãã©ã€ãã©ãªåããŠãããã®ã ãã©ãããŒãâŠ
ã€ãã§ãªã®ã§ããã®åŸä¹±æ°ãŸããã®å®è£
ãããŠã¿ããåããããªãããè€æ°åé£ç¶ã§éžã°ããªãããã7çš®é¡å
šéšåºããæ¬¡ã®7ã€ãã·ã£ããã«ããŠåããæãã®å®è£
ãšããã
次ã¯ã¢ã¹ããã€ãçãªã²ãŒã ãäœã£ãŠããããããªãªãžãã«ãªã²ãŒã ã«åãæãããããããšããšãã®åçµãå§ããã®ã¯1é±éã«1ã€ã·ã³ãã«ãªã²ãŒã ãäœããããšãããšããããæ¥ãŠããã®ã§ã(ããã«ã¯åããŠæžããæ°ããã)
æè¿ABA Gamesããã1æéã§å°ããã²ãŒã ãäœãåãçµã¿ãããŠããŠåèã«ãªãããã確ãã«rect()ãšbox()äž¡æ¹ãããšäŸ¿å©ã ãªãŒãšãã(rectã ãã ãšãµã€ãºãä¿ã£ããŸãŸåããçšéã§åŒæ°æž¡ããšãã«èšç®ãå¿
èŠã§é¢å)
https://github.com/abagames/crisp-game-lib
1 note
·
View note
Text
éã«ã²ãŒã ãäœã(6)
éã«ã²ãŒã ãäœã(5) ããã®åŒãç¶ããä»åã¯ãããªã¹ã£ãœããã®ãäœã£ããããã1.5æéã§ã§ããã
https://neguse.github.io/ng/demo/tetris/ng.html
ãã£ãããš
ç€é¢ã®ããŒã¿æ§é å®çŸ©ãåæåã衚瀺
ãããªããã®ãã¿ãŒã³å®çŸ©
ãããªããã®è¡šç€ºãç§»åãé
眮ã§ãããå€å®
åã®åé€
Future Work
ã¿ã€ãã«ç»é¢ãã²ãŒã ãªãŒããŒç»é¢
å転ã®ãã¿ãŒã³ãããå°ãèªç¶ã«ãããOã¯åããŠãåããªããªã©
ã¹ã³ã¢ãããããè¡æ¶ããšã¹ã³ã¢ãäžãããªã©
åŸã
ã«èœäžé床ãäžãã
ãããªããã®çš®é¡ããšã«è²ãå€ãã
äºå衚瀺
ãããªããã®åºçŸé »åºŠã驿£ã«ãã(randã®å°äœã§ãã£ãŠãã®ã§åãã®ãé£ç¶ããŠåºãããã)
ããã£ãããš
éäžãŸã§çªå
µãšããããå£ãé
åå
ã«ããŒã¿ãšããŠå®çŸ©ããŠããã®ã ãã©ãããã ãšæããŠæ¶ãããšãã«å床å£ãã€ãããªããšãããªãã®ãé¢åã§ããããé
åå€ã®åã¯ããYè»žäžæ¹åãè¶
ããåã¯äœããªãæ±ãããã以å€ã¯å£æ±ãããšãããããã«ãã£ãŠãè¡ãåãŸã£ãŠæ¶ãããšãã®åŠçãåã«äžã®è¡ããäžã®è¡ã«ã³ããããã ãã§æžãã§ãããããããã«æžããŠããã£ãã
glm::ivec2ã倧掻èºãxãšyããããåŒæ°ãªã©ã«æž¡ããªããŠãããã+æŒç®åã§è¶³ããã®ã§è¶
䟿å©ã
éäžãŸã§At()ãSetter, Getteräž¡æ¹ã®æå³ã§äœ¿ã£ãŠãã®ã ãã©ãé
åå€ã«ãªãããšãå€ãã(Iãåããšäžæçã«é
åå€ã«ãªã£ãã)ãšããããšãããã£ãŠæ¥éœSetAt()ãšGetAt()ã«å€ããããããããŸãã¯ãŸã£ãŠãç¹ã«æ¶ããšããããããããã
ãªããšãããã
æçµåœ¢ãèŠããŠãªãç¶æ
ã§ããããæžããŠãŠãçµå±äžèŠã«ãªã£ãåŠçã¯ãããããã£ããå£ãšãAtãšããäœåããããªãããŠæé æé©åããŠãã¿ã€ã ã¢ã¿ãã¯åç»ãšããŠæçš¿ããã
rand()ã«é Œããªï¿œï¿œãŠãããããä¹±æ°ã©ã€ãã©ãªãå°å
¥ããã
Boardåãã©ã€ãã©ãªã«å°å
¥ã§ããã°ã¿ã€ã ãçž®ãããæ±çšåããã®ã¯é£ããæ°ãããŠãããã©ããŸã§ã©ã€ãã©ãªãšããŠåãåºããã
1 note
·
View note