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neomel · 7 days
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Pokémon TCG BW Dragons Exalted (2012) Swablu illustration by Aya Kusube 🪽🪽🪽
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neomel · 9 days
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I'm 99% sure it was Super Paper Mario that made me at once interested in game narratives and game design. Everyone knows how engaging and interesting the story is, how fun the worlds are and so on and so forth. But not enough people talk about how FUNNY the game design is.
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I don't think there's ever been a "mainstream" game that willingly fucks with the player as much as Super Paper Mario does - certainly not back in 2007 at least. It takes your expectations of both platformers and RPGs and just openly disregards them so many times. It fucks with you but its almost always incredibly funny. Its telling jokes entirely through its design. Its brilliant.
I think I am the way I am partially because my first ever big video game with a story was Super Paper Mario. The narrative is kickass but honestly more than anything I haven't seen many examples that come close to how visually coherent Super Paper Mario is. The amount of geometric shapes in the art direction of the game really drives home how many characters could only exist in 2D, which really drives home the ability to swap to 3D!!!! It's so cool!!! and all the weird equations in the sky and the bizarre (even for Mario standards) enemy designs and the way each world seems to have a unique pattern to the way the world layout is stylized.....its absolutely incredible
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neomel · 12 days
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imagine being named natural harmonia gropius
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neomel · 12 days
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I don't draw Jet often but I like him a lottt
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neomel · 14 days
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秋の黄金色
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neomel · 19 days
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neomel · 21 days
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Pokémon TCG BW Base Set (2011) illustrations by Naoyo Kimura 👏🏼👏🏼👏🏼
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neomel · 27 days
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in honor of me finally acquiring the best video game i need to share the greatest ever tweet
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neomel · 27 days
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2024 Easter Update: Billy Hatcher was officially acknowledged and given new art by SEGA.
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in honor of me finally acquiring the best video game i need to share the greatest ever tweet
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neomel · 1 month
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Soooo proud of Athena for scoring one for every weirdgirl assistant that just had to take Phoenix’s and Apollo’s digs
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neomel · 1 month
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Hi, sorry this is long but I just want to say your last two posts are so right.
When I was younger, I felt like I was doing something wrong watching shows that were "made for boys" just because I was born female (I'm non-binary though)
I didn't get into Pokemon when I was really young, likely because of that, but when I got into it when I was around ten I felt like I had to keep it a secret that I liked the series because I thought I'd get made fun of both for it being a kids show and "for boys" and that really shouldn't have been the case.
I realized that was stupid about two years later and I've been in the Pokemon community ever since but it still really sucked that I thought that at the time.
Honestly, when I heard about Horizons last year and found out that Liko was going to be the new protagonist, one of the first things I thought was that finally people wouldn't be able to tell girls that pokemon is "for boys" and that they won't be made to feel guilty for enjoying watching the series because they think it's "not for them"
I'm really glad that it seems like that's been the case so far, I seriously love Horizons and if kids/teens are able to enjoy it without being made to feel bad about it, that's even better <3
🥺🥺🥺🤝🤝🤝 ogh my god this ask made me very happy to read. i’m glad you were able to eventually find somewhere in the pokemon community that you’re comfortable in and YEAH!! i had a ton of emotions when i heard about liko being a thing. i don’t hate ash, i love him actually, but it was weird growing up feeling like girls could only be an accessory to his narrative (and tbh sometimes ones that made me frustrated even as a kid) and to finally have a girl protag is like holy SHIT!! and she ended up being Good and well written too!!
i’m happy you feel similar to me and happy you’re enjoying horizons!!
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neomel · 1 month
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neomel · 1 month
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im so not elaborating on this
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neomel · 1 month
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i think im actually gonna post art now
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neomel · 1 month
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the girl protag may very well be me with sailor moon hair 
IM ALSO REALLY EXCITED FOR THIS NEW POISON GYM LEADER AAA
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neomel · 1 month
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neomel · 1 month
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#very interesting theory and i admire how much you thought about all the details #advance 1 came out the year before sa2 so... mh #(i also realized that radical highway and starlight may be the only urban stages in sonic under construction lol) #anyway! neat worldbuilding :D
Small correction - Advance 1 came out December 2001, which was five months after Adventure 2 came out on Dreamcast in July 2001. Adventure 2 Battle on GameCube meanwhile was 2002. So in chronology of release dates it'd make sense for Advance 1 to happen after Adventure 2.
But then...
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Advance 1's ending screen shows the moon in its full glory, which we quite annoyingly know had a fresh hole blown into it in Adventure 2. Granted, games like Shadow the Hedgehog and 06 later in the timeline show the moon as being completely fine, and we still don't really know what's up with that other than Iizuka speculating that the moon is just rotating to show its good side, but...who knows if that's what it's doing here.
So yeah, I really don't want to say one way or the other if Advance 1 is before or after Adventure 2. But also - its really interesting that you point out Star Light Zone as being under construction! It shows that despite the city already appearing lived in, it IS still a recent work by Eggman, one that wasn't able to be finished before Sonic stepped in. Scrap Brain also has a sort of rickety-rackety, unfinished feel to it, so it only makes sense that Star Light would follow suit, doesn't it?
Alrighty fellow insane sonic fans i have something very cool for you today: a WORLDBUILDING theory!! this is something that's been kicking around in my head for so long that i forget it isn't something I've shared with many others yet lol
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[ This post primarily covers stuff from Sonic Adventure, Sonic Adventure 2 and Sonic Advance, and ignores Sonic Chronicles and Sonic Pocket Adventure as they have been struck from canon (see: Encyclo-speed-ia) ]
[ It should also be noted that this theory is built on the idea that "the world" as depicted in Sonic Forces is not accurately depicting the entire globe, but rather depicting Eggman's takeover of just the island archipelago where the animal cast lives (South Island, West Side Island, Mirage Island, Northstar Islands, Angel Island) as to explain its geography and lack of human characters ]
Right! So, a big theme in the environmental design of the original Sonic Adventure was having the Sonic cast sort of "cross over" into the human world more - the wording on this was initially nebulous, but with updated translations and clearer official word recently, we now know that it means that the "human world" is moreso like a mainland populated by humans that exists separately from the animal-inhabited island archipelago of Sonic 1, 2, CD, 3&K and Superstars (see: Sonic Origins). My immediate first point of comparison - of all things - is something like the first Madagascar movie, where the lemurs are able to be a fully functioning society in a region completely isolated from humans.
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Except it's not quite like that movie, is it? We see in Sonic Adventure (and further in Unleashed, 06) that animal characters like Sonic and c.o are able to exist just fine within the human world, to where Amy has flat-out moved into Station Square. Big and Tails, too, have settled down by the Mystic Ruins close to where Angel Island (sometimes) crashes down by, Rouge owns a club in Sonic Battle - you get the gist. Animal characters, the majority population of the islands as we see in Forces and the IDW series, are able to migrate into the "mainland" human societies, but it appears to still be a rarity, likely not even something everyone has the opportunity to do (Big might've been born on Angel Island, Tails and/or Sonic can fly any of Sonic's friends to wherever they want to go, etc.). The most contact humans have with the animal world is through the Mystic Ruins site, or Eggman using his excessive wealth to fly in and try and effectively colonize the islands as we see in Sonic 1, 2, Superstars, CD, 4.1 and 4.2 (for note: CD, 4.1 and 4.2 take place on the same island of Mirage Island)
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Sonic Adventure 2's level select is obviously to be taken with a grain of salt as a stylized take on a world map, but it seems to infer the same thing that Origins' main menu and Angel Island's close proximity to the Mystic Ruins both corroborate - the island archipelago inhabited by the animal characters seems to be quite close to the mainland "United Nations" landmass, most evidently close to Rouge's Route 280 level. And given how often Eggman lays his sights on the islands as a primary target for his schemes (Heroes may well also be taking place on the islands, as Seaside Hill is confirmed to be near/on South Island), it would make sense from the United Nations' POV to try and make access to the islands more accessible. For example, to enable easier import and export of goods, help citizens evacuate from possible disaster (eg. how the Metal Virus in IDW described how it was impossible to evacuate to anywhere else but Angel Island), and so on - a way to connect the two societies more smoothly only makes sense.
With ALL that context and preamble out of the way, this is my theory, and where Sonic Advance finally comes into the picture:
Radical Highway in Sonic Adventure 2, and later Neo Green Hill Zone from Sonic Advance, were together depicting a brief attempt to connect South Island to the United Nations mainland.
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You may think this is a bit of a nutty conclusion to draw given how little of a story Sonic Advance actually has, but I think there's a lot we can glean from just the environmental design of Neo Green Hill Zone alone. Compared to the original Green Hill Zone, and most of the levels in the Classic Sonic games that aren't just flat-out urban cities/facilities seemingly built under Eggman's control (Star Light, Spring Yard, Chemical Plant), Neo Green Hill Zone's touches of human infrastructure are far more...friendly, for a lack of a better word. There's parasols and wooden scaffolding, a grind rail or two along paved sidewalks, yet the natural beauty of the area is left entirely in tact. Nothing about it appears like Eggman's work, yet it is quite evidently structured for human interests, for tourism and walking/biking rather than all the funky ways in which Sonic's animal cast are comfortable moving around. Then there's of course the name: NEO Green Hill Zone, as if it's reinvigorating the idea for a fresh new facelift, re-marketing it!
But how does all that connect to Radical Highway?
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Radical Highway (and Mission Street by extension) have a quirk unique to them when compared to almost all other urban city levels in the series - as you can see in the image above, they're themed around still being under construction. Compared to a level like Lethal Highway from Shadow the Hedgehog (or the aforementioned Route 280 from SA2) the holes and gaps in Radical Highway are presented as being specifically because the winding roads are still under construction. You can see this on the level map above too - Route 280 and Route 101 appear to be part of a long, linear, already-finished stretch of road, wheras the area of Radical Highway and Mission Street is filled with gaps, inlets and breaks in the road. Route 101/Route 280 already appear to fill the function of letting people cross between the two city areas depicted on Adventure 2's world map...so then, what exactly is the construction and general wobblyness of Radical Highway for?
Well, let's look at Sonic Advance again: Specifically, the end of the Neo Green Hill Zone stage, and the way the game progresses immediately thereafter:
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The natural beach environment of Neo Green Hill Zone Act 2 suddenly bows out before the Eggman boss fight to give way to something quite interesting: A red bridge extending out from the island's coast. The bridge's architecture doesn't quite match that of Radical Highway, most notably using tall suspension wires hooked up to some off-screen upper portion of the construction, but I think the idea alone is fascinating enough: This is drastically more modern architecture compared to the rickety wooden bridges otherwise seen in Green Hill Zone. We're still a bit unsure of if Advance 1 takes place before or after Sonic Adventure 2, but if it's before - it may also be possible that the work on this bridge began on the South Island end of things *before* the mainland Radical Highway-end were finished with their work, with the idea of joining the two bridges somewhere in the middle.
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Let's again also consider where this bridge takes our characters in Advance - to Secret Base Zone, a shockingly urban facility which we still don't really know the location of. Sonic and c.o need to zip-line into its entrance, with a background that only features light and buildings far off into the distance - is it possible that the Secret Base exists sort of like an oil rig in the middle of the ocean, inbetween South Island and the mainland, as some sort of production facility for the UN? Regardless, it serves as a pit-stop in the Advance campaign - after it, we can pretty cleanly chart a roadmap for where the cast travels. Casino Paradise's ocean background seemingly depicts it as being part of the coastline (bottom left of the SA2 map), Ice Mountain is pretty clearly meant to be another area of Ice Cap Zone given how it leads to the Angel Island Zone - which is, in reality, a dilapidated Sky Sanctuary. Effectively, the campaign seems to go from South Island, to the bridge connecting South Island to the mainland, to a coastside Vegas-like casino wonderland built by Eggman, which is near the Mystic Ruins and thus near Angel Island by extension (it may be connected to Night Carnival from Sonic Rush?). And all of it connected thanks to the works of a bridge, seemingly set up in Adventure 2 with Radical Highway being under construction, possibly with the goals to connect the two core parts of Sonic's world.
Whew! That's pretty much all the words I have, and I've now reached the max cap of images per posts. I truly don't know how many Sonic fans care about these granular details and concepts about the environment of Sonics world in games from 20+ years ago, but I hope it got some gears turning - and if there is some merit to this, it may further get you wondering as to why the path connecting the two was seemingly cut off in the end? Given the cityscapes we see in Forces and IDW, it's possible that this mutual relation between the two worlds lasted for a fair while - what could've possibly led to that bond being broken? Maybe Unleashed breaking the world apart had something to do with it...
Thanks for reading this far if you did - and feel free to add your own ideas or things I might've missed in all of this!
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