Tumgik
noxwings-blog · 9 years
Video
youtube
Simple dissolve shader
I've implemented with CG inside Unity3D Engine.This is a surface shader. You have to plug it (apart from standard pbr inputs):
A grayscale noise image
Edge border width in gray-scale percentage
A tint color for the border dissolution
The emission intensity the border emits
The dissolved property which is animated with a script in this example, representing the % of the animation completed.
0 notes
noxwings-blog · 9 years
Photo
Tumblr media
Outline shader in Unity5
This is one of my first ever written shaders in unity5. This is a surface shader that duplicates the vertex and displaces them along the normal.
The outline width can be scaled with the view distance to create a fixed outline at different distances too.
1 note · View note
noxwings-blog · 9 years
Video
youtube
Caelum Engine
Caelum-Engine is a 3D multiplatform game-engine for Windows & Linux. (3D Rendering, Input, Physics, Sound, NetWork)
I developed this as my Final Year Computer Science Project in order to dive into the world of game development and understand game engines from its design perspective.
0 notes