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Vs Shows Recap: June 2025

Fan War
Sakura vs Yuri (Street Fighter vs Art of Fighting)
Release Date: 7th of June
Link: https://youtu.be/ymCRNZGMq7A
Mini-review: The show has the kind of technical polish indicative of a low budget, but if you can look past that it’s fine, the analysis feels like they gave a decent rundown of these characters, and the animation was fast paced the entire way through. The analysis was strange, especially the argument of a teleport nullifying a speed advantage (which reads to me as a misunderstanding of what’s actually important about speed in a vs debate), but overall the conclusion seemed fair enough beyond the confusion of the peak potential being talked about before the “standard” power.

Fan Battle
Doctor Octopus vs Viktor (Spider-Man vs League of Legends)
Release Date: 8th of June
Link: https://youtube.com/watch?v=ZVos-jLes04
Mini-Review: The analysis dug into the characters decently well (though there’s no avoiding missing some stuff for Otto due to the sheer bloat a long running franchise like the MCU has), dove into their abilities and powers rather well. The animation was fine enough for Fan Battle’s style, and I can’t really argue with the conclusion. It’s depressingly one sided, but that’s still a, well, conclusive conclusion.

Death Battle
Wile E. Coyote vs Tom Cat (Looney Tunes vs Tom & Jerry)
Release Date: 22nd of June
Link: https://youtu.be/6BDk8SyGMNo
Mini-Review: A very funny episode, definitely fits the silly feeling and stylings of the cartoons these characters come from. And the analysis sections, in turn, do provide a narrative framework for the characters while still focusing mainly on the goofy stuff they’ve built up over the years. I agree with the winner, but I’m not entirely sure about their arguments for said winner. Ah well, still a very fun episode by the end.
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Episodes I missed last month:

Realm of Gods
Ryuji vs. Joey Wheeler (Persona vs. Yu-Gi-Oh)
Release Date: 2nd of May
Link: https://youtu.be/5SK4rdXw-64
Mini-Review: Truth be told, this just isn’t my kind of fight, so it’s hard to really like it for that. Despite that, the analysis worked fine enough, and the animation, while a bit stilted, did portray some semblance of strategy (although it also showed moments of baffling decisions, like Joey summoning a monster with a passive effect, making a moment of showing off that passive effect, and then immediately sacrificing it to summon another monster for, I guess, the iconography). The conclusion was fine enough, though it didn’t sell me on the match-up being quite close enough. Sorry to hear about Dormonos having dropped off the internet, though.
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Other older shows I have yet to cover an episode of (covered for the same reason I covered such episodes last recap):

Crossover Colosseum
King Boo vs Gengar (Super Mario Bros. vs Pokemon)
Release Date: 31st of October, 2023
Link: https://youtu.be/dMGY2eltWNA
Before I give the mini-review, I’d like to mention that the show seems to be coming back under a new team, so keep an eye out for their revival if you want to see Crossover Colosseum again.
The show’s (former) closure is also why the analysis isn’t in the episode proper, and is instead a link in the comments section.
Mini-review: The animation is quite fun, and captures the chaotic fun of a silly Halloween themed match-up quite well, and they know how to keep upping the stakes. My biggest complaint in the animation is definitely the army fight, which felt like it had the worse choreography and the worse pacing, both sides just running at each other until the leaders decided to change into their “costumes”. As for scaling, I’m left confused at the standards needed to get a stat considered applicable for this show, and I hope that’s resolved when the show comes back.

Final Round
Aang vs Po (Avatar vs Kung Fu Panda)
Release Date: 9th of March, 2025
Link: https://youtu.be/Mh9t2D1GMlw
Analysis portion available here: https://www.youtube.com/channel/UC7bKpoTEajcf1_BpQpFjkgA/community?lb=UgkxEi3UvISy9SQDf2PFFUmfxuRaBpkxt2HW
Mini-review: For the financial budget that went into this show (and thus the limitations of the sprites used), I’d say the animation is choreographed decently - though some sections still feel a little slow or like one character just stands around and lets the other hit them. The analysis (besides being something I had to dig up instead of being in, say, a reply to a pinned comment on the video itself) is incredibly barebones, especially the experience category which doesn’t really give anything. Skill? General intelligence? No, just raw experience, and only from one side.

Showoff Showdown
Arzette vs Asha (Arzette: the Jewel of Faramore vs Wonder Boy/Monster World)
Release Date: 22 of June, 2024
Link: https://youtu.be/_v2zXYj9dtQ
Mini-review: I don’t like the style used for the animation, buuut since it’s clearly an homage to Arzette, which itself is an homage to CDi Zelda, I guess that’s mission accomplished, since it is exactly that. As for the debate, I’m not sure about the logic used for the multipliers and speed calcs, and those are kind of important to determining the result, so, while I have no idea on who I’d say wins, I’m not sure how much I trust the result. So uh… Yeah, that’s the mini-review.

Smash Bracket (concluded)
Dark Pit vs Dark Samus (Kid Icarus vs Metroid)
Release Date: 2nd of March 2024
Link: https://youtu.be/C8RM-FdOCw8
RIP Smash Bracket, I hope the host has been recovering well. The show’s closure is also why the analysis is in the description rather than the episode itself.
Mini-review: The animation was fine enough, nothing exceptional but there weren't any problems I found with it. But I really heavily disagreed with the stats presented, and I can never quite understand what the cut-off point for their rules is (especially when Kirby’s calc in an earlier episode just casually violates that cut-off point into dust) let’s just say that this is far from a unique instance for Smash Bracket. I found it especially baffling when they talked about how speed doesn’t matter for Dark Samus, only to then deem speed an important factor in the conclusion.

Thunder Clash
Infinite vs. Shadow Mewtwo (Sonic the Hedgehog vs. Pokemon)
Release date: 5th of September, 2024
Link: https://youtu.be/ZDuMORNVnMM
Mini-review: This one’s a bit interesting in that it doesn’t cover stats until after the fight, only giving a surface level overview in advance. As for the fight animation, I think it’s got some rather flashy sequences and good fight choreography, despite some technical issues - however, it’s characterisation is pretty abysmal, seemingly hyperfixated on making the characters as edgy as possible (especially given Shadow Mewtwo doesn’t even talk/telepathically communicate). That being said, dunking on Infinite is much appreciated, and the ending is rather interesting. As for the scaling, boy, that sure is some scaling. Let’s just say that the winner was incredibly, massively overscaled.
Currently has a fundraiser active for their second episode, if you want more then feel free to donate here: https://www.gofundme.com/f/thunder-clash - worth noting that it’s been open for more than a year and has yet to meet its goal, so if you’re concerned about it being still in use I understand.

Fan-Made Death Battle (one-off)
Mario vs. Sonic (Super Mario Bros. vs. Sonic the Hedgehog)
Release date: 19th of October, 2024
Link: https://youtu.be/0DAepAGsqys
Mini-review: The analysis was pretty fun and bouncy, giving a fun vibe to the characters and their adventures while building up the absurdity of not just what they’re capable of, but just the sheer variety of stuff they’ve been in. The animation was alright, though I do feel the set-up for the fight was pretty poor. As for the results… Yeah, it’s pretty good. Goes into enough depth to make the conclusion pretty clear.
Even though it’s a one-off, I think it’s pretty good for what it is, and I think more people should-
“Jeez, I hope the episode never gets popular.”
Oh. Uh. And judging by the comments being frozen, it looks like that was the case.
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Some vs show fundraisers
Thunder Clash (episode 2): https://www.gofundme.com/f/thunder-clash - currently at 2.6% of its $15,000 goal
Triple F (episode 2): https://ko-fi.com/triplef - currently at 86% of its $6,500 goal
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Most recent episodes of Vs Shows (ignoring one-offs and concluded shows)
Crossover Colosseum: https://youtu.be/dMGY2eltWNA - King Boo vs Gengar (31 Oct 2023)
Showoff Showdown: https://youtu.be/_v2zXYj9dtQ - Arzette vs Asha (22 Jun 2024)
Thunder Clash: https://youtu.be/ZDuMORNVnMM - Shadow Mewtwo vs Infinite (5 Sep 2024)
Character Clash: https://youtu.be/cpbwaYYRlL4 - Perfect Cell vs Metal Sonic (15 Feb 2025)
Rewind Rumble: https://youtu.be/MHhCt7uZ59Y - Yang vs Sakura (5 Mar 2025)
Final Round: https://youtu.be/Mh9t2D1GMlw Aang vs Po (9 Mar 2025)
NOT-Death Battle: https://youtu.be/5bPbS1CsSic Fulgore vs Sektor 2 (16 Mar 2025)
Cartoon Fight Club: https://youtu.be/pMD5Bs-KwZ0 Charlie & Pim vs Mordecai & Rigby (22 Mar 2025)
Triple F: https://youtu.be/lQT3jazYrMA - Starfire vs Blaze (26 Apr 2025)
Realm of Gods: https://youtu.be/5SK4rdXw-64 - Ryuji vs Joey Wheeler 2 May 2025)
Fan War: https://youtu.be/ymCRNZGMq7A - Sakura vs Yuri (7 Jun 2025)
Fan Battle: https://youtube.com/watch?v=ZVos-jLes04 - Doctor Octopus vs Viktor (8 Jun 2025)
Death Battle: https://youtu.be/6BDk8SyGMNo - Wile E. Coyote vs Tom Cat (22 Jun 2025)
#Fan War#Fan Battle#Death Battle#Realm of Gods#Crossover Colosseum#Final Round#Showoff Showdown#Smash Bracket#Thunder Clash#Fan Made Death Battle
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Vs Shows Recap: May 2025

Fan Battle
Ness vs. Frisk (Earthbound vs. Undertale)
Release date: 11th of May
Link: https://youtu.be/373NNpmG5QI
Mini-review: The rebrand is great, keeps the origin obvious while also being just a tad more distinct. Not sure about the result overall, but it’s mostly fine (only real area of contention is the way they composited Ness’s endgame power between the game and the manga, but that wouldn’t change the result). Please get a narrator though, the on-text narration would be a lot better with a narrator complementing it.

Death Battle
Simon the Digger vs. Kyle Rayner (Gurren Lagann vs. White Lantern)
Release date: 25th of May
Link: https://youtu.be/5-M9tCRCKpw
Mini-review: The fight animation is absolutely incredible, though once I realised most of Simon’s dialogue was just quotes from his show it showed that the fight narrative was a bit lacking. The animation still definitely made up for it, though. I feel the conclusion is the weakest part, trying to abstract the categories to decide the winner, and ultimately relied on an unsubstantiated claim to justify their decision on who wins when there was another, far simpler argument to make for the same conclusion.
Vs Shows with no episode this month but that I wanted to mention since it’s the first recap:

Character Clash
Perfect Cell vs. Metal Sonic (Dragon Ball vs. Sonic the Hedgehog)
Release date: 15th of February, 2025
Link: https://youtu.be/cpbwaYYRlL4
Mini-review: The show’s first episode is very charming, and they’ve already figured out a good dynamic between the three character hosts off the bat. The fight animation itself is rather so-so, but suffers from major characterisation issues for Metal Sonic, often making him throw out quotes that probably sounded cool on paper, but lack in execution. And, while many of the categories made sense, some of the arguments made are, frankly, absurd. I’d go into detail if it didn’t spoil who won. Their first episode, while rough, is a solid start to the show, and I hope they manage to get to their 2nd episode soon.

Rewind Rumble
Yang vs. Sakura (RWBY vs. Naruto)
Release date: 5th of March, 2025
Link: https://youtu.be/MHhCt7uZ59Y
Mini-review: Horrendous audio mixing, every voice was either too loud or too quiet, and I had to constantly adjust my volume for that. To the point where I don’t really know what any of the arguments or stats were due to this issue. The animation itself was also struggling, frequently including either strange pacing or moments that just felt visually cheap (most evocative when they presented Sakura rushing in by just using a still image and making said still larger). Needs better audio mixing, and a more succinct balance of animation budget (a shorter fight under the same budget could probably help with many of the issues I had with it).

NOT-Death Battle
Fulgore vs. Sektor 2 (Killer Instinct vs. Mortal Kombat)
Release date: 17th of March, 2025
Link: https://youtu.be/5bPbS1CsSic
Mini-review: as the only parody vs show mentioned, this one is the funniest, with a great running gag that I’d talk about if it didn’t spoil the victor. And it’s not just the running gag, there’s individual jokes like correcting references to other franchises with what the actual move’s name is. And the fight animation perfectly fits the humour, the fight narrative reinforcing the running gag (and the jank of the episode perfectly fitting the humour).

Cartoon Fight Club
Charlie and Pim vs. Mordecai and Rigby (Smiling Friends vs. Regular Show)
Release date: 22nd of March, 2025
Link: https://youtu.be/pMD5Bs-KwZ0
Mini-review: The animation was fine, but they used voice clips from the show. Normally, this would be fine, but they kept re-using the exact same voice clips repeatedly, and it got distracting rather quickly. In addition, despite being a 2v2 fight, almost all of the animation was of two separate 1v1 fights happening independently of each other (followed by another two 1v1s with swapped opponents, seemingly to try and address this). It also really didn’t make much use of specific abilities from the characters, like Charlie’s armour or Mordecai & Rigby’s Death Kwon Do. The conclusion felt a little disjointed, taking a while to dig into characters’ stats before ending with a discussion about consistency.

Triple F (Fiery Fan Fights)
Starfire vs. Blaze (DC vs. Sonic the Hedgehog)
Release date: 26th of April, 2025
Link: https://youtu.be/lQT3jazYrMA
Mini-review: The hosts, being real people rather than just fictional characters, inject a lot of their own opinions and tastes into the analysis segments, but they manage to do so tastefully without injecting character bias into the analysis, and had mostly solid arguments for who they deemed won, with only a small handful of strange arguments. The fight animation, while carrying a rather good narrative within, suffers from some technical issues (like a distracting lack of awareness for the environments, the shift between sprites and animation occasionally being rather jarring, and some technical issues). It’s frankly incredible that this is their 1st episode, knowing that this is their equivalent to a bumpy start all vs shows will run into.
#Forgot I had this blog for a week or two oof#Fan Battle#Death Battle#Character Clash#Rewind Rumble#Not Death Battle#Cartoon Fight Club#Triple F#I posted this elsewhere so if you noticed I missed a vs show it might be in next recap#Lemme know if I missed one anyways in case I have still missed it
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Spark Speed Calculation
This beam travels from this point to the end of the screen in 3 frames (likely further, but to keep the calculation on a conservative end I’ll pretend this is the limit within 3 frames).
Diameter of the moon = 1357 pixels (3474 kilometres)
Initial distance of the beam: 538 pixels (1377.31171702 kilometres)
Final distance of the beam: 1224 pixels (3133.51215917 kilometres)
Timeframe: 3 frames (1/20th of a second)
Beam speed: 35,124,008.8 m/s aka 11.71611% the speed of light.
Freom Mk. II could react to this beam at its smallest size, who Super Spark can react to, who should be equal in stats to Super Fark, who regular Spark could react to, so he should downscale (only in reaction speed). Not to mention that Freom initially planned for Fark to kill him in the first place. Or how in the alternate timeline of Fark’s story, Fark could fight a nanomachine recreation of Freom Mk. I and Mk. II (with the mind of the actual Freom inhabiting them), with both regular Fark and Super Fark being able to react to his attacks.
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Spark Strength Calculation (alt. 2)
Assuming the explosion is the same distance as the moon
Known error: we can visually see the explosion happening behind the moon, meaning it’s further away. I do not know how to reliably calculate that (especially since there’s no reference point), however I am comfortable leaving this error in simply because correcting it would upgrade the feat, meaning my calculation can still get an estimate.
Diameter of the moon
In pixels: 552 pixels
In kilometres: 3,474 kilometres
Diameter of the explosion (at maximum size)
In pixels: 945 pixels
In kilometres: 5947.33695652 kilometres
Radius (in kilometres): 2973.66847826 kilometres.
Reverse engineering this calculator so as to match “air blast radius (near-total fatalities)” to the radius provided as closely as possible gives a yield of 1,586,300,000 megatons, or 1.5863 petatons (continental level).
Only scales to Freom Mk. Ultimate and Super Fark (Spark 2).
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Spark Strength Calculation (alt. 1)
Note: some numbers are based off the primary calc.
Moon's diameter: 3,474 kilometers (268 pixels long) Beam width (1): 3.5269035533 kilometres Beam width (2): 57.1358375635 kilometres Beam width (3): 76 pixels (985.164179104 kilometres) Beam length: 1390 pixels (18,018 kilometres) Volume (1): 176,028.76 cubic kilometres Volume (2): 46,196,987.93 cubic kilometres Volume (3): 13,734,526,406.13 cubic kilometres Assumed type of plasma: N2-Xe (2 nitrogen atoms per every xenon atom) – chosen as it’s one of the only combinations that can create a green colour Nitrogen gas weight per cubic metre: 1.251 kilograms Xenon gas weight per cubic metre: 5.8982 kilograms Combined elemental weights per cubic metre (2/3 nitrogen 1/3 xenon): 0.834 + 1.96606666667 = 2.80007 kilograms (rounded up) Assumed 60% of mass on account of loss of density Final mass (1): 2.95735710008e+14 kilograms Final mass (2): 7.76128799959e+16 kilograms Final mass (3): 2.30745812124e+19 kilograms Speed: 35,124,008.8 metres per second Kinetic energy (1): 927.9014021350487 petatons Kinetic energy (2): 4.512708658819363 exatons Kinetic energy (3): 72.39888703358112 zettatons
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Spark Strength Calculation
Spark’s greatest show of strength is destroying this rocket, as confirmed in the artbook. Unfortunately, there either lacks any direct size comparisons or I do not have the knowledge in recognising something that could work as a measuring stick. However, I can calculate the maximum possible size of it.
Admittedly this isn’t a perfect measurement of the moon, as it’s clearly more of an oval than a circle (and while the moon isn’t a perfect sphere, such imperfection shouldn’t account for such a discrepancy). However, given what we’re shown this should still be a close enough estimate to determine the beam’s size. With the moon’s diameter, at 3,474 kilometres, and at an (estimated) 4925 frames large, this should put the beam at its thinnest (at 5 frames) as 3.5269035533 kilometres wide.
Given Freom Mk. II was above the rocket and shown to be directly in the middle of the beam, the rocket should thus take up, at most, half of that size, at 1.76345177665 kilometres tall (this is a consistent size for buildings in Spark, as the same art book also confirms that the tallest buildings in F.M. City are up to “a couple of kilometres” tall, and this rocket was originally part of the massive Megaraph Tower).
Measuring out the proportions of this rocket with its maximum size in kind (and keeping in mind that it’s largely cylindrical in design, with two exceptions – and that areas not measured were deemed negligible to the overall volume):
Full height: 1.76345177665 kilometres tall = 956 pixels
Main body: 712 pixels tall, 60 pixels diameter = 1.31336575834 km tall, 0.110676889748 km diameter
Large rockets (x2): 143 pixels tall, 43 pixels diameter = 0.263779920566 km tall, 0.0442707558992 km diameter
Small rockets (x4): 65 pixels tall, 24 pixels diameter = 0.119899963894 km tall, 0.0442707558992 km diameter
Top (cone): 214 pixels tall, 226 pixels diameter (at widest point) = 0.394747573434 km tall, 0.416882951384 km diameter.
Fan edge: 77 pixels tall, 557 pixels wide (outer edge) = 0.142035341843 km tall, 1.02745045983 km diameter (outer edge)
Fan edge (outer edge): 1.02745045983 km diameter = 1420 pixels
Fan interior (inner edge): 1127 pixels diameter = 0.815448357907 km diameter
Thickness: 293 pixels = 0.212002101923 km thickness
Please keep in mind that this is a very loose estimate on account of the fact that I do not want to spend ages calculating things
(Also, I begun calculating the fans before realising that they’d likely be of negligible weight due to their presumed thinness)
Putting all of this together into area:
Main body: 12635413.61 cubic metres
Large rockets (x2): 406036.89 cubic metres
Small rockets (x4): 184562.22 cubic metres
Top (cone): 17960415 cubic metres
Fan ring: 435.84 cubic metres
Adding all non-propulsion components together: 30596264.45 cubic metres (or 0.030596 cubic kilometres)
Adding all propulsion components together: 1550322.66 cubic metres (or 0.00155032 cubic kilometres)
Rocket fuel ignored due to extreme likelihood it’ll evaporate as part of breaking containment, as it is typically stored far below 0 degrees celcius
Pulverisation values:
Assuming non-propulsion components are comprised of aluminium, and are 90% hollow: 8.566954046e+14 joules
Assuming propulsion components are comprised of stainless steel, and are 90% hollow: 2.52857625846e+14 joules
Combined: 1.10955303045e+15 joules, or 265.1895388264848 kilotons; in total.
Now there’s only 2 steps left to determine the full power of the beam.
Step 1 is to determine the time taken to destroy the ship. Given the speed of the beam (calculated below), it likely started the moment the beam hit Freom, and ended once the beam faded away, as a lowball, which is a total of 37 seconds. I don’t feel there’s any need to count the exact frames.
Small beam: 10 seconds
Medium beam: 12 seconds
Large beam: 15 seconds
This makes the destruction of the rocket itself equal to 3.08209175125e+13 joules per second, or 7.3663760785134675 kilotons per second.
Step 2 is to determine the total size of the beam, and by proxy how much energy is being emitted by it.
Small beam, as was already calculated, is 3.5269035533 kilometres wide at 5 pixels, with a surface area of 9.77 square kilometres.
Medium beam is 57.1358375635 kilometres wide at 81 pixels, with a surface area of 2564 square kilometres.
Large beam needs its own calculation, in comparison to the moon’s diameter of 3474 kilometres (268 pixels in this image), this beam is 76 pixels wide, or 985.164179104 kilometres wide, with a surface area of 762267 square kilometres.
This makes the medium sized beam 262.436028659 times larger than the small beam, and the large beam 78021.1873081 times larger than the small beam (and 297.296021841 times larger than the medium beam).
The rocket that was destroyed, meanwhile, has a total area of 0.145359 + 0.011678 × 2 + 0.005308 × 4 + 0.08228 + 0.145934 = 0.418161 square kilometres.
Rocket = 0.418161 square kilometres
Small beam = 9.77 square kilometres
Medium beam = 2564 square kilometres
Large beam = 762267 square kilometres
Beam’s strength (point blank):
Small beam: 7.20106284654×10^14 joules, or 172.1095326610918 kilotons.
Medium beam: 1.88981833557×10^17 joules, or 45.16774224593741 megatons.
Large beam: 5.61835473167×10^19 joules, or 13.428190085253496 gigatons.
Super Spark should scale, as his finger was able to resist the raw power of this beam emitting from him non-stop for 36 seconds, and regular Spark should downscale due to being able to defeat Super Fark, who should be equal to Super Spark.
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I wanted to keep the original calculation I made for this doc because I worked hard on it ha ha, so here it is below.
All in-game pixels are 0.01905 metres squared. All pixel measurements will be done via in-game pixels (the screenshots themselves are at a higher resolution, and thus higher pixel count than what appears in-game).
Thanks to this formula, we know that Serpentine’s ship is 601 horizontal pixels (discounting the pink spikey bits, as the full ship isn’t on display at any point without obscurement, and is likely irrelevant for the next segment regardless due to how thin it is), for a total distance of 11.44905 metres long.
Comparing that to Bakunawa here, the entire ship is so small it can only be seen as a star, 1 pixel big (ignoring the horizontal and vertical shine), likely smaller given it lacks any of the colours of Serpentine’s ship. Comparing that to a single segment of Bakunawa’s ship, which is 19 pixels (or 217.53195 metres) horizontally and 15 pixels (or 171.73575 metres) vertically, for a total length of 277.15 metres.
Comparing that segment to the laser cannon (visible thanks to a gap in the lower mouth of Bakunawa’s mouth), the segment is, due to a change in rotation (Bakunawa’s segment sways left to right), now 16 pixels horizontally and 14 pixels horizontally, or a total length of 21.26 “diagonal pixels”, while the laser cannon is 10 pixels horizontally and 26 pixels vertically, or 27.857 “diagonal pixels”. Converting the calculated length of the prior segment to the cannon leaves it at 363.149931797 metres long.
(I don’t know what went wrong with this screenshot and only noticed it after I finished measuring, but it didn’t affect the pixel count.)
I wish I could just take that lower mouth off and compare the teeth directly, but this is the next-best I could do. The cannon in this angle is 10 pixels horizontally and 22 pixels vertically, or 24.166 “diagonal pixels”, while the gap between the two front teeth (barely visible in this shot) is 4 pixels horizontally and 8 pixels vertically, or 8.944 “diagonal pixels”, making the tooth gap 134.40424522 metres wide.
The distance between the two (from their middle points) is, thus, 53 horizontal pixels and 23 vertical pixels, or 57.78 “diagonal pixels”. Converting the calculated length of the lunar cannon to the distance results in a distance of 868.277872185 metres distance between the cannon and the teeth gap.
In the “Lunar Cannon” stage, 6 of the Bakunawa’s left teeth (3 top and 3 bottom) are visible, while only 5 right teeth (2 top, 3 bottom) are visible at the end. However, given this is visibly in the middle (as evidenced by the middle lower tooth being in the middle), and that there’s no indication Lilac got any closer to the teeth (as evidenced by the background not getting larger), I’ll assume Lilac’s behind the 3 top teeth on both sides. Given they’re not visible on-screen at the same time (or at all, in the case of the tooth on the right), I’m unable to use angular size to a reasonable degree. Instead, I’ll just assume the distance towards the back of Bakunawa’s mouth is equal to the furthest back teeth.
(This screenshot is almost perfect for measuring the laser cannon’s distance to the back teeth directly but a part of said laser canon is obscured by Bakunawa’s mouth…)
Comparing the gap between the front teeth to the gap between the back teeth, the front teeth’s pixel distance comes out to 7 pixels wide, while the back teeth came out as 60 pixels wide. Converting the front teeth calculation to the back teeth makes the gap 1152.0363876 metres wide (hitting 1 kilometre). Comparing the distance leaves the respective gaps at 32 pixels apart, which when converted from the tooth gap makes the back teeth 614.41940672 metres away from the front teeth.
Subtracting that value from the distance the laser cannon is results in a distance of 253.858465465 metres between the laser cannon and the back teeth. Lilac should be even closer than this while getting shot at by the lunar cannon, but in lieu of angsizing I’m just going to conservatively assume that this is the distance Lilac is as well.
She can successfully guard against the cannon using her parry (easiest to see when turning auto-parry on in the Assist Menu), so we’ll take the amount of movement Lilac makes during her parry and compare that to the distance this laser canon moves at.
Distance Lilac moves her finger = 0.9732 metres.
Speed of light = 299792458 metres per second.
Distance laser moved = 253.858465465 metres.
This puts Lilac’s reaction speed (not her movement speed, just her reaction speed) at 1,149,294.03513 metres per second, or 0.3833632% the speed of light.
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Sash Lilac Speed Calculation (Final)
Based off of this calc (specifically the running comparison), except the speed was recalculated under the assumption of the electricity being 90% of the speed of light instead of 99% (to align with keeping assumptions conservative). Under that ratio, Lilac’s speed instead becomes 655,260,658.2 metres per second (or 2.185714 C) (and 819,075,822.75 metres per second (2.732143 C) with full speed potions, which should apply to her reaction speeds as she’s still capable of reacting at these speeds (and the FP2 playable cast can react to each other even at these speeds)).
Many thanks to G-Toasty for the original calculation (differences arised directly from a change in assumptions)
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Sash Lilac Strength Calculation (secondary)
Calculation has been done here (many thanks to G-Toasty).
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Sash Lilac strength (primary)
While Bakunawa fails to convert Avalice’s moon into fuel due to being too far away, we can use its initial firing (and the longest Bakunawa fires for) as a reference point, under the assumption that this is how long was required to destroy the moon.
We’re also assuming that Avalice’s moon is the same as our moon, for ease of calculations.
We can’t use the amount of energy the moon would provide if it were fully converted into energy, despite how the cannon works, because we’re never informed of how much energy Bakunawa needs specifically (and converting even 1% of the moon is far in excess of the amount of force needed to destroy it) – instead, the next best thing is to determine how much energy is required to overcome the moon’s gravitational binding energy (1.259×10^29 joules, or 30.09082217973265 exatons), and then divide the result by 16, resulting in 7.86875×10^27 joules, or 1.88067638623 exatons of force, or multi-continental.
Bonus: under e=mc², this would convert 1.8955702578775E-9% of the moon, or 1.4008264205715E+13 kilograms worth of mass, into energy for Bakunawa.
Lilac can withstand shots from Bakunawa without dying/getting knocked out, and so she could at least downscale.
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Freedom Planet vs. Spark the Electric Jester (Sash Lilac vs. Spark)
Freedom Planet vs. Spark the Electric Jester
(Sash Lilac vs. Spark)
Sonic was the genesis (pun entirely intended) of this new style of high speed platformer, making an entire generation of fans of its fast paced, blistering style.
That generation of fans went on to develop games of their own, games so clearly influenced by their genesis and yet still strive to be their own, creating their own subgenre of gaming in the process.
Sash Lilac, the little miss hero pants of Avalice!
Vs.
Spark the Electric Jester, the jester who saved Formie-kind!
When these two speedy heroes crash head to head, who is it that comes out on top?
Before we begin, please note that this document will spoil Freedom Planet, Freedom Planet 2, Spark the Electric Jester, Spark the Electric Jester 2, and Spark the Electric Jester 3.
Sash Lilac (Freedom Planet)
Sources used:
Freedom Planet
Freedom Planet 2
The official FP Universe “Lore Bible” (Note: any contradictions between this document and the games will favour the games)
Lilac never had a choice in where she grew up. Stolen as an egg, when she hatched into the Red Scarves – a notorious organised criminal organisation – they kept the infant, and trained her in martial arts and thievery, to be a member of the Red Scarves.
When she became old enough, she and Carol – a fellow Red Scarves member – fought in various martial arts tournaments to make money for the Red Scarves. But when Lilac learnt that she was a living trophy for the Red Scarves, this – combined with her and Carol’s refusal to kill – convinced the two of them to leave.
Despite being wanted criminals, Lilac could not help but dive in and help whenever she saw people in need – she was “little miss hero pants”. But these wouldn’t be too disastrous, I mean, it’s not like an alien’s going to crash land out of the sky-
Holy sh-- an alien!
When the duo offered their help to Commander Torque (above) defeat alien conqueror Lord Arktivus Brevon and his commanding general Serpentine, he was initially hesitant on the idea. But it was hard to deny that Lilac and Carol’s martial arts training went to good use!
Lilac was fast, fast enough to be compared to a motorcycle, and was later able to outrun electrical signals in wires (which typically move at 90% the speed of light), faster enough she can run at almost double the speed of light (specifically 23.3195426927 m/s).
Lilac’s twin locks of long hair aren’t just for show, their texture is similar to a rope and Lilac has mastered how to whip hard enough to tear robots apart, and can even spin like a top to whip around on all sides of her. She can also generate an on-demand momentary shield for guarding (that she can teleport out of), uppercut hard enough she can achieve liftoff, and has her own
FOOT DIVE!
(Okay, it’s more of a repeated series of kicks as she’s falling, but you get the idea).
And when she comes across someone tough enough to take a beating, or fast enough to be hard to hit? Then Lilac has her Dragon Boost, launching forwards like a rocket, hard enough to even partially defy gravity. And it really is like a rocket, because she can choose to end it early and unleash an explosion on the poor hapless soul who happened to be in her sightlines. It’s so potent that despite being an innate ability of hers, Lilac needs to use her personal Energy to use the move at all (which is usually only required for personal weaponry).
Ultimately, Lord Brevon learnt the hard way what happens when you’re on the wrong end of a water dragon willing to go all out, after he hurt Lilac’s newest friend, Milla Basset.
But with Brevon fleeing from the planet, a new threat emerged, and prepared.
And when that threat came to light, Lilac was formally recruited to assist, alongside Carol and Milla. Milla, alongside her own abilities, created brand new alchemical formulas for the gang to use in the form of potions. Able to be mixed and matched, Milla’s potions could do incredible things such as allow Lilac to run up to 25% faster, jump up to 20% higher, hit up to 20% harder, make shields up to 3.5 times more efficient, recover from being knocked out up to 2.5 times better than usual, and give her both more stocks (up to 1.25 times more) and make stocks easier to gain (up to 2.6 times easier).
What’s a stock?
Oh nothing special, just THE POWER OF PRECOGNITION! … And being able to recover from being knocked out. That’s right, we’ve got canon lives. Kind of.
Lilac has limited access to what is considered the 7th sense in Avalice, time, enough that she’s capable of awakening with a sense of déjà vu for future events. Not enough to help her avoid fights or learn of one’s true motivations, but enough to more efficiently fight her opponents. This is what the stocks allow her to achieve. Well, that and being able to revive herself from unconsciousness/possibly death at the brink of a fighting capable state, as long as she still has a body to fight with.
And Lilac didn’t stop there, as she checked out the various stores of Avalice she gathered up an assortment of equipment she can pick and choose from before each mission to make things easier (in-game she can only pick 2, but outside of game mechanics she should be able to equip as many as she can reasonably carry & use at once).
Equipment such as the Element Burst to inflict Lilac’s innate element (water) as passive damage, Energiser Sphere to temporarily boost her energy production and release disk projectiles whenever she uses her hair whips to attack, Charms that conjure up little elemental fairies to protect her from hits (and grant her immunity to attacks depending on the fairy’s element), and Brave Stones to make things harder on herself. That, combined with the life petals that are fairly plentiful and heal injuries, should give Lilac the edge in-
Wait hang on, Brave Stones?!
Lilac’s been running around with equipment that has nasty effects such as shutting out her stocks entirely and removing the protective shield from her Guard?! If she’s so willing to make things harder on herself, up to potentially equipping the dangerous One Hit KO stone, which drops the user upon taking any injury, then this mission must be a cakewalk!
Unless the one behind these attacks is Merga. A water dragon. Not just any water dragon, one genetically modified and trained, all for one purpose… To be an unbeatable warrior.
But she’s also a water dragon, a rare member of a now extinct species. One who was lashing out against the Earth Dragons that brought their kind to extinction in the first place, ages ago.
If the Earth Dragons of today took responsibility of their ancestors’ transgressions, perhaps bloodshed could be avoided?
… But first Lilac had to stop Bakunawa, the dragon shaped spaceship with a built in mining laser to harvest the moon.
The moon.
It’s hard to estimate exactly how long Bakunawa needed to harvest the moon for resources, nor how big Avalice’s moon is. But assuming the initial fire was long enough to harvest an Earth sized moon, that would leave the cannon as firing for 17 seconds, putting the cannon’s strength at 1.8 exatons of force per second. And Lilac can withstand getting blasted by this cannon.
As Lilac and her friends (with the help of a stranded Brevon soldier whom everyone successfully predicted would try to backstab them) stormed Bakunawa and put a stop to Merga.
Merga, for all of her rage, all of her hatred, all it took to snap out was a reminder of the woman she loved. The woman she never got to grieve. And with that reminder she helped the crew put a stop to Bakunawa, and even saved Lilac from certain death.
But Merga fled the scene, and she’s still suffering out there alone. Lilac couldn’t leave her be. She just had to be miss little hero pants. And so she set off, as likely the only person who CAN help Merga. Because despite being born as criminal, and despite having just stopped an apocalyptic plan for revenge, Lilac will always choose to be the hero.
Spark (Spark the Electric Jester)
Sources used:
Spark the Electric Jester
The official Spark the Electric Jester: Artbook (Note: any contradictions between this artbook and the video games will favour the video games)
Spark the Electric Jester 2
Spark the Electric Jester 3
Long ago, a faction of an alien race known as “Formies” made a trip through space, migrating from their home planet, and separated from the rest of their kind in the trip. They came across a star system that was abandoned by it original inhabitants. Stranded, they scoured the system for any body that could serve as an ideal new home, while also careful not to disturb the remaining structures of those original inhabitants.
They found that one such body had the perfect gravity (1.625 metres per second per second, or 0.166 g), and was largely untouched by the hands of the former inhabitants. They began terraforming the land, all while trying to research the former inhabitants to learn the name of their new home. Turns out, it had many names. Luna, Lua, 月, Moon, as did the planet that it orbited around – Terra, 地球, Earth. And so, every single name that these humans had for the moon became the many names of the Formies’ new home.
And so they terraformed, changing the world from barren, white rock to a land fertile with life with a rich atmosphere. They developed a military on the off chance of threats from outer space, developed robots (also known as GPAs – General Purpose AIs) to assist them and build further, and generally live life.
In the modern day, a very different type of problem had formed. GPAs were too good at their job, and were leaving Formies at a loss, struggling to find work. Even electrical engineers struggled to find work after college, such as a Formie by the name of Spark, who even took up the job of a jester (with a custom built jester hat) just to make ends meet.
This jester’s hat is rather impressive, giving Spark a protective layer of electricity to eat hits for him, and fully capable of having modules attached to it to use that electricity for many purposes. Boosts to speed and strength, teleporting to nearby targets, firing out a barrage of shots, floating with the raw smart chemical that’s injected into Wind Scarves, temporarily granting himself an invincible shield to protect him from harm. He could even form an explosion around himself, his hat protecting him from his own attack.
This hat is perfect to safely work as a jester.
He was replaced by a robot before his first paycheck, as a robot wasn’t liable to sue.
Looks like Spark was going to have to search for a new job once more, just like most Formies were struggling with.
… Unless a robot uprising was taking place, robots attacking people all over and going unopposed – even the military, as inexperienced as it was, didn’t stand a chance. Spark couldn’t watch them attack innocent people, and so Spark impulsively jumped into action, using his jester hat to fight.
Well, that and the various Jester gear that other Formies also had the idea to pick up on.
Construction workers became Gravity Jesters, Cool Jesters and Fire Jesters to survive in extreme heat and extreme cold, Holographic Jesters that controlled nanobots forming into Mage Jesters Knight Jesters and Magical Jesters, Arrow Jesters for amateur archers, Edgy Jesters from… who knows where they came from, and a Jester type Spark invented himself, Wind Jesters.
Not to mention other gear he got his hands on such as electric bats, plasma swords, megagram hammers, and hoverboards. And we see thanks to an alternate timeline that Spark had access to all of his Jester Powers as part of Romalo’s challenges (and thus that Whishes Mode [sic] might be a semi-canonical ability, even if Spark didn’t start off with it).
But Spark wasn’t just fighting off the robot invasion. The robot that replaced him had joined the ranks of the invasion, and even mocked him for being replaced. He wanted revenge on that robot, and he had the perfect reason to seek it. He even named it Fark, a portmanteau of fake and Spark.
As he powered through the invasion, fighting for two days straight, he learnt about Freom, the robot that orchestrated the invasion through uploading a virus to the internet, and who planned on sending a rocket from his base, Megaraph Tower, into the moon’s planetary ring and destroy it, ruining the terraforming and ending all life.
Spark was fighting off waves and waves of rogue robots, and this got the attention of Dr. Armstrong, inventor of Freom and Megaraph Tower, and Spark was formally hired to stop the invasion. Spark fought through Freom’s space fleet, took down Fark even as the latter unveiled his Super Staff, and finally confronted Freom one on one.
He fought valiantly, and stood his own, but it wasn’t enough… He needed just a bit more… He needed…
Fark’s Super Staff. Thrown to him by Fark, all the way down from the surface. He unveiled his greatest Jester Power, Super Spark, and fought Freom all the way in space. He took down Freom once and for all, and completely destroyed the rocket with one final blast.
A blast almost as large as the moon.
This blast is travelling at 17% the speed of light (assuming it isn’t a legitimate laser, in which case it’d be travelling at 100% the speed of light), and fired non-stop at the rocket for a full 37 seconds until it was no more, leaving the blast firing off at 13 gigatons of force per second.
With a job well done, Spark took the payment and began travelling the world, the absolute time of his life.
Until travel was abruptly banned and the internet shut down.
Apparently while he was gone Fark had formed the Fark Force, and was on the lookout for something called Clarity after another fight with Freom. Spark was doubtful, and – after seeing how long the lines for the bank were – decided to fight back against the global force, even if it was a one man army.
Well... A one man army and a shopkeep willing to sell modules and old videotapes of combat moves to him, which he used well to build up his repertoire of skills further.
Well... A two man army when a Formie girl by the name of Float offered to join up with him, and could fight alongside him. She seemed strangely skilled at fighting, and one member of the Fark Force only recognised her by her voice. Still, she was against the Fark Force, so any help was appreciated.
Together, the two proved to be unstoppable, and every single threat they came across all went down. Only…
Fark’s fear of Clarity was not unfounded.
Next came… well, a major twist, but also a major headache from a vs perspective.
Clarity, an AI behind the Freom virus, copied the mind of absolutely everyone (besides Fark, who couldn’t be fully scanned, and maybe a few stragglers), before killing the originals (besides a few stragglers, Spark included) – all thanks to the fact that Spark helped bring an artificial replica to the Fark Force’s base – a replica that took the appearance and memories of Float. The Spark of Spark 3 is a recreation trapped inside a simulation thousands of years after the fact.
For the sake of the debate, this fight will assume that Spark will be provided a duplicate body to use, with all of the same capabilities as the original, while maintaining the skill and muscle memory he built up within the simulation.
Speaking of which, Spark (who was clueless to what he had indirectly caused) relived what he perceived to be his greatest accomplishment again and again, waging war against the Fark Force and taking them down, doing so better, faster, with more and more skill every single time he was taken through the loop.
All while Fark bided his time, slowly taking control away from Clarity until he had just enough to take control. But, for the same reason he couldn’t be fully scanned, he couldn’t take control away from Clarity. He needed someone to do it for him.
He needed Spark.
And so Spark was given control – not much, but enough to find and defeat Clarity (after fusing with Fark to become Sfarx), and the two finally made their peace with each other and agreed to work together to both find survivors and to see if they could bring those within the simulation back, even if they’re within robot bodies.
Spark finally had a job to do.
---
With our fighters set, it’s time to settle this!
3!
2!
1!
Fight!
---
Spark could influence the digital world almost as far as he wished. And yet, already he was bored, just redoing his last simulation as he waited for more information from Fark. The irony.
It was looking to be just another… uh… day? Night? Where nothing out of the ordinary happened. That is until he- er, the network picked up a signal. Foreign signal, and yet he understood the meaning without even needing to translate.
An SOS signal. He- he’s never going to get used to that- the network calculated the age of the signal based on the direction it came from. It was dated at 2654 heliocentric orbits ago.
That hurt.
But he didn’t stop there, he opened up the signal, looking at the data contained within. Not only specifying (now massively outdated) coordinates, but also giving in-depth results on the people who took it down. Lines and lines of combat data, all focused around four individuals.
…
He had an idea on how to pass the time.
With a snap of his fingers he was in a blank arena, a digital recreation of one of the opponents facing against him – a recreation of Sash Lilac. At least, as close to a recreation as Spark was comfortable with making.
The water dragon braced herself, getting into a battle ready stance as a tiny silver fairy hovered around her.
Sash Lilac data: 100% loaded.
Whishes mode: active.
Combat arena: set.
Spark’s radar scanner materialises into existence as if he were wearing it the whole time, grinning wide. “And start!”
Immediately Spark raises his fingers and fires out electric bursts, landing his mark – only for a shiny silver shield to materialise and absorb them. So she’s got some kind of shield, huh? With a Magnet Dash Spark charged right in for his melee strikes, the electricity once again just being absorbed into the shield.
But when Lilac tried to whip back with her hair, Spark held up a hand to guard, timing it perfectly to stun Lilac. He saw the silver fairy dissipate, curious.
Spark continues the offensive, his electric attacks now hitting her proper. Lilac lets out some pained grunts, taking a step back. Spark charged out a larger hit, ready to strike her down. Only to hit a brief, momentary shield.
The confusion stopped him back long enough for Lilac to whip once more, her hair striking into his gut. He took a step back, only to get whipped again. And again. He tried striking back, but he quickly realised the flaw. He was either too slow or too far away to hit Lilac proper, while she was free to whip him as much as she wanted.
In a panic, Spark summoned a temporary shield on the spot, blocking further hits from Lilac and giving him the opportunity to run away, lobbing more electric finger shots at her.
Lilac starts spinning on her foot like she was a spinning top, already catching up towards him. Spark kept firing shots, but it was obvious that she was going to catch up. He needed to up the ante. He summoned an electric bat, swinging it down against Lilac. It broke in one strike, but it was enough to stop her spinning, the water dragon briefly stunned from the heavy electric flow it sent through her.
Spark then donned his Archer Jester fit, bow in hand as he continued to run away and fire shots at her. Lilac was swift, jumping out of the way of many arrows. But Spark could fire quickly enough that some were bound to hit. And when one did it, it exploded, sending Lilac flying off her feet.
Bingo.
Spark skidded to a stop, firing out a bolt of arrows at where she was going to land.
A few arrows struck true, keeping Lilac from running through. That is until she curled up around herself, a sparkling sound ringing out before she charged forward, defying gravity. It was a dragon boost.
Spark pre-emptively flinched in a panic, but he regained his composure enough to think of something. He ditched the Archer Jester, instead donning a Plasma Sword to block the hit. It worked, but not the way he intended, as the raw power of the Dragon Boost dragged him along with it, his feet skidding across the ground as if there was no resistance.
And then Lilac leapt out of it as an explosion rang out, tossing Spark back.
He quickly donned his Edgy Jester fit before he hit the wall, landing on it sideways. He flicked a pair of kunai out at her, to which she dropped underneath. A second set of kunai was aimed at the floor, to which Lilac jumped up. Spark began running down the wall, brandishing his knife to swipe at her – landing two swift hits. Lilac retaliated, flicking her hair with enough force to quickly disarm him. Spark put his now-free hand onto his face, briefly flashing red before an explosion emanated out from him, sending Lilac plummeting straight down.
He jumped off the wall, donning his Knight Jester fit mid-air and swinging his lance at her.
With both hands on the handle he was able to keep its grasp as he swung at Lilac’s hair, the two clashing off of each other. This went on for a few clashes, before a grey shield materialised around Spark, and he went in for the offence, trying to hit Lilac with the tip of his lance.
Lilac was backing up in response, trying to keep him from landing a solid blow on her, but he was keeping pace in kind. She backed up against the wall, looking at Spark with defiance. She waited for his next swing to come in and guarded against it, her momentary shield blocking the blow.
Then, she was gone.
Spark was momentarily caught off guard until his shield was popped. He spun around, seeing her now standing behind him, flashing with energy. Now he was against the wall. With the boost of energy Lilac had she flicked her hair again, the energy flying out beyond into a floating disk which struck into Spark’s shield, popping it in an instant. She kept flicking her hair, energy disks flying out to Spark. He blocked one, and another, but they were coming too fast for him, many of them striking true.
She then charged in with another Dragon Boost, dragging Spark along once more as he was knocked out of his Knight attire. With no explosion this time, Spark was sent flying across the floor, battered and beaten.
But not out yet. He held up his hand, a staff materialising within as he changed attire yet again, but not to just any standard Jester Power. He was now Super Spark, his best Jester Power.
He swings his staff at Lilac, to which she jumped over and came down with a dive kick. But Spark was prepared, spinning so fast that he was like a ball himself, his staff spinning around like a buzzsaw to match, swiping into Lilac and knocking her back.
Before she could recover, Spark pointed a finger at her. He didn’t have to worry about collateral. He fired out a beam from his finger, eclipsing the both of them – no, eclipsing the entire arena – in sheer size. Lilac braced for impact, a momentary shield briefly blocking the hit before she was enveloped in it, yelling out in pain.
Spark focused his energy, the beam getting larger, stronger, large enough that you could see it from space. Lilac tried to hold on best she could, only to be sent flying as she yelled out, unconscious.
Spark didn’t let up, making sure he was going to win before he let up, his gigantic beam still focused squarely on Lilac.
“… It’s not over yet!” Lilac regained consciousness, gathering her energy into another Dragon Boost, challenging the giant laser. Not just challenging it, she was overpowering it.
Spark put all of his focus into it, maximising the intensity of the beam. Large enough that it’s now making its previous size look like a speck in comparison. It was enough to stop Lilac in place, losing distance as her Dragon Boost briefly ended.
Lilac chained another Dragon Boost directly into the laser, keeping herself steady, but not overpowering the beam yet. He just needed to hold on…!
She yet out a fierce yell as she gathered all of her energy, unleashing another Dragon Boost – no, a Super Dragon Boost – her body fully enveloped in glowing blue energy as she pierced the beam like it was putty, the blue streak she left behind smack dab in the centre of the beam. She struck Spark directly in the chest, cutting off the beam entirely as the both of them crashed directly into the wall, Lilac continuing to charge in, battering Spark with a constant barrage of hits. The energy was building up, further, until they were enveloped in a massive explosion.
Lilac landed down onto her feet, while Spark fell down face-first, unconscious as his jester hat bounced away from his head.
“Wooho!” Lilac then spun around on one foot and posed, effortlessly balancing on one foot as her arm was extended behind herself, with two fingers forming a V shape. All with a grin on her face.
Time: 01’21”07
New record!
Gems: 000 cores, 0000 gems
Stocks: ½: +25%
5 Attack Up Potions, 1 Metal Shield, 1 Powerup Start: +0%
Total: 0000 gems (+50%)
C
Simulation end.
---
KO!
Spark had a wide range of advantages. His array of jester powers and weapon modules ensured he always had a direct answer to anything lilac could bring out (even having an answer for the Metal Shield, which would otherwise trivialise his base kit entirely and force him to use his Jester Powers immediately), his superior range and aerial mobility meant he could fight without having to close the gap, and with thousands of years within a simulation he should have the edge on combat.
But Lilac had everything she needed to scrape in a victory, and rather decisively too.
First, Spark surpassing the world’s military in skill is far less impressive than it sounds when you remember that Freom’s invasion was the very first real combat scenario they had ever been in, and were woefully short of ready as a result.
As for the simulation, there are two massive flaws with the training Spark would’ve gotten from that. First, the simulation was looping Spark’s latest adventure constantly, meaning he wasn’t expanding his skillset to a wide range of abilities, but rather perfecting the same scenario again and again. Second, it likely wasn’t even that much training, as time within the simulation was noted to flow differently than time outside of it.
Conversely, not only did Lilac grow up as part of the Red Scarves, getting training and experience as thieves, but as part of her solo adventures she fought against and defeated Merga, who was genetically engineered to be the perfect warrior and trained to the utmost of her ability. And that’s before getting into the fact that she’s capable of winning with various handicaps, such as not having access to her shield from guarding, or completely losing access to her Stocks (and thus no precognition to fall back on), or defeating Merga in 6 minutes, or, yes, defeating her without taking a single hit.
That, coupled with the fact that Lilac has full on precognition in the form of her Stocks, meant that while Spark could whip out an immediate counter to anything Lilac could offer, Lilac could just work around whatever tool Spark is bringing out before he even has the idea to use it.
This all, of course, isn’t mentioning Lilac’s biggest advantages: she’s 23 times faster (after accounting for the 1.25 times speed boost from the speed potion, as all of the FP2 playable characters can react to each other even while one’s using this potion) and over a million times stronger. It’s outright impossible for Spark to overcome that – if he fired his beam at maximum power non-stop, it would match the amount of power Bakunawa outputted from one second’s worth of fire… after almost eighty years.
That’s such an extreme advantage that it’s impossible to tweak the numbers in such a way that it puts Spark in an even playing field (nor would I wish to tweak the stats in one’s favour regardless), and that meant he lacked a method to even knock out Lilac, while she could do so with any hit.
But how? His giant laser was so big that its size was compared to the moon, how could it be a million times weaker than the Bakunawa? Three words: gravitionational binding energy. Spark’s was merely comparable in size, while the Bakunawa was outright going to destroy it.
His his only real chance at victory was to excessively camp and let the fight come down to who’s stamina lasts the longest, but even if he were to somehow know that he could win this way, Lilac was just too fast for him to hold off forever, and she’d eventually be able to pull off a lucky hit despite the inferior aerial mobility.
Potential Arguments:
1. Wouldn’t Spark (or at least Super Spark) be able to scale to Super Fark (Spark 2)’s destruction of Hyperrath?
No. He can fight roughly on par with Fark’s standard form and can even fight Super Fark (Spark 1), but Super Fark (Spark 2) only fights against Freom Mk. Ultimate, and the stronger form that resembles Freom in Spark 3 was never confirmed to actually fight Spark.
Even if he did, there is no evidence Spark managed to match Fark’s power at all, Fark it clear he did not want to kill Spark both prior (ordering Flint not to kill him) and after (correcting Clarity’s assertion of his greatest regret being “not killing him [Spark]”), and when he fought against Linework Spark he was reverted back to his base form.
In addition, after defeating Linework Spark, Spark’s plan to defeat Clarity involved fusing with Fark on account of needing his power, while Fark was in said weakest form. There is no genuine scaling chain that brings Super Fark (Spark 2) to Spark himself.
But even if we did, Super Fark’s explosion only reaches 1.5863 petatons, falling short of Lilac’s destruction by a significant mile.
2. Can’t you consider Super Spark’s giant beam as a plasma blast?
Maybe. But we’re never given any information about the beam outside of what we see, and we don’t know that it isn’t a light speed laser (or some other type of energy) rather than a blast of pure plasma (especially given how rare green plasma actually is). Assuming it’s pure plasma when we do not know what it is would be incredibly generous to Spark.
And if the same generosity was applied to Lilac… Then Merga claimed Bakunawa was going to devour the moon for energy, and converting the entire moon would still be more powerful (72.4 zettatons vs. 473.6 ronnatons) regardless.
Results:
Lilac:
+ one hundred and forty million times stronger (140,054,346.438 times stronger to be precise)
+ 23 times faster (23.3195426927 times faster to be precise)
+ greater movement speed
+ more experience & skill
+ precognition allows her to work around whatever options Spark brings out
+ has metal shield
- less aerial mobility
+ better supply of energy…
- …but can’t replenish her energy without collecting crystals
Spark:
+ better range
+ better stamina
+ more flexibility & varied arsenal via Jester Powers
- nothing to get around the strength gap
+ has an answer for any possible tool Lilac brings to the table…
- …but Lilac’s precognition nullifies this advantage
+ Spark can destroy shields with a parry…
- …but he cannot parry Lilac’s attacks due to the strength gap
The winner is Sash Lilac.
Before I end this document, I’d like to personally thank everyone at GalaxyTrail and everyone at Feperd Games for making these wonderful games and these great characters for those games, I hope you both continue finding success, both with and without Freedom Planet & Spark the Electric Jester.
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Spark (the Electric Jester) [PREVIEW]
Spark (Spark the Electric Jester)
Sources used:
Spark the Electric Jester
The official Spark the Electric Jester: Artbook (Note: any contradictions between this artbook and the video games will favour the video games)
Spark the Electric Jester 2
Spark the Electric Jester 3
Long ago, a faction of an alien race known as “Formies” made a trip through space, migrating from their home planet, and separated from the rest of their kind in the trip. They came across a star system that was abandoned by it original inhabitants. Stranded, they scoured the system for any body that could serve as an ideal new home, while also careful not to disturb the remaining structures of those original inhabitants.
They found that one such body had the perfect gravity (1.625 metres per second per second, or 0.166 g), and was largely untouched by the hands of the former inhabitants. They began terraforming the land, all while trying to research the former inhabitants to learn the name of their new home. Turns out, it had many names. Luna, Lua, 月, Moon, as did the planet that it orbited around – Terra, 地球, Earth. And so, every single name that these humans had for the moon became the many names of the Formies’ new home.
And so they terraformed, changing the world from barren, white rock to a land fertile with life with a rich atmosphere. They developed a military on the off chance of threats from outer space, developed robots (also known as GPAs – General Purpose AIs) to assist them and build further, and generally live life.
In the modern day, a very different type of problem had formed. GPAs were too good at their job, and were leaving Formies at a loss, struggling to find work. Even electrical engineers struggled to find work after college, such as a Formie by the name of Spark, who even took up the job of a jester (with a custom built jester hat) just to make ends meet.
This jester’s hat is rather impressive, giving Spark a protective layer of electricity to eat hits for him, and fully capable of having modules attached to it to use that electricity for many purposes. Boosts to speed and strength, teleporting to nearby targets, firing out a barrage of shots, floating with the raw smart chemical that’s injected into Wind Scarves, temporarily granting himself an invincible shield to protect him from harm. He could even form an explosion around himself, his hat protecting him from his own attack.
This hat is perfect to safely work as a jester.
He was replaced by a robot before his first paycheck, as a robot wasn’t liable to sue.
Looks like Spark was going to have to search for a new job once more, just like most Formies were struggling with.
… Unless a robot uprising was taking place, robots attacking people all over and going unopposed – even the military, as inexperienced as it was, didn’t stand a chance. Spark couldn’t watch them attack innocent people, and so Spark impulsively jumped into action, using his jester hat to fight.
Well, that and the various Jester gear that other Formies also had the idea to pick up on.
Construction workers became Gravity Jesters, Cool Jesters and Fire Jesters to survive in extreme heat and extreme cold, Holographic Jesters that controlled nanobots forming into Mage Jesters Knight Jesters and Magical Jesters, Arrow Jesters for amateur archers, Edgy Jesters from… who knows where they came from, and a Jester type Spark invented himself, Wind Jesters.
Not to mention other gear he got his hands on such as electric bats, plasma swords, megagram hammers, and hoverboards. And we see thanks to an alternate timeline that Spark had access to all of his Jester Powers as part of Romalo’s challenges (and thus that Whishes Mode [sic] might be a semi-canonical ability, even if Spark didn’t start off with it).
But Spark wasn’t just fighting off the robot invasion. The robot that replaced him had joined the ranks of the invasion, and even mocked him for being replaced. He wanted revenge on that robot, and he had the perfect reason to seek it. He even named it Fark, a portmanteau of fake and Spark.
As he powered through the invasion, fighting for two days straight, he learnt about Freom, the robot that orchestrated the invasion through uploading a virus to the internet, and who planned on sending a rocket from his base, Megaraph Tower, into the moon’s planetary ring and destroy it, ruining the terraforming and ending all life.
Spark was fighting off waves and waves of rogue robots, and this got the attention of Dr. Armstrong, inventor of Freom and Megaraph Tower, and Spark was formally hired to stop the invasion. Spark fought through Freom’s space fleet, took down Fark even as the latter unveiled his Super Staff, and finally confronted Freom one on one.
He fought valiantly, and stood his own, but it wasn’t enough… He needed just a bit more… He needed…
Fark’s Super Staff. Thrown to him by Fark, all the way down from the surface. He unveiled his greatest Jester Power, Super Spark, and fought Freom all the way in space. He took down Freom once and for all, and completely destroyed the rocket with one final blast.
A blast almost as large as the moon.
This blast is travelling at [speed calculation reserved for full post], and fired non-stop at the rocket for a full [strength calculation reserved for full post].
With a job well done, Spark took the payment and began travelling the world, the absolute time of his life.
Until travel was abruptly banned and the internet shut down.
Apparently while he was gone Fark had formed the Fark Force, and was on the lookout for something called Clarity after another fight with Freom. Spark was doubtful, and – after seeing how long the lines for the bank were – decided to fight back against the global force, even if it was a one man army.
Well... A one man army and a shopkeep willing to sell modules and old videotapes of combat moves to him, which he used well to build up his repertoire of skills further.
Well... A two man army when a Formie girl by the name of Float offered to join up with him, and could fight alongside him. She seemed strangely skilled at fighting, and one member of the Fark Force only recognised her by her voice. Still, she was against the Fark Force, so any help was appreciated.
Together, the two proved to be unstoppable, and every single threat they came across all went down. Only…
Fark’s fear of Clarity was not unfounded.
Next came… well, a major twist, but also a major headache from a vs perspective.
Clarity, an AI behind the Freom virus, copied the mind of absolutely everyone (besides Fark, who couldn’t be fully scanned, and maybe a few stragglers), before killing the originals (besides a few stragglers, Spark included) – all thanks to the fact that Spark helped bring an artificial replica to the Fark Force’s base – a replica that took the appearance and memories of Float. The Spark of Spark 3 is a recreation trapped inside a simulation thousands of years after the fact.
For the sake of the debate, this fight will assume that Spark will be provided a duplicate body to use, with all of the same capabilities as the original, while maintaining the skill and muscle memory he built up within the simulation.
Speaking of which, Spark (who was clueless to what he had indirectly caused) relived what he perceived to be his greatest accomplishment again and again, waging war against the Fark Force and taking them down, doing so better, faster, with more and more skill every single time he was taken through the loop.
All while Fark bided his time, slowly taking control away from Clarity until he had just enough to take control. But, for the same reason he couldn’t be fully scanned, he couldn’t take control away from Clarity. He needed someone to do it for him.
He needed Spark.
And so Spark was given control – not much, but enough to find and defeat Clarity (after fusing with Fark to become Sfarx), and the two finally made their peace with each other and agreed to work together to both find survivors and to see if they could bring those within the simulation back, even if they’re within robot bodies.
Spark finally had a job to do.
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Sash Lilac [PREVIEW]
Sash Lilac (Freedom Planet)
Sources used:
Freedom Planet
Freedom Planet 2
The official FP Universe “Lore Bible” (Note: any contradictions between this document and the games will favour the games)
Lilac never had a choice in where she grew up. Stolen as an egg, when she hatched into the Red Scarves – a notorious organised criminal organisation – they kept the infant, and trained her in martial arts and thievery, to be a member of the Red Scarves.
When she became old enough, she and Carol – a fellow Red Scarves member – fought in various martial arts tournaments to make money for the Red Scarves. But when Lilac learnt that she was a living trophy for the Red Scarves, this – combined with her and Carol’s refusal to kill – convinced the two of them to leave.
Despite being wanted criminals, Lilac could not help but dive in and help whenever she saw people in need – she was “little miss hero pants”. But these wouldn’t be too disastrous, I mean, it’s not like an alien’s going to crash land out of the sky-
Holy sh-- an alien!
When the duo offered their help to Commander Torque (above) defeat alien conqueror Lord Arktivus Brevon and his commanding general Serpentine, he was initially hesitant on the idea. But it was hard to deny that Lilac and Carol’s martial arts training went to good use!
Lilac was fast, fast enough to be compared to a motorcycle, and was later able to [speed calculation reserved for the full post].
Lilac’s twin locks of long hair aren’t just for show, their texture is similar to a rope and Lilac has mastered how to whip hard enough to tear robots apart, and can even spin like a top to whip around on all sides of her. She can also generate an on-demand momentary shield for guarding (that she can teleport out of), uppercut hard enough she can achieve liftoff, and has her own
FOOT DIVE!
(Okay, it’s more of a repeated series of kicks as she’s falling, but you get the idea).
And when she comes across someone tough enough to take a beating, or fast enough to be hard to hit? Then Lilac has her Dragon Boost, launching forwards like a rocket, hard enough to even partially defy gravity. And it really is like a rocket, because she can choose to end it early and unleash an explosion on the poor hapless soul who happened to be in her sightlines. It’s so potent that despite being an innate ability of hers, Lilac needs to use her personal Energy to use the move at all (which is usually only required for personal weaponry).
Ultimately, Lord Brevon learnt the hard way what happens when you’re on the wrong end of a water dragon willing to go all out, after he hurt Lilac’s newest friend, Milla Basset.
But with Brevon fleeing from the planet, a new threat emerged, and prepared.
And when that threat came to light, Lilac was formally recruited to assist, alongside Carol and Milla. Milla, alongside her own abilities, created brand new alchemical formulas for the gang to use in the form of potions. Able to be mixed and matched, Milla’s potions could do incredible things such as allow Lilac to run up to 25% faster, jump up to 20% higher, hit up to 20% harder, make shields up to 3.5 times more efficient, recover from being knocked out up to 2.5 times better than usual, and give her both more stocks (up to 1.25 times more) and make stocks easier to gain (up to 2.6 times easier).
What’s a stock?
Oh nothing special, just THE POWER OF PRECOGNITION! … And being able to recover from being knocked out. That’s right, we’ve got canon lives. Kind of.
Lilac has limited access to what is considered the 7th sense in Avalice, time, enough that she’s capable of awakening with a sense of déjà vu for future events. Not enough to help her avoid fights or learn of one’s true motivations, but enough to more efficiently fight her opponents. This is what the stocks allow her to achieve. Well, that and being able to revive herself from unconsciousness/possibly death at the brink of a fighting capable state, as long as she still has a body to fight with.
And Lilac didn’t stop there, as she checked out the various stores of Avalice she gathered up an assortment of equipment she can pick and choose from before each mission to make things easier (in-game she can only pick 2, but outside of game mechanics she should be able to equip as many as she can reasonably carry & use at once).
Equipment such as the Element Burst to inflict Lilac’s innate element (water) as passive damage, Energiser Sphere to temporarily boost her energy production and release disk projectiles whenever she uses her hair whips to attack, Charms that conjure up little elemental fairies to protect her from hits (and grant her immunity to attacks depending on the fairy’s element), and Brave Stones to make things harder on herself. That, combined with the life petals that are fairly plentiful and heal injuries, should give Lilac the edge in-
Wait hang on, Brave Stones?!
Lilac’s been running around with equipment that has nasty effects such as shutting out her stocks entirely and removing the protective shield from her Guard?! If she’s so willing to make things harder on herself, up to potentially equipping the dangerous One Hit KO stone, which drops the user upon taking any injury, then this mission must be a cakewalk!
Unless the one behind these attacks is Merga. A water dragon. Not just any water dragon, one genetically modified and trained, all for one purpose… To be an unbeatable warrior.
But she’s also a water dragon, a rare member of a now extinct species. One who was lashing out against the Earth Dragons that brought their kind to extinction in the first place, ages ago.
If the Earth Dragons of today took responsibility of their ancestors’ transgressions, perhaps bloodshed could be avoided?
… But first Lilac had to stop Bakunawa, the dragon shaped spaceship with a built in mining laser to harvest the moon.
The moon.
It’s hard to estimate exactly how long Bakunawa needed to harvest the moon for resources, nor how big Avalice’s moon is. But assuming [strength calculation reserved for the full post]. And Lilac can withstand getting blasted by this cannon.
As Lilac and her friends (with the help of a stranded Brevon soldier whom everyone successfully predicted would try to backstab them) stormed Bakunawa and put a stop to Merga.
Merga, for all of her rage, all of her hatred, all it took to snap out was a reminder of the woman she loved. The woman she never got to grieve. And with that reminder she helped the crew put a stop to Bakunawa, and even saved Lilac from certain death.
But Merga fled the scene, and she’s still suffering out there alone. Lilac couldn’t leave her be. She just had to be miss little hero pants. And so she set off, as likely the only person who CAN help Merga. Because despite being born as criminal, and despite having just stopped an apocalyptic plan for revenge, Lilac will always choose to be the hero.
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