Info, thoughts and updates from Foil Rules enthusiasts #FoilsDoMore
Don't wanna be here? Send us removal request.
Text
The Ban Hammer Swings: Examining the Impact of the Latest Banned and Restricted Announcement
The end of March 2025 brought with it the familiar tremor that ripples through the Magic: The Gathering community – the announcement of changes to the Banned and Restricted lists. This time around, the hammer fell with significant force across several key formats, signaling Wizards of the Coast's continued commitment to fostering healthy and dynamic metagames. As players digest the implications of these adjustments, the competitive landscape of Modern, Legacy, and Pauper stands poised for significant shifts. Let's delve into the specifics of the March 31st, 2025 B&R announcement and analyze the potential impact on each affected format.
Modern: Farewell to the Breach
The most significant shake-up in this announcement undoubtedly comes in the Modern format with the banning of Underworld Breach. This powerful three-mana enchantment from Theros Beyond Death had become the cornerstone of the dominant Temur Grinding Breach archetype. The deck's strategy revolved around utilizing Underworld Breach's ability to escape cards from the graveyard, often in conjunction with the namesake Grinding Station and a plethora of zero-mana artifacts like Mishra's Bauble and Urza's Bauble. This synergy allowed the deck to rapidly mill through an opponent's entire library in a single turn, often as early as turn two or three, leading to swift and often uninteractive victories.
The rationale behind this ban is clear: the Temur Grinding Breach deck had become too dominant and resilient. Its ability to consistently execute its game plan early, coupled with its surprising resistance to traditional hate cards like graveyard removal (as Breach could often win through a single activation), made it a suffocating presence in the Modern metagame. Many players felt that the deck warped the format, forcing them to either play the deck themselves or dedicate a significant portion of their sideboard to combating it.
The banning of Underworld Breach is expected to have a profound impact on Modern. The immediate consequence will be the likely demise of the Temur Grinding Breach archetype in its current form. While players may try to adapt the strategy with alternative enablers, the raw power and efficiency provided by Breach will be sorely missed. This opens up a significant void in the format, creating opportunities for a wider range of strategies that were previously kept in check by the threat of a turn-two mill.
We can anticipate a period of intense experimentation in Modern as players explore new and existing archetypes. Aggressive strategies that struggled against the speed of Breach might find a new lease on life. Midrange decks, often outpaced by the combo's consistency, could see an increase in viability. Control strategies, which sometimes struggled to interact effectively with the Breach combo, might also find more favorable matchups in a post-Breach world. The banning could also pave the way for the resurgence of older, beloved archetypes that were previously considered unplayable in the face of Breach's dominance. It will be fascinating to watch how the Modern metagame evolves in the coming weeks and months as players adapt to this significant change.
Legacy: Addressing Mana Denial and Reanimator Dominance
Legacy has also experienced significant adjustments with the banning of two key cards: Sowing Mycospawn and Troll of Khazad-dûm. These bans target distinct but equally problematic strategies within the format.
Sowing Mycospawn, a relatively recent addition from Outlaws of Thunder Junction, quickly became a staple in Eldrazi and other colorless strategies. Its ability to repeatedly exile basic lands at a low cost proved to be incredibly disruptive, often locking opponents out of the game by severely restricting their mana base. While land destruction has always been a part of Magic, Sowing Mycospawn's efficiency and repeatability amplified the power of land-exiling effects to an unhealthy degree. This led to faster, more compressed games where opponents were often unable to play their spells, negatively impacting the overall play experience and format diversity. The ban of Sowing Mycospawn aims to curb the effectiveness of these aggressive mana denial strategies, allowing for more interactive and longer games.
The second ban in Legacy targets the powerful Dimir Reanimator archetype with the removal of Troll of Khazad-dûm. This resilient threat, boasting a large body and the ability to return to hand, had become a crucial component of the Reanimator strategy. Its ability to consistently be discarded and reanimated, often as early as turn one, provided the deck with a level of consistency and resilience that made it incredibly difficult for slower macro-archetypes like midrange and control to compete. Troll of Khazad-dûm transformed Reanimator from a high-risk, high-reward synergy-based deck into a more tempo-oriented strategy that could consistently put a powerful threat onto the battlefield with minimal risk. The banning of Troll of Khazad-dûm is intended to make Reanimator a more committal strategy, requiring players to invest more resources and take greater risks to achieve their powerful reanimation targets. This could potentially allow slower, more controlling decks to become more competitive in the format, fostering a more balanced and diverse metagame.
Pauper: A Balancing Act of Bans and Unbannings
The Pauper format has seen the most dynamic set of changes in this announcement, with three bans and two unbannings signaling an active effort to manage the format's balance.
The banned cards in Pauper are Basking Broodscale, Kuldotha Rebirth, and Deadly Dispute. Basking Broodscale was a key piece in a powerful combo deck that often relied on generating a large number of tokens to quickly grow the Broodscale to an insurmountable size. Its banning aims to eliminate this problematic combo and promote a more diverse range of strategies.
Kuldotha Rebirth, a long-standing staple of aggressive Mono-Red strategies, has also been added to the banned list. While Mono-Red has always been a viable archetype in Pauper, its consistent speed and ability to overwhelm opponents early in the game had made it a dominant force, often polarizing the format. The banning of Kuldotha Rebirth is intended to reduce the archetype's overall power level and create more breathing room for other aggressive and midrange strategies.
Finally, Deadly Dispute, a potent card advantage engine often used in conjunction with Ichor Wellspring and other sacrifice outlets, has been banned. This card provided sacrifice-based strategies with an unparalleled ability to generate card advantage and maintain pressure, making them incredibly resilient and difficult to outgrind. The banning of Deadly Dispute aims to tone down the overall strength of these sacrifice-based archetypes and allow for a wider range of interactive strategies to thrive.
Conversely, Pauper has also seen the unbanning of two previously restricted cards: Prophetic Prism and High Tide. Prophetic Prism is a versatile mana fixer that also replaces itself, potentially opening up new possibilities for multi-color strategies in the format. High Tide, on the other hand, is a powerful mana ramp spell that could enable new combo or spell-heavy archetypes. These unbannings demonstrate a willingness from Wizards of the Coast to re-evaluate previously banned cards and explore their potential impact on the current Pauper metagame. It will be exciting to see how these unbanned cards are integrated into the format and whether they lead to the emergence of new and viable strategies.
Standard and Pioneer: A Picture of Health
In contrast to the significant changes in Modern, Legacy, and Pauper, the B&R announcement left Standard and Pioneer untouched. This lack of adjustments suggests that Wizards of the Coast currently views these formats as being in a healthy state, with good deck diversity and a balanced representation of different macro-archetypes.
The Play Design team has consistently indicated a commitment to making minimal changes to Standard between rotations, only intervening when a card is deemed significantly problematic and negatively impacting the overall play experience. The current Standard environment appears to be meeting these criteria, with a variety of viable strategies and no single deck exhibiting an overly dominant win rate or play rate.
Similarly, Pioneer is considered to be in a healthy state. Recent set releases have continued to impact the format, introducing new strategies and refreshing existing ones without leading to the dominance of any single archetype. The format boasts a wide array of playable decks, representing various playstyles, which contributes to a diverse and engaging competitive landscape.
Community Reaction: A Spectrum of Opinions
As with any Banned and Restricted announcement, the community's reaction to these changes has been varied. Discussions and debates have erupted across various online platforms, with players expressing a wide range of opinions on the necessity and effectiveness of the adjustments.
Many players have voiced their approval of the Modern ban, acknowledging the oppressive nature of the Temur Grinding Breach deck. The Legacy bans have also been largely met with positive reactions, with players generally agreeing that Sowing Mycospawn and Troll of Khazad-dûm were negatively impacting format diversity and balance.
The Pauper changes have sparked more debate, as is often the case with adjustments to this beloved format. While some players welcome the bans as necessary to address problematic archetypes, others may be disappointed to see key cards from their favorite strategies removed. The unbannings have also generated excitement and speculation about their potential impact on the format.
Understanding these community reactions is crucial for gauging overall player satisfaction with the competitive aspects of Magic: The Gathering. Wizards of the Coast undoubtedly monitors these discussions closely as they continue to evaluate the health and balance of each format.
Conclusion: A Reshaped Landscape
The March 31st, 2025 Banned and Restricted announcement marks a significant moment in the evolution of Magic: The Gathering's competitive formats. The banning of Underworld Breach in Modern promises to usher in a new era of experimentation and potentially revitalize previously suppressed strategies. The adjustments in Legacy aim to curb aggressive mana denial and make Dimir Reanimator a more strategic and less tempo-focused archetype. The bans and unbannings in Pauper demonstrate an active commitment to maintaining balance and fostering diversity within the format.
While Standard and Pioneer remain untouched, the changes in other formats highlight Wizards of the Coast's ongoing efforts to ensure a healthy and engaging competitive experience across the board. As players adapt to these changes and explore the new metagames, the landscape of competitive Magic: The Gathering is set to look dramatically different in the weeks and months to come. The ban hammer has swung, and the echoes will undoubtedly shape the future of these beloved formats.
Stay Connected:
For more Magic: The Gathering news, analysis, and deck tech, follow us on:
BlueSky: @onlyfoils.bsky.social
Facebook: OnlyFoilsUk
Instagram: @onlyfoilsuk
TikTok: @onlyfoils_mtg
Let’s keep the magic alive!
#mtg#mtg cards#mtg commander#mtg edh#magic the gatheirng#foil rules#mtg community#only foils#pauper edh#pedh
2 notes
·
View notes
Text
The Art of the Deal (or the Threat): Table Talk in cEDH Tournaments
As the competitive Commander (cEDH) scene continues to evolve, the strategic landscape is constantly shifting. One area that remains a hotbed of debate, particularly in tournament settings, is the practice of table talk. Unlike 1v1 formats where interaction is a straightforward affair, cEDH's multiplayer nature introduces a complex web of alliances, threats, and information management. This article delves into the benefits and risks of table talk, exploring its impact on gameplay, tournament etiquette, and the very spirit of the format.
The Power of the Spoken Word: Benefits of Table Talk
In cEDH, information is a powerful resource. Effectively communicating your intentions and capabilities can significantly influence the course of a game. A well-timed demonstration, such as revealing "Force of Will" from your hand while stating, "If you attempt to cast Ad Nauseam, I will counter it," can be as effective as casting the counterspell itself. This preemptive announcement offers several advantages:
* Deterrence: By revealing your interaction, you can dissuade opponents from pursuing lines of play that would otherwise succeed. This saves you resources and potentially forces them to expend their own.
* Information Gathering: Table talk allows you to gauge opponents' reactions and gain insight into their hands and strategies. A hesitant response or a sudden shift in demeanor can reveal crucial information.
* Coalition Building: In a multiplayer environment, strategic alliances are often necessary. Table talk facilitates the formation of temporary agreements, allowing players to coordinate responses to common threats.
* Resource Management: If you are low on resources, and another player is about to win, you can often persuade another player to use their resources to stop that player from winning.
The Double-Edged Sword: Risks of Table Talk
While table talk offers undeniable benefits, it also carries significant risks. Over-reliance on verbal communication can lead to:
* Information Leakage: Revealing your hand, even partially, exposes your vulnerabilities. Skilled opponents can exploit this information to maneuver around your interaction or bait you into unfavorable exchanges.
* Loss of Bluffing Power: If you consistently reveal your interaction, opponents will learn to anticipate your responses. This diminishes your ability to bluff and forces you to expend resources more frequently.
* Increased Complexity: Excessive table talk can prolong turns and complicate decision-making. The constant negotiation and information exchange can lead to analysis paralysis and slow down the pace of the game.
* Counter-Preparation: Showing that you have a counterspell, allows opponents to prepare for this fact. They can hold more interaction, or attempt to bait your counterspells with less important spells.
* Targeting: Showing that you have interaction, can make you a target. Other players will try and remove your ability to interact, by removing your mana, or forcing you to tap out.
Tournament Etiquette and the Spirit of the Game
The question of whether table talk violates the spirit of cEDH is a complex one. Some argue that it promotes strategic depth and encourages player interaction, while others contend that it undermines the integrity of the game by introducing elements of negotiation and manipulation.
* Defining "Cheating": Discussions about potential plays and responses before passing priority can blur the lines between strategic communication and collusion. While outright collusion is universally condemned, the subtle nuances of table talk can be difficult to regulate.
* Time Constraints: In timed tournament settings, excessive table talk can contribute to longer turns and an increased likelihood of draws. This can be particularly problematic in cEDH, where complex interactions and intricate lines of play are common.
* Subjectivity: The interpretation of table talk can be highly subjective. What one player considers strategic communication, another may perceive as manipulative or unethical. This lack of consensus can lead to disputes and confusion.
* The spirit of the game: Is the game about playing your cards, or is it about playing your opponents? Is it about being able to calculate the best lines of play, or is it about being able to convince your opponents that you are doing something that you are not. These are questions that each player must ask themselves.
Navigating the Gray Area: Best Practices for Table Talk
Given the inherent complexities of table talk, it's essential to adopt a balanced approach. Here are some guidelines for navigating this gray area:
* Transparency and Honesty: While strategic ambiguity is part of the game, outright deception and misrepresentation should be avoided.
* Respect for Opponents: Table talk should be conducted in a respectful and courteous manner. Avoid aggressive or confrontational language.
* Efficiency: Strive for concise and efficient communication. Avoid unnecessary chatter and prolonged negotiations.
* Awareness of Time Constraints: In tournament settings, be mindful of time limits and avoid excessive table talk that could contribute to delays.
* Focus on Game Actions: Prioritize communication related to in-game actions and strategic decisions. Avoid personal attacks or irrelevant discussions.
* Understand your play group: Each play group, and each tournament will have different expectations regarding table talk. Understand these expectations, and adhere to them.
Conclusion
Table talk is an integral part of cEDH, offering both strategic advantages and potential pitfalls. By understanding the nuances of this practice and adhering to ethical guidelines, players can maximize its benefits while minimizing its risks. Ultimately, the goal is to create a competitive and enjoyable environment for all participants. As the cEDH community continues to grow, open discussions and a shared understanding of best practices will be crucial for maintaining the integrity and spirit of the format.
Stay Connected:
For more Magic: The Gathering news, analysis, and deck tech, follow us on:
BlueSky: @onlyfoils.bsky.social
Facebook: OnlyFoilsUk
Instagram: @onlyfoilsuk
TikTok: @onlyfoils_mtg
Let’s keep the magic alive!
1 note
·
View note
Text
Beyond The Template: Building Decks That Defy Expectations
Hello fellow Commander enthusiasts! As a seasoned player with a rather... extensive collection of 70+ active Commander decks, I've learned a few things about defying conventional wisdom and embracing the chaos that makes this format so exhilarating. Today, I'm here to share my personal approach to deckbuilding, one that prioritises fun and variety over rigid guidelines.
The Goblin Brain and the Land Dilemma:
Let's address the elephant in the room: my land count. I typically run 34-35 lands, a far cry from the recommended 38. Yes, I'm fully aware of the increased risk of mana screw. But, my "goblin brain" craves more "fun" cards, and sacrificing a few lands is a trade-off I'm willing to make.
To mitigate this risk, I focus on a few key strategies:
* Lower Mana Curve: A lower average mana cost means I can function more effectively with fewer lands.
* Prioritised Ramp: Early ramp is crucial. I focus on low-cost mana rocks and efficient land ramp spells.
* MDFC Lands: The new Modal Double-Faced Cards from Modern Horizons 3 have been a game-changer. The ability to play them as lands or spells provides much-needed flexibility.
Repeatable Draw Over Single-Use Spells:
Instead of packing my decks with numerous single-use draw spells, I prioritise repeatable card draw options. This allows me to dedicate fewer card slots to draw, while still maintaining a steady flow of resources. Enchantments, creatures, and even some artifacts that provide consistent card advantage are my go-to choices. This also allows me to fill my deck with cards that do multiple jobs.
Interaction: The Key to Engagement:
I've consciously trimmed down my "game plan" card slots to maximise interaction. I've found that being an active participant in the game, disrupting opponents' plans and responding to threats, is far more enjoyable than passively waiting for my combo to assemble. This increased interaction has also honed my ability to discern when to react and when to hold back.
Budget and the Joy of Discovery:
With 70+ decks, I've accumulated a vast collection of cards. I prefer variety over homogeneity, which has led me to explore the depths of Magic's history. While I wholeheartedly endorse the use of proxies when budget is a concern, I also encourage players to delve into the game's rich card history. You might be surprised by the hidden gems you uncover.
* Embrace Alternatives: Look for budget-friendly alternatives to popular staples. Many older cards offer similar functionality at a fraction of the cost.
* Explore Niche Cards: Discover cards that synergise with your commander's unique abilities.
* Trading and Community: Engage with your local game store and online communities to trade and discover new cards.
Is 70+ Decks Too Many?
The short answer is yes. The long answer is also yes, but with caveats. I revel in the deckbuilding process, and having a diverse collection means I can always find a deck to suit my mood. Furthermore, the constant stream of new sets from Wizards of the Coast keeps my decks fresh and exciting. With 30-50% of my decks receiving updates with each new release, I'm constantly experiencing new and dynamic gameplay.
* Variety is Key: Having a large collection allows me to tailor my play experience to the specific group I'm playing with.
* Constant Evolution: New sets provide a constant source of inspiration and innovation.
* Deckbuilding as a Hobby: For me, deckbuilding is as much a part of the game as playing.
Key Takeaways:
* Don't be afraid to deviate from conventional deckbuilding guidelines.
* Prioritise repeatable card draw and efficient ramp.
* Embrace interaction as a means of active engagement.
* Explore Magic's rich card history to find budget-friendly alternatives.
* Enjoy the deckbuilding process as much as the gameplay.
Ultimately, Commander is about having fun. Build decks that reflect your personality and playstyle, and don't be afraid to experiment. After all, it's a game, and games are meant to be enjoyed. Now go forth and build something wild!
Stay Connected:
For more Magic: The Gathering news, analysis, and deck tech, follow us on:
BlueSky: @onlyfoils.bsky.social
Facebook: OnlyFoilsUk
Instagram: @onlyfoilsuk
TikTok: @onlyfoils_mtg
Let’s keep the magic alive!
2 notes
·
View notes
Text
Scheduled bans: healthy for competitive Magic?
Scheduled ban updates bring predictable dread, replacing the wild card of unexpected changes. Is this rigidity healthy for competitive Magic?
For years, Wizards of the Coast (WotC) have opted for scheduled ban list updates, a seemingly sensible approach to maintaining balance in our beloved Magic: The Gathering formats. But is this predictable cadence truly healthy for the competitive scene? Or are we sacrificing agility for a false sense of order?
Let’s delve into the cauldron of contention.
The Tyranny of the Timetable:
The argument for scheduled updates is clear: it provides stability. Players know when to expect changes, allowing them to plan and invest in their decks with some degree of confidence. But in a game as dynamic as Magic, is this rigidity a virtue or a vice?
One of the biggest concerns is the lack of timely reaction. When a card warps a format overnight, the community is left to suffer until the next scheduled update. We've all seen it: a single card creates a dominant, oppressive deck, and we're forced to endure weeks or even months of monotonous, predictable play.
Consider the sheer volume of new cards entering the game. Set releases are more frequent than ever, each one a potential catalyst for unforeseen combos and format-breaking strategies. Can a playtesting team, however diligent, truly anticipate every interaction within such a vast card pool? It feels increasingly like trying to predict the weather by looking at a single cloud.
The Playtesting Paradox:
Is this a playtesting issue? Or has the sheer scale of the card pool rendered comprehensive playtesting an impossible task? It's a question that plagues many a brewer. With each new set, the potential for unforeseen interactions grows exponentially. Are we expecting too much from our playtesters, or are we simply witnessing the inevitable consequence of a game that has grown beyond its original boundaries?
A Band-Aid Solution?
Some argue that each set release should be accompanied by a ban list update. This would allow for immediate adjustments, preventing the format from stagnating. However, this approach carries its own risks. It could lead to a volatile environment, where players are constantly scrambling to adapt to new restrictions.
Perhaps a more nuanced approach is needed. One that balances predictability with responsiveness.
Focus on the Competitive Scene:
Should ban list updates be timed around major competitive events? This would give players ample time to adjust to any changes before a significant competition, preventing last-minute upheavals. It would also allow WotC to gather data from high-level play, providing valuable insights into the health of the format.
Imagine a system where updates are scheduled, but with the flexibility to address emergency situations. A system that prioritises the health of the competitive scene while maintaining a degree of predictability.
The Verdict?
The truth is, there’s no easy answer. Scheduled ban list updates offer stability, but they lack the agility needed to address rapidly evolving metas. The sheer volume of new cards and the complexity of interactions make comprehensive playtesting a Herculean task.
Perhaps the solution lies in a hybrid approach: scheduled updates with the flexibility to respond to emergencies, and a greater focus on the competitive scene.
Ultimately, the goal is to create a vibrant and engaging format for all players. And that requires a ban list system that is both predictable and responsive.
What do you think?
It's time to weigh in, fellow planeswalkers! We want to hear your take on this crucial debate. Does the current system serve the game, or are we in need of a radical shift? Share your wisdom in the comments below, and let's spark a conversation that shapes the future of our formats. Your thoughts, your experiences – they matter. Let's engage, discuss, and perhaps, together, we can forge a better path for competitive Magic.
Stay Connected:
For more Magic: The Gathering analysis and updates, follow us on:
BlueSky: @onlyfoils.bsky.social
Facebook: OnlyFoilsUk
Instagram: @onlyfoilsuk
TikTok: @onlyfoils_mtg
Let’s keep the magic alive!
#mtg#mtg cards#mtg commander#mtg edh#magic the gatheirng#foil rules#mtg community#only foils#pauper edh#pedh#mtg modern#MTG Pioneer#mtg standard#tcg#ccg
1 note
·
View note
Text
Is Magic: The Gathering Losing Its Magic?
The buzz around Magic: The Gathering never truly settles, does it? Just as we're digesting the intricacies of the very recently released Aetherdrift set and navigating its impact on the ever-evolving meta, Wizards of the Coast (WotC) have dropped a bombshell – or rather, two. The long-awaited Final Fantasy and Marvel Spider-Man Universes Beyond crossovers are on the horizon, but with a twist that's leaving many players scratching their heads.
A Long, Long Wait: Why the Early Reveal?
Let's address the elephant in the room: the timing. Both Final Fantasy and Marvel Spider-Man are slated for release well into 2025. This is an unusually long lead time, even by WotC's standards. We're talking about previews that precede multiple mainline sets. Why the early reveal?
One theory is that WotC are aiming to build anticipation, creating a sustained marketing campaign that will keep these crossovers at the forefront of players' minds. It's a calculated move, designed to ensure these sets don't get lost in the shuffle of the ever-expanding MTG release schedule. However, it also raises questions about potential spoiler fatigue. Are we being primed for a year of carefully curated leaks and teases?
The Price of Crossover: A Hefty Hike
Now, let's talk about the cost. Both Final Fantasy and Marvel Spider-Man will feature a significant price increase, with Play Boosters now sporting a recommended retail price (RRP) of $6.99. This represents a near 30% jump, and it comes hot on the heels of the Play Booster introduction earlier this year, which already saw a price adjustment, as well as a reduction in the number of cards per pack.
This begs the question: is this the new normal for Standard? A year ago, players were adjusting to the Play Booster shift. Now, we're facing another hike, and with these Universes Beyond sets being Standard-legal, the cost of participating in competitive play is undeniably on the rise. While WotC might argue that the premium IP justifies the price, the reality is that players' wallets are feeling the pinch.
Spider-Man's Solo Act: No Commander Precons?
One of the most striking differences between the two crossovers is the absence of preconstructed Commander decks for Marvel Spider-Man. This is a significant departure from the Final Fantasy release, which will feature a full complement of four preconstructed Commander decks.
Is this a deliberate move to push players towards Standard? WotC have consistently emphasised Standard play, with store events and promotional support heavily skewed in its favour. Universes Beyond are designed to attract new players, and it seems WotC are keen to funnel these newcomers into the 60-card format.
The allure of Standard is undeniable. The rotating card pool and constantly shifting meta keep players engaged and, let's be honest, buying packs. Is this a purely financial decision? It's hard to ignore the potential for increased revenue when players are constantly chasing the latest meta-defining cards.
A Gap in the Market: Where Are the Standard Precons?
While Commander precons are absent for Spider-Man, there is a gaping hole in the form of Standard preconstructed decks. These decks have historically been a fantastic way to introduce new players to the game, providing a ready-to-play experience straight out of the box.
The lack of such an offering is puzzling. Are WotC banking on the appeal of the Marvel IP to draw players in, regardless of entry points? Or is this a sign that they are solely focused on the Standard and limited formats with these releases? It feels like a missed opportunity to provide a more accessible entry point for newcomers.
A Call to Action: Join the Conversation!
These Universes Beyond releases raise some serious questions about the direction of Magic: The Gathering. The early announcements, the price hikes, and the format focus all point to a bold, if potentially risky, strategy.
We want to hear from you! What are your thoughts on these upcoming releases? Are you excited about the crossovers, or concerned about the rising costs? Join the discussion on our social media platforms:
* Bluesky: @onlyfoils.bsky.social
* Instagram: @onlyfoilsuk
* Facebook: @OnlyFoils
* TikTok: @onlyfoils_mtg
Share your opinions, theories, and concerns. Let's explore the future of Magic: The Gathering together. Don't forget to subscribe and follow our blog for more in-depth analysis and updates. We are here to keep you informed, and to keep the conversation going.
#mtg#mtg cards#mtg commander#mtg edh#magic the gatheirng#foil rules#mtg community#pauper edh#only foils
3 notes
·
View notes
Text
Is Magic: The Gathering Losing Its Magic?
The buzz around Magic: The Gathering never truly settles, does it? Just as we're digesting the intricacies of the very recently released Aetherdrift set and navigating its impact on the ever-evolving meta, Wizards of the Coast (WotC) have dropped a bombshell – or rather, two. The long-awaited Final Fantasy and Marvel Spider-Man Universes Beyond crossovers are on the horizon, but with a twist that's leaving many players scratching their heads.
A Long, Long Wait: Why the Early Reveal?
Let's address the elephant in the room: the timing. Both Final Fantasy and Marvel Spider-Man are slated for release well into 2025. This is an unusually long lead time, even by WotC's standards. We're talking about previews that precede multiple mainline sets. Why the early reveal?
One theory is that WotC are aiming to build anticipation, creating a sustained marketing campaign that will keep these crossovers at the forefront of players' minds. It's a calculated move, designed to ensure these sets don't get lost in the shuffle of the ever-expanding MTG release schedule. However, it also raises questions about potential spoiler fatigue. Are we being primed for a year of carefully curated leaks and teases?
The Price of Crossover: A Hefty Hike
Now, let's talk about the cost. Both Final Fantasy and Marvel Spider-Man will feature a significant price increase, with Play Boosters now sporting a recommended retail price (RRP) of $6.99. This represents a near 30% jump, and it comes hot on the heels of the Play Booster introduction earlier this year, which already saw a price adjustment, as well as a reduction in the number of cards per pack.
This begs the question: is this the new normal for Standard? A year ago, players were adjusting to the Play Booster shift. Now, we're facing another hike, and with these Universes Beyond sets being Standard-legal, the cost of participating in competitive play is undeniably on the rise. While WotC might argue that the premium IP justifies the price, the reality is that players' wallets are feeling the pinch.
Spider-Man's Solo Act: No Commander Precons?
One of the most striking differences between the two crossovers is the absence of preconstructed Commander decks for Marvel Spider-Man. This is a significant departure from the Final Fantasy release, which will feature a full complement of four preconstructed Commander decks.
Is this a deliberate move to push players towards Standard? WotC have consistently emphasised Standard play, with store events and promotional support heavily skewed in its favour. Universes Beyond are designed to attract new players, and it seems WotC are keen to funnel these newcomers into the 60-card format.
The allure of Standard is undeniable. The rotating card pool and constantly shifting meta keep players engaged and, let's be honest, buying packs. Is this a purely financial decision? It's hard to ignore the potential for increased revenue when players are constantly chasing the latest meta-defining cards.
A Gap in the Market: Where Are the Standard Precons?
While Commander precons are absent for Spider-Man, there is a gaping hole in the form of Standard preconstructed decks. These decks have historically been a fantastic way to introduce new players to the game, providing a ready-to-play experience straight out of the box.
The lack of such an offering is puzzling. Are WotC banking on the appeal of the Marvel IP to draw players in, regardless of entry points? Or is this a sign that they are solely focused on the Standard and limited formats with these releases? It feels like a missed opportunity to provide a more accessible entry point for newcomers.
A Call to Action: Join the Conversation!
These Universes Beyond releases raise some serious questions about the direction of Magic: The Gathering. The early announcements, the price hikes, and the format focus all point to a bold, if potentially risky, strategy.
We want to hear from you! What are your thoughts on these upcoming releases? Are you excited about the crossovers, or concerned about the rising costs? Join the discussion on our social media platforms:
* Bluesky: @onlyfoils.bsky.social
* Instagram: @onlyfoilsuk
* Facebook: @OnlyFoils
* TikTok: @onlyfoils_mtg
Share your opinions, theories, and concerns. Let's explore the future of Magic: The Gathering together. Don't forget to subscribe and follow our blog for more in-depth analysis and updates. We are here to keep you informed, and to keep the conversation going.
#mtg#mtg cards#mtg commander#mtg edh#magic the gatheirng#foil rules#mtg community#pauper edh#only foils
1 note
·
View note
Text
Breaking the Chains: Unbannings Unleashed
The air crackles with speculation. Not content with merely whispering about Mana Crypt and Jeweled Lotus, the rumour mill now churns with the potential unbanning of Coalition Victory and Primeval Titan. Is the Commander Format Panel (CFP) about to throw open the floodgates, or are these just the fevered dreams of a community hungry for change?
From Baubles to Behemoths: A Power Surge?
Let's be clear: we're talking about seismic shifts. Mana Crypt, Jeweled Lotus, and Dockside Extortionist are already notorious powerhouses, their potential return a lightning rod for controversy. But add in Coalition Victory, an 8-mana win-con demanding a rainbow of lands and creatures, and Primeval Titan, the land-fetching behemoth capable of warping entire games, and you've got a recipe for chaos.
Coalition Victory, once a distant dream, is now tantalisingly within reach thanks to the explosion of 5-colour commanders and versatile lands like Triomes. Primeval Titan, while a high-cost creature, offers unparalleled land ramp, capable of fetching any land, not just basics. These cards, while powerful, are arguably no more game-breaking than many already legal in Commander. Could they be the perfect additions to a new "Game Changers" list, injecting fresh dynamism without shattering the format?
The Spectre of Toxicity: Rewarding Bad Behaviour?
However, the elephant in the room remains: the abhorrent behaviour that surrounded the initial bannings of Mana Crypt, Jeweled Lotus and Dockside Extortionist. Unbanning these hotly contested cards risks being seen as pandering to a vocal minority who engaged in targeted harassment and abuse. Does the CFP dare to been seen to reward such atrocious conduct? The optics are undeniably poor, and the potential for emboldening toxic elements within the community is a serious concern.
Market Mayhem: A High-Stakes Gamble
The secondary market is already in a frenzy. The mere mention of these unbannings has sent prices rising. But what happens if the rumours are false? This is possibly an all or nothing chance for the return of the big three. It's a high-stakes gamble, to be speculating on these cards now as they're playability in other formats is almost non-existent.
The Balancing Act: Power vs. Community
Ultimately, the decision rests with the CFP. They must weigh the potential benefits of these unbannings – increased strategic depth, a revitalised meta – against the very real risks: market instability, emboldened toxicity, and a potential erosion of community trust.
Your Voice Matters!
What do you think? Should Coalition Victory and Primeval Titan join the ranks of potentially unbanned cards? Is the risk of rewarding toxic behaviour too great to bring back Mana Crypt, Jeweled Lotus, or Dockside Extortionist? How do we balance the desire for powerful cards with the need for a healthy community? Join the debate in the comments below!
Stay Connected!
For the latest Commander news, in-depth analysis, and exclusive content, follow us on Bluesky, Facebook, Tiktok, and Instagram. Let's continue this crucial conversation!
2 notes
·
View notes
Text
Breaking the Chains: Unbannings Unleashed
The air crackles with speculation. Not content with merely whispering about Mana Crypt and Jeweled Lotus, the rumour mill now churns with the potential unbanning of Coalition Victory and Primeval Titan. Is the Commander Format Panel (CFP) about to throw open the floodgates, or are these just the fevered dreams of a community hungry for change?
From Baubles to Behemoths: A Power Surge?
Let's be clear: we're talking about seismic shifts. Mana Crypt, Jeweled Lotus, and Dockside Extortionist are already notorious powerhouses, their potential return a lightning rod for controversy. But add in Coalition Victory, an 8-mana win-con demanding a rainbow of lands and creatures, and Primeval Titan, the land-fetching behemoth capable of warping entire games, and you've got a recipe for chaos.
Coalition Victory, once a distant dream, is now tantalisingly within reach thanks to the explosion of 5-colour commanders and versatile lands like Triomes. Primeval Titan, while a high-cost creature, offers unparalleled land ramp, capable of fetching any land, not just basics. These cards, while powerful, are arguably no more game-breaking than many already legal in Commander. Could they be the perfect additions to a new "Game Changers" list, injecting fresh dynamism without shattering the format?
The Spectre of Toxicity: Rewarding Bad Behaviour?
However, the elephant in the room remains: the abhorrent behaviour that surrounded the initial bannings of Mana Crypt, Jeweled Lotus and Dockside Extortionist. Unbanning these hotly contested cards risks being seen as pandering to a vocal minority who engaged in targeted harassment and abuse. Does the CFP dare to been seen to reward such atrocious conduct? The optics are undeniably poor, and the potential for emboldening toxic elements within the community is a serious concern.
Market Mayhem: A High-Stakes Gamble
The secondary market is already in a frenzy. The mere mention of these unbannings has sent prices rising. But what happens if the rumours are false? This is possibly an all or nothing chance for the return of the big three. It's a high-stakes gamble, to be speculating on these cards now as they're playability in other formats is almost non-existent.
The Balancing Act: Power vs. Community
Ultimately, the decision rests with the CFP. They must weigh the potential benefits of these unbannings – increased strategic depth, a revitalised meta – against the very real risks: market instability, emboldened toxicity, and a potential erosion of community trust.
Your Voice Matters!
What do you think? Should Coalition Victory and Primeval Titan join the ranks of potentially unbanned cards? Is the risk of rewarding toxic behaviour too great to bring back Mana Crypt, Jeweled Lotus, or Dockside Extortionist? How do we balance the desire for powerful cards with the need for a healthy community? Join the debate in the comments below!
Stay Connected!
For the latest Commander news, in-depth analysis, and exclusive content, follow us on Bluesky, Facebook, Tiktok, and Instagram. Let's continue this crucial conversation!
1 note
·
View note
Text
Chicago This Weekend: The Bracket System's Crucible - Will Commander Ever Be the Same?
Right, listen up, Commander fans! MagicCon: Chicago is upon us, and it's not just another massive gathering of MTG enthusiasts. This weekend, it's a proper game-changer (pun intended). We're talking about the debut of the brand new bracket system on the big stage. Will it be a stroke of genius, creating balanced battles and happy players? Or will it crumble under the pressure, revealing hidden flaws? The entire Commander community has its eyes on Chicago, and rightly so.
The Grand Experiment: From Theory to Throwdown, This Weekend
Remember all the chatter about the bracket system? The promises of fairer matchups, more nail-biting games? Well, Chicago this weekend is where the rubber meets the road. This is the ultimate test. Will it live up to the hype and deliver a level playing field for everyone, from seasoned veterans to fresh-faced recruits? We've seen the discussions, the online opinions, the many, many voices of content creators, but this weekend, we'll see it all in action.
Data Dive: Beyond the Battlefield, This Weekend's Data Will Shape the Future
MagicCon: Chicago isn't just about epic duels; it's a treasure trove of data. Both Wizards of the Coast and the wider community will be dissecting win rates, player feedback, the whole shebang. This intel will be crucial for tweaking the system and ensuring it's fit for purpose in the long run. We're talking about the future of Commander, folks! This weekend’s data will be the foundation upon which we build.
A Crucible of Community: Forging Friendships, One Game at a Time, This Weekend
MagicCon: Chicago is a melting pot of Commander players. The bracket system plays a vital role in creating a positive vibe. By matching players of similar skill and preferred playstyles, it aims to minimise those one-sided stomps and create more engaging, enjoyable games. This means players can find opponents who share their desired level of competition, whether they're looking for a casual, fun game or a more serious challenge. This weekend, we will see if that holds true.
Building Bridges: Shared Passion, Lasting Connections, This Weekend's Camaraderie
There's something truly special about playing Commander at a massive event like MagicCon. It's not just about the game itself, it's about the shared experience, the camaraderie, and the chance to connect with fellow enthusiasts from all walks of life.
Imagine sitting down across from someone you've never met before, shuffling your decks, and diving into an epic battle together. You might be strangers at the start, but by the end of the game, you've shared stories, laughed together, and maybe even forged a lasting friendship.
MagicCon: Chicago, with its vibrant atmosphere and diverse crowd, is the perfect backdrop for this. It's a place where shared passion transcends backgrounds and skill levels, where seasoned veterans and newcomers alike come together to celebrate Commander. The bracket system enhances this by creating balanced matchups, ensuring everyone has a fair chance and feels comfortable. This is particularly beneficial for newer players, offering a supportive environment to learn and grow, while also challenging veterans to hone their skills against worthy opponents. This weekend, those connections will be made.
The Future of Organized Play: A Turning Point for Commander, Starting This Weekend
Let's be clear: the success (or failure) of the bracket system in Chicago this weekend could reshape the future of organised Commander play. A win for the system could pave the way for more structured events, attracting new players and boosting the competitive scene. Imagine a world of more accessible and exciting Commander tournaments – and this couldn't come at a better time! Competitive EDH (cEDH) has been exploding in popularity over the past couple of years, with more and more players drawn to its fast-paced, high-stakes gameplay. The new, formally defined bracket system will undoubtedly provide a solid foundation for this growing scene, making it easier to organise and run cEDH tournaments, and ultimately attracting even more players.
The Road Ahead: From Chicago This Weekend to Your Local Game Store
If the system proves its worth, it could become the standard for local game stores and event organisers everywhere. We're talking about a potential revolution in how we play and enjoy Commander. Chicago this weekend is the first step, and its outcome will influence the direction of the format for years to come.
Be a Part of the Story! Head to Chicago This Weekend!
Heading to MagicCon: Chicago this weekend? We want to hear from you! Share your experiences with the bracket system in the comments below! Let us know what you think – the good, the bad, and the mana-screwed.
Stay in the Loop!
You can find us on BlueSky, Facebook, Instagram, and TikTok – join the conversation and be part of the future of Commander!
#mtg#mtg cards#mtg commander#mtg edh#magic the gatheirng#foil rules#mtg community#only foils#mtg brackets#mtg tiers#magiccon Chicago#magiccon
1 note
·
View note
Text
Level Up Your Commander Game: Unveiling the New MTG Bracket System!
Hold onto your Sol Rings, folks! Wizards of the Coast, in conjunction with the newly formed Commander Format Panel (CFP), has dropped a bombshell announcement that's set to reshape the Commander landscape: Tier Brackets! Get ready to decode your decks and find your perfect playgroup with this groundbreaking system.
What's the Big Idea? The Power of Shared Language
For years, Commander players have grappled with the challenge of balancing deck power levels. The dreaded "mismatch" – where a finely-tuned competitive deck obliterates a casual, thematic brew – has plagued pick-up games and even LGS events. This often leads to frustration and resentment, souring the experience for everyone involved. The core problem? A lack of clear, concise communication about deck strength. Enter the CFP, with a solution designed to make finding the right game easier than ever: five distinct Commander Tier Brackets. These brackets provide a shared language, a common framework for discussing deck power before a single card is played.
The Five Levels of Commander Awesomeness: A Deep Dive
These brackets aren't just arbitrary labels; they're carefully crafted guidelines to help players communicate their deck's power level and find like-minded opponents. Let's break them down, exploring the nuances of each tier:
* Exhibition: Ultra-Casual Fun – The Art of Self-Expression. This is the realm of pure self-expression. Think decks built around flavour, quirky themes, or just plain silliness. Maybe you've always wanted to build a deck around squirrels, or perhaps you have a deep love for the art of John Avon. Exhibition decks are about celebrating those passions, not necessarily winning. Hard Rules: No mass land destruction (this includes land destruction spells, Winter Orb effects, or Blood Moon effects), extra turns, 2-card infinite combos, or excessive tutors (preferably ones that are specific about what they get). Keep it casual, folks! The emphasis here is on fun and shared experience.
* Core: Your Average Precon and Beyond – The Dawn of Synergy. This bracket represents the typical preconstructed deck or a lightly modified homebrew. Synergy is starting to emerge – cards are working together to achieve a common goal – but pet cards and slightly convoluted win conditions are still welcome. Perhaps you've tweaked a precon with a few stronger cards, or maybe you've built a deck around a fun commander with a slightly unusual strategy. Hard Rules: Same as Exhibition. Core decks aim to play a game of Magic, but they're not necessarily trying to win at all costs.
* Upgraded: Turning Up the Heat – The Pursuit of Efficiency. Here, we start to see optimised homebrews and significantly upgraded precons. Mana efficiency, streamlined game plans, and stronger card choices define this tier. Decks are becoming more focused, with less room for pet cards and more emphasis on achieving the deck's primary objective. This is where many players find their sweet spot – a balance between competitive play and casual fun. Hard Rules: No mass land destruction or chained extra turns. 2-card combos are allowed if they are late game (i.e. they have a higher mana cost), tutors are unrestricted, and a maximum of three cards from the Game Changer list are permitted.
* Optimised: Full Throttle, Within the Rules – The Quest for Victory. This is where the gloves come off (almost). Decks are honed to perfection, every card pulling its weight. The goal? Victory, achieved as efficiently as possible. These decks are designed to exploit weaknesses, maximise resources, and close out games quickly. They represent the pinnacle of deck-building skill and strategic play within the confines of the format's rules. Hard Rules: Only the format's banned list applies.
* CEDH (Competitive EDH): The Pinnacle of Play – The Meta Game Masters. CEDH is less about deck construction and more about a mindset. It's the realm of highly tuned decks designed to compete in a competitive meta. These decks are not just optimised; they're built with the specific goal of winning tournaments and playing against other CEDH decks. The focus is on speed, consistency, and resilience. Hard Rules: Only the format's banned list applies.
The Game Changer: A Soft Ban List? Strategic Restrictions
Alongside the brackets comes the "Game Changer" list – a collection of 40 cards deemed to have a significant impact on gameplay. This list acts as a "soft ban" in lower brackets, adding another layer of control to the format. The idea is to restrict access to cards that can disproportionately warp games in less competitive environments. This list is also in beta and is expected to change based on community feedback. The CFP will be gathering community feedback at the next major event (MTG Chicago), but they have not actively sought input through any official channel or forum.
Why This Matters (And Why It's Still in Beta) – A Tool for Everyone
These brackets are a game-changer (pun intended!). They empower players with a common language to discuss deck power levels, fostering better pre-game discussions (Rule 0). This is especially beneficial for new players and large events. Imagine walking into an LGS and being able to say, "I'm looking for a Core game," and knowing that other players will understand what that means. This eliminates the guesswork and reduces the likelihood of mismatched games.
However, the CFP is clear: this is a beta test. They're actively seeking community feedback to refine the system and the Game Changer list. This collaborative approach is a huge win for the format. By involving the community in the process, the CFP is ensuring that the final product will be something that players actually want and use.
The Elephant in the Room: Can We Trust It? The Human Factor
It's worth noting that the previous system of power levels (1-10) was often criticised for being too complex and subjective. Many players simply defaulted to calling their decks a "7," regardless of their actual power level. There's a risk that this same phenomenon could occur with the new bracket system, with players underestimating or overestimating their deck's power level and simply claiming it's a "3" to avoid difficult conversations or gain an advantage.
No system is perfect. Players can still try to "game" the system by building deceptively powerful decks within the lower bracket restrictions, or worse, just lie about their deck’s power level. This is an unfortunate reality of any system that relies on self-reporting. These brackets are a guide, not a perfect solution. They help players talk about deck power, but they can't force honesty or respect. They're meant to facilitate communication, not replace it. Ultimately, the success of this system depends on the willingness of players to be honest and respectful of each other.
Community Input and Website Integration – A Collaborative Effort
The response has been largely positive. While some players have concerns about specific cards on the Game Changer list, the overall sentiment is one of excitement and anticipation. The initial knee-jerk reactions of negativity, which are common with changes in the MTG community, have subsided and given way to constructive discussions.
Deck-building sites have already integrated the bracket system, making it easier than ever to categorise your decks. Sites like Moxfield, Archidekt and Scryfall now allow users to select which bracket they are aiming for when building a deck, highlighting any cards that fall outside of the restrictions for that bracket. This makes it easy to identify cards that might need to be swapped out if you're trying to build a deck for a specific bracket. Additionally, many decklists already on these sites have been classified based on the bracket rules, allowing players to easily identify which bracket their current brews fall into. This is a great way to get a quick overview of your deck's power level and see how it stacks up against other decks in the same bracket.
My Final Thoughts – Join the Conversation
I'm optimistic. These brackets represent a significant step forward for Commander. They'll empower players to find the games they want and create a more enjoyable experience for everyone. The open beta approach is commendable, and I believe community feedback will shape this system into something truly special.
Now, I want to hear from you! What are your thoughts on the new Commander Tier Brackets? Share your opinions in the comments below! Let's discuss how this system will impact your play experience and help shape the future of Commander! Are there cards you think should be on the Game Changer list? Are there any cards you think should be removed? This is your community, let your voice be heard!
#mtg#mtg cards#mtg commander#mtg edh#magic the gatheirng#foil rules#mtg community#only foils#mtg brackets#mtg tiers#tcg
2 notes
·
View notes
Text
Should Secret Lairs Remain Secret?
Magic: The Gathering has always been a game of evolution. From its humble beginnings with limited card art and no foil options, to the explosion of alternate art treatments we see today, the game has constantly adapted to player desires and market trends. But has this evolution gone too far? We've gone from the excitement of pulling a single, rare foil in a booster pack to some cards in the recent Aetherdrift set boasting six different art/printing variations. Is this too much? Are we drowning in a sea of "special" treatments, diluting what made them special in the first place?
Remember when foil cards were a rare and exciting pull? Now, most standard play boosters contain at least one. This wider availability of foils mirrors the trajectory of alternate art treatments. What was once a unique offering, primarily confined to Secret Lair Drops, has become increasingly prevalent within standard set releases. These Secret Lairs, initially a way for players to opt-in to unique and often wacky art styles, provided a dedicated space for the truly out-there designs. They allowed players to curate their collections with the styles they loved, without forcing them upon those who preferred the classic Magic aesthetic.
However, the lines have blurred. Sets like Aetherdrift showcase some of the most divisive artwork in recent memory. While some players embrace the bold, unconventional styles, others feel alienated by them. This has led to a split in the player base, with pre-release events and online forums buzzing with debate. Anecdotal evidence from recent pre-releases suggests that the "funky" artworks and card treatments in Aetherdrift have been particularly controversial, creating two distinct camps of opinion.
This isn’t the first time Wizards of the Coast has tried to inject more "fun" into the game. Project Booster Fun, launched a few years ago, aimed to address a perceived demand for more special artwork cards. However, this initiative was scaled back due to unintended negative consequences. It appears that the initial concept, whilst well-intentioned, began to negatively impact the game as a whole. This scaling back demonstrates that even Wizards of the Coast have realised that maybe they have gone too far in flooding the market with different card variations.
In my opinion, a few special treatments as chase cards are a welcome addition. They add excitement and collectability. However, when everything is special, nothing is special. The value and impact of these treatments are diminished when they become ubiquitous. It's like that old saying: if you shout all the time, no one hears you when you really need to be heard.
Furthermore, while I appreciate artistic expression, I believe that unique or showcase artwork included in standard set releases should still adhere to the templating rules of standard card design and remain in keeping with the set's aesthetic. Whacky, cartoony, sparkly, glittery, or otherwise unusual cards have a place, but that place should be in optional offerings like Secret Lairs. Players should be able to choose to pursue these styles, knowing exactly what they are getting. They shouldn't be forced upon players who are simply looking for the standard MTG gaming experience.
This also feeds into the ongoing debate around Universes Beyond and IPs outside of MTG being included. Many players feel that these crossovers, while sometimes interesting, detract from the core fantasy world and experience of Magic: The Gathering.
The question remains: should Secret Lairs remain secret? Or has Wizards of the Coast lost its focus when it comes to unique card treatments and their use? The Aetherdrift controversy highlights the growing tension between artistic experimentation and the core MTG experience.
What do you think? Are you a fan of the increasing number of alternate art treatments, or do you prefer the classic Magic aesthetic? Share your thoughts in the comments below! Let's discuss the future of card art in Magic: The Gathering!
#mtg#mtg cards#mtg commander#mtg edh#magic the gatheirng#foil rules#mtg community#only foils#mtg secret lairs#mtg art#tcg
3 notes
·
View notes
Text
The Joy and Peril of the Ever-Expanding Deck Collection
Ah, deck building. The lifeblood of Magic: The Gathering, the alchemical process that transforms cardboard rectangles into personalized expressions of strategy and creativity. Each format offers its own unique playground, its own set of rules and restrictions that spark the imagination. From the sprawling card pool of Modern to the tight constraints of Pauper, the deck-building process is where the magic truly happens.
There's a unique joy in crafting a deck from scratch. Finding those synergistic pieces, those hidden gems that elevate a strategy from good to great, is akin to discovering a lost treasure. Whether you're brewing up a storm in Standard, slinging spells in Commander, or navigating the intricacies of Legacy, the thrill of creation is universal.
And, let's be honest, who among us hasn't experienced the allure of just one more deck? The siren song of a new archetype, the whisper of a powerful combo, the sheer delight of experimenting with a quirky theme – these are temptations hard to resist. Having multiple decks for your favorite formats offers variety, allowing you to switch gears and experience the game from different angles. A diverse collection can keep your playgroup on their toes, preventing your strategies from becoming predictable.
However, there's a tipping point. The line between a healthy stable of decks and an overwhelming horde can be blurry, but it exists. Too many decks can lead to a sense of being overwhelmed, with some creations languishing on the shelf, unloved and forgotten. This "deck-shelf guilt" can dampen the joy of the game, turning a passion into a source of stress.
Think about it: how many times have you meticulously crafted a deck, sleeved it up with pride, only to have it gather dust while you gravitate towards your tried-and-true favorites? This isn't just a matter of wasted effort; it's a drain on your resources. Each new deck requires sleeves, a deck box, and contributes to the ever-growing need for storage solutions. The costs, both financial and logistical, can quickly add up.
Maintaining a vast collection also presents challenges. New set releases, while exciting, can become a double-edged sword. On the one hand, they offer opportunities to tweak and upgrade your existing decks, injecting fresh blood into familiar strategies. On the other hand, they can create a constant pressure to keep up with the meta, leading to a never-ending cycle of revisions and purchases. This can be particularly taxing if you're trying to maintain multiple decks across various formats.
The truth is, fewer decks, played more frequently, can be more rewarding than a vast, underutilized collection. Focusing on a smaller number of decks allows you to truly master their intricacies, to understand their strengths and weaknesses inside and out. This familiarity breeds consistency and allows you to pilot your chosen decks with confidence, maximizing your chances of success.
So, how do you find the right balance? It's a personal journey, one that requires honest self-assessment. Ask yourself:
* How often do I actually play each of my decks?
* Do I feel overwhelmed by the sheer number of decks I own?
* Am I spending more time maintaining my collection than actually playing the game?
If you answered "yes" to any of these questions, it might be time to reassess your deck-building habits. Consider culling your collection, focusing on the decks you truly love and play. Don't be afraid to dismantle those that have fallen by the wayside – it's better to have a few well-loved decks than a multitude gathering dust.
Ultimately, the goal is to maximize your enjoyment of Magic: The Gathering. Whether you prefer a wide array of decks or a focused few, the most important thing is to find what works for you. So, take a look at your collection, evaluate your play habits, and make the changes necessary to reignite the joy of the game.
Now, we want to hear from you! How many decks do you own, and how do you manage your collection? Share your tips and experiences in the comments below!
1 note
·
View note
Text
The Heart of the Game: Why Your Local Game Store Matters
In the sprawling landscape of trading card games, few hold the enduring legacy of Magic: The Gathering. For decades, it has captivated players with its intricate strategy, rich lore, and vibrant community. But where does this community truly thrive? Often, it’s within the welcoming walls of your local game store (LGS). These brick-and-mortar havens are more than just places to buy cards; they are the beating heart of the game, fostering connections and nurturing the very spirit of the hobby.
A friendly and inviting atmosphere is paramount, especially for new players. Walking into a room full of seasoned veterans can be intimidating. A welcoming LGS, with staff and players ready to offer guidance and encouragement, can make all the difference. This positive first impression sets the stage for a lifelong passion and promotes a healthy, inclusive play environment. This same welcoming approach is also key for returning players. Life can take us away from our hobbies, and a welcoming atmosphere can be key to helping players fall back in love with the game.
Building a thriving community is a two-way street. Players need to support their LGS, but the store must also actively support its players. This means more than just stocking shelves; it requires a genuine investment in the community's needs and desires. This is achieved in a number of ways.
* Tailored Stock: A successful LGS understands its player base. Do they crave the latest booster boxes, single cards, or preconstructed decks? Are they focused on Standard, Modern, Commander, or Draft? Adapting stock to meet these preferences is crucial. This is an ongoing process of observation, feedback, and adjustment.
* Engaging Events: The lifeblood of any LGS is its events. From weekly Friday Night Magic (FNM) to larger tournaments and pre-release events, these gatherings provide opportunities for players to connect, compete, and hone their skills. Catering to the community's preferred formats and offering a variety of events keeps players engaged and coming back for more.
* Open Communication: Effective communication is essential. Keeping players informed about upcoming events, new product releases, and store policies fosters a sense of belonging and allows the store to gather valuable feedback. Social media, in-store announcements, and even good old-fashioned conversations are all vital tools.
The retail landscape is undeniably challenging. Online retailers often offer discounts that brick-and-mortar stores struggle to match. However, LGSs offer something that online stores cannot: a tangible community experience. This holistic approach, encompassing events, social interaction, and expert advice, is what sets them apart and ensures their continued relevance.
Running a game store is not an excuse to get paid to play games. It’s a business, requiring dedication, hard work, and a genuine passion for fostering a community. It is a commitment to providing opportunities for others to enjoy these games. Like any business, it requires investment, careful planning, and a willingness to adapt.
Fortunately, companies like Wizards of the Coast (for Magic: The Gathering) and Legend Story Studios (for Flesh and Blood) recognize the crucial role of LGSs and provide significant support. They offer promotional materials, prize support for events, and exclusive promotional items, often distributed alongside regular product orders. These resources are invaluable tools for attracting players and enhancing the overall gaming experience. These companies also provide event listing services to help drive players to stores.
Ultimately, the success of an LGS depends on the symbiotic relationship between the store and its community. Players should support their local store by buying product from them whenever possible. However, even more important is supporting the events the store runs. Participating in FNM, attending pre-releases, and joining other events contributes to a thriving community and ensures the LGS can continue to provide a space for players to connect and enjoy the games they love. In doing so we ensure the heart of the game continues to beat strongly for many years to come.
#mtg#mtg cards#mtg commander#mtg edh#magic the gatheirng#foil rules#mtg community#pauper edh#only foils#pedh#edh#lgs#tcg#ccg
2 notes
·
View notes
Text
From Kitchen Table to Command Zone
How Community-Brewed Formats Shaped Magic: The Gathering
Magic: The Gathering, at its core, is a game of endless possibilities. The sheer volume of cards available, combined with the creative minds of its players, has led to a rich tapestry of formats beyond the sanctioned ones. This article will delve into the fascinating world of community-created sub-formats, with a particular focus on how Elder Dragon Highlander (EDH) evolved from a grassroots movement to an officially recognized format.
The Rise of Elder Dragon Highlander: A Community-Driven Format
Before Commander became a household name, a group of players, tired of the limitations of traditional constructed formats, sought to create a more casual and inclusive experience. They devised a format centered around powerful Legendary creatures, primarily Elder Dragons, with a singleton card pool and a focus on multiplayer games. This "kitchen table" format, known as Elder Dragon Highlander, quickly gained traction, spreading through word-of-mouth and online forums.
The popularity of EDH soared, showcasing the power of community-driven innovation. Recognizing its appeal, Wizards of the Coast eventually embraced the format, officially adopting it as "Commander" and providing official support, including preconstructed decks and organized play.
The Blooming of EDH Sub-Formats:
The success of EDH inspired a wave of community-created sub-formats, each with its own unique flavor and challenges. Some notable examples include:
* Pauper EDH: This budget-friendly format restricts decks to Common rarity cards, with any Uncommon creature serving as the Commander. Pauper EDH offers a unique challenge, forcing players to be creative and resourceful with limited options.
* Canadian Highlander: While not strictly an EDH sub-format, Canadian Highlander shares a similar singleton deck structure. This format utilizes a points system to balance card power, encouraging players to build diverse and interesting decks.
* Pendragon EDH: This relatively new format introduces a novel twist, pairing a Common creature with a Legendary equipment card in the command zone. This unconventional pairing leads to unexpected synergies and encourages innovative deckbuilding strategies.
* Foil Rules: For those seeking a truly chaotic experience, Foil Rules offers a wild ride. In this format, foil cards gain an extra layer of power, leading to explosive and unpredictable gameplay.
Beyond Deckbuilding: Community-Created Variants
The creative spirit of the Magic community extends beyond deckbuilding. Numerous variants have emerged within the EDH landscape, adding new layers of complexity and social interaction:
* Kingdoms: This variant introduces a role-playing element to multiplayer games. Players are secretly assigned roles like Monarch, Knight, Assassin, Usurper, and Bandit, each with unique objectives. This adds a layer of social deduction and strategic maneuvering to the game.
* Secret Partners: This variant fosters teamwork and deception in larger groups. Players are secretly divided into teams, and must work together to survive while concealing their alliances from opponents.
The journey of Elder Dragon Highlander from a kitchen table brew to an officially recognized format serves as a testament to the power of community in shaping the Magic landscape. The countless sub-formats and variants that have emerged demonstrate the enduring creativity and passion of the Magic community. As the game continues to evolve, we can expect to see even more innovative formats and variants emerge, further enriching the diverse and vibrant world of Magic: The Gathering.
So, what are you waiting for? Dive into the exciting world of community-created Magic formats! Whether you're a seasoned veteran or a curious newcomer, there's something for everyone. Explore the possibilities, experiment with new ideas, and share your creations with the world. The Magic community thrives on innovation, so embrace the challenge and let your creativity shine!
#mtg#magic the gatheirng#mtg cards#mtg commander#mtg edh#Pendragon edh#mtg community#pauper edh#pedh#only foils#foil rules
2 notes
·
View notes
Text
Draft your Destiny: Building the Ultimate MTG Cube
Welcome Planeswalkers!
For today's article, we're diving deep into the exciting world of Magic the Gathering's Cube Construction and Drafting experience! Whether you're a seasoned veteran or a freshly Planeswalked initiate, Cubes provides a fantastic way to enjoy Magic with friends.
Drafting 101:
Before we delve into Cube specifics, let's revisit booster draft, the core inspiration for Cube. Drafting involves players selecting cards from a revolving pool of booster packs to build their decks on the fly. Each player picks one card from a pack, then passes the remaining cards to the next player in the draft order. This continues until all cards in the pack are drafted. Players then repeat this process with the next pack, but this time, receiving the pack from the player to their left. This continues until each player has drafted enough cards to build a complete deck.
Baking Bread:
The BREAD acronym comes in handy when making draft picks:
* Bombs: These are the high-powered, game-winning rares and mythics. Prioritize these if you see them early!
* Removal: Every deck needs a way to deal with threats. Make sure you have enough creature removal and counterspells.
* Evasion: A lot of limited decks win through good ol' fashioned combat damage. Finding ways to get your damage through can be key. Prioritising flying, menace, trample, or other combat tricks.
* Aggro: Dealing damage early, through combat or direct target spells can put your opponent on the back foot from the off.
* Dud: Whilst cards in a Cube are not likely to be true duds, there are likely to be cards left in your draft picks that don't suit your colours or deck plan.
What is a Cube?
Imagine a curated selection of Magic cards, meticulously crafted into a self-contained draft pool. That, in essence, is a Cube! Cube sizes can vary, typically ranging from 360 to 720 cards.
Smaller Cubes (360-450 cards):
* Faster Draft & Games: Smaller Cube sizes lead to faster draft times and games. Perfect for shorter play sessions or introducing new players to drafting.
* Focus and Consistency: A smaller Cube allows for tighter control over the draft experience, promoting specific archetypes or themes.
Larger Cubes (540-720 cards):
* Greater Variety: A larger Cube offers a wider range of strategic possibilities and deckbuilding options.
* Replayability: With more cards to choose from, each draft through a larger Cube will feel like a new experience.
The Beauty of Customisation:
One of the biggest draws of Cube is its unique customization. Unlike booster packs, you curate the Cube with your favorite cards, ensuring a draft pool that reflects your playgroup's preferences. Want a Cube filled with flying creatures and removal spells? Or maybe a graveyard-focused reanimator experience? The possibilities are endless!
A Cube is More Than Just Bombs:
While powerful cards are exciting, a Cube shouldn't be just a pile of "bombs." A well-designed Cube should have a healthy balance of powerful rares, solid roleplayers, and removal spells. This ensures that every draft results in interesting deckbuilding decisions and balanced gameplay.
Building Your First Cube:
Don't be intimidated by the thought of crafting a Cube from scratch! Here are some beginner-friendly options:
* Repack a Booster Box: This is a fantastic entry point. Simply draft a booster box, then after each draft, shuffle the cards back into the packs.
* Curate from Your Collection: Do you have a collection of cards lying around? Look for cards that represent different colors, strategies, and rarities to build a base Cube.
Cube Resources Galore!
The internet is brimming with fantastic Cube resources to aid you on your Cube building journey. Websites like CubeCobra.com offer a treasure trove of pre-built Cubes, ready to be imported and enjoyed. These resources also provide valuable tips and advice on everything from Cube composition to drafting strategies.
Crafting a Thematic Cube:
Beyond simply collecting powerful cards, a truly unique Cube often revolves around a central theme. This could be anything from a specific color combination (like Mono-Green Stompy or Izzet Spells) to a unique mechanic (like Infect or Madness).
* Defining Your Theme: Start by identifying a theme that excites you and your playgroup. What kind of decks do you enjoy playing? What kind of Magic experience are you looking to create?
* Signpost Cards: Once you've chosen a theme, incorporate "signpost cards." These are cards that clearly represent and support your chosen theme. For example:
* Infect Cube: Include cards like Blighted Agent, Golgari Rot Farm, and Infect spells to clearly define the Infect theme.
* Voltron Cube: Feature cards like Sword of Feast and Famine, Umezawa's Jitte, and equipment-enhancing auras.
Signpost cards not only make your Cube more thematic but also guide players towards deckbuilding strategies that align with your vision. They make it clear what kind of decks are likely to be successful in your Cube environment.
By incorporating a strong theme and using signpost cards effectively, you can create a Cube that is not only unique but also incredibly rewarding to draft and play.
The Final Word:
Cube drafting offers a unique and endlessly customisable Magic the Gathering experience. It's a fantastic way to enjoy the game with friends, test your deckbuilding skills, and discover hidden gems within your card collection. So, gather your fellow Planeswalkers, shuffle up your Cube, and get ready to experience the thrill of drafting whenever you please!
1 note
·
View note
Text
Revving Up for 2025: A Look at Magic's Exciting Future
Magic: The Gathering is constantly evolving, and the 2025 release schedule promises a thrilling ride for players of all types. From returning favourites to bold new worlds, there's a lot to be excited about. Let's dive into the details and explore why 2025 is shaping up to be a fantastic year for Magic.
Remastered Nostalgia and Collection Building: Innistrad Remastered
First up, we're revisiting the gothic horror plane of Innistrad with Innistrad Remastered. These remastered sets are a fantastic way to experience classic Magic blocks in a fresh context. Not only do they provide much-needed reprints of valuable cards, making them more accessible to players, but they also offer a unique draft and sealed experience. Drafting a remastered set often feels like drafting the entire original block, providing a cohesive and immersive gameplay experience. For newer players, this is a perfect opportunity to fill gaps in their collections and experience the beloved Innistrad environment.
Shifting Gears with Innovation: Aetherdrift
Aetherdrift promises to be a departure from traditional Magic lore, introducing a world of high-speed vehicles and intricate artifacts. While some might question the integration of racing elements, this set has the potential to inject new life into vehicle and artifact strategies. Imagine the synergy between powerful artifacts and souped-up vehicles, creating explosive and dynamic gameplay. This bold direction could open up exciting new design space and introduce fresh mechanics that will resonate with players who enjoy building complex and synergistic decks.
A Long-Awaited Return: Tarkir: Dragonstorm
Fans have been clamoring for a return to Tarkir, and 2025 delivers with Tarkir: Dragonstorm. The original Tarkir block is fondly remembered for its captivating lore, compelling characters, and engaging gameplay. The clash of clans, the morph mechanic, and the powerful dragons all contributed to a memorable experience. Returning to Tarkir offers the chance to revisit these beloved elements while introducing new twists and mechanics. This set is sure to be a hit with both veteran players and those who missed out on the first visit.
Exploring the Unknown: Edge of Eternities
Edge of Eternities takes us even further beyond the familiar planes of the Multiverse, venturing into uncharted territory. This set's unique setting opens the door for unexpected themes and mechanics. While details are still scarce, the potential for a return of the Eldrazi is generating significant buzz. Although the Annihilator mechanic can be polarizing, the Eldrazi's unique design and powerful presence have left an indelible mark on Magic's history. Edge of Eternities has the potential to redefine the boundaries of Magic's lore and introduce truly game-changing cards.
Universes Beyond: Expanding the Magic Multiverse
The Universes Beyond initiative continues in 2025 with a trio of exciting collaborations. We'll see Final Fantasy in the summer, Spider-Man in the autumn, and a currently unannounced set in the fourth quarter. Following the success of The Lord of the Rings: Tales of Middle-earth, these sets have the potential to introduce powerful new cards; who can forget The One Rings impact, as well as attracting new players to the game. While Universes Beyond remains a point of discussion within the community, it's undeniable that these crossovers bring new perspectives and broaden the appeal of Magic to a wider audience. These sets automatically being Standard legal will have a lasting impact on all formats, which some are not keen for. However, this does simplify things from a player perspective in regards to card legality.
A Year of Excitement and Innovation
2025 is shaping up to be a year of diverse and exciting experiences for Magic players. From nostalgic returns to bold new worlds, there's something for everyone. Whether you're a fan of classic sets, innovative mechanics, or exciting crossovers, the 2025 release schedule has something to offer.
Join the Adventure!
The future of Magic is bright, and 2025 promises to be a thrilling chapter in the game's history. Stay tuned for more updates and get ready to experience the excitement firsthand. Which set are you most looking forward to? Let us know in the comments below!
1 note
·
View note
Text
The Magic: The Gathering community is abuzz with anticipation for the upcoming release of the Marvel Secret Lair drops, scheduled to arrive in 2025. These highly anticipated products will feature a series of mechanically unique legendary Marvel heroes, each accompanied by a collection of reskins and/or reprints that align with the hero's theme.
Each Secret Lair drop seems to almost serve as a blueprint for Commander players looking to build a deck around each specific Marvel hero. The mechanically unique commanders offer powerful and thematic abilities that capture the essence of their iconic counterparts. Captain America, for example, is designed around throwing equipment at opponents, a nod to his signature shield-throwing ability. Iron Man can create treasure tokens, a reference to his vast wealth, and use these tokens to tutor up powerful artifacts, mirroring his technological prowess. Black Panther has the ability to store and move +1/+1 counters, a nod to his suit's energy storage capabilities. Storm can tap into the MTG mechanic of the same name, a historically powerful ability that has been used as a benchmark for card strength. Finally, Wolverine's cards feature powerful attacks that grow stronger with each combat, as well as including his regenerative ability.
One of the most intriguing aspects of these Secret Lair drops is the question of how WotC will address the community's concerns regarding mechanically unique cards. Following the backlash over The Walking Dead Secret Lair, WotC promised to always include "Universes Within" versions of these cards, which would be available through The List. However, with the recent removal of The List from booster packs, it remains unclear how WotC will fulfill this promise.
The price of these Secret Lair drops is going to be higher than usual, no doubt due to the expected high demand and the unique nature of the products. Previous crossovers, such as the Assassin's Creed Secret Lair, have sold out within hours, indicating that these Marvel-themed drops are likely to be highly sought after, and will similarly sell out quickly.
Whether you're a dedicated Magic player or a Marvel fan, the upcoming Secret Lair drops are sure to be a must-have. With their powerful commanders and thematic reprints, these products offer a unique opportunity to build decks inspired by your favorite Marvel heroes.
Are you excited for the Marvel Secret Lair drops? Which hero are you most looking forward to playing? Share your thoughts in the comments below.
3 notes
·
View notes