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him name braig
the people wanted more KH4 shenanigans (I'm people)
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The sheer amount of patience required for Blender is something I will never understand.
I accidentally made something good in Blender Going for a sort of mid-PS2 era aesthetic
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Maybe one day...
I think this world is trying to tell you something...
(Happy KH4 trailer anniversary! If we don't hear about this game soon I swear I'll make it myself.)
#i'm sure kingdom hearts 4 is real and not just another case of mass hysteria#kh4#wait sora is dead????
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god damnit
green godzilla
requested by @psalidodont
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It's tough, but you get there. You either embrace the chaos or embrace the silly. A vicious dilemma.
Hey, That's a Kobold!
Surprise, surprise, I'm back with more kobolds, and this time, they're cubular.
I have a long history with trying to make a good Minecraft kobold, and have barely made anything good enough, but this time, I feel like I've cooked.
I've found a new niche interest out of making player models using a completely unique model, and trying to shape things creatively rather than trying to stick them onto the preexisting, and limiting, player model.
However, these guys in particular were never meant to be a player model initially, as they're for a mod! A mod that is not released yet and likely won't be for a while, but hey, there's progress.
I've been in code-block for a while now, so to get around that, and support a fellow coder and friend, I've commissioned @voidarkana to code this critter in game!
If it goes well, we might continue the project with me joining in on the coding process, but for now, it's just this guy.
Huge thanks to VoidArkana for helping me with this, they're a great creator and a better coder than I'll ever be! Go support them! They make good art too!
This is for Forge, btw.
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some kind of big cat, perhaps
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Not a bad idea, but the focus of these guys is for them to serve as hirelings. Little scrunkus gougar squires that will follow you into battle... until they flee at low health
Hey, That's a Kobold!
Surprise, surprise, I'm back with more kobolds, and this time, they're cubular.
I have a long history with trying to make a good Minecraft kobold, and have barely made anything good enough, but this time, I feel like I've cooked.
I've found a new niche interest out of making player models using a completely unique model, and trying to shape things creatively rather than trying to stick them onto the preexisting, and limiting, player model.
However, these guys in particular were never meant to be a player model initially, as they're for a mod! A mod that is not released yet and likely won't be for a while, but hey, there's progress.
I've been in code-block for a while now, so to get around that, and support a fellow coder and friend, I've commissioned @voidarkana to code this critter in game!
If it goes well, we might continue the project with me joining in on the coding process, but for now, it's just this guy.
Huge thanks to VoidArkana for helping me with this, they're a great creator and a better coder than I'll ever be! Go support them! They make good art too!
This is for Forge, btw.
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Hey, That's a Kobold!
Surprise, surprise, I'm back with more kobolds, and this time, they're cubular.
I have a long history with trying to make a good Minecraft kobold, and have barely made anything good enough, but this time, I feel like I've cooked.
I've found a new niche interest out of making player models using a completely unique model, and trying to shape things creatively rather than trying to stick them onto the preexisting, and limiting, player model.
However, these guys in particular were never meant to be a player model initially, as they're for a mod! A mod that is not released yet and likely won't be for a while, but hey, there's progress.
I've been in code-block for a while now, so to get around that, and support a fellow coder and friend, I've commissioned @voidarkana to code this critter in game!
If it goes well, we might continue the project with me joining in on the coding process, but for now, it's just this guy.
Huge thanks to VoidArkana for helping me with this, they're a great creator and a better coder than I'll ever be! Go support them! They make good art too!
This is for Forge, btw.
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Kobotober 2024 Day 4: DROID
My Almost-kinda late submission for Day 4 of Kobotober, or as I like to call it, Kobtober (although apparently that's already its own thing) Introducing: B.E.A.N!
I thinks its obvious whom I am trying to emulate here in terms of art style.
And of course, some very obvious inspiration from a certain long legged robot.
I've been stewing on this sort of design for a while now, and only now did I really decide to do anything with it.
My prompt for day 1 was so big that I won't be able to finish it for a while, so my plan instead is to keep working on it until it's the best it can get by October 31st, all while trying to do some other prompts along the way, and coming back to others even later, like day 3's.
Anyway Something something 3 X the Water Power
3 X the Fire Power
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Kobolds: The First People to Fly
-Dr. Yigski Ot , Kobold Anthropologist
Throughout Terra's history, flight has been an extraordinarily crucial key to success. From the first birds and insects to fly, to the ancient dragon wars, and eventually the worldwide application of flight as primary transportation.
But among individuals, flight, specifically the ability to do so, has been seen in various different perspectives over time. Some saw flight as a source of pride, while others saw it as something that needs to be shunned, all of which have their own nuanced reasons.
Kobolds are known for many things on Terra, and much of it has become a source of pride, but flight in particular has always had a controversial stance. Flight itself has not come from one solid source among kobolds either.
From those born to fly, to those who make it themselves, kobolds have a long and winding history with the wind beneath their wings.
Birth by Flight
The first instance of kobold flight did not actually occur in any of the recognized sapient kobold species.
The first known flying kobolds are only known from the fossil record, where an ancient kobold relative, Dracodactylus iefretti sharing almost identical traits with the modern "common" kobold, aside from the lack of hands, being replaced by winged limbs.
Reconstructions of these fossils depict these ancient kobolds as arboreal creatures that rarely came in contact with the ground, instead sleeping in trees. This evidenced by the seemingly fragile body composition, even compared to kobolds, and the fossils' proximity to large fossilized tree remains.
Despite this adaptation, these kobolds did not survive long enough to make it to the modern day, and this is likely due to many factors. The aforementioned fragility likely made them severely vulnerable to predation. Fossil evidence also supports that these ancient kobolds were a prime target for large, extinct wyvern-class animals, such as Jogra's Foghunter; a large, gliding wyvern distantly related to the extant Highland Wyvern.
The lack of hands also meant reliable tool use was out of the question, and cranial scans suggest that these kobolds were not nearly as intelligent as known kobold ancestors. It is up to debate on whether or not these creatures were even a social species.
Glide of the Kobolds
Modern kobolds vary in flight in several different ways, which is paralleled by the wildlife in the environment around them. The only unmodified flying kobold species is the Jungle kobold, including all of its smaller subspecies, however the definition of flight in regards to these kobolds is loose.
Jungle kobolds are perfectly designed for their arboreal lifestyle in the southern jungles and rainforests of Terra. This flight is utilized to reach from tree to tree in the relatively dense jungle canopies.
They achieve this "flight" using their exaggerated cape of feathers which connects from their arms down to their back and tail. And because of the size of these "capes", it allows for the kobolds to use them as built-in gliding suits. This is, however, not flight, and is usually only considered as gliding. But some kobolds have maximized their usage of their feathers and arms, catching the wind just right, and using their arms to propel themselves up for longer. This takes rigorous training, and is incredibly resource intensive for kobolds, which have been adapted to a resource conservative lifestyle for as far back in the fossil record we can find.
So while this flight is very limited, and only occurs in specialized, trained kobolds, it is still considered flight.
Magicks: the Dragoning
The limitations of the mortal body have been challenged since the incorporation of magic into the lives of everyday people. Kobolds were the first to use magic to improve their harsh lifestyles, but humans were not far behind.
This only led to the competition of who can do what first increasing. Flight was no exception. While using magic to compete against gravity seems trivial by today's standards, for the time, flight magic was only in it's infantile stages.
Humans had a lot more resources, while kobolds had numbers. But what it really came down to was physique. And for once, the diminutive stature of kobolds came to their advantage.
In 2437 BD., an apprenticing kobold sorcerer by the name of Tyral Thornwig was experimenting in the courtyard of St. Gharel's School of Magick when the young kobold began drifting upwards into the sky. This was not the first time an apprentice of St. Gharel's found themselves floating away, but unlike those before her, apprentice Tyral found her way back to the ground by her own will. Through the manipulation of the air around her, the novice mage was able to lift herself off the ground and back down to it for a limited period. Her smaller size required less mana consumption, and a smaller risk of falling to her doom.
As rough and unpolished as it was, magical flight had been invented.
However impressive this was, and important going forward, it was heavily overshadowed by the dawn of the Age of Dragons in 2400 BD. a mere three and a half decades later.
True Dragons were the first sapient species that could definitively fly by their own means. And while it is true that their creation involved magical processes in the first place, their species was born to fly. Their hexapodal structure allowed them the inclusion of great, powerful wings without sacrificing fore or hind limbs.
And because of their original nature, docile and cooperative, True Dragons provided transportation that went unmatched, at least until modern day forms of travel. Most True Dragons were more than willing to provide safe transportation of humans, kobolds and cargo for long distances with little to no struggle, or seemingly any compensation in return.
And while the creation of True Dragons meant a lot for humans and kobolds alike, for kobolds, it meant the beginning of the draconic bloodline.
What's Left of the Dragons
However, as we all know, True Dragons are no longer around, at least in any capacity that they once were. After Dragon Fall, dragons were no longer the primary source of transportation, setting the world back by centuries of development.
What did persist, however, were Urds.
Urds, or urdism, is a magically originated mutation for kobolds, whereas the individual is born with an extra set of limbs that act as fully functional wings. Not only is this abnormal for a tetrapod animal, but these limbs are also the only synapsid limbs, or any sapient tetrapod limb that can be completely regrown after being removed from the body without magical intervention.
As expected, these kobolds were gifted with flight. But after Dragon Fall, Urdism was not seen in such a positive light. To many, it reminded of the horrible misdeeds of dragons, the memories of the destruction wrought upon their families, friends and ancestors. Some Urds were hunted for their mere existence, others for their valuable, abnormal wings, which were often sold in underground markets.
However, this unjustice upon innocent Urds woud not last forever. By 506 AD., discriminations against Urds as outlawed in all major provinces, and most minor. And while this did not make the world safe for Urds immediately, it was the start of greater change.
Today, Urds experience little to no discriminations in modern society, and remain the only people with natural-borne flying abilities.
Hot Oil and Gas
While Urds continued to exist, as well as the return of magical flight as a viable form of transportation, neither could match the results of the dragons.
By 530 AD., mechanical inventions began to take the world by storm, and flight once again became sought after. Kobolds were on the forefront of incredibly chaotic and often unregulated science. Many kobolds deserve to recognized for their contributions to the science of aviation. A few to mention would be:
Firewhyrl Tizto (546-561 AD): A kobold known for the invention of the hot air balloon. The invention came as a bit of an accident, as the original test was that of a parachute, but during one test, the parachute ended above an open flame, to which Tizto observed the rising properties of heat on the balloon. Weeks later, Tizto tested this again but with a basket and a controlled flame. The kobold was successful, but also failed to plan for what could have gone wrong. The weather conditions caused the balloon to veer very far off trajectory, causing the balloon to crash into a nearby mountain, catching fire. Tizto survived the crash, but died weeks later from their injuries.
"Crazy" Friyo (560-570 AD): A kobold with a short stature, short fuse, and short lifespan. Known by all to be profoundly ignorant and naรฏve, this kobold found himself in dangerous situations on the regular. However seemingly stupid he may have been, his extremes often broken barriers. His craziest, and final stunt involved him riding off of the edge of a cliff on a cycle with wings attached on both sides. The craziest part is that the cycle got decently far before the kobold plummeted to his demise. What exactly he was trying to prove is still a mystery. And despite how doomed he was from the beginning, he was remembered for his courage and creativity, no matter how foolish it may have been.
Goro & Pigie (572-??? AD): A pair of kobold inventors remembered as the "founders of modern aviation". These two were responsible for the invention of the first successful aircraft. Crafted by Goro (who happened to be an Urd), and piloted by Pigie, the aircraft took flight for the first time in 591 AD, and made several successful flights until 593 AD, when a separate pilot took the aircraft for a spin, causing it to crash. The original aircraft was only fit for a kobold, with the pitch and yaw controlled by the hands and arms of the pilot, and propelled by the legs, which attached to pedals. Said pedals could power propellers on either side of the wings. A later version of this aircraft would be larger, incorporated a half-manual, half-gas powered motor, and could fit multiple kobolds, or one average sized human, kat, or theropian. Goro & Pigie would make one final model, to which they used to fly across the Yandril's Strait. They were never seen again after this flight, and it is unknown if they truly made the flight, but kobolds claiming to be their descendants would share their stories several decades later.
Such inventions would be outclassed by the superior, more well-rounded designs born from the combined effort of humans and kobolds, but nonetheless proved their worth as important stepping stones in Terran's ever evolving aviation history.
The Modern Day
With modern day technology providing new forms of travel that outmatch even the dragons of old, the need for individual flight is far from necessary, and is seen more as a convenient commodity. Those who have it benefit from it, and those that don't, simply live life as is. In summary, flight has been ever evolving, with kobolds on the frontline with every step. As times continue to change, its no doubt that kobolds will continue to push the boundaries and challenge the definition of what it means to fly.
#kobold#kobolds#fantasy#worldbuilding#creative writing#speculative worldbuilding#speculative history
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A simple Custom Player Model commission on Discord
A thanks to NicJoy on discord for technically my first ever art commission. I've been busy thanks to school and stress, but when I got to work on it, it had been rather fun. The commission was simple, just a custom model and texture, but due to NicJoy's patience and encouragement, I decided to give them some extra features for free, like simple QOL animations and toggles.
The kobold's name is Kilba, which is a funny coincidence, since the rig they wanted this model styled off of was a previous kobold model of mine, and one I named Kibl (after a DnD character). Funny how that works.
I think this was a good lesson in trying something new and might prompt me to actually open commissions for real.
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The one* winged Cephadrome

estuans interius ira vehementi, cepharoth!
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If I had a nickel for every game I played where you play as a damaged rodent wielding some sort of unusual weapon or power who seeks revenge on a human that did them wrong, all while becoming a kinder person in the process, as well as having a decent story, orange cats and banger soundtrack, I'd have 2 nickels, which isn't a lot but it's weird that it happened twice, right?
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"The first steps of a DragonForge Kobold in the lava lakes of Mount Belvera are sacred."
From the moment they are hatched, they are already exposed to extreme heat and lack of hydration. But finally stepping into the molten rock and dawning your first suit of Tungsten or Titanium is a rite of passage revered by any DragonForge resident. Not every kobold inside Mt. Belvera is built for withstanding the lava, which makes this rite of passage risky, and is taken with extreme precaution. Some kobolds start young, such as the kobling depicted above. The kobling surprised their parent with a suit of their own, taking their first steps out into the lava to greet their father after a long day of work. (In reality, the parent knew all along, hence why they were in the shallow fields during the rite)."
-Dr Yigski Ot , Kobold Anthropologist, in "Chapter 14, specialized kobolds" from Small Creatures, Big World: a comprehensive guide to Kobold Anthropology
The DragonForge was a forge operated by a solo dragon, back when the beasts used to soar the skies. No mortal (since dragons weren't considered mortal, given they didn't age) could withstand the intense climate of the inside of a volcano. This dragon in particular forged monuments and unimaginable crafts out of the metals and gems inside the mountain.
But when Dragons waged war on Humanity, this Dragon chose the wrong side, and was slain in battle by humans and kobolds who were defending refugees crossing TideRidge Passage from the sky beast.
The forge sat abandoned, unusable. That was until a mixed group of kobolds took refuge in the forge's entrance, and over centuries, adapted to the mountain, and built their own culture inside the volcanic catacombs. Taming the fires of the forge and reaching depths that even the dragon dared not travel. Hence the gathering of the DragonForge Kobolds.
First time posting stories, hope it went alright. This is also one of the are times I've tried backgrounds and actually shading said backgrounds, as well as experimenting with lighting.
Not my best work but you have to start somewhere.
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Drew a bunch of Kobolds for my world building project. I did this all with mouse and keyboard on Krita, something I probably should've just done with a tablet.
I also tried adding an artist signature, didn't know how that would work out. I've never done an art piece this big with mouse and keyboard, mostly just messed around instead of anything serious, I also usually just use the pixel art medium instead of using different pens.
Anyway, here's a small description dump. I really hope this collapses and it doesn't end up as a 3-mile-long wall of text.
Goes from Left to Right, top then bottom.
Common Kobold: the most widespread kobold. These kobolds are not particularly adapted to any environment, and usually spend most of their time in cities alongside humanoids. As the most abundant species, they vary wildly in behavior. Their diet varies from individuals, but by their nature, they are not picky eaters.
Jungle (Tropical) Kobold: Jungle kobolds are one of the least common kobold species, only found in jungles and tropical wooded areas around the world. They are an arboreal species, building villages within large trees and canopies. Their thick plumage of pseudo-feathers allows them to glide from tree to tree with ease. Jungle kobolds usually have a more passive or easygoing personality. Their long snout is adapted for eating fruits off of trees, bugs inside logs, and fish.
Subterranean Kobold: kobolds who spend most, if not their entire lives in the underground. Their lack of contact with prolonged sunlight leaves them with colorless skin and near blindness, however they do possess great hearing and night vision. Their claws allow for accelerated digging compared to other kobolds, and their meat is poisonous for most organisms. Despite their secluded lifestyles, these kobolds are often friendly and welcoming of visitors. Their environment leaves these kobolds to feast on whatever they can get a hold of, including roots, bugs, and barely edible materials.
Marine Kobold: Despite their stout and cute appearance, marine kobolds are fierce hunters and formidable in battle. While they are not outwardly aggressive, their home beneath the waves and kinship with aquarians and orcas has hardened them into creatures that do not fear battle with leviathans. They are curious by nature, but not always the most talkative to land-folk, and prefer conversation with aquarians or orcas, of which they live alongside. They feed on fish, crustaceans, and marine algae.
River(Swamp) Kobold: The default tallest kobold. Their long bodies and powerful tail make them flexible and agile creatures. They excel in freshwater bogs and swamps, often finding work in river or lakeside villages. River kobolds are also the most fur-covered of any kobold, with fur covering almost every part of their skin. River kobolds are loving and family-oriented individuals, often seeking quick friendship with any sapient individual. They eat fish and freshwater crustaceans and will rarely hunt larger animals that get close to the water's edge, often hauling in their catches to villages to flaunt their victories.
Highland (Mountain) Kobold: Hardy kobolds found at high elevations. They are covered mostly in wool-like fur, the rest in dark, hardy scales. Their horns are curved and are often used as symbols of strength. They Shepard flocks of sheep, selling the wool, including their own, to make money for food. Otherwise, they use the wool to create warm clothes and shelter from harsh windy cold of highlands or the snowy peaks of mountains. They are social, but not very talkative, as they are nomadic and always on the move. There is very little food where they live, so they eat what they can.
Dryland Kobold: Kobolds that live in dry environments, such as savannahs and deserts. Their bodies are built for speed and efficiency, with long legs built for speed, being the fastest kobolds around. Their large ears allow them to hear very far in the long, flat plains they live in. Their spines on their back store water for long periods and also provide some defense from plains predators. They are skittish but friendly, usually always on the move. They eat primarily bugs but will eat bigger gain if other animals take it down, or they team up.
Temperate Kobold: These kobolds prefer the colder, coniferous environments of taigas, tundra and temperate rainforests. These hunters climb trees and ambush prey from above, often teaming up to take out much larger targets as a team. Their coats change from white and green depending on their environments, whiter in snowy tundra, and greener in rainforests. Temperate kobolds are stoic and confident, but quietly love attention and affection, especially from other kobolds. They eat primarily meat and forest produce, like berries, moss and pinecones.
Dead Forest Kobold: the rarest and most desperate kobold. These individuals struggle from a lot of environmental issues, growing up in a literal dying ecosystem. They are often very scrawny and brittle-boned but are filled with determination and will. Despite their unfriendly appearance and initial defensive nature, they often open up in safe environments. They have hardly anything to eat, and will eat anything they can, especially when out of the dead forest.
Draconic Kobold: Magically created kobolds, infused with the blood of dragons. They are usually mostly scale-clad, but often have mains of fur. They are tough, strong, and determined. They take a lot of time to warm up to others but make strong allies. They are not picky eaters. These kobolds communed with the ancient dragons, as they shared their blood, but when all of the dragons died, they lost their purpose. (This individual is also an Urd).
Additionally:
Urds: Various bloodlines of kobolds started by draconic kobolds. This occurs when a kobold presents a mutation that gives them a third pair of limbs, wings. These wings are powerful and magical in nature. These wings are some of the only limbs on sapient creatures that can be regrown. Roughly 30% of all kobolds carry or express the winged mutation. Any kobold can carry the mutation, but expression varies on species.
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Le Orca Minecraf
After almost 5 years of working with the minecraft-styled 3D models, I finally decided to say "screw it", and learned to start coding Java. Very, very rudimentary Java, but Java nonetheless. What better way to do this than with the 23rd* iteration of my orca model. Honestly, I'm really happy with how the model and the code turned out. They spawn rarely in cold oceans and frozen oceans, in pods of 2-4 individuals. They're tanks as it is, but strongest as a group. They have a particular distain for drowned and guardians, while also having a hankering for salmon. The player is able to gain the trust of an orca, which when swimming with said orca, grants the both of them the Synergy buff, increasing their defense and attack power while together. Each orca has a randomized pattern. It was hell to set up, but the orcas can have one of 20 possible pattern combinations, a random eye patch and a random saddle patch. Each design is based off different orca ecotypes from around the world. It's been a challenge for someone like me who can hardly sit still and learn anything, but I got it done. (All that's really left is sound design). But what comes next for this project will truly test my limits.
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