[blog under construction] A text adventure currently being developed by @Regular-Dog In relation to my writing work I go by Penrose!
Don't wanna be here? Send us removal request.
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completed this a bit ago, but only just got around to getting a decent scan. Thanks @bwappi for another great request!
[Overmorrow related specbio for this creagure under the readmore]
A distant cousin of the snow-worm, the tokti* (from the onomatopeia 'tok', after the noises it makes, and 'ti', little) is an arthropod native to Paneia’s sunward-equatorial regions, most often found inland and in temperate forests. Much like Earth’s woodlice, they are detritivores, although they are much larger in size - generally around the size of a human hand, with some variation. Their spines and false eye spots have evolved to ward off threats.
Snow-worms are edible, but must have their heads removed before consumption due to a strong, unpleasant taste; tokti, however, carry a similar unpleasant taste in their whole bodies, as well as a potent toxin found in the blue-pigmented areas of both their bodies and their cuticles (shells). Because of this, they have few natural predators; in times where populations become unmanageable in a particular area, culled tokti may be collected for use in dye making, although the process to remove the toxicity from the blue pigment is extensive and not generally considered worthwhile. Lower-grade versions of the dye do exist, but are notoriously dangerous to work with.
Despite their toxicity, tokti are remarkably docile and make good pets -they are only poisonous if ingested, not via skin contact, so they can be safely held, and they are not known to bite. They may wave their antennae, curl up, and/or create popping noises from inside of their shells when feeling threatened.
*In English, tokti may be translated as 'popbug'.
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I keep getting shakey hands while doing detail work today so im taking a break from requests to do a loose moomy study
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I keep getting shakey hands while doing detail work today so im taking a break from requests to do a loose moomy study
#ive been meaning to start posting stuff to this blog again soon so i may as well start reblogging art here too ig#moony tag
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OK i can finally feel ok about making an actual update post now that the game isnt like, 5 passages long. 1.7.2! https://overmorrow.neocities.org/ making steady progress towards a completed chapter 1. just trying not to get distracted with the others..
unfortunately the audio links are broken right now cause im still figuring out how to get twine to let me add external hyperlinks. hopefully ill get there eventually
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(Making this post so I can pin it)
Hi! I'm Penrose, otherwise known as Snippy or Casper. I'm the owner of @regular-dog and @greatproblem. This is my sideblog dedicated to Overmorrow!
You can find Overmorrow (in whatever state of development it's currently at) here: https://overmorrow.neocities.org/
General info below the cut :]
What is Overmorrow?
Overmorrow began as a worldbuilding project, developed into a writing project aimed at the eventual creation of a novel, and went in like 10 different directions minimum over the course of about 5 years up until now. Currently, Overmorrow is intended to take the form of a text adventure - which is what I'll be posting about on here!
What's it about?
Overmorrow is a sci-fi/fantasy story set in the fictional world of Paneia. You can find more detailed info about that in this carrd: https://yesternight.carrd.co/#overmorrow , which I'm using as a kind of placeholder wiki (until I eventually get around to putting it on its own site, I guess, but that's pretty low priority rn)
In terms of story, Overmorrow takes place following the death of a character who then comes back as a ghost. In this world, ghosts are a fairly average part of life - not super common, but also not unexpected, and not generally regarded as dangerous or malicious, either. You play as the ghost. You don't remember your past as a living person, but a lot of the people around you do; ultimately, Overmorrow is a story about identity, change, and mourning, and how those things can interact and conflict.
It's also, like, about space and speculative biology and borderline-thaumaturgical magic systems and stuff. We stay silly :]
How long will it take to fully release?
Probably years. Sorry. Got a lot going on in my life right now, so as much as I'd like to devote most of my time to writing and coding, I... Have neither the time nor energy to do so.
Rest assured that at no point do I intend to abandon Overmorrow entirely. It's my baby and it's like, easily half a decade old by now. I love it to death! It's just incredibly slow going.
The good news: I do have a finalised plot outline, and I'm really trying to stick with it and not change it too drastically this time. It's coherent! Cohesive! It has common themes and an actual planned ending! Wow! Revolutionary!!
Other info:
Even though it's not done yet, once you get to whatever point in the story that's the current "end point", you'll be able to return to the main intro/menu, where you'll find a page displaying your accumulated stats. Some of these involve actual planned gameplay mechanics, but some of them are just for sillies - I have intentions to create some joke achievements you'll be able to unlock in the finished version, but for now they're just kind of... There.
The first chapter of Overmorrow is a pretty linear path. It's main divergences are just differences in how you experience a scene, without any changes to actual plot. This is deliberate! I don't want readers to become too confused right from the get-go, so chapter one is basically just... Orientation. An introduction to the world and how things function. Etc
I have a discord server dedicated to Overmorrow and its sibling projects (all grouped under the title of Yesternight). You can join it here: https://discord.gg/GhHmR8HskY
There's a lot of background worldbuilding that goes in to Overmorrow but it probably won't become super relevant until later, so if you'd like to know about the specbio stuff (or anything else) feel free to send asks and messages and such
I'm developing Overmorrow using Twinery, and then just pasting the html into neocities (which... Actually used to be a site I intended to use for art stuff, but it was sitting abandoned for ages so I decided to just scrap that and use it for this instead lol)
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Fucking Christ nothing makes me realise how little I know about coding than taking like an hour to figure out how to make a simple if/then variable situation to work in twine
#BUT I DID GET THERE IN THE END#Its probably not how youre supposed to do it. this code is so messy and bloated. but it WORKS#development tag
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