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💾 ►►► DOWNLOAD FILE 🔥🔥🔥 Forums New posts. What's new New posts New profile posts Latest activity. Members Current visitors New profile posts. Log in Register. What's new. New posts. Log in. Install the app. Welcome to rpgcodex. We're less strict than other forums, but please refer to the rules. Until your account has "passed" your posts will only be visible to yourself and moderators until they are approved. Once you have passed the moderation period think of it as a test , you will be able to post normally, just like all the other retards. JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding. You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser. You may prefer it's changes, specially in relation to the armor system and the workings of status effects. From what little I played up until Alexander's battle to get out of Fort Joy , the main issue with the game were some ridicoulous decisions in the mechanics. But unlike Skyrim or Oblivion, these flaws aren't so fundamental as to the only way to "fixing" them would be to completely remake the whole game. Let There Be Tooltips! Click to expand The remaning mods in whatever order you want to Last edited: Sep 28, The mod author of the Divine War Overhaul has apparentely released a new improved overhaul in the end of last year: Divinity Unleashed Like the previous mod it touches all mechanics and values of the game, but this time not only are the changes more extensive but due to the help of the Norbyte Extender some systems function in ways that weren't possible before. I think the reworks of the mod will be to the liking of most codexers: Mod Features said:. Armour Overhaul: No longer acting as two separate HP bars, the armour you build now behaves as static damage reduction. Hybrid parties are better than ever before. Status Simplicity: No status, even from mods, is resisted by armour or any other kind of mechanic. Instead, statuses from both the base game and other mods have been rebalanced for immediate application. New mechanics: Cooldown reduction, status extension and more add a fresh coat of paint to the gameplay you love. Lightweight and Immersive: Divinity Unleashed's features are unintrusive and let you pile on as many mods as you want, letting you play the game your way. And yes, that means no more random bosses Turns Galore: Turn-skipping status effects have been made scarce, allowing for faster-paced combat. Even modded statuses have been predictively altered to fit this style. Build Freedom: Offering more build freedom than ever before, Divinity Unleashed puts hybrid parties, healers and tanks on even footing with a comprehensive overhaul of character progression. Not in the mood for cheese? Telekinetic instant kills, infinite resurrection chains and sniping enemies miles away outside of combat have been scripted into oblivion. Get ready for a challenge! Superior Balance: Thanks to an in-depth reworking of core game skills and mechanics, the Damage Meta is a thing of the past. With an even playing field, any sufficiently planned build is viable. Might and Magic: Enemy resistances are squashed down to size and bosses no longer generate immunities on higher difficulties, gaining other buffs instead. Witches and wizards alike are more viable than ever. Permanent Summons: Summons now have infinite duration, but while active, the skill used to summon them remains permanently on cooldown during combat. Summons are encouraged to cast before combat and keep alive. Go ahead and slap it on an existing save file. This mod won't bite! These mods are all in the Steam Workshop, so for those of you that don't possess the Steam version, here's a site that let's you download those mods. Found this custom Adventure today. It's a recreation of the a 4th edition DnD campaign called Pyramid of Shadows. Also here's a fun gauntlet of challenges - Arena Challenges. Pretty much multiple high level fights against various custom Bosses. Since these are "Adventure" mods user made campgains for DOS2 , all the mods in first 2 posts work with no problems. Last edited: Oct 28, Joined Aug 23, Messages 3, Modders, saving game since s. Joined Aug 28, Messages 8, Location Nirvana for mice. You forgot to add the reduced bloat mod. The game is unplayable without it. With the DND-like scaling the max HP at level 20 will be around instead of I already have the link to "No Bloat Tactian" on the original post. Besides Divinty Unleashed much like Divine War has a different Vitallity progression from the main game. I tested on some high level encounters level 30 and enemies with a well developed Constitution had around of HP - plus take into consideration even the weakest attacks do around dmg. Finally since the armor system in Divinity Unleashed acts as it always should damage reduction Vitallity isn't that important in the long term anymore. Overall I think this new mod realizes the potential of Divinity's combat. Joined Jan 14, Messages 43, I'd have to do a mod-free run to test it out and I'm too lazy to do it. Onionguy Educated. Joined Dec 23, Messages But what's the point of all this What's the fucking reason behind putting so much effort into making this distasteful shit somewhat palatable. Desiderius Found your egg, Robinett, you sneaky bastard. Joined Jul 22, Messages 10, Played to level five with this setup, initially with just four, then went six-man since Tactician Unleashed surfaces are so punishing. Six-man is such a relief as you're not constantly switching between companions. Unleashed is solid, the initiative mod is a clusterfuck unfortunately as initiative is the main flaw in the base game. Cool list. Would like to try out the "Summon Rework" and "Additional Summons" mods, but I afraid I would have to restart the game. Although there are some odd choices like a enemy scalling mod and another that makes companions AI controlled. Desiderius said:. It's a bit wonky but it does work and that's enough for me, simply because I couldn't stand how it functions in the base game. Last edited: Apr 1, Several battles where one toon got multiple turns before others got any. Haplo Prophet. Joined Sep 14, Messages 5, Wonder if this game can be salvaged. The retarded initiative was for me the nail to the coffin alongside the armor system If the other things are improved, I guess it will still have the sad, number bloated itemization with equipment changes every 2nd level. Anyway, I look forward to your findings Desiderius! Haplo said:. That is neat. An important start. But does it make the itemization interesting? Joined Mar 28, Messages I'd like to respec but I'm still at Fort Joy island. I read that there is no way to do it until you get out of the island. I found a mod on steam that adds a respec item inside Fort Joy but it says: " This mod is deprecated and unsupported with the addition of Larian's new Respec Mirror ". If it does indeed exists, can it be added on an ongoing campaign? The "official" respect mirror on Fort Joy is a Gift Bag mods that Larian has made a an official free add-on. You have to open the Gift Bag menu on-game to activate them. SoupNazi rial billionaire. The "no bloat" mod just makes the game extremely easy. Like, ridiculously so. And the game is already too easy on tactician if you've played through it once. I like Divine War, the Initiative fix, and all of Odinblade's class mods. Some of the QoL mods like leveling up equipment etc. I would steer away from the "enemies are not psychic" mod, again, makes it laughably easy especially if you're playing an undead. The major problem of this game is that it forces you down a narrow path through the gargantuan level differences, in most acts you have to take a certain route in order to survive. But that's not solved by the bloat reduction, that just makes the doable fights ridiculously easy and the hard to impossible fights just easy to normal. It has a good story that should be experienced, and after that, the replayability is in the fights which should be kept difficult and to the level you should be at. SoupNazi said:. I like the Epic encounters or whatever it is called mod better than those in your list combined. AI should never use a knockdown arrow if they see I'm at full physical armor, they should be using netherswap and teleport correctly to abuse mass corpse explosion, all the necro combos, apothesis, skin graft etc. It's not fun to get obliterated by an AI character so powerful that a comparable spell of yours just does less damage, but on those very rare occasions where the AI does something genuinely clever, it almost feels like a real chess match. If you compare the way fights happen in the arena mode so between equally leveled characters controlled by players and in the game, there's always gonna be a stark difference. And while I don't expect AI to be as creative as a human, the truth is that over the years the game meta has been combed through times over and we now know what is the most effective, but the AI doesn't make use of it at all. That to me is the only serious stain on the game, but I am a fan. It's by no means perfect, but the fact that the AI hasn't been updated to the knowledge unearthed by players is what I find disappointing. Then again, that disappointment stems from the fact that the devs update the game even now, years after release - they just don't update it to my liking. If they haven't touched it since, my disappointment would probably be lesser. You must log in or register to reply here. As an Amazon Associate, rpgcodex. Top Bottom.
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