Text
These stripey fellas are Warnsang and Cordonsang, and are based around the Banded Linsang and caution tape.
Warnsang's Dex Entry:
"Warnsang are nocturnal, and have perfect night vision. Their small, light bodies and sharp claws make them great climbers. Its nose lights up to attract prey. Scientists speculate that its bright yellow coat imitates those of electric types to ward off birds of prey."
Cordonsang's Dex Entry:
"Cordonsang weave through the forest at high speeds. They use their long and stretchy bodies to block prey in. They are very playful, and like wrapping their long bodies around tall trees. Their loose skin and thick fur lets their body slide along the forest floor."
Level Up Moveset
- Pursuit (Relearner Exclusive)
- Scratch
- Tail Whip
- Defense Curl
Evolve Play Rough
Lvl 5 Wrap
Lvl 11 Flash
Lvl 14 Quick Attack
Lvl 17 Bite
Lvl 21 Pounce
Lvl 25 Block
Lvl 29 Slam
Lvl 35 Dig
Lvl 39 Crunch
Lvl 43 Confuse Ray
Lvl 43 Body Slam
Lvl 49 Coil
Lvl 52 Wide Guard
Lvl 59 Wring Out (pretend it's physical)
Lvl 65 Belly Drum
So, what are your thoughts?
11 notes
·
View notes
Text
This is Cindile, the Ash Pokemon! This Fire/Dragon type is based on the Horned Lizard, and uses pyroclastic flow to escape danger.
It's dex entry reads:
"Cindile basks in the sun all day to soak up heat. It digs its burrow into the sides of volcanoes. When spooked, it lets loose a blast of scorching hot ash from its eyes. Smoke constantly pours out of the horns on the back of its head. It loves the taste of Durant, and hunts them effortlessly by spewing hot flames."
Its moveset includes the following:
Cinder Jet, Flamethrower, Fire Blast, Lava Plume, Eruption, Burn Up, Heat Wave, Will-o-Wisp, Draco Meteor, Dragon Pulse, Dragon Tail, Snarl, Thunderbolt, Detect, Solar Beam, Earth Power, Scorching Sands, Haze, Morning Sun, Tearful Look, Weather Ball, Yawn, Sludge Bomb, Clear Smog, Toxic, Amnesia
It's decently bulky on the physical side, and also has a very usable 115 base special attack, which makes it a solid tank. Tools like Will-o-Wisp and Clear Smog keep set-up sweepers from spiraling out of control, while Morning Sun keeps it healthy. Offensive sets can take advantage of coverage options like Thunderbolt and Earth Power. They also appreciate the priority Cinder Jet affords them, though a lack of a meaningfully useful set up option keeps it from standing out. It can also use Haze to both deny set up and abuse Overheat and Draco Meteor, though it may be a bit gimmicky compared to Clear Smog.
In doubles, it can take advantage of sun with Heat Wave and Solar Beam. It can use Snarl to blunt the opponent's special attackers, and use Yawn to force opponents into difficult situations. Generally, Torkoal will be the better choice, but Cindile has so niche use cases.
In both formats, Cindile is held back by its low speed and special defense. Bulky sets get whittled down quickly by special attackers, while offensive sets are stuck relying on Cinder Jet to deal with faster threats. It's not built for OU, but it should find a spot in RU or NU.
That's all I've got to say about Cindile, so let me know what you think! Among other things, I had an ear infection a couple of weeks ago that really threw me off, so I apologize for taking longer than usual. I hope it was worth the wait!
#digital art#fakemon#pkmn#pokemon#pokemon fanart#theorymon#no it's not smokomodo#supposed to be version exclusives with magonagon but those suck#funny lizard#No thoughts in that head
7 notes
·
View notes
Text
Meet Magonagon, the Iron Beard Pokemon! This Electric/Dragon type - based on Bearded Dragons - roams the arid desert. Their dex entry states:
"Electricity courses through Magonagon’s body in such a way as to make its chin a powerful electromagnet. It uses this to build a spiky beard out of magnetite dust, which it puffs up to scare away predators. If they don’t back off, it launches the electrically charged dust at the enemy, and runs away. It lures in prey with the sweet scent wafting from its tail. The invention of the dousing machine was inspired by watching Magonagon search for magnetic dust."
Magonagon's signature move is Thunder Bomb, where the user launches an electrically charged bundle at the opponent, exploding on contact. Admittedly, this is just an Electric type clone of Liquidation, but it serves as a reliable physical Electric option. Speaking of moves, the rest of Magonagon's moveset includes:
Wild Charge, Volt Switch, Thunder Wave, Dragon Claw, Outrage, Dragon Dance, Breaking Swipe, Dragon Tail, Draco Meteor, Scale Shot, Iron Head, Smart Strike, Gyro Ball, Iron Tail, Metal Burst, Iron Defense, Lunge, Megahorn, Pin Missile, U-turn, Rage Powder, Crunch, Hone Claws, Sucker Punch, Body Press, Counter, Flame Charge, Overheat, Fire Fang, Curse, Shadow Claw, Power Whip, Spiky Shield, Spikes, Acupressure, Body Slam, Double-edge, Roar, Slack Off, Yawn, Poison Jab, Amnesia, Mirror Coat, Rock Slide, Stone Edge, Rock Blast, and Stealth Rock.
At first glance, it would look like Magonagon is entirely outclassed by Dracozolt, but while Magonagon doesn't have a broken signature move or impressive stats, it does have some incredible abilities and a wide move pool. Magonagon's access to Magnet Pull lets it fulfill the roll of a trapper, (unless terastalization is in play). With its unique typing and wide coverage options, it can trap bulky threats like Ferrothorn, Corviknight, and Empoleon, and eliminate them.
Choosing Intimidate gives Magonagon deceptively high physical bulk, which lets it make use of the wide range of utility options at its disposal. With Spikes and Stealth Rock, it can become a reliable hazard setter, while Thunder Wave is an option to shut down any fast threats. In doubles, Intimidate gives it a niche already, but Rage Powder and U-Turn makes it a strong supportive partner in battle.
Magonagon can try to fulfill more roles, such as a set-up sweeper with Steelworker and Dragon Dance, or a physical tank with Curse and Slack Off, but it's subpar stats are going to leave it feeling underwhelming in those roles. Magonagon is likely to fall into the lower tiers if was thrown into the current meta. Despite its shortcomings, it can definitely punch above its weight.
Okay, enough yapping, let me know what you think!
#fakemon#pokemon#digital art#pkmn#pokemon fanart#theorymon#funny lizard#this would somehow end up in UU I just know it
6 notes
·
View notes
Text
This big guy (or gal?) is Gnawblin, a water/ghost goblin shark Fakemon that lurks in the deep ocean. Their dex entry states:
"Gnawblin drifts deep in the darkest depths of the ocean, snatching sinking souls out of the murk with its lunging jaws. Their jaws have been recorded extending over 40 ft. Jellicent have occasionally been seen clashing with Gnawblin over territory"
Gnawblin signature move, Soul Bite, is a physical ghost type move that deals 90 damage and cannot miss. In addition to their signature move, Gnawblin learns:
Poltergeist, Shadow Sneak, Liquidation, Waterfall, Aqua Jet, Wave Crash, Flip Turn, Crunch, Jaw lock, Sucker Punch, Psychic fang, Ice Fang, Thunder Fang, Leech Life, Earthquake, Poison Jab, Iron Head, Swords Dance, Will-o-Wisp, Taunt, Destiny Bond, Pain Split
Gnawblin's above average bulk and attack makes it poised to be a tanky pivot. It can come in on resisted attacks, pick them off with priority, and flip turn out. With Taunt, Swords Dance and Stakeout, it can also carve out a niche as a stall breaker. A general tank build is also a viable option, as STAB + Leech Life provides perfect neutral coverage, letting it run whatever it wants in the 4th move slot. Its rock-bottom speed tier makes it an attractive option for Trick Room teams.
Gnawblin's extremely low speed hurts, as it forces it to rely on priority to deal with most situations. Gnawblin's low speed leaves it open to taking a lot of hits, which combined with its lack of reliable recovery means it will often be worn down faster than you'd think. Both of these qualities make it prediction reliant, and quite challenging to use. In the right hands, Gnawblin is a formidable foe, but it's more likely to be a low tier hero than a staple in OU.
Thanks for reading all of that, let me know what you think!
#fakemon#pokemon#fanart#digital art#pkmn#pokemon fanart#theorymon#Physical Jellicent#Basculegion but sillier#why does my ghost fish have marth's grab range
10 notes
·
View notes
Text
Hey, there! Here's my first Fakemon line!
Gluworm and Velvalm are squishy lil' velvet worms that shoot sticky slime to defend themselves. When Gluworm evolves, Velvalm upgrades to incendiary rounds slime, which lets it threaten foes with a guaranteed burn. You shouldn't have to worry about getting burned though, as these creatures are quite shy, and prefer to hide away rather than fight. It lives in small groups with others of its kind, and it's quite affectionate to those it trusts.
Here's the important moves that I think it should get:
Napalm Spray, Fire Blast, Flamethrower, Overheat, Dazzling Gleam, Draining Kiss, Sticky Web, Infestation, Memento, Thunder Wave, Shadow Ball, Giga Drain, Energy Ball, Disable, Encore, Wish, Sludge Bomb, Calm Mind, Heal Pulse, Psychic, Life Dew
For those with a more competitive focus, Velvalm can take on many roles, as a special tank, webs setter, cleric, status spreader, and rain abuser. Its high special bulk lets it come in on special attacks frequently, and with access to Draining Kiss, Giga Drain, and Wish, it can sit on them long enough to set up a few Calm Minds. Its signature move, Napalm Spray, threatens to burn any physical attackers that would otherwise break through, though its imperfect accuracy keeps it from being oppressive. It can support its teammates by setting Sticky Webs and passing Wishes, burns from Napalm Spray, and more niche options like Thunder Wave, Encore, and Memento. Napalm Spray doesn't get weakened in the rain, so Velvalm finds a unique role as one of the few viable fire types for rain teams.
Velvalm's low speed lets it serve as a solid Trick Room attacker, but it's also its biggest weakness. Faster physical threats can take it out, especially if they avoid getting burned on the switch-in. Velvalm would also struggle against fire types, which completely resist their STAB combo. Velvalm also suffers from four move slot syndrome, as it wants to have: Napalm Spray, fairy STAB, Calm Mind, healing, coverage, and webs. While Velvalm has flaws that keep it in check, it's a formidable foe that shouldn't be underestimated, and one that every trainer should account for when building their team.
Okay, that's enough nerding out, let me know what you think!
#pokemon#pokemon art#pkmn#pokemon fanart#fakemon#digital art#theorymon#gamefreak let torch song exist let me have my broken move
3 notes
·
View notes