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Harvesting in BrawlQuest
I know that in the next BrawlQuest Alpha I want a harvesting mechanic.
My original thought was to have a system whereby you come across nodes in the world, press a button and then wait for a timer to finish. Simple, similar to other MMO’s... and also boring.
So while trying to think of a way to make this system somehow engaging I had a thought: why not repurpose the fight system and allow the player to use what they’ve learned in combat to harvest resources? The fight scripting system that I’ve built is powerful enough to support something like that with a few minor modifications and special use cases.
Half an hour later and here we have it: an engaging resource gathering mechanic that required only about 10 lines of coding. I’ll be working on making a random chance of spawning an enemy when you hit a tree too to make it slightly more interesting.
Less work than my original idea and a hell of a lot more fun.
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Intro
Very briefly, I’m creating this blog to write about game development.
I’m currently working on a game called BrawlQuest and several apps for a development company I’m registering around September time called Fresh Play.
I’m not sure how often I’ll post here yet or what the exact nature of those posts will be, but we’ll see.
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