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weazeltech · 3 years ago
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@heroicsoftworks​ Godot’s workflow for online play is pretty straight forward and I think it is one of the better implementations I’ve seen, it can be pretty simple to implement but a lot of unexpected things can happen when doing online gameplay which isn’t really godot’s fault in this case.
For this project in particular it isn’t using the default stuff for godot, instead I’m using the rollback netcode plugin following this tutorial: https://www.snopekgames.com/course/rollback-netcode-godot
Setting it up is as simple as changing a few functions on a regular godot node, the problem comes with trying to keep things predictable so it doesn’t generate desynchronization across players.
If you’re thinking about making a online game with or without rollback, your main challenge is getting the 2 players connected which is outside of the godot scope, godot itself will handle things pretty well. To get 2 players connected on the other hand you will need to set up a server to create lobbies and then figure out who is actually simulating the gameplay. You can even set up a godot game as a server and let other people connect to it, it isn’t a bad choice either.
Also thanks a lot for asking! I will try to answer any specifics that this post didn’t cover.
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pebsie-blog · 7 years ago
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Harvesting in BrawlQuest
I know that in the next BrawlQuest Alpha I want a harvesting mechanic.
My original thought was to have a system whereby you come across nodes in the world, press a button and then wait for a timer to finish. Simple, similar to other MMO’s... and also boring.
So while trying to think of a way to make this system somehow engaging I had a thought: why not repurpose the fight system and allow the player to use what they’ve learned in combat to harvest resources? The fight scripting system that I’ve built is powerful enough to support something like that with a few minor modifications and special use cases.
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Half an hour later and here we have it: an engaging resource gathering mechanic that required only about 10 lines of coding. I’ll be working on making a random chance of spawning an enemy when you hit a tree too to make it slightly more interesting.
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Less work than my original idea and a hell of a lot more fun.
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oneangrygamer · 5 years ago
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Fractured MMO Open Play-Test To Run From Feb 4th To Feb 10th
Fractured MMO Open Play-Test To Run From Feb 4th To Feb 10th | #IndieDev #Fractured #MMODev #MMO #Sandbox #IndieGaming #FracturedMMO
Dynamight Studios’ Kickstarted MMO, Fractured, is slowly inching ever-so-close towards an official release. The team is currently working diligently around the clock to fix bugs, address mechanical hiccups, and gameplay glitches. Following the last alpha play-test they held, which resulted in the weekend test being cut short due to some serious bugs affecting the gameplay, they decided to make…
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sheepsheeples · 6 years ago
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@MMODevs Make Mount Vendor A Profession You Cowards
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oneangrygamer · 5 years ago
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Plan 8, Exo-Suit MMOTPS Screenshots Preview Weapons, Enemies, Locations
Plan 8, Exo-Suit MMOTPS Screenshots Preview Weapons, Enemies, Locations | #Plan8 #MMO #MMOTPS #MMODev #ScreenshotSunday
Pearl Abyss is working on a brand new, high-end MMO for consoles and PC called Plan 8. The game was announced at the start of December, teasing the concept of suiting up in an exo-suit and doing battle against cyborg enemies in a post-apocalyptic setting. (more…)
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oneangrygamer · 8 years ago
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Ascent: Infinite Realm Airships, Mechs And Weapons Detailed
Ascent: Infinite Realm Airships, Mechs And Weapons Detailed | #MMODev #RPGDev #MMORPG
Bluehole Studios isn’t just working on PlayerUnknown’s Battlegrounds. The South Korean development outlet is also dividing their time working on the aerial-based airship MMO, Ascent: Infinite Realm, oftentimes shortened to A:IR. (more…)
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oneangrygamer · 8 years ago
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Dual Universe Pre-Alpha Trailer Previews Player-Built Cities
Dual Universe Pre-Alpha Trailer Previews Player-Built Cities | #MMODev #IndieDev #Voxel
Dual Universe was recently on the receiving end of a brand new teaser trailer showcasing the game’s custom creation utility that allows gamers to create cities, ships, and even space stations. The trailer is a teaser that doesn’t do much but give gamers a quick look at the various creations that can be made in the game. (more…)
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