petermorse
petermorse
occasional stuff from peter morse
245 posts
a few bits and pieces
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petermorse · 7 months ago
Video
vimeo
Olimpia (2024) from Peter Morse Studio on Vimeo.
‘Olimpia’ is a short film inspired by E.T.A. Hoffmann’s celebrated short-story ‘Der Sandmann’ (c.1816-17)  - re-imagined from the point of view of Olimpia, the automaton that becomes the love-object of the protagonist.
Hoffmann’s story prefigures the genre of ‘weird fiction’ in literature, an early example that explores the psychological effects and epistemology of artificial beings. Emerging from the Romantic movement in European aesthetics and the emergence of the Gothic novel, it is contemporaneous with Mary Shelley’s ‘Frankenstein’. 
The theme of artificial beings - and its cognate ‘artificial intelligence’ - can be traced across nineteenth-century and twentieth-century literature and film, finding its apotheosis as HAL in Kubrick’s ‘2001: A Space Odyssey’. The motif of AI can be seen as a kind of emergent literary meme that has developed over the last 200 years or more, and no more topical than it is today, as AI finally emerges blinking into the light of reality. 
We can ask the question - what sort of internal life-world would such beings experience?
Much of the film was created in 2023 using a variety of generative-AI tools (SDXL, Deforum, SadTalker) including text-to-speech (XTTS) for the spoken word parts. Prompt-engineering, video edit by Peter Morse. The music was created by another human, the composer Glenn Rogers. This release version, December, 2024.
Support the artists by buying a copy - thanks!
Widescreen version for download or streaming:: editioncrepuscule.gumroad.com/l/amddu
Soundtrack available at:  editioncrepuscule.bandcamp.com/track/olimpia-soundtrack
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petermorse · 7 months ago
Video
vimeo
Sunrise Time Lapse with 9x7 and Entaniya HAL 220 LF from Pawel Achtel ACS on Vimeo.
Time Lapse shot with 9x7 camera and Entniya HAL 220 LF fisheye lens. (c) Copyright 2021 Pawel Achtel All Rights Reserved
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petermorse · 1 year ago
Video
vimeo
AI Text Prompt Game Ideas from Peter Morse Studio on Vimeo.
A bunch of FPS, 2D and Simulation Game ideas and UI created using AI text prompts. Inspired by Ethan Mollicks original post on X x.com/emollick/status/1808278084619010542. Once this becomes controllable and programmable...well. Follow to the logical conclusion.
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petermorse · 1 year ago
Video
vimeo
AI Text Prompt Game Ideas from Peter Morse Studio on Vimeo.
A bunch of FPS, 2D and Simulation Game ideas and UI created using AI text prompts. Inspired by Ethan Mollicks original post on X x.com/emollick/status/1808278084619010542. Once this becomes controllable and programmable...well. Follow to the logical conclusion.
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petermorse · 1 year ago
Video
vimeo
Koikyennuruff (ecv001) from Peter Morse Studio on Vimeo.
An EC experiment. en.wikipedia.org/wiki/Stirling_Range
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petermorse · 1 year ago
Video
vimeo
LifesLongBeginning_20190513 from 42 Degrees North Media on Vimeo.
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petermorse · 2 years ago
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vimeo
Envisioning Antarctica: Mawson's Huts, Cape Denison from Peter Morse Studio on Vimeo.
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petermorse · 2 years ago
Video
vimeo
Come with me to Planet Plop from Peter Morse Studio on Vimeo.
planetplop.art
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petermorse · 2 years ago
Video
vimeo
Hobart-00.07.43-1 from Peter Morse Studio on Vimeo.
A test-flight around Hobart, Tasmania, visualising architecture.
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petermorse · 2 years ago
Video
vimeo
Playable Earth: Wrap-Up from Peter Morse Studio on Vimeo.
Playable Earth was an ANAT Bespoke Residency (2022-23) with the SmartSat CRC at Swinburne University. Dr Peter Morse (artist-in-residence) worked with Professor Christopher Fluke.
Christopher Fluke is the SmartSat Cooperative Research Centre (CRC) Professorial Chair at Swinburne University of Technology. SmartSat CRC’s activities are funded by the Australian Government’s CRC Program. smartsatcrc.com
ANAT: the Australian Network for Art and Technology expedites experimentation and innovation across art, science and technology by identifying opportunities and delivering projects that enable artists to contribute meaningfully to Australia’s reputation for creativity, diversity and innovation. anat.org.au/program/playable-earth-anat-bespoke/
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petermorse · 2 years ago
Video
vimeo
Many Lisas from Merzmensch on Vimeo.
How many Lisas can you count?
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petermorse · 2 years ago
Video
Pipes - 360 from Paul Bourke on Vimeo.
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petermorse · 2 years ago
Video
vimeo
aBiogenesis from Markos Kay on Vimeo.
The origins of life. May this bring a moment of peace and joy into your day. Thank you @agentsdelfuturo for this magical soundscape.
Also! Free wallpapers on my Behance where you can also read a little about the science of aBiogenesis. Happy Holidays!
#generativeart #abstractanimation #biology #scienceillustration #sciart #neuralnetworks #diffusionmodels #markoskay #mrkism
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petermorse · 3 years ago
Video
vimeo
Resynthesis - Max Cooper from Kevin McGloughlin on Vimeo.
Max Cooper: I had a lot of high speed train journeys recently and I love watching the wires seemingly dance around outside the window. I wondered if we could be getting fooled by a similar process during our usual experience of time, and thought it would be an interesting project for a music video set to the music created during the same journeys. The wires outside the window are static but they appear to move because of our motion past them. Perhaps our usual experience of movement could be explained by a similar process, where time is a physical dimension into which everything grows, with the present as the surface of this inflating structure. It ties in to a lot of physics ideas which are very common, and I thought it could make for an interesting music video, if I could find someone who might be able to pull it off!
Luckily for me, one of my favourite visual artists, Kevin McGloughlin had already been experimenting with linked techniques and ideas, and he's gone to town on it with a multitude of techniques and editing precision to create something pretty special. And yes, there's certainly a nod to the original time-stretch slitscan effects of Kubrick's 2001. I wanted to show the transition from our normal experience of time to a stretched out past as a physical structure when viewed from an alternative perspective outside of the dimensions we're usually constrained to.
One other interesting thing about this model of time is that it helps with some mind-pickling metaphysical conundrums around the sense in which the past exists. In this model it literally exists out there behind us as a physical 4D structure. If we could travel outside of our growing surface somehow and went back to the past it wouldn't be much fun though, we'd just find solid lifeless stretched out versions of ourselves.
For the music I wanted to bring these ideas of frozen moments of the past into play, and no better excuse to get stuck in with the Prophet 6 on some lush classic analogue synth sounds for the main chord sequence, and plenty of nob noodling for a dance of modulating sounds around the main sequence. I wanted to keep it fairly sparse to let the chord patch be central, and just focus on trying to make every element, including the percussion, warp a little, so you can either listen to the track from a distance and hear the harmonic ideas, or delve in to find all sorts more hiding in there. Kevin did an amazing (and painstaking) job of warping the video to sync with the audio detailing. If you'd like to receive exclusive music, mixes, video and news you can sign up to the site at maxcooper.net/#join
Kevin McGloughlin: Max Cooper and I discussed ideas about space-time before embarking on the Resynthesis project. We were on the same page for the most part, though, working with Max is always insightful and he enlightened me with some really fascinating ideas about space - time. I was delighted to once again collaborate, especially with reference to 'time', which is such a relatable and unavoidable part of everyone and everything. The track is really beautiful, I saw the visuals in the music quite clearly from the offset. I could hear the 'time stretching' in the melodies and synths and I was greatly inspired by it. My aspiration in this piece was to create a journey for the viewer, a passage through space and time, in an effort to represent time as a dimensional structure. I aimed to convey existence as a solid component of time, an effort to glimpse the idea that our past still exists out there in a stretched, distorted dwelling.. I wanted to capture a human / mortal essence of time, displaying brief impressions of human interactions and activity, traveling in time. All the fundamental assets were captured employing photography and realtime footage. I stretched time in both 3d and 2d space using a wide variety of time displacement techniques, ranging from 'in camera' work to quite laborious post production work. Fun Fact..Some of the clips contain exactly one googol videos playing simultaneously. (using a method I devised some time ago, ie.the second last very short clip) Most of footage/photography was shot in Dublin Ireland, with additional shots from Co. Sligo. Working with Max always makes for an interesting time. kevinmcgloughlin.com/
instagram.com/kevinmcgloughlin_gram/ vimeo.com/kevinmcgloughlin en.wikipedia.org/wiki/Googol
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petermorse · 3 years ago
Video
vimeo
VMI::Hurd Point 02 from Peter Morse on Vimeo.
A brief experiment in Virtual Wildlife Documentary at Virtual Hurd Point, Virtual Macquarie Island. Created in Unreal Engine.
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petermorse · 3 years ago
Video
Solid pictures from Paul Bourke on Vimeo.
1939
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petermorse · 3 years ago
Video
vimeo
Selection of work in 2 minutes (2022) from Memo Akten on Vimeo.
memo.tv/
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