I created Capture Critters, the discord for which is here: https://discord.gg/HNE4hhzJFE
Last active 60 minutes ago
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Good news for everyone who loves sliding tile puzzles. Freak Forge will have them.
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working on an optional dungeon, "The Spinal Column".
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New shop for Marrow Grove.
Who's this mysterious little fella? I have no idea.
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Sawtle: Exposure to a gear taken from the Titanic Warfreak of Substance warped an ordinary Keytle into a mechanized monstrosity.
Its reciprocating saw never stops buzzing, and Sawtle will gladly cut into its own creator, once they fail to provide it something to destroy.
Keytle under the cut, as a reminder of how it looks.
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Apologies for the lack of updates, been doing a lot of thinking about story progression, and some work on behind-the-scenes stuff. None of which makes for a great tumblr post.
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Now at 95 guys! I also finished the touchups on another 5 of the earlier ones.
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It was I who sent the ask… my sneaky scheme worked better than I could ever have hoped
Should consider a beast/wyrm, always fun
went insane and made the pseudo legendary for the region
Nibling / Dracodile / Grandile Wyrm/Beast with a movepool that hosts a lot of aero-type attacks, typically they are found in the Draken Chasm and the peaks of Spynel mountain
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Mummutt: The result of filling a pet's sarcophagus with fluids and shaking it all around. Mummutts are a popular pet, but their temperament varies based on how they behaved in life.
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Mummutt: The result of filling a pet's sarcophagus with fluids and shaking it all around. Mummutts are a popular pet, but their temperament varies based on how they behaved in life.
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Fixed up another 5 of my earlier sprites. These are:
Splattox, Trunkle, Drabird, Chrysomander, and Aerat.
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Figuring out some new tilesets. A decent chunk of the map is covered in varying amounts of flesh and skin, in varying stages of decay. very fun to work on.
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Jabberwyrm: The favored manhunter of the Imperial Guard, few else can afford the materials required to create one. Its strong sense of smell leads it straight to its target, and its near-perfect mimicry of a human voice brings its prey out of hiding.
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First appearance of the Beetle Brothers. They lack brains, but have brawn to spare.
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Finished up the second boss fight! You'll face off against Scum Delta's Alchemayor, a mysterious being known as "The Trawler" As an oversized amoeba, it isn't especially good at talking. But what it lacks in communication skills, it makes up for in fighting expertise.
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Jabberwyrm: The favored manhunter of the Imperial Guard, few else can afford the materials required to create one. Its strong sense of smell leads it straight to its target, and its near-perfect mimicry of a human voice brings its prey out of hiding.
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