planes-of-fate
planes-of-fate
Welcome to the Planes of Fate!
397 posts
Indie Game Studio in the making!
Don't wanna be here? Send us removal request.
planes-of-fate · 21 days ago
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planes-of-fate · 1 month ago
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an old man, 16th century
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planes-of-fate · 1 month ago
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A pic of me working on the kiber with psionic magic's body modifications (from Planes of Fate)!
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planes-of-fate · 1 month ago
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Link
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planes-of-fate · 2 months ago
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thank you Canada 🇨🇦
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planes-of-fate · 2 months ago
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Credit to: user
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planes-of-fate · 2 months ago
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does anyone wanna hold hands until we feel a little braver
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planes-of-fate · 2 months ago
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reblog if you have skilled writer friends and you're damn proud of them
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planes-of-fate · 2 months ago
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My oc, Al'Nair and her big brother, Al'Daneb, when they were childs.
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planes-of-fate · 2 months ago
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Some doodles of my oc (and rpg character) Al'Nair and her still unnamed master...
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planes-of-fate · 2 months ago
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Candle, my tiefling wizard in her Magneficent mansion doodling about her girlfriend
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planes-of-fate · 2 months ago
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I just had some...thoughts... about sticking animal heads on human shoulders. Bear with me.
I think the reason some anthros look really strange (I’m looking at you, Skyrim) is because animal skulls don’t attach to their spines the same way ours do. Our spines and skulls are very vertical, but many animals’ are closer to horizontal.
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Some people solve this by giving the animal skulls a human skull shape on the back. But, to me it makes them look somehow bald(??) and just kinda weird in general. If, instead, you change their necks to curve so that the spine still connects where their four legged counterparts’ do, they no longer look yucky! (And also don’t need a hair-do!)
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This seems especially applicable for animals like big cats, cows, and lizards — animals whose spines attach very horizontally to their heads.
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Anyway, enjoy some more art I did while having these very specific thoughts.
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planes-of-fate · 2 months ago
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There's an EU initiative going on right now that essentially boils down to wanting to force videogame publishers with paid games and/or games with paid elements such as DLC, expansions and microtransactions to leave said games in a playable state after they end support, or in simpler terms, make them stop killing games.
A "playable state" would be something like an offline mode for previously always online titles, or the ability for people to host their own servers where reasonably possible just to name some examples.
I don't think I need to tell anyone that having something you paid for being taken from you is bad, which is a thing that routinely happens with live service and other always online games with a notable recent example being The Crew which is now permanently unplayable.
Any EU citizen is eligible to sign the initiative, but only once and if you mess up that's it. You can find it here. (https://citizens-initiative.europa.eu/initiatives/details/2024/000007_en)
Even if you're not European or you signed it already, you can share this initiative with anyone who is, even if they don't care about videogames specifically because this needs a million signatures and there is different thresholds that need to be met for each EU country for their votes to even count and could also be a precedent for other similar practices like when Sony removed a bunch of Discovery TV content people paid for.
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planes-of-fate · 2 months ago
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Threads of fate
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planes-of-fate · 2 months ago
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Visions and nightmares
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planes-of-fate · 3 months ago
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Dragons inspired by the deities of Planes of Fate!
Zel, Gish, Kibi, Mun, Nete and Athi!
Not my art, they're made on the site:
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planes-of-fate · 3 months ago
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If I see another youtube video reviewing a ttrpg for its ability to "make your DnD game better" I swear to god I am going to start setting things on fire.
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