rating-antennas-in-games
rating-antennas-in-games
Rating Antennas in Games (and more?)
9 posts
Welcome! I'm an amateur RF nerd who had the funny idea of looking critically at how videogames portray antennas and satellite dishes. Feel free to submit your own screenshots and findings for a potential rating :)
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rating-antennas-in-games · 1 month ago
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Oh that's gore of my comfort character
if it's convenient you should review the various dishes and radars from just cause 3
It's on sale right now 85% off but then I'd have to play it to get pictures unless I try finding some online which seems challenging.
Submissions are open, if you have the game you can submit screenshots yourself!
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rating-antennas-in-games · 1 month ago
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if it's convenient you should review the various dishes and radars from just cause 3
It's on sale right now 85% off but then I'd have to play it to get pictures unless I try finding some online which seems challenging.
Submissions are open, if you have the game you can submit screenshots yourself!
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rating-antennas-in-games · 1 month ago
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"daily posts" huh? fucked that up oops lots of things keepin me distracted and not a lot of random antenna encounters, you peeps need to submit some!
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rating-antennas-in-games · 1 month ago
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Game: Voices of the Void Type: Parabolic Dish (Prime Focus)
Woo, get the fancy champagne, it's The Signal Game that isn't Signal Simulator. Extremely solidly modeled, though it's missing a few of the more essential components to be what these are meant to be, Radio Telescopes.
Looks very functional, I should've gone and measured out the proportions of the dish to figure out whether- actually, you can see it in the first picture that the supposed focus point is waaaay out from the edge of the reflector. If you look up pictures of radio telescopes you'll find that while they do tend to have quite outward focal points, it's nothing like this one. Rough math doesn't work out either, focal point should be somewhere like 3.5m ish if the thing is like 12m in diameter and maybe 2.5m deep.
It's a radio telescope, means it can be pointed at the sky alongside the other 24 dishes, which in turn combines all of their independent sensing abilities to create one giant radio telescope, or radio telescope array as it'd be called! The things these guys would be listening to can be of extremely faint scale and having a larger surface area to pick up signals from increases the chance of receiving something, and the strength. Though the way it's portrayed in the game is far from realistic, to nobody's surprise. Somehow Alpen Signal Observatorium and Stolas have figured out how to do faster than light signal reception, a truly impressive feat!
Functionality: 4/5 Accuracy: 1/2 Realism: 2/3
Total Rating: 7/10 Pretty solidly transferred into game form, both stylization and function wise. Would probably be more boring if it were fully realistic, at least to the general audience.
Tune in tomorrow when I spend 20 bucks on signal simulator to get pictures of the dishes in that game!
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rating-antennas-in-games · 1 month ago
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also I'm gonna try and keep this blog at one actual rating post a day minimum, should this blog totally take off crazy style (which I doubt) or I'm just feeling it I'll do more of course!
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rating-antennas-in-games · 1 month ago
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Absolutely yells about signal simulator and voices of the void. I don't imagine the way they WORK is accurate really but how they look should be. Half decent right?? .o.
Signal simulator I have yet to play, but it at least tried to be more realistic while votv just threw realism out the window entirely lmao
There definitely are large radiotelescope arrays like the Very Large Array in new mexico (which might actually be what signal simulator is based on?) but they don't work like they do in votv, at least not the picture part, nor the physicality of it. When you focus a lot of dishes simultaneously onto one point you make one large receptor out of all of them and pick up faint radiowaves from the target location that can be used for scientific research, but you're listening to signals that are many lightyears away! The closest star to us (that's not the sun) is just over 4 lightyears away meaning that whatever we can observe that star do with our eyes happened over 4 years ago, and that'll be the same for radiowaves too because the speed of light is the limit, so you can imagine that throws a wrench into a lot of the real time signal reception and object viewer shenanigans the game does.
The way they look is pretty much spot on, votv once again loses some points because they're simplifying a lot but if you compare the dishes you find online when searching for the VLA you'll see that the dev really went ham on modeling them accurately!
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rating-antennas-in-games · 1 month ago
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Game: Fortnite Type: Parabolic Dish Antenna
From the new Star Wars stuff, looks to be a pretty wide area and has a supremely pointless obstruction light on the feed seeing as it's below the ring edge of the reflector.
Seems like it'd at least partially work, the dish shape is a nice and flat shape meaning there's a good surface area for sending and receiving but the focal point would have to be way out instead of recessed within the reflector. Not to mention the whole ribs on the inside of the reflector surface thing when that area should be as even and flat as possible.
Can't say much about purpose or effective frequencies, who knows what they're doing with it, maybe an uplink to a geostationary satellite or a space station or ship somewhere in space?
Functionality: 2/5 Accuracy: 1/2 Realism: 1/3
Total Rating: 4/10 Again Fortnite manages to not be the worst, but this also has some glaring issues.
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rating-antennas-in-games · 1 month ago
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Game: Fortnite Type: Yagi Uda
An active element is in fact visible, being the shortest of the 5 straight elements in the set. Unfortunately they nearly got this design down well and then fell flat, because the forward pointing angled elements in front of the active element do not serve any purpose.
The position of the active element is also wrong, the length of the elements should be getting smaller towards the front, with the only element larger than the active one being the reflector.
Still, it could at least be functional in that it has wires connecting things. I'd guesstimate frequency at around 250MHz?
Functionality: 2/5 Accuracy: 1/2 Realism: 2/3
Total Rating: 5/10
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rating-antennas-in-games · 1 month ago
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First post, woo! Also pinned!
Welcome to this blog! I had this idea while playing with my friends and they said it'd be cool, so I'm doing it.
Submissions are open, ask box is open, feel free to submit any antennas of any kind you find in games and I'll try my best to identify what they might be used for!
I'm working on info pages for stuff to read up on, relevant subpages will be linked in posts as needed!
The rating system works off three categories, Functionality, Accuracy, and Realism, splitting 10 points between the categories to get a final 0-10 rating. Functionality describes the actual function/useability of the object, how well would it work at doing what it's meant to. Accuracy is how well the model artists and such did their job researching and stylizing without being detrimental to function. And Realism is slighty more vague, essentially just a "Would this thing, implemented as seen, make sense?" More or less asking whether choices made in the design would harm it or just not matter (such as inaccurate safety measures or decorations/greebles)
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