This is where I post homebrew content for D&D 5e and also sometimes 3.5e or either edition of Pathfinder. I also plan on posting articles related to my homebrew setting at some point here. Main
Last active 60 minutes ago
Don't wanna be here? Send us removal request.
Text
Third Edition Adventurer Homebrew Class & Amulet: Second Age
A recent personal project I’ve been undertaking has been what I’m calling “Doing the OSR in the Third Edition”. The concept is simple, B/X design principles (race as class, incorporating domain based play in the middle levels, a focus on dungeons leading to the wilderness leading to higher level play) but using the mechanics of third edition, which is in my opinion the best edition of the game.…
1 note
·
View note
Text
Third Edition Adventurer Homebrew Class & Amulet: Second Age
A recent personal project I’ve been undertaking has been what I’m calling “Doing the OSR in the Third Edition”. The concept is simple, B/X design principles (race as class, incorporating domain based play in the middle levels, a focus on dungeons leading to the wilderness leading to higher level play) but using the mechanics of third edition, which is in my opinion the best edition of the game.…
2 notes
·
View notes
Text
Bloodfall Design Journal 4: Playtesting & Failure
At the end of August, I made a post about an idea for a game engine/dice system. We spent quite a bit of the last month doing pretty extensive playtesting to see if it should replace the d100 based system that we have been developing Bloodfall to work for. After several iterations, we’ve concluded that we are going to be sticking with the d100 hybrid system that we had been developing but we…
1 note
·
View note
Text
Game Dev Journals: Creating the Game Engine
In the process of developing the projects that we have going on here at Red Lily Adventuring we came across a problem: How do we make these systems unique and having their own feel while maintaining the feeling that they were developed by the same people? We wanted some sort of “brand identity” for lack of a better word. A specific hook that answers that the question “Why Red Lily Games over game…
View On WordPress
4 notes
·
View notes
Text
Against The Tyrant Who Calls Himself "Story"
I love stories. I love writing stories, reading stories, telling stories. I love good movies and good television and good video games and good books. Stories are not why I play tabletop roleplaying games. There are so many other sources for stories and they’re all so much better at telling stories than pen & paper games are. Tabletop games are actually garbage at telling stories. Mind you we have…
0 notes
Text
Against The Tyrant Who Calls Himself "Story"
I love stories. I love writing stories, reading stories, telling stories. I love good movies and good television and good video games and good books. Stories are not why I play tabletop roleplaying games. There are so many other sources for stories and they’re all so much better at telling stories than pen & paper games are. Tabletop games are actually garbage at telling stories. Mind you we have…
2 notes
·
View notes
Text
Bloodfall Campaign System Production Outline
I haven’t had the opportunity to post in quite a while but work on the Bloodfall Campaign System has been proceeding at quite a steady pace. As such I figured that posting to update y’all on this progress would probably be a good idea. So for anyone new reading this for the first time, let’s answer that pressing question: What is the Bloodfall Campaign System? What is the Bloodfall Campaign…
9 notes
·
View notes
Text
Bloodfall Updates/Kickstarter Rumblings
Hey all! I am so bad at posting regularly, I apologize for that! We have been working hard on getting Bloodfall ready to start doing crowdfunding sometime this summer. Probably like late June or Early July. We would like to have the actual rules done by the time we start the Kickstarter so that we can get them in the hands of Backers as soon as the campaign ends. I hope to have a few of the…
View On WordPress
4 notes
·
View notes
Text
Dungeon24: Month 2 - Days 13 & 14
AREA B13: TREASURE ROOM This chamber is beset with a myriad of treasure chests and grave goods that the late king was buried with, many of these have already been looted but a wealth of treasure yet remainsTreasure: 4,000 copper pieces; three fine rugs worth 5 gold pieces each (7 lbs per rug); and a set of full plate AREA B14: Barren Room This chamber may have once contained great treasure but…
View On WordPress
0 notes
Text
Dungeon24: Month 2 - Day 12
AREA B12: MORTUARY TEMPLE This large chamber was once used to offer up sacrifices and libations to the deified king and his cosmic court. The cracked altar, which is pointed towards the king’s tomb, still smells of the sweet wines that once flowed over its surface.Monster: Two fiendish dire rats have made their nest behind the altar.
View On WordPress
0 notes
Text
Dungeon24: Month 2 - Days Nine & Ten & Eleven
After a couple of day’s absence, I’m excited to get back to posting these (hopefully daily again). I’m excited to post a couple of updates about Bloodfall coming up soon and a few articles that I have in the work about some scenario structures that I’ve been using in my campaigns. We’re a few months out at this point from being ready to launch the Bloodfall kickstarter. I want to have all of the…
View On WordPress
0 notes
Text
Dungeon24: Month 2 - Day Eight
AREA B8: FALSE TOMB This false crypt has a line of closed sarcophagi along the southern wall and a classic pit trap (CR 1; mechanical; location trigger; manual reset; hidden switch bypass (Search DC 25); DC 15 Reflex save avoids; 20 ft. deep (2d6, fall); multiple targets (first target in each of two adjacent 5-ft. squares); Search DC 20; Disable Device DC 23) that is triggered when a PC tries to…
View On WordPress
0 notes
Text
Dungeon24: Month 2 - Day Seven
AREA B7: CRYPT OF KING CYAXARES I This massive circular crypt is decorated along the walls and ceiling with paintings depicting the conquests of Cyaxares I, his victories over his enemies, his success in driving Aelaroth into the far north. In each corner stands a 7 foot tall statue of an ancient Elitarian warrior (medium animated object) that has been magically programmed to attack anyone who…
View On WordPress
0 notes
Text
Dungeon24: Month 2 - Days Five and Six
AREA B5: STATUARY HALL In the center of this chamber stands an 11 foot tall statue of a man wearing a simple band crown on his head, a simple Elitarian style shield on his left arm and holding a long spear in his right hand. The inscription of the plinth reads “Cyaxares I, King of Heaven” in Ancient Elitarian (Decipher Script DC 20).Monster: A lantern archon has been summoned and bound to this…
View On WordPress
0 notes
Text
Dungeon24: Month 2 - Day Four
AREA B4: MUMMY PREPARATION CHAMBER This small stone chamber has been converted by previous adventurers into a small outpost with an artificial fire pit built up in the center and a large iron bar with which to bar the door. On the back wall, there still remains several shelves stacked with jars of natron and preserved organs.
View On WordPress
0 notes
Text
Dungeon24: Day Three
AREA B3: PREPARATORY CHAMBER This room was once used by the priests of the temple above to ritually purify themselves before entering further into the crypts to attend to the care of the spirits of the royal family. It features a fountain of holy water at the back end of the chamber and a pit for the ritual burning of incense surrounded by several benches in the fore part of the chamber.
View On WordPress
0 notes
Text
Dungeon24: Month 2 - Day Two
AREA B2: PREPARATORY CHAMBER This room was once used by the priests of the temple above to ritually purify themselves before entering further into the crypts to attend to the care of the spirits of the royal family. It features a fountain of holy water at the back end of the chamber and a pit for the ritual burning of incense surrounded by several benches in the fore part of the chamber.
View On WordPress
1 note
·
View note