Tumgik
retrogamerj · 2 months
Text
Retro Corner: Super Game Boy (Super NES) Review
Tumblr media
A new edition of Retro Corner Reviews is up and this time we are taking a look at the Super Game Boy for the Super NES. There was once a time when us Golden Age Gamers were stuck using monochrome Nintendo Game Boys. Despite the competition having full color and even a backlit screen like Sega Game Gear and Atari Lynx, they didn’t have a diverse library to enjoy. Sega might’ve had Mortal Kombat in color with blood and gore in their versions, but Nintendo had many bangers even in the early years. Aside from the Sonic series, Mortal Kombat and a few gems are all that were offered on Game Gear. While the GB had four double A batteries that lasted longer and there were many genres to choose from. That is the reason the Game Gear after a few years of being on the market, saw it in bargain bins along with the Atari Lynx. It's why Nintendo’s first portable lasted well into the late 90s especially thanks to Pokemon releasing in 1996 to 1998.   This is where the SGB comes in and would see its release in mid-1994 for the Super NES. During the time, Sega and NEC had their CD addons on the market that continued to flop in sales. Thanks to the abundance of shoddy games that paled in comparison to the base systems and the ridiculous price cemented these facts. Nintendo rather than releasing their CD add-on after the fallout with Sony, they would drop these plans all together. Instead, they produce the SGB cartridge to allow black and white GB titles to play on the TV. That is why the House of Sonic continued to struggle for the rest of the decade. It is the reason Nintendo, even after losing to Sony, continued to stay in the black. The adapter did more than give extra color but through the SGB cartridges would offer special features that weren’t possible on the original portable. After three decades, how well does the Super Game boy hold up compared to its successor the Game Boy player?   Super Game Boy (Super NES) Review
0 notes
retrogamerj · 5 months
Text
Horror Gaming: Conplus Creepypasta Review
Tumblr media
A new edition of Horror Gaming is up, and the Halloween season has begun for us to celebrate the usual ghastly festivities. To start the spooky season off, this edition has us take a look at an original gaming creepypasta called Conplus. During 2014, gaming CPs as explained many times weren’t known for quality storytelling aside from a few gems. It was also a time when a few writers tried breaking away from the constant tropes that often was the scary part of these plots. Godzilla NES and Metroid II: Secret Worlds were the first to raise the bar thanks to good writing. Another thing that made these set the bar higher is the quality depictions of what the characters explained were happening to them. While you don’t need imagery to create a unique horror tale, it does add to the immersion and allows your imagination to go even more wild. In the early 2020s, creepypastas began losing their luster thanks to poor writing, authors who can’t take criticism and obnoxiously long one to two sentence titles. The bar might’ve been raised high but it’s obvious these gaming CP authors have moved to a much better format of Analog Horror. ​ Conplus is an original gaming creepypasta similar to the Theater and Pale Luna that tells a tale of a man recalling playing an odd Super NES title. It was also a multicart in the same vein as Action 52 that is known to have poorly designed games on them. However, unlike Action 52, Conplus's games were developed competently with no broken designs according to the story. There is one odd feature of this cartridge, and it’s how a plastic bubble was placed on the top right. The only cartridge based release to have this feature was the Game Boy Camera. The CP does have that uniqueness to the theme and there was never a Super NES cart to have a camera like function. That really does add to the curiosity of what it could’ve been based on the fact the cover gives no indication of being a multicart release. When we look at the Sega 6-Pak and Super Mario All Stars, usually these carts tell us what’s inside. Conplus features six games each being from rarely used genres in the industry. However, the man remembers some strange things about playing each one after going through their challenges as an adult. Will the man discover the games were as he remembers them or something evil, he finds there as an adult?
Conplus Creepypasta Review
0 notes
retrogamerj · 6 months
Text
Retro Corner: Vay (Sega CD) Review
Tumblr media
A new edition of Retro Corner Reviews is up, and we finally tackle a Sega CD game called Vay that was a JRPG. Developed by Hertz who are known for putting together the Genesis port of Outrun was tasked to produce a traditional role playing game. When it came to RPGs in general, the Mega Drive was a distant second to the Super NES that had hosted many titles of the genre. That forced Sega to produce their own games like Phantasy Star to make up for the lack of these titles. It is one of the reasons the House of Sonic wanted to release their own CD add-on beyond trying to stay competitive. While Compact Disks as a format was the next thing for gaming, Sega was obviously trying to get the genre on their platform. This was to entice third parties to develop on the Sega CD using the more advanced technology then the base system couldn’t perform. As history tells us, that didn’t work out for the House of Sonic for more than just this genre. Despite getting a string of decent games, the addon’s lineup was nowhere near the quality of the Super NES’s JRPG library.
For Vay it is titled this based on the plot about an advanced alien mech crashing on a planet that was still developing. Over a thousand years ago, a battle was waged far from most civilized planets in space. In the midst of the war, one lone large mech veered off randomly straight into unknown space after its pilot was killed. It eventually crashed on a world that was still primitive in a medieval age and on auto pilot the advanced armor attempts to destroy all life across the planet. Eventually, five of the powerfullest wizards cast a spell to subdue and seal away the advanced mechanized armor. After a millennium had passed a marriage between a prince named Sandor was set to marry his lover Elin to ensure the Lorath Kingdom was secure. However, his kingdom was unaware the Danek Empire was staging an invasion using technology from the legend to attack and kidnap Elin. Now, Sandor must brave an adventure to save his lover and stop the Danek Empire from its conquest across the world. The gameplay follows the traditional format that many studios used regardless of what quality they were. Can the studio of Hertz redeem their previous work? Vay (Sega CD) Review
2 notes · View notes
retrogamerj · 1 year
Text
Retro Corner: Kirby’s Dream Land (Game Boy) Review
Tumblr media
A new edition of Retro Corner Reviews is up, and we tackle another NSO Game Boy game called Kirby’s Dream Land. It isn’t a surprise to see Kirby be added as one of the first titles on GB NSO. He, among Mario, Wario and Link, is quite recognizable even when certain gamers haven’t touched any games from this series. It is a perfect way to have them try Kirby for the first time especially when having his earlier titles from the 90s available on this service. The first entry can also show where he began his adventure rather than through the modern releases. There is no doubt Star Stacker for GB as well as Nightmare in Dream Land for the GBA will eventually get added. However, having the Pink Wonder’s debut title available for these gamers to try is always a good thing. It is also a good thing to experience where some of the familiar mechanics originate from. Now, his debut title along with Kirby’s Adventure on the NES is considered sleeper hits. Meaning, Nintendo did advertise the Game Boy release with a short animated commercial showing you don’t have to look like an action hero to take the role. While the second entry on NES came out during the system Twilight Years in 1993 when people were too busy with the 16-bit consoles. The mechanics here are often considered simplistic akin to Super Mario Land. However, when has anyone heard of a character that uses his mouth to suck enemies up and spit them out as if he was a vacuum? In a sea of copycat mascots — Aero the Acrobat and Bubsy to name some — Kirby was able to set himself apart from even the successful ones. Sometimes having a character with an outlandish appearance and ability from the usual is what’s needed. The theme of the original game is about Kirby trying to stop King DeDeDe from hoarding all the food of Dream Land for himself. So how good does the Star Warrior’s first outing stand the test of time? Kirby’s Dream Land (Game Boy) Review
1 note · View note
retrogamerj · 1 year
Text
Retro Corner: Game & Watch Gallery 3 (GBC) Review
Tumblr media
A new edition of Retro Corner Reviews is up and as we enter the Spring season, I have an NSO Game Boy game to cover. It is called Game & Watch Gallery 3 that was released on the GBC in December 1998 months after the handheld was upgraded to a color edition. G&W3 along with the original game on GB were two titles I spent hours playing through in the late 90s. I don’t remember when they came into my collection back then (probably as stocking stuffers during Christmas) but the gameplay was addicting. The series might not be as good as the Mario Parties or the Mario Karts however, Game & Watch Gallery does serve it purpose as a time waster. Even RPGs are classified under such a term regardless if grinding to a higher level or proper progression is there. The third entry continues the same format from its predecessors that features five games remade using the GBC hardware. Nintendo usually does a fantastic job remaking previous games when Super Mario All Stars set the gold standard. It is clear they were attempting those same standards for the G&Ws because this has proven to work. It is no SMAS by any means considering the NES titles have aged well enough to play today. Compared to those old portables, none of them have the same luxury unless recreated in a modernized form as seen here. That is why remaking these classics is a good thing because it gives us those quality of life features missing previously. Nintendo has an outstanding track record of producing the best remakes. Now, this completion includes Egg, Greenhouse, Mario Bros (not the same Arcade title), Turtle Bridge and a variant of Donkey Kong Jr. Can a fresh coat of paint bring these oldies to life? Game & Watch Gallery 3 (GBC) Review
0 notes
retrogamerj · 1 year
Text
Sacred Reviews: The Legend of Zelda: Parallel Worlds Remodel Review
Tumblr media
A new edition of Sacred Reviews is up, and we check out an infamous Zelda: A Link to the Past hack called Parallel Worlds to close the winter. Originally, a user named SePH developed an ALTTP hack called Tower of the Triforce in 2003. He/she eventually scrapped it due to the game being glitchy and nearly unplayable. That is when he/she reworked the concept and then teamed with another user named Euclid to produce Parallel Worlds in 2006. The hack has seen a few revisions not only from the original team but from other modders in the community. The Remodel Edition (version 1.1) was edited by two users called PuzzleDude and qwertymodo in 2012. It was an attempt to address the many issues that plagued the design of PW. The Original and version 1.0 were notorious for their unfair difficulty where the environments and enemy/trap placements were the issue. Now, the first time I heard of PW is when a YouTube user named Mutahar from SomeOrdinaryGamers narrated the legend of Zelda Bootleg Creepypasta. In that edition of Haunted Gaming, he was playing the first version of Parallel Worlds while narrating the story. That is where I learned about these hacks and was blown away by the differences some of them had from the Vanilla game. PW is also the perfect seasonal game to play as the theme involves an Icy World akin to the Dark World. While this alternate Hyrule might be in a spring season, the hack mostly revolves around the harsh winter conditions of the opposite realm. The plot is about Link (who’s a treasure hunter) gets contacted by Zelda to release her from a prison in Hyrule’s Guardhouse. Upon rescuing her, he learns she along with six maidens come from a different world who each have knowledge of a place called the Parallel Tower. The Hylian King named Draegor has already captured six maidens and has a plan to solve the tower’s puzzle for his evil intentions. The Legend of Zelda: Parallel Worlds Remodel Review
0 notes
retrogamerj · 1 year
Text
Sacred Guides: Hyrule’s Christmas DX Part 2
Tumblr media
A new edition of Sacred Guides is up, and we finish the Holiday season off with part 2 of Hyrule’s Christmas DX. I hope everyone had a great Christmas this year as we now reflect on things with New Year’s approaching. As a new year ends, we start getting back to our usual routine of non-holiday events. Sure we have Valentine’s Day and St. Patrick’s Day, but these are holidays one can skip over if they want. Even Easter is another example anyone that has no beliefs can pay no mind to. However, the Wintery Holidays has something that can either be celebrated as a religious or national events depending on the individual. Some of us still have our childhood memories of receiving video games as gifts. There are even moments where most would look for that familiar square box design that the Golden Age Era came packaged in. For the Guide it is something I kept putting off for four years when Sacred Realm Tower was a separate site. It was the constant switching between the main website and the sister one that kept me away. For once I actually finished the second part to this Quest because switching between sites in the editor wasn’t a pain anymore. It was the same thing for some of the other quests I covered as a part 2 to Ballad of a Bloodline was never published. Fortunately, I saved all my notes to write part 2 and even have the captures ready to use. Eventually, the other parts will get written once there is enough time for me to do them. The guide that is being covered has the player continue exploring the village as we tackle the last two dungeons to save Christmas. Hyrule’s Christmas DX Part 2
0 notes
retrogamerj · 1 year
Text
Sacred Guides: Hyrule’s Christmas DX Part 1
Tumblr media
I have an old edition of Sacred Guilds to show, and it is when I posted a walkthrough of Hyrule’s Christmas DX in December 2018. There was a reason I started Sacred Guides back then and it was a chore to watch let’s plays of these quests. We the Zelda Classic users were either stuck with that or had to search PureZC forums to find out any detail about cryptic level design. I even posted a comment on a video of a Let’s Play in the Origin quest about how to progress in the second dungeon. It always made me wonder why no one created a walkthrough database for ZC because sites like PureZC could use something like that here. While these cryptic designs mostly come from NES style adventures, sometimes it is good to have something to find and progress. Unless you want to bomb every wall and burn bushes one could find that has no indication is the only way to know anything. Now, the guide itself continues our holiday countdown because this is a short quest to cover. However, the cryptic design from Ballad of a Bloodline is still used here to find the things needed in Myra's adventure. That is where this walkthrough is here, so you don’t stress on missing something. It’s the reason one could miss the slash ability if they don’t know there is a hidden tree in BOAB. The purpose of these NES designed secrets is to keep the concept of figuring progress out for yourself—There is a place for difficult games to exist otherwise we wouldn’t have the Dark Souls series. However, a hint in the form of discoloration or a slight difference in a tree and rock is placed would still be nice to have. Let’s continue the holiday countdown with the first part to Hyrule’s Christmas DX. Hyrule's Christmas DX Part 1
0 notes
retrogamerj · 1 year
Text
Sacred Reviews: Hyrule’s Christmas DX Review
Tumblr media
There is an old edition of Sacred Reviews reuploaded, and it is when I reviewed Hyrule’s Christmas DX in 2018. If you are familiar with Ballad of a Bloodline from CastChaos and Twilight Knight, then they also made a prequel called Hyrule’s Christmas. However, unlike the main game, HC is an actual short quest starring Knil’s (Link of the story) girlfriend Myra. The thing about Zelda Classic is there are not that many that use Christmas as its theme. Aside from the one covered here and Link’s Quest for Christmas — an 8-bit NES style adventure — often a warmer season or just the traditional Eurasian medieval style from the official series is used. It is surprising to find such themed quests even though there are so little of them. The fact a real wintery festival and its traditional music appearing in a variant of the Zelda verse are hilarious. Now, according to the backstory, HC is actually a prequel to Ballad of a Bloodline since it involves the same characters. The plot centers around Myra where one morning a being known as the spirit of Christmas tasks her with stopping a dark entity. The spirit explains that because of this dark being is the reason joy isn’t being spread across the kingdom. As Knil sleeps in Myra sets out around the town to find and put an end to this evil entity to spread holiday joy. The concept for Zelda is truly hilarious that Hylians celebrating the famous wintery holiday is next level parody. I find this similar to Doom’s Christmas mods that was designed in a parody manner. The Doomer Board’s Christmas Carol and DBK Holiday Special (a Doom version of Jingle All the Way) did something similar to this concept. Can CastChaos and Twilight Knight replicate what the Doom Mod community did? Hyrule's Christmas DX Review
0 notes
retrogamerj · 1 year
Text
Sacred Guides: The Legend of Zelda: Ballad of a Bloodline DX Part 1
Tumblr media
I have an old edition of Sacred Guides to show, and it’s a post from the former sister site. It was posted four years ago until I decided to close down Sacred Realm Tower and make this a section for Retro Gamer Junction. The walkthrough is for a Zelda Classic quest called Ballad of a Bloodline DX. Similar to those hacks akin to Zelda: Parallel Worlds, BOAB gives us a “what if'' type tale where it’s about the story playing out differently. While the gameplay is similar to Link’s Awakening, the level design also follows both the Original NES game and A Link to the Past. Another thing about this quest is it also reminds me of the Autumn season. Maybe the colors the creators used, or it is the custom visuals that was created for the ZC program, that Autumn flare is often present in the game. You will discover this all over the quest even in environments one would never expect to find them. Now, the thing about BOAB or quests developed by CastChaos and Twilight Knight is they loved being cryptic in their designs. Just like with the Third Quest, this walkthrough will be written in a similar manner. There are many things users will miss the first time around like finding the sword slashing mechanic. That is where this section comes in, so you don’t have to search forums and watch hours of Let’s Plays looking for something that was missed. The point is to power the player up before they tackle the first dungeon which is actually in Lake Hylia. That is just the many secrets to getting ahead in these custom adventures. It is also how the Original NES game was developed before Nintendo abandoned this for better designs. These creators for ZC have done an amazing job taking the old concept further with improvements. The Legend of Zelda: Ballad of a Bloodline DX Part 1
0 notes
retrogamerj · 1 year
Text
Sacred Reviews: EarthBound: Hallow’s End Review
Tumblr media
A new edition of Sacred Reviews is up, and we tackle a hacked EarthBound just in time for Halloween. The thing about rom hacks is these fan programmers make it harder than the vanilla games. An example of this is from Zelda: Parallel Worlds that despite being based on A Link to the Past — a game known for its easy difficulty — is actually challenging with cheap level designs. Now, the EarthBound fan games on the other hand are programmed with fair difficulty on most instances. Except for Toby Fox’s Halloween Edition, there are often not that many riddled with cheap gameplay that tests a player’s patience rather than their skill. Another thing these change up is the theme and aspects of the story by providing us a “else-world” type plot. Think of these hacks as their version of Marvel’s What If series where things play out differently than the usual tale is told. Now, Hallow End was developed over a decade ago at a point where the supposed armchair analysts claimed how rare the game was. In truth there is nothing rare about these cartridges especially the second one that this niche fandom made it out like during the 2000s. While it is also true for internet sellers to overcharge these games — plastic wrapping the whole package when these releases never were originally — that doesn’t necessarily mean, they were rare. Due to Nintendo taking so long to bring the series to the Virtual Console from the late 2000s to the early 2010s might be the reason so many hacks came out. The Halloween theme hack follows a vastly different story while keeping the true nature of what makes EarthBound. On one Halloween night a trio of kids named Sally, Craig and Clyde were doing their usual yearly trick or treating. Then after entering one house on the edge of town and leaving after finding no one there, the townspeople act indifferent towards them. That is when they see actual zombies and ghosts wandering around and coming from a tunnel leading out of Maysville. That causes the trio to investigate why monsters have appeared and adventure to find out why people in their town don’t recognize them. EarthBound: Hallow’s End Review
0 notes
retrogamerj · 1 year
Text
Horror Gaming: MaRIo III Creepypasta Review
Tumblr media
Welcome to a new edition of Horror Gaming and it is that time of the year again for the Halloween season. I do tend to read more horror than watch those marathons during the Autumn months. It seems reading these campfire tales engage my imagination more than the usual popcorn flick that does jump scares. However, just like films that produce Troll 2 and Good Will horror flicks, Creepypastas are no strangers to this either. Now, gaming CPs are still notorious for producing crappypastas despite the quality today being in a much better position. The Godzilla NES 2 and Friday the 13th NES horror tales are the recent stories to continue the quality standard. While those written using Mario games continue down a hellish path of terrible plots that could test one’s patience. Now, I hate bringing bad news but an actual MaRIo III was published a couple of years ago. You heard that right as the sequel that wasn’t needed has become a reality. The sad thing is when I wrote that last part in the double review of the first two stories it was a joke based on no cliffhanger. However, now that there is an actual MaRIo III, you know this isn’t going to lead to good storytelling. The Trilogy is the Sonic.EXE of creepypastas based on how poorly both series' first two plots were written. Even though Pokémon and My Little Pony have their own EXE CPs, they weren’t as terrible as these two series. The question is how there exists a third arc when the second ended with no cliffhanger. You’ll be surprised what some will do as an excuse to make an unnecessary sequel. A perfect example comes from the infamous film Troll 2 which not only had nothing to do with the first movie but used that as an excuse. Can the third MaRIo redeem itself by being a decent tale? Or follow the Troll 2 formula without the “it’s so bad it’s good” shtick? MaRIo III Creepypasta Review
1 note · View note
retrogamerj · 1 year
Text
Retro Corner: The Legend of Zelda: Ocarina of Time (N64) Review
Tumblr media
As the year comes to an end soon, I have one of my old review to show about Zelda: Ocarina of Time for the N64. With the Expansion Pak online being added (despite the ridiculous backlash over the pricing) we finally got N64 games on NSO. If you are wondering I see nothing wrong with the pricing of the Expansion Pak as it was bound to happen. Did people expect this service to stay at twenty dollars a year with more consoles being added? However, unlike the complaining from most armchair analysts, I like to see things both ways to stay objective. Yes, even though the pricing isn’t problem, but Nintendo needs to add more stuff in later on. I have no doubt they will add Game Boy/Color and GBA to the service. The House of Mario probably should also add in DLC from Smash Bros, Luigi Mansion 3 or Zelda: Breath of the Wild to give more value. We all know Splatoon 3 will be added when the second game has its DLC available on the NSO. Now, OOT has been hailed by many as the game of not only its generation but one of the greatest ever made. However, over time better 3D adventure titles would overtake OOT thanks to it slowly aging in nearly 25 years. With that said, it is still a hallmark to both its genre and to the series which stood the test of time. Similar to Mario 64, EAD used the same engine by modifying its program heavily to create unique assets. Truly amazing what Nintendo did with a limiting format as OOT wasn’t even using a 64 MB cartridge but instead utilizes a 32 MB cart. When we think of large games in the 90s, often PlayStation One’s massive RPGs with their three to four disks come to mind. They eventually would use a 64 MB cartridge when developing Majora’s Mask and taking OTT’s concept further. The Legend of Zelda: Ocarina of Time (N64) Review
0 notes
retrogamerj · 1 year
Text
Retro Corner: Donkey Kong Country 2 (Super NES) Review
Tumblr media
A new edition of Retro Corner Reviews is up, and it is time to review a game I play every Autumn. The game is Donkey Kong Country 2 for the Super NES and for some odd reason it reminds me of the Autumn season. Maybe it has something to do with the setting being in dingy areas like a swamp or a haunted forest. The funny thing for me is it’s not the only game to give this feeling just take Ultimate Mortal Kombat 3. Super Metroid also gives me those vibes oddly enough as its dreadful atmosphere played up to that. Even then DKC2 isn’t the only seasonal style game present as DKC3 had more of a wintery appearance. These types of games centered around these holidays is always something I play traditionally every year. Now, DKC2 is among my favorite games to play not only because of the season but due to being a fantastic classic. It took everything great about the first DKC and multiplied this by ten times. That is what Nintendo did with Super Mario Bros 3 by taking the first game’s format and bringing the series to new heights. The jump between DKC1 and its sequel is nearly the same as the gameplay mechanics and broader visuals were tweaked here. The theme this time is about K. Rool turning to a life of a pirate captain as now the Kremlins have become that. However, Captain K. Rool seeks revenge on the Kong family by kidnapping Donkey himself and taking him to Crocodile Island. Now, Diddy and his girlfriend Dixie must go to Crocodile Island — the Kremlins’ stronghold — to save Donkey from K. Rool and his gang of pirates. Unlike the last entry, the stakes were raised higher beyond trying to save a banana horde that oddly enough doesn’t mold. Donkey Kong Country 2 (Super NES) Review
0 notes
retrogamerj · 2 years
Text
Retro’s Blog: Sega Genesis: The Ultimate Arcade Console Part 1
Tumblr media
A new edition of Retro’s Blog is up, and we talk about why Sega’s Genesis/Mega Drive was the Ultimate Arcade console. The Genesis/Mega Drive is the most iconic Sega console to see a release in its history. While the Saturn and the Dreamcast were great Arcade home systems, they didn’t have the same iconic appeal. It’s the reason they both sold ten million units each compared to the second console selling forty million. The reason is that Sega during the Fourth Gen was a legit competitor that for once took a good market share from Nintendo. It was also the time when they produced a home run inhouse lineup that fans still remember till this day. Then we factor in the quality third party support is why the Genesis is fondly remembered. The later consoles despite receiving third party titles was nothing compared to the competition in both the Fifth and Sixth Gens. You can list Shenmue, Virtua Fighter 3, Soul Calibur or Resident Evil: Code Veronica all you want. Those games didn’t help Sega sell millions of units due to reaching a niche audience. The topic itself will be broken into two parts with the first one being about genres from Brawlers, tournament fighters and licensing. During the 90s, the beat 'em ups and tournament fighters were the genres to dominate both the consoles and the arcades. You couldn’t go a day without seeing either of these types of games at your local pizzeria or in a laundry mat. It was the same thing for home systems where Sega and the third parties brought them over to the Mega Drive. Another genre that did well as much as on the TurboGrafx was the shoot em’ ups considering how many the Mega Drive received. Despite not being popular like its Arcade brethren, the shoot ‘em ups still gave the market a variety to choose from. Sega Genesis: The Ultimate Arcade Console
1 note · View note
retrogamerj · 2 years
Text
Horror Gaming: A Figure in Gray Creepypasta Review
Tumblr media
A new edition of Horror Gaming is up, and we tackle a unique creepypasta about a strange background character in Paperboy 2. The second month of Summer often reminds us about the traditional fourth of July and other seasonal celebrations. Now, what I mean by seasonal celebrations is your typical BBQs, pool parties and simply going to the beach for a day of relaxation. If it’s not these activities  that reminds me of the Summer Days in the US, then the simple things like a paperboy/girl delivering newspapers does that. Just take a look at Stranger Things Season 3 and to an extent the fourth one — despite taking place in the Spring — highlights these things easily. Crossing Souls (an indie pixel style game) also does a good job highlighting those classic 80s American tropes. Now, the creepypasta is unique for a couple of reasons, and it is because the story simply doesn’t focus on a player having a haunting experience. It is the fact someone took the time to use a niche series that not even Golden Age gamers bring up and turn this into a creepy theory. The CP is the only Paperboy one to my knowledge so far as most never write a horror tale about a kid delivering newspapers. That is like trying to turn Mortal Kombat into a CP, but the problem is its already M rated with as much gore as any horror film. The same thing could be said about Paperboy since there is little to go on aside from being a parody of America’s 80s tropes. The theme has the narrator talk about a weird character in the background called the Gray Man. It is simply a man taking his trash to the curb, but things don’t always appear as black and white as we like to think one’s actions are. The narrator has a theory of what the Gray Man might represent based on family murder that happened in the 90s. A Figure in Gray Creepypasta Review
0 notes
retrogamerj · 2 years
Text
Modern Gaming: Mega Man Legacy Collection Vol. 1 (Nintendo Switch) Review
Tumblr media
A new edition of Modern Gaming Reviews is up, and we take a closer look at the Mega Man Legacy Collection on the Nintendo Switch. It is nothing new to this industry to release a completion of a company’s legacy backlog. In fact these actually started in the 90s when Namco and Taito would release classic Arcade games from the 80s. These were for the Super NES and Sega Genesis consoles but it’s not surprising that 4 MB cartridges were able to support those older titles at the time. Another thing that was surprising is how some were complaining about releasing “games for their parents when they were babies” back then. Funny how today it’s turned a 180 and now many people want legacy content more than ever. It’s not because many think modern gaming is crap (that is far from the truth) but due to a demand for them. That is why Indie developers are producing games akin to those legacy games such as Axiom Verge. The collection Capcom put out for the Mega Man Classic series isn’t the first one to release from them. In 2004 they released Anniversary Collection for the GameCube, PS2 and Xbox to celebrate the Blue Bomber’s 15 years. While in the 2000s the completion might have been solid for what they were offering, I mean you were getting ten classic games. However, the emulation for those ROMs wasn’t good because of the way Atomic Planet scaled the Original games. Even the Xbox version — despite its emulation being slightly better — those older titles still weren’t scaled right to the Originals. Now, Digital Eclipse takes on the task from where the defunct Atomic Planet left off. With today’s tools to produce better emulation, can Digital Eclipse do what Atomic Planet failed to do? Mega Man Legacy Collection (Nintendo Switch) Review
1 note · View note