Tumgik
runecrossed · 2 months
Text
Tumblr media Tumblr media Tumblr media Tumblr media
Level layout progress has been going smoothly.
8 notes · View notes
runecrossed · 3 months
Text
Tumblr media
Here's a new level tentatively called Rise Park, meant to be the first level in the game and a place to properly learn Atien's various abilities.
(Extremely early in development, focused on physical layout before aesthetics)
9 notes · View notes
runecrossed · 5 months
Text
Made some adjustments to the Air Turret enemies, specifically giving them more varied movement behaviors.
10 notes · View notes
runecrossed · 5 months
Text
youtube
An assortment of gameplay clips showing the new version of Horizon Falls, being remade from the ground up. (Please note, this is extremely early footage. The level itself is currently more focused on an actual physical layout than looking good.)
There is also an accompanying devlog post here, for those interested in that sort of thing.
9 notes · View notes
runecrossed · 7 months
Text
Tumblr media Tumblr media Tumblr media
Progress on the new level layout, along with a new "combat gate," requiring you to destroy the marked enemies to proceed through it.
7 notes · View notes
runecrossed · 7 months
Text
Tumblr media
Been making slow yet steady progress with the new level layout.
3 notes · View notes
runecrossed · 10 months
Text
To those who follow this project, would you be interested in more longform devblogging posts where I go more into the designing and development aspects, what I'm doing and why I'm doing it?
Really trying to find out how to present progress on what I make in a more exciting and engaging manner, so if there are any suggestions on that feel free to pose them to me in the replies.
Anyway here's the poll on the main question of this post:
3 notes · View notes
runecrossed · 10 months
Text
Tumblr media Tumblr media
Horizon Falls is being completely reworked as a new level taking inspiration from the first build. The first area is coming along nicely so far!
3 notes · View notes
runecrossed · 10 months
Text
Tumblr media Tumblr media Tumblr media Tumblr media
Been undergoing efforts to remodel the characters to make them better resemble their drawn UI icons. Atien's remodel is coming along very well, and I feel he should be ready for rigging and facial expressions(!) soon.
8 notes · View notes
runecrossed · 10 months
Text
Tumblr media
Runecrossed v0.001.1
This update aims to refine the core gameplay and controls of the three playable characters. While the level itself remains mostly the same and there is no explicitly new content, there have been many changes and adjustments to player abilities with an emphasis on improving the overall flow of the game and making each move feel more useful.
Read more about it and download via the above link!
12 notes · View notes
runecrossed · 11 months
Text
youtube
Test Build 01 has been released, the earliest possible state you can play the game in.
Read more about the game and download it over on Itch.IO!
29 notes · View notes
runecrossed · 11 months
Text
Tumblr media
When you add a new platform that's literally just below the death barrier...
41 notes · View notes
runecrossed · 11 months
Text
Tumblr media
Fire Rings now have an actual model, replacing even more of the obvious placeholdery stuff in the game so far.
9 notes · View notes
runecrossed · 1 year
Text
"Missing" Posts
This is a problem specific to Tumblr, but a lot of gifs I record of the game are too large to share here, even if I link from an external source. (Seriously, gifs can only be 10MB? what)
Anyway, instead of bending over backwards for this ridiculous limitation, I'm just going to point out that the Twitter account will have a few more posts than this blog as a result, so if you really want to see more, I'd also check there. There is also a Discord server you can find in the "About & Links" page of this blog, where I also post about gamedev progress to the Runecrossed channel (though most of it is also mirrored to the two devblog mirrors when possible).
0 notes
runecrossed · 1 year
Text
Tumblr media
Fun little detail purely for the fun of it - hitting a coin without collecting it causes it to spin faster for a bit.
14 notes · View notes
runecrossed · 1 year
Text
Very minor bit of polishing - Atien now bonks off of walls if he directly spiral slashes into them.
0 notes
runecrossed · 1 year
Text
The quest to gradually replace super early placeholder assets continues with the electric fence hazards in Horizon Falls. Up until now, they were just quickly made hurtboxes made up of flat red walls you can just kinda damage boost your way through anyway.
You know, these things that were everywhere.
Tumblr media
They didn’t look very good. Probably one of the most “obvious placeholder” things in the level currently (along with the “fire hoops,” but I’ll get to those another time).
Anyway! The electric fences now have a proper model and work as spline meshes, letting me actually contour them to the environment without having to awkwardly layer those old horrible hurtbox placeholders on each other.
Tumblr media
I think this makes the level already look a lot better and more interesting, personally.
Tumblr media
Of course, they still aren’t quite done. I want to add a bit more detail to it, and the bright red bands are placeholders for a specific animated “wire” texture, so they’ll be less harsh on the eyes when I do that.
Still, pretty exciting progress. It’s all coming together slowly but surely.
7 notes · View notes