Hi, I'm ShadySentinel or Megan! I mostly post interior shots of lots I either make over or build from scratch. I have a few downloads up, both object recolors and lots. I'm WCIF friendly, so ask away!
Last active 4 hours ago
Don't wanna be here? Send us removal request.
Text
I have no idea what I accidentally sent someone in this mobile app so I am so sorry to whoever gets an absolutely random post from me
2 notes
·
View notes
Text
My barely a makeover makeover of the Pleasant house.
7 notes
·
View notes
Text
Does anyone know why this is happening for all connecting columns? Not even CC ones. Just curious if there's a simple fix and I don't have my other programs on here yet since it's my Linux machine. (Working that out.)
2 notes
·
View notes
Text
💁🏻♀️
A quick-ish guide to the culture of The Sims 2 modding community.
Are you new to The Sims 2 community? Are you coming from more modern games, either in The Sims franchise itself or other contemporary games? Are you excited to start your #brand and become a #simfluencer and post your #earlyaccesscontent to support your #sidehustle?
Have a seat, then! Let's chat.
Hello, friend! My name's Pooklet. I've been playing since 2004 and creating since 2007. I'm by no means an expert in most forms of content creation itself, but I've been around since the heyday of The Sims 2, I've watched how community opinions have shifted (or not) since practically the beginning, and I'm hoping to give you a basic outline of the community culture that you can expect to encounter as a newcomer.
A very brief history of Sims 2 content monetization:
People have been trying to monetize content since there has been content to monetize, all the way back in the days of The Sims 1. We tend to call them "pay creators" and their websites "paysites." Some big names in this arena include The Sims Resource (their free-with-ads model is a relatively recent development, which is why you will find people to this day calling them T$R), PeggySims, Newsea, and many others that you can find on this handy website:
Paysites Must Be Destroyed
Now, if you have a glance at that website, you might be saying to yourself:
"But, that's illegal! I own the copyright to my custom content!"
Alas, no! Due to the wording of the End User License Agreement for The Sims 2, no custom content creator owns their creations for this game (or The Sims 1, or 3, or 4, for that matter, but we're talking about 2 right now). It all belongs to EA at the end of the day, and by installing and playing the game, you have agreed to these terms. Which means you have no individual, protected copyright, and it is perfectly legal for someone to download your paywalled content and then reupload it for free for others to enjoy. And they will!
Furthermore,
You are not making anything alone.
Everything from modding resources, to tutorials, to the mods required to fix disastrous glitches in the game code and make it playable at all, to the third party programs used to make any and all custom content, such as SimPE—all of these have been provided to you for free by other creators, many of whom have a usage policy that asks that people not use their freely-provided tools to make a profit. Although no one can be forced to follow a creator's policy, it is generally considered good manners to not try to make a profit off of someone else's free work. And if you are using these tools to make paywalled content, that's exactly what you're doing.
Pay creators have been ignoring these policies since the beginning of time, and so free creators likewise ignore their policies against sharing their paywalled content. Pay creators have also tried lots of different ways to keep their content exclusive, everything from trying to track leaks with slightly altered files to actively filling their content with malicious code. It has never worked.
Free creators have always found a way around these barriers. In fact, it's taken as something of a challenge to undermine monetization efforts. As you can see from Paysites Must Be Destroyed, there are entire teams of players devoted to reuploading paywalled content for free.
A culture of sharing.
The Sims 2 is something of a time capsule. At 20 years old, it predates a lot of the hyper-capitalist hustle culture that has infested every creative hobby. It is from a time when monetization was an outlier rather than the norm, and a much maligned outlier at that. This attitude has persisted for 20 years. Believe me when I say, you won't be the combo breaker. Especially now, given that The Sims 2 is not the most contemporary in the series and the community has shrunk considerably, down to the people who have either been here for a very long time, or newcomers that understand the community culture.
Also, it's just kind of not a great idea in general to try to make money off of a 20-year-old game with a pretty small community?
Like, I get that The Sims 4 is really saturated with pay creators and it's hard to get a foot in the door. I get that you might look at The Sims 2 and think that the small pond will give you room to be a big fish. It won't. You might get a handful of people willing to pay for your content, but at least one of those people will be resharing it for free.
Paywalls vs. optional donations.
Okay, so hopefully you now understand why people don't like it when you put content behind a paywall. But what about those Ko-fi and Paypal donation links you sometimes see at the bottom of people's downloads? Why is that okay, but a locked Patreon tier isn't? Well, because they're voluntary. No one is obligated to pay for that content to be able to download and use it. It's just a way for someone who does have a little extra cash to basically "tip" a creator whose content they like. You have no way of knowing whether the person who posts those links is actually receiving any donations. And that's kind of the point. Whether or not they receive any donations, they are still sharing their content, because they enjoy the hobby of making and sharing content.
"I can't make a living off of that!"
No, you can't. Because that's not what we do here. That is not part of our community culture for all the above reasons. If you want to make a reliable income off of your hobby, you're going to need to get a different hobby. Try Second Life! That is a community that actively encourages monetization. The Sims 4 allows for "early access" monetization. There's options out there for you, if what you want is to make a profit off of your creations for a game.
"Fine, what about monetized link forwarding services?"
Link forwarding services historically have malicious trackers or viruses embedded. People will also strip those and provide direct links to each other. Or they just won't download your content.
"What if I want to make YouTube videos of someone else's written tutorials and I enable ad revenue on them?"
Personally, I still think that's a dick move. I love video tutorials, I'm a very visual learner myself, and although you might feel entitled to compensation for reciting the steps of someone else's tutorial into a microphone and then editing and uploading the video, you're still monetizing someone else's freely-provided content. I would consider this an 'ask permission' scenario, one in which you tell the person, explicitly, that you will be making ad revenue off their work. If they're fine with that, then you're good! (For the record, I'm not fine with that.)
"What if—"
Look, no one can stop you from trying to monetize your content, or worse, someone else's content. But you will have the exact same arc as every pay creator who came before you: your efforts will be undermined at every turn, your reception in the greater community will be chilly at best, and it will become a battle between you and the folks resharing free reuploads to your content until any fun you initially had making content is gone.
"The steady erosion of every known social safety net beneath the crippling weight of end-stage, line-goes-up capitalism and the yawning abyss of poverty over which I am dangling has imbued me with such anxiety that I cannot engage with a hobby that precludes monetization. I am exhausted. I know no other way."
I get it, friend! I have lived in poverty all my life. I do not begrudge the impulse to find a way to make passive income off of your every waking moment. Increasingly, it seems like that is the only way to survive! Unfortunately, you will not be able to do that with this specific community. We know that we have something special here, having resisted monetization's encroach for so long, which makes us fight all the more viciously to maintain it. You are entitled to try to find ways to supplement your income, just not here. Personally, I consider that a feature, not a bug.
Bonus Round: Remember, That's Not Just Yours!
I said it earlier, but I want to reiterate: you are not making any TS2 CC alone. You are making it with tools, resources, knowledge and code that people have provided on the condition that they not be used for pay content.
To use myself as an example, "my" hair textures are a blend of resources provided by other creators. Namely, Nouk's original hair texture was edited by Vintage D, which I then further edited over the years, using parts by the creators Ephemera and Helga. It would be extremely shit of me to say "well, I think that the time that I put into my edit is worth money, so I'm charging for it" when the edits that I made would not exist without the work of those people. And it continues on down the line with edits that other people have made of my texture blends and color actions, and the content they make with them.
(If you see someone charging for these, btw, lemme know. I'd love to have a talk with them.)
In closing,
The knowledge base, the resources, the coding required to make any and all working content for The Sims 2 has been compiled for 20 years. Please understand, I'm not trying to denigrate anyone's creativity when I say: you cannot bring anything wholly "new" to TS2 CC-making, something that uses no one else's resources or programs, something you can point to and say "no one helped me with that. I did it all on my own. It is my property." Nor should you aspire to! The fun of The Sims 2 community is to share and share alike, to credit each other for our contributions, to hype each other up and iterate on shared works and resources. We've been doing it for 20 years, and hopefully we'll be doing it for many more! Wanting to be a #simfluencer is utterly antithetical to the community culture. No one is influencing anyone else. You need to leave that shit at the door if you want to be invited in.
TL;DR:
Don't show up to the commie circle-jerk trying to charge for handjobs. We're already giving them to each other for free, and nothing about your wrist technique is special enough to justify the cost.
605 notes
·
View notes
Text
Samesies. ❤️
If you ever tagged me to do one of those tag game thingies and I never did it:
1) Thank you, seriously. Those are fun and being included shows that my followers care enough to want to learn more about me.
2) Very sorry about that, it’s extremely likely that I said to myself “Cool! But I’m busy at the moment, I’ll have to do this later today or tomorrow” before proceeding to just straight-up forget, now it’s too far back in my notifications and/or your blog to find again.
203K notes
·
View notes
Text
Still figuring out animating objects. Idk why it’s a mental block but slots seem so easy. It doesn’t help Milkshape kept crashing when I’d import the extract with the joints and stuff. I WILL make it work.
Also I’ve been making sinks. I am obsessed.
3 notes
·
View notes
Text
The Decatur Craft Center. Its the bottom two floors of the center building in the suite of stacked lots in the first pic. I LOVE stacked lots.
21 notes
·
View notes
Text












Wedding Castle
Well, I'm a bit late for the Valentine's Day but.. you know, they say February 15th is the best day to propose because it's the most unexpected date for this :)
*The forest background in the first screenshot is drawn with AI. This TS2 lot is inspired by this one built in TS4: https://www.youtube.com/watch?v=hR7pWSLiJ1o&ab_channel=Yukihyo
94 notes
·
View notes
Text
✌️
I Am Not Doing Anything illegal Here as I Spoke To EA Myself
The EA Policy says I can convert what I like!!! and share it!!! because I am not doing anything illegal according to EA Policy so you cant tell me off or Report me as I spoke to them myself!!!!!!
So I will keep doing my hobbie sweeties x
What they said to me is that its ok to convert any set to Sims 2 and I am not breaking any rules to anyone so I dont have to worry about it
187 notes
·
View notes
Text
The Goodacre's Farm Estate [Exterior]
118 notes
·
View notes
Text
The Goodacre's Farm - 1st Floor Interior [Family Room]
41 notes
·
View notes
Text
Never have kids with a clinical narcissist.
My mental health is in the toilet today. 🫶🏻
2 notes
·
View notes
Text
I finished my budget PC build this weekend and I am CACKLING at how fast I can flip through the hundreds of recolors for that dang isotopia rug and how my game now loads in 3 minutes lmfao
12 notes
·
View notes
Text
Pink Soup Tip
hello gang. it's me. the guy who stopped playing because pink flashing on my nice gaming laptop made this thing unplayable (we're talking pink flash immediately upon loading a small lot). i've somehow stumbled my way into fixing it(?)
tldr; have you tried using Legacy's Graphics Rules.sgr file instead of using GRM?
that reddit is the only place i've seen anyone mentioning it, and after deleting my custom-tailored GRM and replacing it with legacy's EA-built version i literally don't have pink flashing anymore. i didn't edit it in any way but i removed dxvk (which overwrites your graphics card settings and hasn't helped prior anyway) and i use the RPC launcher's no visualization mod (which doesn't help me with pink flash--it's just better on the eyes) and somehow i'm able to load and play lots without any pink.
other optimizations i've done afterwards that have further improved my performance:
forcing my laptop to always use Nvidia GPU
forcing Nvidia to use max settings (direct link to the mentioned MTS thread)
being selective with shaders. personally my laptop doesn't like Shader Fixes in combination with whatever else i have kicking (probably user error on my part for having conflicting shaders, but (personally) i like blue snow so i haven't done extensive testing to make it work). LD has his own version bundled with Lot Lighting Fix (but unfortunately it doesn't play with my lighting mod so I don't use it, but the option's there.)
i know this isn't a revolutionary post, but as a guy who tried literally and i mean LITERALLY EVERYTHING to stop pink soup, the Legacy GR was a very unexpected small fix. i haven't updated my drivers or anything--but after using that and forcing Nvidia to use good settings, i've been able to use max settings, shadows, shaders, and load every lot on the same session with hundreds of objects. i don't want to jinx it but maybe you should try it.
~
my specs for reference: 11th Gen Intel(R) Core(TM) i7-11800H @ 2.30GHz 2.30 GHz Installed RAM 16.0 GB (15.8 GB usable) NVIDIA GeForce RTX 3050 Ti Laptop GPU
228 notes
·
View notes