shroomishthecuck
shroomishthecuck
ShroomishTheCuck
121 posts
I want to be a game developer I guess :/ working on a Paper Mario / Mario & Luigi inspired RPG
Don't wanna be here? Send us removal request.
shroomishthecuck 6 months ago
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i aint posting this shit
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shroomishthecuck 6 months ago
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馃樁
boutta watch sonic 3 :>
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shroomishthecuck 6 months ago
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boutta watch sonic 3 :>
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shroomishthecuck 6 months ago
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Devlog #2
So... You come here often?
Hey! Welcome back I this is totally a week after the last devlog I definitely didn't get simultaneously busy and lazy hahahahahahahahahhahaha anyway
hi
how's it going
how are the kids
...
um
(I never know how to start these lmao)
I haven't really done much since we last talked, considering I had to prepare for finals and all.
Now that it's finals week tho, I actually have way less work to do at home and way more time to work on the game.
Plus, after this week, I have Christmas break until January 7th, so I can get way more work done :)
So I said I was gonna do the battle system, right? That means I did it, right? I made the battle system? The battle system that I literally said I'd make?
NOPE!
I started working on the dialogue system tho
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Here's the script! :)
And yes, I am making the dialogue system by myself with no plugins. You can bow down to me later.
This is a video of the dialogue system in action
As you can hear, I also have dialogue sounds (it was really easy to implement)
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The Dialogue sounds were courtesy of Alan Dalcastagne! These sounds are actually really good and there's a huge variety of them and this guy's just giving it out for free so please check him out :)
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The font I used is Cute Dino, courtesy of Khurasan on Dafont. Don't know if I'll use it in the final game but we'll see :/
Partway through making the dialogue system, I did have a problem where Godot would crash when I tried to use the dialogue system more than once. And not like the game crashed, Godot itself crashed
Thankfully, I took this issue to the Godot Forum and was thankfully able to get a solution really quickly (turns out I was just being a big dumbass lmao)
So yeah, lesson of the day, use the Godot Forum. The people on there are really nice and helpful and it's really easy to use and I will be using it a lot more from now on
Plans for the future
Since I'll have so much more time on my hands, I'll probably try to finish up the dialogue system. I plan on using arrays to make pages of text, making an actual textbox instead of the placeholder graphic, having a tail that points to the person talking, the works. I also want to try making a function so that if a piece of dialogue is longer than would fit in the textbox, it automatically gets broken up and turned into an array. I just really want to make this system as automatic as possible to make my life easier in the future. If I finish that quickly, I'll probably start working on NPCs and interactable objects, maybe make more than one type of textbox, try and get text effects like making it shake or move in a wave or change color. Anything necessary to make sure you know how these goofy ass mfs are talking. I also intend to put more comments in my code so that I know what stuff is and don't get lost, especially as this game gets bigger. I'm kinda in the boring programming part right now, but pretty soon we'll get to the fun part where I can make cutscenes and design battles and write dumb jokes and playtest and all that fun shit
Anyway, that's about it. Hopefully I'll have more to talk about next week. Speaking of, next week is Christmas Eve! Guess I chose a good time to start doing these. Bye :)
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shroomishthecuck 6 months ago
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i am doing everything except work on the damn game bro 馃槶馃槶馃槶
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what the fuck IS THSISIZISSS
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shroomishthecuck 7 months ago
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update i've decided to just skip this one and do the next devlog next Tuesday. I haven't done much of anything for the game since I have to prepare for finals and all that :/
devlog's gonna be delayed again purely due to my own laziness lmao see you tomorrow losers
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shroomishthecuck 7 months ago
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devlog's gonna be delayed again purely due to my own laziness lmao see you tomorrow losers
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shroomishthecuck 7 months ago
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Update: The two issues listed have been fixed!
The one with the animation component just kinda stopped happening after I closed and reopened the project.
As for the problem with Elliot twitching, I ended up changing the algorithm that makes him stop whenever he gets too close to Jolly. Originally, Elliot would detect an Area3D around Jolly to know when to stop, but this was janky and annoying to manage and the main reason for the twitching. I'm now using a new system to calculate distance that basically just draws a line between Elliot and Jolly, draws two more lines to turn it into a right triangle, and uses basic high school geometry to solve for the hypotenuse. Pretty simple. The jittering was still happening though, just to a lesser extent, but still common enough to be annoying. So, I decided that instead of stopping as soon as Elliot is within range, he'd wait six frames and then stop. This (to my knowledge) completely got rid of the jittering problem and got rid of some needless clutter, so that's nice. Six was chosen arbitrarily to be the delay by the way, there's no reason for that.
Devlog #1
Rough Beginnings
Hey. Welcome to my first devlog. Stuff's been pretty slow, and unfortunately it'll only get slower because school :/. Thankfully, winter break is coming up so I'll hopefully get some more time to work on the game then.
Anyway, here's some gameplay footage. It's not much but it's something at least.
(the beginning is really laggy for some reason that's just the video tho the game runs fine)
Here's some screenshots of random stuff so anyone who's better at programming than me can tell me everything that's wrong with my code
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Lastly, here's some unfinished spritesheets I have
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Problems that I don't know how to fix
Whenever I change scenes in the editor or try to load the game an error pops up that says the name Animation_Component conflicts with something else. It's not a big deal and doesn't effect gameplay but it's really annoying.
Whenever you go from moving horizontally to moving diagonally Elliot twitches a little. It's weird lmao.
Any guidance on how to fix these (and how to make my code not suck ass) is appreciated :)
I guess I'll talk about the game's backstory now
It all started with a game jam. I'm pretty sure it was hosted by Firith Studios. It was an autumn themed one with a limited color pallet, and I thought of the idea of a Wario Land 3 esque platformer staring an elf trying to find the presents stolen by the evil king of Halloween. Each level would've had three hidden presents that would serve the exact same purpose as the treasures in Wario Land 3. Unfortunately, I don't have any of the project files for that old game anymore so I think it's lost media.
Anyway, I eventually picked up the concept again and decided it'd be better as an rpg. Thus began the age of me and my friend making random doodles and coming up with new characters in health class. This was basically the Renaissance.
And now, here I am, making this stupid ass game about a stupid ass elf for real. Crazy.
Other progress
I've also been working a lot on the game's soundtrack, and have been constantly thinking about the plot. Other than that, though, not much has really been done for this. Unfortunately, I'm very busy and also lazy :(
It'll get done eventually tho. I am NOT giving up on this shit
Plans for the future
I'm definitely gonna want to go through the Godot Docs more. I barely know anything about the engine and my code is probably horrible. I definitely want to start working on the battle system by the next devlog, and maybe even finish it. That'd be pretty cool. Other than that, a lot is still pretty uncertain. This is my first game and I'm kinda just winging it. Planning isn't my strong suit :/
See you next week :)
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shroomishthecuck 7 months ago
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Yo.
@ransomreferee is making a game in Google Slides
If you like games made in incredibly unorthodox ways, go check out @complicatedquest
You're welcome :)
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shroomishthecuck 7 months ago
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Devlog #1
Rough Beginnings
Hey. Welcome to my first devlog. Stuff's been pretty slow, and unfortunately it'll only get slower because school :/. Thankfully, winter break is coming up so I'll hopefully get some more time to work on the game then.
Anyway, here's some gameplay footage. It's not much but it's something at least.
(the beginning is really laggy for some reason that's just the video tho the game runs fine)
Here's some screenshots of random stuff so anyone who's better at programming than me can tell me everything that's wrong with my code
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Lastly, here's some unfinished spritesheets I have
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Problems that I don't know how to fix
Whenever I change scenes in the editor or try to load the game an error pops up that says the name Animation_Component conflicts with something else. It's not a big deal and doesn't effect gameplay but it's really annoying.
Whenever you go from moving horizontally to moving diagonally Elliot twitches a little. It's weird lmao.
Any guidance on how to fix these (and how to make my code not suck ass) is appreciated :)
I guess I'll talk about the game's backstory now
It all started with a game jam. I'm pretty sure it was hosted by Firith Studios. It was an autumn themed one with a limited color pallet, and I thought of the idea of a Wario Land 3 esque platformer staring an elf trying to find the presents stolen by the evil king of Halloween. Each level would've had three hidden presents that would serve the exact same purpose as the treasures in Wario Land 3. Unfortunately, I don't have any of the project files for that old game anymore so I think it's lost media.
Anyway, I eventually picked up the concept again and decided it'd be better as an rpg. Thus began the age of me and my friend making random doodles and coming up with new characters in health class. This was basically the Renaissance.
And now, here I am, making this stupid ass game about a stupid ass elf for real. Crazy.
Other progress
I've also been working a lot on the game's soundtrack, and have been constantly thinking about the plot. Other than that, though, not much has really been done for this. Unfortunately, I'm very busy and also lazy :(
It'll get done eventually tho. I am NOT giving up on this shit
Plans for the future
I'm definitely gonna want to go through the Godot Docs more. I barely know anything about the engine and my code is probably horrible. I definitely want to start working on the battle system by the next devlog, and maybe even finish it. That'd be pretty cool. Other than that, a lot is still pretty uncertain. This is my first game and I'm kinda just winging it. Planning isn't my strong suit :/
See you next week :)
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shroomishthecuck 7 months ago
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Devlog's gonna be delayed to tomorrow, I'm very busy today and there's still some things I want to work on anyway.
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shroomishthecuck 7 months ago
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man i wonder who keeps reblogging my posts
Party members are also a thing I guess idk I couldn't think of a title for this one
Anyway, this is the game's first party member.
(basically Goombario or Goombella)
Meet Elliot!
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He's Jolly's manager and is VERY strict about following rules and keeping things orderly.
(he basically worships Santa like a god)
He serves as a foil of sorts to Jolly's character. Where Jolly is more rash and immature, Elliot is more calm and calculated.
(They constantly argue lmao)
man I can't believe my first actual devlog is in two days i've barely done anything oh god
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shroomishthecuck 7 months ago
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Party members are also a thing I guess idk I couldn't think of a title for this one
Anyway, this is the game's first party member.
(basically Goombario or Goombella)
Meet Elliot!
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He's Jolly's manager and is VERY strict about following rules and keeping things orderly.
(he basically worships Santa like a god)
He serves as a foil of sorts to Jolly's character. Where Jolly is more rash and immature, Elliot is more calm and calculated.
(They constantly argue lmao)
man I can't believe my first actual devlog is in two days i've barely done anything oh god
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shroomishthecuck 7 months ago
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I FUCKED UP I FUCKED UP I FUCKED UP I FUCKED UP I FUCKED UP
I fucked up my phone BAD i'm typing this from my laptop this fucking sucks
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shroomishthecuck 7 months ago
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@ransomreferee I thought this was you for a second and was gonna be like "damn you actually make good posts????" but no your blog is still mid
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Literally man in armour
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shroomishthecuck 7 months ago
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Happy Thanksgiving :)
Time for another character reveal
This is the first chapter's villain, Kernel!
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He's a turkey, if you couldn't tell.
He's basically a dictator and ruler of the turkey military. He's also a complete idiot and makes really bad bird puns. I imagine he sounds like King Dedede from Right Back At Ya.
His whole motivation is that he's insecure about not being able to fly so he's gonna make a giant flying fortress and kill everyone with nukes.
(he's a little bitch like that)
Anyway, before we end it off, here's a message from the big man himself!
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what
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shroomishthecuck 7 months ago
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what the fuck.
No guillotine can stop the HEAD im going to give him
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