simlikethis
simlikethis
SIM LIKE THIS
784 posts
www.patreon.com/cascaranofun pics and custom content. ATL.
Don't wanna be here? Send us removal request.
simlikethis · 6 hours ago
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⚠️ Be mindful of this symbol! Posts with it contain more sensitive topics. Such as violence, guns, drugs or sex.
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simlikethis · 6 days ago
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So you are... Phoenix?
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simlikethis · 16 days ago
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cc with generative ai you people can't do anything
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simlikethis · 17 days ago
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🌲 Goodbye, Granite Falls!
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+ Bonus: Rachel's Inventory 🧸
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simlikethis · 21 days ago
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DOECHII Cosmopolitan (2025)
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simlikethis · 1 month ago
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Pick up the phone, Moses! 📲 And put on a shirt, maybe.
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simlikethis · 2 months ago
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???
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simlikethis · 4 months ago
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My Winter Commissions are Open!
Hi yall! I'd absolutely love to draw your OCs, Dnd Characters, or favorite characters. (I might cry from joy if I get to draw your Tav or Rook!)
I offer character illustrations, portrait sketches, icons, PNGtubers, and emotes! You can find all my info, pricing, and TOS over on my Vgen.
And if you have a slightly different idea, feel free to DM or email me!
Vgen | Socials
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simlikethis · 4 months ago
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Drawings I made for Naaz and Jackie‘s 'Goyer Awards' looks. Heavily inspired by Bob Mackie‘s fashion illustrations.
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simlikethis · 7 months ago
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Dad never really talked much about my biological mother. My uncle never met her, so he couldn‘t tell me anything even if he wanted to. She‘s just a big bunch of secrets without a name or a face.
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simlikethis · 8 months ago
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Opening commissions again 😙
Feel free to dm about anything you’d like to know!
Discord: diaroza
Rb’s are greatly appreciated 🫶🏽🫶🏽
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simlikethis · 9 months ago
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Santa Monica Vampire: The Masquerade - Bloodlines (2004) dev. Troika Games
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simlikethis · 9 months ago
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CHK CHK BOOM
SKZ-ATE
Hat  | Hair | Top | Pant | Boots | Tattoo 1 2  |  Necklace  | Labret  | Bracelet | Armlet
Hair  | Top | Jacket | Jeans | Shoes | Tattoo |  Necklace | Labret | Keychain
- Credit -Thank You to all the creators ~~  @rona-sims  @gorillax3-cc @archivefaction @whimp1337 @ashwwa @overkillsimmer @hezeh  @plushxsims  @miro-sims @simsmilasmith @simlikethis​  @maonii-cat
BG - skiegraphicstudio
#<3
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simlikethis · 9 months ago
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iKeon!
Top @dvment
Shorts @whimp1337
Belt @gorillax3
Keychain @ashwwa
Shoes @charonlee
Hair @khadijah551
Headphones @bella-studios
Rings @simlikethis
Bag @darte77
#<3
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simlikethis · 10 months ago
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last round siblings
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simlikethis · 10 months ago
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Zechariah Munroe
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simlikethis · 10 months ago
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Would you be willing to share your blender settings? Your pictures are so HQ asf
Thanks!
Render engine: Cycles using GPU (but with Blender 4.2, Eevee now supports ray-tracing, so you can get similar results depending on how well you build your scenes and create your materials).
Resolution: Widescreen 2k or 4k because you can resize and make other edits in Photoshop. I think a lot of your perception of HQ is just from quality resizing and sharpening in PS, honestly!
Denoising: I used to denoise in the compositor, but now I just denoise in render properties. Denoiser: OpenImage, because it uses your CPU, so it's more accurate than OptiX, which uses nvidia GPUs. However, Blender 4.2 now supports GPU with OpenImage denoising, but it is still less accurate than if your CPU did it. Passes: Albedo and normal. Pre-filter: Accurate. Quality: High.
Sample sizes: 128, 256, 512, 1024, 2048, 4096. You generally want to stick with powers of 2 and numbers divisible by 8. Choosing odd and/or random numbers WILL create more noise. The reasoning behind this is Cycles using PMJ and Sobol sampling patterns for ray-tracing and the number ray bounces supported by each. If you want to understand in depth how Blender's Cycles render engine handles noise and sampling, read here and here. Essentially, higher values = less noise with longer render times, and lower values = more noise with shorter render times.
Noise threshold: Materials with non-diffuse values tend to be noisier (lots of light bouncing), so I adjust my noise threshold from the default of 0.01 to something lower if my scene utilizes subsurface scattering or transmissive/transluscent materials (think glass, skin, etc). Depending on your use case and similarly with sample sizes, lower values = more accurate noise calculations for certain materials with longer render times. Higher values = less accurate noise calculations for certain materials with shorter render times. Please be careful with this setting, as even a decimal point change can increase render times exponentially.
My average render times are between 5-20 minutes depending on how heavy the scene is. Keep in mind that heavier scenes need to be better optimized not only in sampling and denoising aspects, but also in textures, materials, and meshes. However, this isn't a guide on how to decrease render times but just my own settings and some brief explanations on how I tweak them for higher quality render results. There is a trade off between time to render and its quality!
TL;DR -> read it all :p there is no such thing as best settings. in order for things to look nice, you need to tweak a lot of your settings depending on what you are rendering
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