Here lie my bones and blood, etched in silicon for others to trace. I'm an indie game developer.
Don't wanna be here? Send us removal request.
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Going live
Doing some
project planning
live right now~
twitch_live
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*laughs*
Excellent work, Hatsune Miku. You're almost worth the fifteen billion I paid for you.
Now that I own you, I am vocaloids. I am the media. I am japan.
*audience cheers and claps*
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So, I'm making a PS1-style first-person adventure game. You walk around and talk to people. If they ask a yes or no question, you have to manually shake your head to answer.
Right-clicking brings your hand up and allows you to interact with objects in the game world.
My idea for it is that it takes place in the far future, in a somewhat dystopian, neglectfully-managed world that still has some humanity left. Like, you might have high technology like full-body VR or semi-sentient robots and stuff, but people still hope for a better tomorrow and make efforts to live happy lives. They would still have fun, go to the movies, talk about current events, go to school, and interact with their community.
In the game, you play a guy going to pick his daughter up from school, and that's it. That's the point of the game - it's not about standing up to the capitalist machine, or becoming an assassin for hire, or something like that, but rather just about living your life, pretty much like everybody else. Through this trip, you get to examine the lives of people who live in this city, and who they are.
#ps1 aesthetic#gamedev#tetra3d#indiegamedev#playstation#first-person#fps#low-poly#low poly#ps1#ps1 graphics#cyberpunk#game development
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Random thoughts:
I remember when I played through Cave Story and I thought the art was incredible, and that I could never draw anything like it. It was great, but now, I see how much I've grown, both as an artist, and in life in general.
I think I'm able to think about my past, about indie game creation, and think about how maybe something I've made might be like that to somebody out there somewhere - that somebody else would look at something I did, and say, "Man, could I ever get there?"
There's no real difference between me and that ideal version of me that's able to do great things. He was me before he became him. We are 99% the same - the only difference is the time spent practicing, drawing, playing, thinking. I do those things and I don't really feel or see any difference, but little-by-little, I am also growing, just like him.
Then suddenly, I wake up, and I'm him. I've climbed the mountain, and I stand at the precipice of the beginning of another climb. From where I stood, this seemed to be the peak - from where I stand now, it's always the beginning.
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This effect looks super nice!
I am still working on a way for the player to place plots where the boundary automatically leans against the road.
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He knows your sins and has deemed you unfit
why won't yoshi look me in the eye
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Big Meta Knight vibes from this lol
Nice and clean~
Rokusho
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Loving those sprites and these low-poly mechs. Chonky as heck~
Hello Tumblr! I decided to make blog here as well and here are some stuff I create.
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This takes me back 15 years to when The Games Factory Sonic fan-games ruled the world
‘Sonic Zero Chapter 1’ by AKA https://archive.org/details/SonicZeroChapter1
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Yooo, this looks sick, dude! Love the aesthetic~
When placing a forest, existing objects and roads are taken into account in my mapmaker 'Canvas of Kings'.
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Big OG Ape Escape energy from this, it's great
NNNNNOOOOOOOO!!!!!!
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I read Lena
I recently read qntm's Lena - a short story about mind uploading in the near future and the moral and ethical implications of doing so. It's an absolutely incredible short story, written in the manner of a publicly available and easily-edited Wikipedia article, framed in a way that I find really harrowing - a "hands-off", unemotional, historical view into a future that devalues human life to the point of allowing humans to sell their minds - their selves, as fodder.
It's morbid and gut-wrenching. I love it!
That said, I firmly believe that it is impossible that people could, at any time in the near or far future, scan, copy, and "execute" a brain dump in an emulator, in a manner sophisticated enough to actually "spin up" that person's consciousness in the machine. Like, if you were technically able to do as much of this as is physically possible, you wouldn't end up with "you, alive, again, but in the computer". You would, absolute best case scenario, end up with a computer that would just do things like you would. It would be an interpreter; a prompt that could dispatch tasks The Way You Would. You, though, still exist outside the computer. You're not in there too.
It's like saying that recording a TV show "traps people in the TV". A TV show isn't a copy of the people, it's a copy who they appeared to be at that point in time, from that physical perspective. Adding a million cameras would add a million perspectives, but it doesn't make the video any "more real". Anybody who exists outside of the TV could easily tell the difference between a real human saying things, and a video of them doing the same. A digital copy of a brain would only be a digital replica of the substances of your brain; nothing more, in terms of life or replicating the sense of "self" and "living".
After all, if someone were to take a picture of you,
you wouldn't be in the picture,
right?
Anyway, it's pretty cool story~
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Hello~ I'm working on a game with Ebitengine, a 2D game framework and working on a 3D renderer written largely from scratch, Tetra3D. I just recently added the ability to alter the depth of triangles as they render, which allows me to fix billboarded sprites so they don't cut into the world around them. Neat!
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I like these little guys. They're cool, haha.
Small City Watch Guards.
Im having a very hard time to draw for myself these days, don't know if Im tired or else but I can't focus on my own stuff so the only thing I can finish are very small characters, but at least Im learning a lot to make small pixel characters.
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