A tarot deck themed after the Sonic the Hedgehog series! Updates as work is completed! Check us out at http://sonicthetarot.com Created by @thecrystalring
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SONIC THE TAROT - 1 DAY LEFT TO PREORDER!
There are less than 24 hours left of our preorder period! Preorders end at 11:59 PM CST on 3/31/25. Make sure to grab a deck before they're gone!
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SONIC THE TAROT - 2 DAYS LEFT TO PREORDER!
We're in the final 48 hours of our preorder period! Preorders end at 11:59 PM CST on 3/31/25. Make sure to grab a deck before they're gone!
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SONIC THE TAROT - 3 DAYS LEFT TO PREORDER!
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SONIC THE TAROT - 4 DAYS LEFT TO PREORDER!
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SONIC THE TAROT - 5 DAYS LEFT TO PREORDER!
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SONIC THE TAROT - 6 DAYS LEFT TO PREORDER!
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SONIC THE TAROT - 7 DAYS LEFT TO PREORDER!
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SONIC THE TAROT - 8 DAYS LEFT TO PREORDER!
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SONIC THE TAROT - 9 DAYS LEFT TO PREORDER!
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SONIC THE TAROT - 10 DAYS LEFT TO PREORDER!
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SONIC THE TAROT Card Previews #19
Our final card previews for SONIC THE TAROT are for the Suit of Wands' Ten of Wands, Page of Wands, Knight of Wands, Queen of Wands, and King of Wands! See their guidebook entries below, and check out our website for more and our storefront to preorder a copy!
Ten of Wands (Merlina)
As the Ten of Wands, Merlina the Wizard is bound by her grandfather’s legacy. Privy to Camelot’s eventual downfall and King Arthur’s illusionary existence, her desire for all to remain as it is comes to blows with Sonic’s spontaneity, too focused on what will become to see the present as anything but obligated drudgery. This loss of spirit turns stopping the creeping hands of time into Merlina’s burden, one she succeeds in before Sonic’s intervention.
Letting go is integral to the Ten of Wands reversed. While Merlina views fate as an unavoidable enemy, Sonic helps her see that taking on the weight of the world is foolish, and that living and appreciating the moment makes its finiteness more poignant. Like a flower blooming after a long winter, she ultimately releases herself from upholding her grandfather’s insurmountable vision of a perfect kingdom.
The Ten of Wands holds the fate of the whole world as her responsibility, and may need help letting perfection go.
Upright Keywords: heavy responsibilities, misguided focus, obligation, burden
Reversed Keywords: letting go, living in the moment, release of burdens, insurmountable obstacles
Page of Wands (Chip and Yacker)
Chip and Yacker, former companions of Sonic on his adventures, are the Page of Wands. Both fun-loving and personable, they introduce and help Sonic discover the extents of his Werehog form and Wisp powers, respectively. Chip’s zeal for the culture of life can be seen in his childlike enjoyment of the Chocolate Chip Sundae Supreme, while Yacker’s translator-based communication and expressions display a hint of lovable free-spiritedness.
When the Page of Wands is reversed, Chip and Yacker’s brisk nature manifests as stubbornness. Once Chip discovers his true identity as Light Gaia, he becomes self-conscious of his importance in defeating Dark Gaia, even attempting to block Sonic from helping for fear of him getting hurt. Meanwhile, Yacker’s concern for his fellow Wisps leads to him recklessly wandering away from the protection Sonic and Tails offer without communication, culminating in him being captured by Eggman and requiring rescue.
The Page of Wands sparks new discoveries in those around them, yet their hastiness makes it hard for their friends to help them, in turn.
Upright Keywords: inspiration, discovery, childlike wonder, free-spiritedness
Reversed Keywords: stubbornness, self-consciousness, recklessness, causing problems
Knight of Wands (Sticks the Badger)
Sticks the Badger is a bundle of endless energy and the Knight of Wands. Raised in the wilderness with minimal contact to society, she is passionate about the sense of freedom and adventure that comes from life in the woods. However, her isolated upbringing leads to Sticks having an impulsive—and usually negative—reaction to technology and outsiders, which often manifests as conspiracy theories.
As the Knight of Wands reversed, Sticks’ demeanor manifests as more volatile and almost neglectful. As seen when she purchases cupcakes after seeing a TV advertisement, she is quick to blame her vices on her conspiracies, claiming she was brainwashed instead of merely hungry. Additionally, Sticks is rarely seen in the travels of Sonic and friends, with Amy having to put together a “girl’s trip” specifically to include her, presumably due to Sticks’ dislike of the outside world.
The Knight of Wands’ zeal for life is evident, but her overwhelming presence may not always be welcome.
Upright Keywords: zeal for life, passionate energy, adventure, impulsiveness
Reversed Keywords: volatile personalities, poor self-control, foolhardiness, exclusion
Queen of Wands (Jewel the Beetle)
Jewel the Beetle, the determined head of the Restoration, has grown into her own confidence. As the Queen of Wands, she leads her organization in their quest to protect and restore the environment and communities around them, seen during the forest fire incident in the Forest Ridge Zone Campground. Jewel’s position has also afforded her some courage, being able to stand up to Clutch when it becomes apparent his corruption is affecting the Clean Sweepstakes.
Unfortunately, Jewel’s meekness crops up when the Queen of Wands is reversed. Initially firm in her reprimands of Clutch, she eventually eases up and makes concessions for him instead of sticking to her guns. Additionally, Jewel often doesn’t have time to be on the ground level of the Restoration’s work, as she’s otherwise overwhelmed with the paperwork to keep the organization running, which affects her self-esteem as a leader.
The Queen of Wands is an effective leader in her cause as long as she keeps her self-doubt at bay.
Upright Keywords: determination, growing confidence, leadership, courage
Reversed Keywords: meekness, giving into demands, overwhelmedness, low self-esteem
King of Wands (Diamond Cutters: Tangle the Lemur, Whisper the Wolf, and Lanolin the Sheep)
The second-gen Diamond Cutters (primarily consisting of Tangle the Lemur, Whisper the Wolf, and Lanolin the Sheep) are the dependable team behind the King of Wands. The three of them possess bold personalities—Tangle’s energetic attitude, Whisper’s withdrawn demeanor, and Lanolin’s no-nonsense outlook—but are able to play off of each other’s strengths to become a fearless rapid-response team for the Restoration. Together, they are capable of greater tasks than they could do alone, such as being key players in destroying the Eggperial City.
More negative traits of the Diamond Cutters creep in when the King of Wands is reversed. Tangle’s impulsiveness in naming their team the Diamond Cutters almost threatened to tear the group apart before it started, as Whisper was extremely hurt by what seemed like a rude mockery of her dead teammates. Additionally, their lack of experience as a team leads to them hastily trusting the disguised Mimic as a new teammate, with Lanolin in particular reacting with a forceful temper toward anyone (like Silver) who questions the presence of “Duo” on the team.
The King of Wands are natural-born leaders in their own right, but their high expectations for each other may lead to turning a blind eye to the cracks in their synergy.
Upright Keywords: dependability, boldness, leadership, taking action
Reversed Keywords: impulsiveness, rudeness, hastiness, forcefulness
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#sonic#sonic the hedgehog#sth#tarot#tarot cards#tarot deck#sonic fanart#sth fanart#sonic the tarot#merlina the wizard#merlina#yacker#chip sonic#sticks the badger#jewel the beetle#diamond cutters#tangle the lemur#whisper the wolf#lanolin the sheep
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SONIC THE TAROT Card Previews #18
Today's previews are for the Suit of Wands' Five of Wands, Six of Wands, Seven of Wands, Eight of Wands, and Nine of Wands! See their guidebook entries below, and check out our website for more and our storefront to preorder a copy!
Five of Wands (Babylon Rogues: Jet the Hawk, Wave the Swallow, and Storm the Albatross)
The Babylon Rogues—Jet the Hawk, Wave the Swallow, and Storm the Albatross—are a volatile group of thieves and Extreme Gear experts. Although highly competent on the racetrack as the Five of Wands, they often come to rows over trivial matters, such as who gets to relay information or touch items like the Babylon Garden's key. This nasty attitude extends to others as well: Jet was willing to let the Metal Virus run rampant because he considered the task below his pay grade, only being talked out of it with flattery.
Despite their ill tempers, the Five of Wands reversed sees the Rogues often helping Sonic and friends’ cause. Eggman often forms a united point of annoyance for both groups, and they also work together to thwart SCR-HD's Ark of the Cosmos plot. Ultimately, even if many tournaments turn out to be a front for Eggman-related schemes, the Rogues first and foremost live for the thrill of the race against skilled opponents and each other.
The Five of Wands may be at each other's throats at times, but they always have their allies’ backs.
Upright Keywords: volatility, arguments, bad attitudes, competition
Reversed Keywords: compromise, cooperation, conflict avoidance, sportsmanship
Six of Wands (Barry the Quokka)
Barry the Quokka, the Six of Wands, stands testament to the importance of self-assurance. Initially anxious in their unglamorous microwaver position, their clue-solving partnership with Tails allows them to find the strength to believe in themself and their ideas, however unlikely they may seem. Eventually, their success in exposing the Mirage Express plot grants them esteem in the eyes of both his boss and Sonic and friends, leading to a bright future no matter what they choose.
Lacking confidence becomes Barry's vice when the Six of Wands is reversed. Despite deducing that Amy’s murder mystery party took a violent turn, they are unable to be firm in their assertions of that fact to Tails and Amy. In times of duress, Barry shuts down almost completely, needing Sonic's support—or an imagined version of it—to recover and refocus.
The Six of Wands always finds eventual success, but weak self-esteem often delays its arrival.
Upright Keywords: self-assurance, finding strength within, success, acclaim
Reversed Keywords: lack of confidence, poor assertiveness, following the pack, moments of weakness
Seven of Wands (Shahra)
The Seven of Wands is the determined Genie of the Ring, Shahra. Despite her intimate ties to Erazor Djinn, she recognizes the dangers of letting his plan come to fruition and ultimately puts into motion the plan that defeats him. Shahra’s latent magic aids Sonic at every turn, and her loyalty to him even led her taking a fatal blow to protect him.
But as the Seven of Wands reversed, Shahra’s willpower crumbles. Despite her discomfort, she nevertheless betrays Sonic to aid Erazor Djinn, their toxic relationship having become too important to her. Even upon resurrection, Shahra is too exhausted by her grief to properly express her emotions over Erazor Djinn’s defeat and her betrayal, instead wordlessly acquiescing to Sonic’s final request.
The Seven of Wands will not hesitate to protect those closest to her, but her resolve wavers when her loved ones come to blows.
Upright Keywords: determination, doing the right thing, standing up for one's beliefs, protection
Reversed Keywords: wavering resolve, giving in, lack of willpower, exhaustion
Eight of Wands (Mighty the Armadillo and Ray the Flying Squirrel)
Best buddies Mighty the Armadillo and Ray the Flying Squirrel are the Eight of Wands. As close compatriots to Sonic in his early days of adventuring, the duo are quick on their feet in both motion and thought, seen in their deft trap navigation of Eggman Island. Their energy extends to their positivity as well—Mighty and Ray are always excited to help their other friends and love hanging out at chili dog picnics.
Tardiness manifests in Mighty and Ray when the Eight of Wands is reversed. Many of Sonic’s later quests conspicuously lack the duo, with missing posters even cropping up during the Time Eater incident. Even when present for the fight, such as against the Hard Boiled Heavies, Mighty and Ray must be freed or otherwise found to be unrestricted enough to help their friends’ cause.
The Eight of Wands are fast-paced and ready for action, but some roadblocks must be cleared for it to happen.
Upright Keywords: fast-paced action, sharp minds, deftness, excitement
Reversed Keywords: slow to the draw, late starts, missed opportunities, unpreparedness
Nine of Wands (Princess Elise the Third)
The story of Princess Elise the Third, sovereign of Soleanna and the Nine of Wands, is one of resilience. As the center of a decades-long conspiracy, she constantly faces adversaries who wish to do her harm, ones she is ill-equipped to handle alone. However, Elise’s lack of martial prowess does not make her a weak person: she learns the importance of protecting her people against Eggman despite her fears, and this growing courage ultimately allows her to let Sonic go in order to save the world.
Elise’s initial lack of proactivity is found when the Nine of Wands is reversed. Despite repeated kidnappings by Eggman, she lacks the situational awareness to watch out for danger and lets her guard down frequently—culminating in the surprise attack by Mephiles against Sonic. Additionally, Elise often gives up on trying to escape herself, waiting on those like Sonic and Amy to rescue her instead of formulating a strategy herself.
The Nine of Wands gathers her inner strength in tough situations, but may not be proactive in setting plans into motion.
Upright Keywords: resilience, perseverance, gathering one's courage, growth
Reversed Keywords: lack of proactivity, not learning from the past, letting one's guard down, giving up
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#sonic#sonic the hedgehog#sth#tarot#tarot cards#tarot deck#sonic fanart#sth fanart#sonic the tarot#babylon rogues#jet the hawk#wave the swallow#storm the albatross#barry the quokka#the conductor sonic#shahra#shahra the genie#mighty the armadillo#ray the flying squirrel#princess elise
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SONIC THE TAROT Card Previews #17
Today's previews are for the Suit of Wands' Ace of Wands, Two of Wands, Three of Wands, and Four of Wands! See their guidebook entries below, and check out our website for more and our storefront to preorder a copy!
Ace of Wands (Avatar)
A customizable rookie, the Avatar presents great potential to the Resistance’s cause as the Ace of Wands. Initially cowardly, joining the fight against the Eggman Empire allows them to grow into a take-action soldier that directly collaborates with Sonic and friends. After victory in The War to Take Back the Planet, the Avatar becomes inspired to begin new adventures elsewhere, now capable in their own right.
The road to heroism is a rocky one, seen when the Ace of Wands is reversed. Opportunities to prove themself initially went unanswered, as any intimidation from Infinite would cripple the Avatar in crucial moments. Only repeated team-ups with Sonic gave them a direction to fight back within instead of being distracted by fear.
The Ace of Wands is given many fruitful opportunities for glory, but must be guided to stay on track.
Upright Keywords: potential, growth, inspiration, new opportunities
Reversed Keywords: lack of initiative, roadblocks, cowardice, distraction
Two of Wands (Trip the Sungazer)
The Two of Wands, Trip the Sungazer is caught up between two sides in her initial appearance. Although loving and gentle in nature, she is forced into a partnership with Eggman and Fang during their stay at the Northstar Islands. Eventually fed up with the workplace harassment, she joins Sonic and friends against her former colleagues to protect her home from their plundering.
When the Two of Wands is reversed, however, Trip’s anxiety becomes more evident. Eggman and Fang’s abuse and doubt of her skills causes her to withdraw into herself, visualized by the heavy helmet she usually wears. Even when the Northstar Islands return to peace, Trip doesn’t completely let go of this safety blanket and still hides her face during uncomfortable moments.
The Two of Wands will eventually choose to do what’s right, but the fear of the unknown may threaten her decision.
Upright Keywords: contrasting paths, business partnerships, decisions, taking steps to improve
Reversed Keywords: withdrawal, inaction, staying in one place, self-doubt
Three of Wands (Belle the Tinkerer)
The surrogate daughter of an amnesiac Eggman, Belle the Tinkerer is a friendly Badnik and the Three of Wands. Timid and withdrawn when first becoming acquaintances with the Restoration, she soon finds purpose in helping Tails in the repair shop, even helping fix the heavily-damaged Omega. Eventually, Belle aims to liberate all Badniks from Eggman’s control, even succeeding in part with the help of Motobud.
Belle’s longing for the past takes over when the Three of Wands is reversed. For a long time, she refuses to consider Eggman and Mr. Tinker as the same people, and uncharacteristically lashes out at Starline—who reversed the amnesia—when given the chance. Even after accepting the truth, Belle seems to hold out hope that Eggman might return to his kindly ways and be her father once more.
The Three of Wands can build her own self-purpose if she doesn’t let the past haunt her.
Upright Keywords: growing confidence, hard work paying off, spreading one's wings, planning for the future
Reversed Keywords: clinging to the past, disappointment, frustration, holding out hope
Four of Wands (Marine the Raccoon and Ariem)
Marine the Raccoon and Ariem both represent alternate worlds as the Four of Wands. Marine hails from the Sol Dimension, and her spirited-if-reckless nature surely forms a “welcome home” that Blaze never expects. Meanwhile, Ariem’s guardianship of the Reverie, a "home away from home" where dreams come true, is a celebration of the imagination and the impossible.
Not everything is all smiles when the Four of Wands is reversed. Marine’s recklessness grates on the nerves of Blaze and friends, and feeling unwelcome causes her to face Captain Whisker alone. Furthermore, the Reverie can easily grant wishes for those with unstable or malicious dreams, which Ariem finds out once Eggman appears.
The Four of Wands represents the joy of the home and heart, but support is still needed in order to thrive.
Upright Keywords: a welcome home, community, surprises, celebration
Reversed Keywords: lack of support, not fitting in, conflict with others, unstable homelife
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SONIC THE TAROT Card Previews #16
Today's previews are for the Suit of Swords' Page of Swords, Knight of Swords, Queen of Swords, and King of Swords! See their guidebook entries below, and check out our website for more and our storefront to preorder a copy!
Page of Swords (The Hooligans: Fang the Hunter, Bean the Dynamite, and Bark the Polar Bear)
The Hooligans, consisting of Fang the Hunter, Bean the Dynamite, and Bark the Polar Bear, are a group of mischief-makers always on alert for the latest schemes. As the Page of Swords, it may seem that this trio hardly works cohesively: Fang rarely refers to his two henchmen as anything but “mooks,” and has a short temper for Bean’s zaniness and Bark’s silent attitude. However, they can achieve notable tasks when combining their strengths, such as outwitting Heavy King in order to take back the Chaos Emeralds.
But the cracks in the Hooligans’ cooperation worsen when the Page of Swords is reversed. Fang is selfish and sarcastic at his core, and while he's highly competent despite his big mouth, his greed can get the best of him. When discovering the eighth Chaos Emerald is a sham and actually the Warp Topaz, Fang shows little regard for Bean and Bark’s safety in favor of his new loot, causing the two to quit working for him for good.
The Page of Swords are full of innovative ideas to strike it rich, but the haphazard actions of some may bring down the whole team.
Upright Keywords: planning ahead, mischievousness, thinking on one's feet, combined efforts
Reversed Keywords: selfishness, sarcasm, abrasiveness, leeching off others
Knight of Swords (Erazor Djinn)
Erazor Djinn, Genie of the Lamp and the Knight of Swords, is driven to succeed at all costs. Once bound to grant 1000 wishes by his lamp, he seizes the moment to get revenge and targets the characters of the 1001 Arabian Nights, aiming to eliminate them all. Personality-wise, Erazor Djinn is highly assertive and ambitious, commanding Shahra to do his bidding and setting his sights on destroying Sonic’s world, as well.
The impulsive ruthlessness that Erazor Djinn brings to every action is ultimately his downfall. As the Knight of Swords reversed, his domineering behavior toward Shahra backfires, as she has found a true and healthy connection with Sonic that allows her to defy him. Additionally, Erazor Djinn’s arrogance toward Sonic makes him underestimate him, and in turn makes Sonic more unforgiving in doling out a final punishment for his misdeeds.
The Knight of Swords has ambition beyond measure, but his attitude makes him quite a few enemies along the way.
Upright Keywords: self-driven, seizing the moment, assertiveness, ambition
Reversed Keywords: impulsiveness, ruthlessness, aggressiveness, arrogance
Queen of Swords (The Deadly Six: Zavok, Master Zik, Zazz, Zeena, Zomom, and Zor)
The Queen of Swords is not one but six individuals, namely the Deadly Six: Zavok, Master Zik, Zazz, Zeena, Zomom, and Zor. A quirky bunch of villains initially serving Eggman, they are not shy about voicing their displeasure in the arrangement, and pounce on the opportunity to turn the tables when they perceive Sonic's blunder. Although they are a team, each member is highly self-reliant on their own, able to take on Sonic toe-to-toe in both battles of banter and strength.
As the Queen of Swords reversed reveals, the Deadly Six are cold-hearted and tactical despite appearances. However, they often fight amongst each other in verbal blows—such as when Zavok attempted to get Zeena to do her part—and are dysfunctional in terms of personalities. Zavok in particular displays vindictive tendencies, touting himself as the “one Zeti” that could defeat Sonic and holding some omnicidal goals toward the Lost Hex.
The Queen of Swords may appear humorous on the surface, but their spiteful attitudes soon become evident.
Upright Keywords: direct communication, perceptiveness, self-reliance, quick-wittedness
Reversed Keywords: cold-heartedness, good tactics, dysfunction, vindictiveness
King of Swords (Black Doom)
The methodical leader of the Black Arms, Black Doom, is the King of Swords. As Shadow’s “father,” Black Doom’s arrival onto the planet jumpstarts Shadow’s journey to learn the truth of his past—and Black Doom is intelligent enough to twist these details into what best suits his purposes. Black Doom’s very presence commands authority, with his militia bowing to his power and command completely.
Of course, Black Doom’s misdeeds are most visible when the King of Swords is reversed. The Black Arms are a parasitic race, taking over and brutally enslaving any planet they come across as to force them into "livestock" for the Black Comet. Even at his most oppressed—such as his reappearance during the Time Eater incident—Black Doom’s omnicidal goals remain, only now in a smarter way to accomplish them.
The King of Swords commands attention, but his goals are most unkind to all that oppose him.
Upright Keywords: methodicalness, intelligence, authority, militarism
Reversed Keywords: misdeeds, abuse of power, inhumanity, oppression
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#sonic#sonic the hedgehog#sth#tarot#tarot cards#tarot deck#sonic fanart#sth fanart#sonic the tarot#fang the hunter#fang the sniper#nack the weasel#bark the polar bear#bean the dynamite#erazor djinn#zavok the zeti#zeena the zeti#master zik the zeti#zazz the zeti#zomom the zeti#zor the zeti#deadly six#black doom
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SONIC THE TAROT Card Previews #15
Today's previews are for the Suit of Swords' Seven of Swords, Eight of Swords, Nine of Swords, and Ten of Swords! See their guidebook entries below, and check out our website for more and our storefront to preorder a copy!
Seven of Swords (Mephiles the Dark)
One half of the sun god Solaris, Mephiles the Dark embodies the deception inherent to the Seven of Swords. Initially posing as a friend to Silver and Blaze, his deceit quickly becomes apparent when he betrays them to further his own goals. In general, Mephiles is adept at mental manipulation, being able to come up with the needed anguish to release his counterpart from Elise without aid.
Bending and ignoring the truth is key to the Seven of Swords reversed. While Mephiles is correct that Sonic is the Ibliss Trigger, he fails to mention that he only becomes so once assassinated by Mephiles himself. Yet once he's outsmarted and erased from the timeline, Mephiles refuses to accept his intangible existence, blind to the fact that Shadow is much stronger from when he last faced him and chances of victory are slim.
The Seven of Swords combines trickery and lies to achieve his goals, all while ignoring the truth, himself.
Upright Keywords: deception, betrayal, manipulation, schemefulness
Reversed Keywords: ignorance, half-truths, being outsmarted, lying to oneself
Eight of Swords (Surge the Tenrec and Kit the Fennec)
The Eight of Swords, Surge the Tenrec and Kitsunami the Fennec are victims of circumstance. Kidnapped by Starline and brainwashed into doing his bidding, they have functionally become prisoners of their own minds, unable to remember who they were before Starline or any purpose other than conquering over Sonic, Tails, and their friends. This manifests in their extreme—if partially manufactured—personalities: Surge lashes out at everything and everyone, while Kit is cripplingly submissive and dependent on his partner.
The duo manages to find escapism when the Eight of Swords is reversed. Although their hatred of Sonic and Tails and relationship to each other are manufactured, learning this fact from Starline’s video logs allows them to form a genuine bond over revenge and vindication. However, they have not recovered from their traumas; even after surviving Eggperial City's collapse, Surge in particular suffers from hallucinations of Starline in key moments of stress.
The Eight of Swords are prisoners to others and their minds, but find escapism with one another regardless.
Upright Keywords: imprisonment, victimization, under pressure, psychological issues
Reversed Keywords: escapism, empowerment, survival, trauma
Nine of Swords (Biolizard)
Saddled with leagues of life support equipment, the Biolizard’s existence as the Nine of Swords is one of constant suffering. Isolated in a decaying facility for decades, its immortality prevents it from dying yet offers it no measure of life due to the inherent stress that comes with its continued survival. This results in a creature so unhappy that it lashes out at any sign of other living beings, seemingly without any conscious thought.
Total collapse is all that awaits the Biolizard with the Nine of Swords reversed. The escalating nightmare it lives within culminates in becoming the Finalhazard, a fusion with the Space Colony ARK that is eventually defeated by Super Sonic and Shadow. Ironically, the Biolizard’s defeat symbolizes a release from its pain, no longer made to live for the whims of mad scientists and earth-shattering plots.
The Nine of Swords leads a life of stress, but a light awaits at the end of the tunnel of existence.
Upright Keywords: suffering, anguish, isolation, unhappiness
Reversed Keywords: total collapse, nightmares, release, incoming hope
Ten of Swords (THE END)
The Ten of Swords, known simply as THE END, symbolizes an irreversible, termination. Destroyer of countless worlds—including that of the Ancients—it is an eldritch being that appears to victims as that which inflicts the most crisis. THE END’s consciousness is that of a malevolent being who relishes in dramatically berating its prey before sacrificing them to nothingness.
Resisting the inevitability of THE END is found in the Ten of Swords reversed. With the combined efforts of Sonic, his friends, Eggman, and Sage, it is halted in its tracks and ultimately bested. Although stopped for now, it is unclear if THE END is gone for good: due to its nature as an omnipresent being of destruction, it may have survived its disastrous defeat to return once more.
The Ten of Swords causes severe wounds to the world, but changing one’s fate is not impossible.
Upright Keywords: irreversible damage, painful conclusions, crisis, sacrifices
Reversed Keywords: surviving disaster, changing fate, recurrence, relapse
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SONIC THE TAROT Card Previews #14
Today's previews are for the Suit of Swords' Three of Swords, Four of Swords, Five of Swords, and Six of Swords! See their guidebook entries below, and check out our website for more and our storefront to preorder a copy!
Three of Swords (Chaos)
Turmoil and grief comprise the God of Destruction and the Three of Swords, Chaos. Befriended by Tikal long ago, the outside conflicts of her tribe drove her father and his people to betray Chaos’ trust and attempt to seize the Emeralds for themselves. This trauma, suppressed for millennia following his sealment, eventually turned into a world-destroying power that threatened all of existence on the planet.
Releasing one’s pain, seen in the Three of Swords reversed, becomes the ultimate fate of Chaos. Once subdued by Super Sonic, he is reminded of the life he once led and those he protected by Tikal’s spirit. The optimism that life will recover despite strife allows Chaos to reconcile with the past and move on to a better place.
The Three of Swords’ sorrow is deep and painful, but may be healed with the right people.
Upright Keywords: turmoil, grief, betrayal, trauma
Reversed Keywords: release of pain, recovery, forgiveness, reconciliation
Four of Swords (Time Eater)
As the Four of Swords, the Time Eater’s temporal abilities form a double-edged sword. Capable of isolating points in time and transporting individuals to them, it presumably could allow people to contemplate their pasts and learn from them. However, ripping space-time apart drains these locations and people of life and throws them into a fearful state: it’s unclear if this is the Time Eater's intention or not.
Overcoming the threat of the Time Eater is achieved when the Four of Swords is reversed. The combined efforts of both Sonics leads to the temporal rifts being healed, thwarting the Eggmen’s plot at every turn. The Time Eater itself, incapable of independent action and strategy, is ultimately destroyed, returning everything and everyone back to their rightful places in the world.
The Four of Swords explores the past and present in unnatural ways, but one can heal and learn from these experiences nonetheless.
Upright Keywords: isolation, contemplation, mental overload, fear
Reversed Keywords: finding strength, combined efforts, healing, restoration
Five of Swords (Dr. Starline)
The megalomaniacal Dr. Starline's life goal as the Five of Swords is victory at all cost. Once an idolizer and apprentice of Eggman, their disagreements in approach led him to abandon his idol’s approval and become a conqueror in his own right. Starline’s methods hold a higher degree of violence than his counterpart: he assaulted and brainwashed two youths to forcibly mold them into his super soldiers, Surge and Kit.
But Starline’s resentment toward Eggman, seen when the Five of Swords is reversed, leads to unnecessary risk. Becoming convinced that Eggman poses no threat to his intellect despite evidence to the contrary, Starline neglects to properly put safeguards in place against Eggman, leading to his ultimate defeat. Furthermore, appeasing his growing ego causes him to leave detailed video logs of his plans, something used against him by a resentful Surge and Kit.
The Five of Swords’ competitive nature leads to risky actions more often than not.
Upright Keywords: victory at all costs, disagreement, abandonment, violence
Reversed Keywords: revenge, risk, ignored warnings, appeasement
Six of Swords (Dark Gaia)
Dark Gaia, an ancient force of nature, is the Six of Swords. He is part of a natural cycle of death and life with Light Gaia, one that keeps the planet stable and in balance. As a spiritual concept instead of a living consciousness, Dark Gaia holds no motives for his actions, instead merely providing the needed destruction that Light Gaia must heal in turn.
Of course, the troubles of Dark Gaia become apparent in the Six of Swords reversed. He is not necessarily a willing participant in this cycle, resisting the purification and change from Light Gaia at any costs. And as Eggman soon finds out, Dark Gaia is not a stable enough entity to reliably control, leading to the doctor’s plans being thrown into chaos once again.
The Six of Swords’ presence is a necessary transition for the world, so long as outsiders don’t try to cause trouble during the process.
Upright Keywords: transition, cycles, stability, spirituality
Reversed Keywords: trouble, resistance to change, volatility, disruption
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SONIC THE TAROT Card Previews #13
Today's previews are for the Suit of Pentacles' Queen of Pentacles and King of Pentacles, as well as the Suit of Swords' Ace of Swords and Two of Swords! See their guidebook entries below, and check out our website for more and our storefront to preorder a copy!
Queen of Pentacles (Capsule)
Eggman-branded Capsules are key to their inventor’s prosperity. In their role as the Queen of Pentacles, they capture and secure animals or other small objects to be used by Eggman in his Badniks, the core of his financial and villainous goals. However, Capsules are also used to mark the end of zones for Sonic and friends, with their destruction marking success in freeing the trapped creatures within.
Of course, the Capsules’ role as glorified prisons is evident when the Queen of Pentacles is reversed. Only an arguable sociopath like Eggman would lock living beings inside cramped containers where movement is hardly possible. Additionally, there is a lack of safety measures installed on the Capsules: they can only open one way, meaning those trapped inside cannot escape in dangerous situations, such as that faced by Vanilla within the True Area 53 mech.
The Queen of Pentacles excel as tools of business but reflect the cruel possessiveness of their master.
Upright Keywords: prosperity, sensible business practices, growing finances, success
Reversed Keywords: exploitation, mean-spiritedness, abuse, impracticality
King of Pentacles (Master Emerald)
A powerful artifact guarded by Knuckles and his ancestors, the Master Emerald’s solidity represents the King of Pentacles. It acts as a stabilizing “leader” for the Chaos Emeralds, neutralizing or amplifying their power depending on the situation, seen when they halt the Space Colony ARK’s descent on Earth. The Master Emerald is also a provider for Angel Island, allowing it to float in the heavens and supporting the local ecosystems so the creatures living there thrive.
The Master Emerald is the target of power-hungry foes when the King of Pentacles is reversed. Eggman consistently yearns for its power, stealing it a number of times to use as an energy source for machines like the Giant Eggman Robo. The Master Emerald has even caused the undoing of grand empires: most of the Knuckles tribe was ruthlessly eliminated by Chaos following their attempt to steal it, requiring Tikal to seal Chaos and herself within the Emerald to restore balance.
The King of Pentacles is a grounding force for good, so long as greedy hands are kept away.
Upright Keywords: stability, supportiveness, good provider, dependability
Reversed Keywords: power-hungriness, greed, ruthlessness, hasty decisions
Ace of Swords (Eggman Nega)
Cold and calculating, Eggman Nega’s intellect represents the Ace of Swords. Embittered by the actions of his ancestor, he asserts himself as the superior brain and rarely makes the same mistakes as Eggman does, even outwitting and posing as him at certain points. Part of Eggman Nega’s skill lies in an ability to manipulate others, such as successfully tricking Rouge into gathering the Chaos Emeralds for him to summon Ifrit.
The Ace of Swords reversed reveals Eggman Nega’s ferocity. Unlike Eggman’s goal of conquering, Eggman Nega seeks to destroy, threatening to level the Sol Empire with the Power of the Stars. Conversely, he does not handle his plans going south, such as being too focused on a small miscalculation to prevent Super Sonic and Burning Blaze from destroying the Egg Salamander.
The Ace of Swords’ new innovations puts him above the rest even as his hostility tinges his successes.
Upright Keywords: intellect, success, learning from mistakes, manipulation
Reversed Keywords: hostility, destruction, frustration, miscalculation
Two of Swords (Infinite)
Infinite, also known as the Ultimate Mercenary, has let his inferiority complex control him. Defeated handedly by Shadow in the past, he constantly seeks to conquer his fears of domination and oppress others as the Two of Swords, instead. Yet denial is key to Infinite’s existence: in his quest to never be made weak again, he has discarded all that he considers a flaw—including companionship like he once had with the Jackal Squad—despite the different kinds of strength to be found within them.
Once the Two of Swords is reversed, Infinite’s tenuous grasp on sanity turns into delays and sloppiness. Instead of dealing with the Avatar right away, he lets them go to bask in their fear, allowing them to find their own courage and defeat him later. Furthermore, Infinite’s almost-anxious obsession on getting revenge against Shadow manifests in grand speeches and actions that are less effective than just defeating him outright, such as trapping Shadow in a virtual reality he quickly breaks out of.
The Two of Swords’ mental and emotional irregularities lead to ignorance of the truth and avoidance both.
Upright Keywords: difficult decisions, facing fears, denial, avoidance
Reversed Keywords: delays, dismissal, obsession, ineffective action
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